Wow, this is much better than I expected, if the Vita keeps getting games like this and people start supporting it, companies will pay attention and give bigger funds for games so it'll be pretty much a win/win situation.
Not big into racers but this sounds great. If there aren't any slowdowns then I'll definitely pick this up.
PSY・S;41116859 said:Is this going to be part of a Vita bundle? It definitely should be.
It comes bundled with a Porsche purchase.
Yeah, I'm really hoping this sells well. I know it's getting a sale from me. We have to support stuff like this.
Trust in Criterion. They are beasts with tech. I don't think I've ever seen slowdown in any of their games.
Sounds great. Too bad there's no cross-play/save sync, though.
Medal of Honor for the PSP had 32 player matches.
http://en.wikipedia.org/wiki/Medal_of_Honor:_Heroes
It's funny, the first couple years the PSP was out, developers really tried with a lot of their games, then they seemingly stopped caring.
What happened to that listing of MOH Warfighter for Vita? I wonder will they be able to port Frostbite 2...
I want them to, same for Battlefield. Imagine 24 player matches with tanks and air vehicles.
Sony said every big release on vIta will get a bundle i thinkPSY・S;41116859 said:Is this going to be part of a Vita bundle? It definitely should be.
I don't understand what the amazement is about...this is precisely what I expect from the Vita given its specs. It should not be hard to get games looking like this.
Yeah I'm in the same boat, a lot of people hate on the whole "console experience on the go" mentality, saying console games don't belong on handhelds because of the predominant bite-sized nature of handheld games but I rarely have time at home anymore. I have a day job and then I come home to my family so naturally if I can have that awesome home console experience on the go, that means I can have it during my lunch break.
I'm not even used to seeing great looking games on handhelds. This happened with PSP and I can't wait to see tons of games on that HW and screen. This looks 1:1 with the console versions. That alone is exciting.
I wouldn't go that far...
I don't understand what the amazement is about...this is precisely what I expect from the Vita given its specs. It should not be hard to get games looking like this.
I don't understand what the amazement is about...this is precisely what I expect from the Vita given its specs. It should not be hard to get games looking like this.
Because sadly some devs prefer to port inferior iOS or 3DS versions to Vita.
Because sadly some devs prefer to port inferior iOS or 3DS versions to Vita.
Since launch, we haven't seen anything of this quality. In the meantime all the naysayers have seen subpar graphical releases and assumed that is all the system was capable of.
At launch, there were a few games that showed off the Vita's abilities. Not to this level, but what NFS:MW is doing is not unexpected.
I understand and agree, but I guess my reaction is more towards being underwhelmed by these previous lackluster looking games than overwhelmed by NFS Vita, as this type of visuals is exactly what I expected from the system given its CPU/GPU and other specs.
I understand and agree, but I guess my reaction is more towards being underwhelmed by these previous lackluster looking games than overwhelmed by NFS Vita, as this type of visuals is exactly what I expected from the system given its CPU/GPU and other specs.
Criterion are a quality dev, so this doesn't surprise me one bit that they're doing an excellent job with the Vita version. Burnout Legends on PSP was a lot of fun and did justice to the series on a handheld.
I can't seem to find my copy, but I'm 85% sure that both Burnout Legends and Burnout Dominator were done by EA UK (despite the credits to Criterion on some sites to both, not just Dominator.) Not sure it matters to this thread, but that's a common confusion. There were Criterion guys who transferred over to the expanding EA UK at the time though (it was part of EA's "Team Fusion" process at the time, which PSP fans know from some EA Canada games but apparently it was a wider initiative than that) and it did use the Renderware engine. Regardless, there's only been one not-amazing Burnout, that was the tragic DS game by an outside developer that's long since been forgotten about.
I think that quote from Criterion saying the Vita wasn't as powerful as they were lead to believe, is very interesting. Thinking back on the Vita software lineup so far, with that thought in mind, I've got a theory to throw out there.
My Theory:
Sony gave developers specs to work with, and maybe even a development kit that worked on regular PC's and simulated these supposed Vita specs. So developers, including Criterion began working on Vita games in early 2011. Then, as the launch approached, Sony showed up with the exact specs and they were a notch below what Sony had told developers earlier. What's the easiest way to make your game run smoother at the last minute? Drop the native resolution.
The fact that Criterion made a point in saying "we were lead to believe" makes me think they were told one thing, and then later had that changed on them. I've found it strange how many Vita games so far have run at a sub native res, and this would pretty much explain why that happened.
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looking closely at the hoods aliasing/weird texture id say these arent bullshots (prob looks 100 times better on vita screen and youd barely notice it)
I don't like racing games... but shit. That looks great.
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looking closely at the hoods aliasing/weird texture id say these arent bullshots (prob looks 100 times better on vita screen and youd barely notice it)