you're just now figuring that out?Kabuki Waq said:wow i just went through some of your post history ....man you really have it out for anything on xbox dont you?:lol
you're just now figuring that out?Kabuki Waq said:wow i just went through some of your post history ....man you really have it out for anything on xbox dont you?:lol
When I read the reviews I see them pointing out many flaws in the game which is what they are supposed to do. And therefore regardless of how they feel about the guy who made it the reviews are "fair" in that resect.Kabuki Waq said:but when you are a "GAMING Journalist" you have to review the end product not the creator.
Itigaki can say what he wants and act like he wants. Jsut because he makes games does not mean he cant be himself.
My comments have nothing to do with Xbox and everything to do with my dislike for Itagaki.Kabuki Waq said:wow i just went through some of your post history ....man you really have it out for anything on xbox dont you?:lol
Still unacceptable if it's really in the final copy.CurseoftheGods said:It's going to be interesting to see how fanboys are going to react to minimal drops in frame rate and minor loading issues in mid-battle, when it was clearly unacceptable in Ninja Gaiden Sigma.![]()
METRIC SPIN THIS, FUCKERS.
Y2Kev said:They're already doing that...and in some cases they do it even where the sequels ARE fucked up.
...What?
Jtyettis said:Well the first thing I would question would be their English skills.
PepsimanVsJoe said:EDIT: The scores about games "not evolving" don't bother me because seriously at the rate this gen is going we're going to have reviewers handing out 10s simply because developers didn't completely fuck up their sequels.
QFTPepsimanVsJoe said:Well yeah after GTA4 it kind of goes without saying.
BeeDog said:Not really, they appeared more frequently when you backtracked. One clear example I can think of is right after you beat the first boss; backtrack from that room and you'll see loading screens. Otherwise I really can't remember any game-breaking loads.
Yoboman said:Severe case of denial
Teknoman said:Any word about the classics being unlockables here too? Just wondering since I have 500 spare wii points and was thinking about getting the first game. I know they were in the first Ninja Gaiden for Xbox, but i've only got a 360 and for some reason they dont work with the BC.
Mrbob said:I highly doubt they are on the disc. NG Black didn't even receive the 3 NES games. Just the arcade game.
Besides, why give them away now when MS and Tecmo can charge for them on XBLA in the future.
I'm still shocked NG1 isn't going up on XBLA in the next two weeks. This would be the perfect time to do it.
Linkzg said:I just don't get why Team Ninja couldn't fix the camera for this game. I dealt with it for three games and several playthroughs (first time without the right analog patch) and while I am used to it, it is ridiculously stubborn to not improve the aspect of your game that almost every single review said was a problem.
and is there going to be a demo of this? another week of waiting is taking so long.
GSG Flash said:I didn't think this game was coming out till the end of the year for some reason. It seems like MS rushed this game to counter MGS4. I bet that if it was delayed till holiday 08 it would be far more polished and the problems that the reviews are talking about would be reduced to nothing or close to nothing.
Agent Icebeezy said:The camera doesn't need fixing because it is not broken. To have what most people want, you'd have an epileptic seizure with the camera moving so much. It's a problem because these reviewers are full of weaksauce.
they started on it right after doa4.Mrbob said:I agree with this. I don't see how Itagaki would normally release a game with occasional hitching and partial slowdown. He always talks about not wanting to break seams in the action. It really does seem like Team Ninja was forced to meet this June 3 date.
:lol Oh dear, I've seen better camerawork in Imagine Babyz.Agent Icebeezy said:The camera doesn't need fixing because it is not broken.
MarkRyan said:He has a Masters degree from Yale.
Well... Well... You shut up! He critiqued a game series I like!
Mrbob said:I really don't know what could be done to fix the camera issues. I guess they could slow the game down, but then this isn't Ninja Gaiden. The problem really isn't with the camera. If there is any issue it is because Ryu Hayabusa moves so damn fast since he is a super ninja it is tough to keep track of him. After some playtime you get used to things.
Mrbob said:I really don't know what could be done to fix the camera issues. I guess they could slow the game down, but then this isn't Ninja Gaiden. The problem really isn't with the camera. If there is any issue it is because Ryu Hayabusa moves so damn fast since he is a super ninja it is tough to keep track of him. After some playtime you get used to things.
McDragon said:if you guys want to see a real broken camera, download operation darkness demo on the marketplace.
you will all miss NG camera.
Agent Icebeezy said:With how the game plays, there isn't anything to do. The game goes too fast and with the camera being fully operational, it's left up to the gamer. Ninja Gaiden is a hardcore game. Mastery of the moves and the controller is a must to succeed. It is an unforgiving game. Yeah, people have issues with the camera, but I've long thought of how a work around could be introduced and still feel like Ninja Gaiden. There isn't any.
People keep saying fix the camera, well then how would you?
Linkzg said:So it isn't a problem for a niche group of gamers like you, me, and a handfull of others, but everyone else will still consider it a pain in the ass to deal with.
dfyb said:the guy is a joke.
RockmanWhore said:Then it's fine, it's not a game for everyone anyway. We need niche game, when you try to strech to much your audience, your game loses its soul. Just look at Twilight Princess, they wanted to please the hardcore, so the game is long and has "mature" visuals, they wanted to please grandma so the game is damn easy and linear as hell. In the end it's a damn great game, but it doesn't please grandma for it's too complex for her to enjoy, and it's too easy for the hardcore who wanted a Toon Link anyway.
RockmanWhore said:You can't have a close up camera that allows you to read the enemies clearly and at the same time have a wide panoramic overview of the battle. Wide range camera is good for cannon fodder enemies like you encounter in DMC or God of War. But in a game like God Hand or Ninja Gaiden, you have to react like you would if you were playing a Tekken or a Virtua Fighter. I wouldn't want to fight NG's ninja with Gof of War's camera anyway.
Close quarter combat in confined areas does get hectic and at times the camera is slightly frustrating, but with the speed that Ryu moves it is hard to imagine a camera system that would work better without loosing the intimacy of the battle
Mrbob said:I really don't know what could be done to fix the camera issues. I guess they could slow the game down, but then this isn't Ninja Gaiden. The problem really isn't with the camera. If there is any issue it is because Ryu Hayabusa moves so damn fast since he is a super ninja it is tough to keep track of him. After some playtime you get used to things.
Y2Kev said:Fixed camera. Why haven't they tried a fixed camera? It doesn't make any sense to continue with a 3d camera for a game this fast.
Why can't it be pulled back in the same fashion God of War's camera is? Of course, this assumes that the levels would be designed in this fashion. Babysitting the camera so that it is functional is not really good game design.
Y2Kev said:Fixed camera. Why haven't they tried a fixed camera? It doesn't make any sense to continue with a 3d camera for a game this fast.
Why can't it be pulled back in the same fashion God of War's camera is? Of course, this assumes that the levels would be designed in this fashion. Babysitting the camera so that it is functional is not really good game design.
Y2Kev said:Fixed camera. Why haven't they tried a fixed camera? It doesn't make any sense to continue with a 3d camera for a game this fast.
Why can't it be pulled back in the same fashion God of War's camera is?
Linkzg said:problem with pulling it back is that it will ruin the feel of the game. Part of what is great is that it is close up so you see all the gore going on and it feels like a fighting game...sorta. However, it could have at least been an option.
Brianemone said:Nail on the head man.
I actually said something very similair in my review.
http://www.geekpulp.co.nz/2008/05/26/ninja-gaiden-2-review-xbox-360/
Something that seems to be glossed over in a lot of the reviews is that the mechanics of limb dismemberment actually brings Ninja Gaiden 2 up to a whole new level from the original. A lot of the enemies use their limbs to attack you, some even have chainsaws/cannons for arms. When you remove these it impedes their ability to attack and when you have 8 enemies surrounding you every little thing like that helps.
Also removing limbs as opposed to just random attacks is part skill based and not just random luck. With the right timing/positioning you can decapitate/disarm an enemy that you haven't weakened.
Mrbob said:I still think the game is too fast for fixed camera angles. At times Ryu would move so quickly the angle switching wouldn't be able to keep up.
Linkzg said:problem with pulling it back is that it will ruin the feel of the game. Part of what is great is that it is close up so you see all the gore going on and it feels like a fighting game...sorta. However, it could have at least been an option.
Agent Icebeezy said:You are designing two different games then. Why make assets when only 70% are going to be shown?
Y2Kev said:I just don't accept that they can't fix it.
Y2Kev said:I'd entertain this idea of it being too difficult if Ninja Gaiden Dragon Sword didn't play as fast or faster than NG1. The inaccuracy of controls is a problem brought on by the touchscreen and could easily be remedied with a controller.
I just don't accept that they can't fix it.