NFS Most Wanted Vita - Developed by Criterion, not dumbed down or cut content

Well most games on Vita tend to look weird in screenshots, at least to me. Then, when you see it in motion, it's a whole different ball game. I couldn't be more excited for this game - again, I'll reiterate that I hope they use that remix of Baba O'Reilly for the game's theme :)
I love Baba O'Riley but that remix is kind of bad. :(

I'd rather they use Firestarter if they're going down that route.
 
I love Baba O'Riley but that remix is kind of bad. :(

I'd rather they use Firestarter if they're going down that route.

I normally hate classics being redone or remixed but I actually really like it. I loved how Paradise City was both the world in Paradise and also the theme. It was so perfect. I wonder if they'll go the same route with NFS? Fairhaven City... idk anything off the top of my head that can go with that.
 
That is some truly awesome news!!! I probably wasn't gonna buy it for the ps3 but if the vita version is not gimped then I'm definitely getting this!!!

If's they do cross-buy too then even better!!!

My body is ready!!! So is my Vita!!! ^_^
 
This is one of those times where I wish the Vita version was completly different, it looks really sweet but I'm going to get the PS3 version so I can play on the big screen.

It's great to see developers like Criterion and Ubisoft make titles inline with their console counterparts.
 
now if they remove all the cars i'd buy it

Not sure if serious... wait, what do you mean? They're making sure the featureset is the same between Vita and the consoles, the main thing is that they've tweaked the Vita graphics here and there (shortcuts in their words) to lock in the frames at 30, just like the console version.
 
Not sure if serious... wait, what do you mean? They're making sure the featureset is the same between Vita and the consoles, the main thing is that they've tweaked the Vita graphics here and there (shortcuts in their words) to lock in the frames at 30, just like the console version.

Theres two ways I can see his comment, he either is joking referring to games like ridge racer on Vita that had what, 3-4 cars or something pathetically small. Or he wants them to go back on their idea of unlocking most of the cars from the start or whatever they are that kinda throws some game progression out the window, lol.
 
I don't understand what the amazement is about...this is precisely what I expect from the Vita given its specs. It should not be hard to get games looking like this.

We are speaking about the best racing game ever on a handheld console,the amazement is justified.
 
I'd buy it if it runs at 60 fps. 30 fps racing games are a no go for me, I don't care how good they look in stills if they're going to look like choppy shit in motion.
 
I'd buy it if it runs at 60 fps. 30 fps racing games are a no go for me, I don't care how good they look in stills if they're going to look like choppy shit in motion.
Get the pc version then...it's 30 fps on the rest of the platforms
 
Holy hell this looks crazy!!! Open world driving? Yessss please.
This bodes well for the possability an elder scrolls vita.
 
So far Criterion has been showing only the PC version of Most Wanted which surprises me. At E3 it was clear
they had a 360 controller in hand when they were playing the game. The PS3 has always been their lead console, I wonder why the change, ease of development. I wonder what that means of the ports. Usually 360 fairs better on the games developed on PC but Criterion is a AAA developer so I'm sure the consoles will be equeal.
 
I'd like an excuse to turn my Vita on again at some point before Soul Sacrifice comes out.
Get any other game that interests you then,MW is 30fps on vita and ps360 though it's criterion doing it i don't think you should expect bad performance
 
Not sure if serious... wait, what do you mean? They're making sure the featureset is the same between Vita and the consoles, the main thing is that they've tweaked the Vita graphics here and there (shortcuts in their words) to lock in the frames at 30, just like the console version.

Theres two ways I can see his comment, he either is joking referring to games like ridge racer on Vita that had what, 3-4 cars or something pathetically small. Or he wants them to go back on their idea of unlocking most of the cars from the start or whatever they are that kinda throws some game progression out the window, lol.


I think he's being sarcastic with the whole 'remove the open world and i'll buy' statement....


refer to the latter, boys. :P

and i meant all the cars, not just some. just people running around.
 
I thought Criterion did Legends and another EA developer did Dominator?

Criterion was credited on the box as the Burnout Legends PSP developer, but the actual credits in the game I believe are a little more complicated and lean more towards EA UK; also, searching LinkedIns reveals mostly former/current EA UK staffers. But Criterion was for sure involved, at least.

My Theory:

Sony gave developers specs to work with, and maybe even a development kit that worked on regular PC's and simulated these supposed Vita specs ... Then, as the launch approached, Sony showed up with the exact specs and they were a notch below what Sony had told developers earlier ... The fact that Criterion made a point in saying "we were lead to believe" makes me think they were told one thing, and then later had that changed on them. I've found it strange how many Vita games so far have run at a sub native res, and this would pretty much explain why that happened.

Maybe, but I don't remember the Vita specs ever going down, even the privately available specs that got leaked early on (which were outdated at the time of publishing) were well up there. And Sony worked very closely with developers throughout the Vita creation, I'm sure Criterion would have been one of those stops on Sony's tour. It's possible that the Vita is being throttled for battery life, as that does happen with portable machines, but otherwise, I think when he says "we were lead to believe" he just means that it's not the machine that could have MGS4 and Lost Planet 2 ported to it in a weekend as the tech demo sessions indicated, that once you really start plugging games into the confines of real hardware you have to fit within a certain ceiling.

You also have to consider the launch batch of games is just that, launch games. Even only at 6~ months in (in the west) we're seeing games look better and better.

Er, I'd love for the throttling rumor to be true and yes developers do get better as time marches on, but don't go too crazy with the "learning curve" idea though. The days of developers going to the metal, even when they want to, is starting to be a thing of the past. Much of how game platforms make leaps this generation is because of research into lighting technology and animation routines and other breakthroughs unrelated to a specific machine.

We may see a boost in Vita performance if there's anything to the possibility of it being underclocked, but otherwise, the top-performing games will come less from technological breakthroughs and more from budgets, time, tuned engines, and HD-experienced development, with consolidation/simplification experience in fitting a big game into a little cart with limited RAM (Vita or otherwise) a chief attribute in the mix too.
 
Maybe, but I don't remember the Vita specs ever going down, even the privately available specs that got leaked early on (which were outdated at the time of publishing) were well up there. And Sony worked very closely with developers throughout the Vita creation, I'm sure Criterion would have been one of those stops on Sony's tour. It's possible that the Vita is being throttled for battery life, as that does happen with portable machines, but otherwise, I think when he says "we were lead to believe" he just means that it's not the machine that could have MGS4 and Lost Planet 2 ported to it in a weekend as the tech demo sessions indicated, that once you really start plugging games into the confines of real hardware you have to fit within a certain ceiling.

I believe the ram was halved a few months out from launch
 
{edit:wrong quote}

I think that quote from Criterion saying the Vita wasn't as powerful as they were lead to believe, is very interesting. Thinking back on the Vita software lineup so far, with that thought in mind, I've got a theory to throw out there.

What quote?

While some developers outsource handheld versions of big franchises to enable them to focus on the home console versions, it’s a testament to Criterion’s commitment that it kept the project to itself. “It would’ve been really easy to do Vita out of house,” says Ward. “We did that on some of our previous games. But when I saw the specs for the Vita, I knew we had to do it.”

You mean that? I read that as he saw it could be something special and wanted to put Criterion's name on it.

In fact, it seems really obvious.
 
What quote?
You mean that? I read that as he saw it could be something special and wanted to put Criterion's name on it.

Wrong quote.

The (Vita) isn't quite as powerful as we were led to believe, but you only get to know that when you get down and dirty with it

http://www.theverge.com/gaming/2012...-speed-most-wanted-on-vita-is-a-30-fps-wonder

I believe the ram was halved a few months out from launch

I'm pretty sure that was confirmed to be a false rumor.
 
I believe the ram was halved a few months out from launch

No, the reported RAM adjustment was incorrect; developers always knew that the devkits have extra RAM (that's pretty typical for a development system) so I assume that's where it started, and the initial specs given out by Sony are I believe exactly what was shipped. Somehow the reporting was doubly-confused on that because reports went out saying that the system was down to 256MB of RAM but the system's out and it's got its RAM.
 
Looks great but I can't imagine why I would want to play this on my vita instead of my 360/pc on my giant tv.

Depends...

Me, I love relaxing in bed with a handheld system. Also, I don't like to usurp the tv from my wife, who is fighting cancer (and doing very well with a prognosis of cure, so we are lucky) and uses the tv as an escape and background noise. But I've always loved handhelds anyway.
 
I'm sorry to hear that Vitacat but all the best of luck with the cure.

I'm the same with the Vita in bed, it's fantastic. Really looking forward to this, can't wait on that gameplay video as well..anytime now.....surely.
 
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