I'm still cautiously optimistic on how NHL 13's EASHL/OTP games will play out. I'm not exactly a fan of having so few base XP points for attributes. The initial games are much sloppier than the ones during the first few weeks in NHL 12. Last year, games were initially slower paced, low scoring, and with goals that mostly looked like they should be goals. This year, games are initially again slower paced and low scoring (which I have no problem with), but goals that should go in are saved and quite weak goals are let in.
I understand,with attributes still being low now, the goalie spiderman maneuvers should becomes less and less effective as players ranked up, but seeing quite a few little, flubber shots trickle between the goalies' pads in just about 20 games played, is concerning. Did EA Vancouver give goalies Playoff Luongo AI for NHL 13 or something?
Some other things:
-I get that the acceptance of a pass relative to its charge is more sensitive this year (which is good in principle, as it adds more skill to the game), but in typical EA fashion, I think the developers went overboard on this one. Perhaps, they want to subtly balance the offensive attributes categories and force players to either choose between adding more XP to hand-eye or shoot accuracy/shot power. As of now, I'm (and telling my buddies) to go heavy into hand-eye, since were a heavy quick passing and cycling team. Then again, this still doesn't mitigate the unrealistic, massive anti-puck force field that develops when you try to pass to a teammate, whose skating anywhere near an opponent.
-The new skating engine really does cut down on the "figure skating" of NHL 12, which was the worst part of the EASHL in that game, yet from playing with the NHL players, I think EA went too far again. Top end NHL players should be able to take sharper turns at higher speeds, which implies things won't be much better for players with legend cards in the coming months. I'd prefer slightly higher agility at higher speeds, but just with more dynamic puck control and balance.
-Though overall, as someone who grew up playing both offense and defense in hockey, the greater focus on positional play from the new skating engine really does benefit me. It's far easier for me to close gaps and force players to the boards as a defensemen in this game than previous ones. Then again, greater focus on position is a bit of a gift and a curse. While it benefits myself, some of buddies on my EASHL team, who either never played hockey or were just bad positional players when playing, are struggling to adapt. Over-pursuing the puck, particularly on the forecheck, punishes players/teams much more in this one than the other games.
In the end, NHL 13 still is one the premier online MP experiences out there and I'll probably be having fun with it and bitching about it for rest the of year.