Shadow Hog
Member
lol Goku
(I was gonna say the versions of the Mêlée tracks in Brawl took a hit, but in trying to find a good example of this, I actually couldn't, so I'm gonna retract that argument for now.)
As long as we're at it, the impact noises from the first two games were a lot better than the noises from Brawl. Even the altered versions of 64 which made everything sound like a pinball machine. I don't know, but punching people and hearing a "fwump" in Brawl felt kinda off.
Edward Elric would be better
Melee's fully orchestrated soundtrack, versus Brawl's soundtrack that consists mostly of tracks ripped straight from their original game.
I'm actually not bothered by the direct rips (Mêlée had them too; the Mushroom Kingdom stages, for obvious reasons, and then "Mach Rider" on top of that); it's more that the fully orchestrated tunes that were in Mêlée were noticeably higher in quality to comparable work in Brawl. Compare Brawl to Mêlée; the bitrate is noticeably lower in Mêlée, admittedly, but it sounds more like a real orchestra, while Brawl sounds more like a MIDI attempting to sound like an orchestra (albeit doing a decent job at it, unlike "Song of Storms", which sounds like it came out of Windows's built-in MIDI synthesizer). I can only hope that the quality of whatever orchestral music they get this time around will be more comparable to Mêlée than Brawl. Everything else Brawl did, musically, was fine.I'm quite clearly not a Melee fan bitter about Brawl but even I have said I'm not a fan of how they just shoved a bunch of imported songs willy nilly into the game. If a bit more thought went into them I wouldn't mind but many sounded out of place.
(I was gonna say the versions of the Mêlée tracks in Brawl took a hit, but in trying to find a good example of this, I actually couldn't, so I'm gonna retract that argument for now.)
I pretty much agree with all of this, too. Subspace Emissary seems to have had a noticeable impact on the rest of the single-player game's modes, and not for the better... and I kinda miss Mêlée's Adventure Mode, even if they got kinda cheap with some of the stages (Kirby having no side-scrolling segment, notably).Brawl's forgettable, bland, Adventure mode that was horribly paced versus Melee's short and sweet Adventure mode that *shock* had stages from memorable Nintendo games! Melee's break the targets is superior. Melee's had more event matches, and they were better (Giga Bowser/Mewtwo/Ganondorf in the final Melee event match versus... Giant Mario/Snake/Sonic in the final Brawl event match? the fuck?)
As long as we're at it, the impact noises from the first two games were a lot better than the noises from Brawl. Even the altered versions of 64 which made everything sound like a pinball machine. I don't know, but punching people and hearing a "fwump" in Brawl felt kinda off.