Ninja Gaiden II IGN review

Kabuki Waq said:
but when you are a "GAMING Journalist" you have to review the end product not the creator.

Itigaki can say what he wants and act like he wants. Jsut because he makes games does not mean he cant be himself.
When I read the reviews I see them pointing out many flaws in the game which is what they are supposed to do. And therefore regardless of how they feel about the guy who made it the reviews are "fair" in that resect.

User reviews and gaming reviews will differ, they always do, but that doesn't discredit the fact that different reviewers are pointing out similar flaws.


Kabuki Waq said:
wow i just went through some of your post history ....man you really have it out for anything on xbox dont you?:lol
My comments have nothing to do with Xbox and everything to do with my dislike for Itagaki.
 
Earlier didn't we read a very well-done interview by Chris Kohler with Shane Kim? Now Chris asked some pretty difficult questions and managed to put together a great piece, and he's not dead or un-employed now.

But these Itagaki interviews, yeesh. I mean you've got this guy practically burying all of the exceptional talent who worked on Sigma and the interviewer just plays lip service like they're doing an episode of Oprah.

Anyway whatever it's all water under the bridge. The game is in reviewer's hands and it's probably not the greatest thing ever. Whether it has anything to do with Itagaki himself we'll never know.
 
CurseoftheGods said:
It's going to be interesting to see how fanboys are going to react to minimal drops in frame rate and minor loading issues in mid-battle, when it was clearly unacceptable in Ninja Gaiden Sigma.
rolleyes.gif


METRIC SPIN THIS, FUCKERS.
Still unacceptable if it's really in the final copy.
 
PepsimanVsJoe said:
EDIT: The scores about games "not evolving" don't bother me because seriously at the rate this gen is going we're going to have reviewers handing out 10s simply because developers didn't completely fuck up their sequels.
PepsimanVsJoe said:
Well yeah after GTA4 it kind of goes without saying.
QFT

It's a fucking sad state of affairs.
 
BeeDog said:
Not really, they appeared more frequently when you backtracked. One clear example I can think of is right after you beat the first boss; backtrack from that room and you'll see loading screens. Otherwise I really can't remember any game-breaking loads.

i didn't say they were game breaking, did i? they were, however, present. this could be due to the fact that i have a 20 gig and there is a difference between hdd cache size (20gig 2mb - 60gig 8mb).
 
Review scores are for ninja dogs.

While you're idolizing some random stranger's opinions, the true ninjas are off honing their skills in Black in anticipation.
 
too bad to hear about the frame drops and loading...

Still though, I'll get many happy hours of gaming outta this one. Even though Ninja Gaiden Sigma isn't perfect, I'd probably rank it as my all-time favorite game. I've beaten it twice, and I'm currently on level 3 on Hard difficulty.

I also beat the Original Xbox Ninja Gaiden once, so you could say I'm a bit of a fan. I didn't really expect part 2 to surpass the original, but as long is the gameplay is intact I'm sure I'll have incredible amounts of fun with it....
 
So it's still Ninja Gaiden, with the same "flaws", so it's awesome. Those who complain about the camera should learn to play the game properly, if there's someone attacking you from behind it's your fault for letting the enemies get behind you.

You can't have a close up camera that allows you to read the enemies clearly and at the same time have a wide panoramic overview of the battle. Wide range camera is good for cannon fodder enemies like you encounter in DMC or God of War. But in a game like God Hand or Ninja Gaiden, you have to react like you would if you were playing a Tekken or a Virtua Fighter. I wouldn't want to fight NG's ninja with Gof of War's camera anyway.

Plus Ryu has insane defence options, you can cancel-guard any time and roll at lighting speed. It needs a little practice to adapt, but in the end, the one to blame is the player not the camera. And I don't see how they could improve it without downdrading the combat.
 
Any word about the classics being unlockables here too? Just wondering since I have 500 spare wii points and was thinking about getting the first game. I know they were in the first Ninja Gaiden for Xbox, but i've only got a 360 and for some reason they dont work with the BC.

EDIT: Also I dont think I ever had any problems with the original Ninja Gaiden (even after those Ninja pack updates added stuff to the game) camera system. Maybe a little more challenging than it should've been when making your way down that big cave with the bone dragon...but other than that, nothing.
 
Yoboman said:
Severe case of denial


I didn't say it worked well. :lol i just said it's not broken. I still have the occasional camera glitch in Sigma/Black, but it's not pointing at the ceiling the whole time, like some people make it out.
 
Teknoman said:
Any word about the classics being unlockables here too? Just wondering since I have 500 spare wii points and was thinking about getting the first game. I know they were in the first Ninja Gaiden for Xbox, but i've only got a 360 and for some reason they dont work with the BC.

I highly doubt they are on the disc. NG Black didn't even receive the 3 NES games. Just the arcade game.

Besides, why give them away now when MS and Tecmo can charge for them on XBLA in the future.

I'm still shocked NG1 isn't going up on XBLA in the next two weeks. This would be the perfect time to do it.
 
Mrbob said:
I highly doubt they are on the disc. NG Black didn't even receive the 3 NES games. Just the arcade game.

Besides, why give them away now when MS and Tecmo can charge for them on XBLA in the future.

I'm still shocked NG1 isn't going up on XBLA in the next two weeks. This would be the perfect time to do it.

True. would've been nice to have a Bionic Commando rearmed esque remake of the original 3.
 
I just don't get why Team Ninja couldn't fix the camera for this game. I dealt with it for three games and several playthroughs (first time without the right analog patch) and while I am used to it, it is ridiculously stubborn to not improve the aspect of your game that almost every single review said was a problem.

and is there going to be a demo of this? another week of waiting is taking so long.
 
Linkzg said:
I just don't get why Team Ninja couldn't fix the camera for this game. I dealt with it for three games and several playthroughs (first time without the right analog patch) and while I am used to it, it is ridiculously stubborn to not improve the aspect of your game that almost every single review said was a problem.

and is there going to be a demo of this? another week of waiting is taking so long.

The camera doesn't need fixing because it is not broken. To have what most people want, you'd have an epileptic seizure with the camera moving so much. It's a problem because these reviewers are full of weaksauce.
 
I didn't think this game was coming out till the end of the year for some reason. It seems like MS rushed this game to counter MGS4. I bet that if it was delayed till holiday 08 it would be far more polished and the problems that the reviews are talking about would be reduced to nothing or close to nothing.
 
GSG Flash said:
I didn't think this game was coming out till the end of the year for some reason. It seems like MS rushed this game to counter MGS4. I bet that if it was delayed till holiday 08 it would be far more polished and the problems that the reviews are talking about would be reduced to nothing or close to nothing.

I agree with this. I don't see how Itagaki would normally release a game with occasional hitching and partial slowdown. He always talks about not wanting to break seams in the action. It really does seem like Team Ninja was forced to meet this June 3 date.
 
Agent Icebeezy said:
The camera doesn't need fixing because it is not broken. To have what most people want, you'd have an epileptic seizure with the camera moving so much. It's a problem because these reviewers are full of weaksauce.

So it isn't a problem for a niche group of gamers like you, me, and a handfull of others, but everyone else will still consider it a pain in the ass to deal with. That alone should have provoked Team Ninja to at least think of a better solution. I still think the camera is a problem, but I am able to deal with it for the most part, I would rather not have to 'deal' with the camera when I play my games.

I don't create games so I can't think of one other than pulling back the camera, but that would be a problem since the great part about Ninja Gaiden is that it is close up and feels like a fighting game. I would think someone whose job is to create these games would be able to think of something else that does work.
 
Mrbob said:
I agree with this. I don't see how Itagaki would normally release a game with occasional hitching and partial slowdown. He always talks about not wanting to break seams in the action. It really does seem like Team Ninja was forced to meet this June 3 date.
they started on it right after doa4.

you guys need to accept Japanese developers aren't as good as before, especially team ninja.
 
I really don't know what could be done to fix the camera issues. I guess they could slow the game down, but then this isn't Ninja Gaiden. The problem really isn't with the camera. If there is any issue it is because Ryu Hayabusa moves so damn fast since he is a super ninja it is tough to keep track of him. After some playtime you get used to things.
 
MarkRyan said:
He has a Masters degree from Yale.


You think people from Yale can't make mistakes?

When has there ever been stealth in NG? Never. not now, not on the NES. It's a common and annoying complaint about the series. it's an action game, not a stealth game. You don't need a degree from Yale to figure that out. (but way to take a sarcastic comment literally.)

Well... Well... You shut up! He critiqued a game series I like!

actually, I'm right with them on most of these reviews. not in denial about some of the problems, as they were in sigma.

but for fuck's sake, people need to stop whining about stealth in Ninja Gaiden. Even the people who have master's degrees from Yale.
 
I love the Ninja Gaiden series, the camera never really bothered me. With that said, it needs fixing in the future, just like MGS/RE needed revamps. The fans have learned to work with the limitations, but you can't expect everyone to accept it. At some point TN is going to have to address the issue, the sooner the better.

Mrbob said:
I really don't know what could be done to fix the camera issues. I guess they could slow the game down, but then this isn't Ninja Gaiden. The problem really isn't with the camera. If there is any issue it is because Ryu Hayabusa moves so damn fast since he is a super ninja it is tough to keep track of him. After some playtime you get used to things.

Yeah, it's going to be tough to do with the way the game plays. I wonder what it would play like with a God of War type camera, high and pulled back.
 
Mrbob said:
I really don't know what could be done to fix the camera issues. I guess they could slow the game down, but then this isn't Ninja Gaiden. The problem really isn't with the camera. If there is any issue it is because Ryu Hayabusa moves so damn fast since he is a super ninja it is tough to keep track of him. After some playtime you get used to things.

With how the game plays, there isn't anything to do. The game goes too fast and with the camera being fully operational, it's left up to the gamer. Ninja Gaiden is a hardcore game. Mastery of the moves and the controller is a must to succeed. It is an unforgiving game. Yeah, people have issues with the camera, but I've long thought of how a work around could be introduced and still feel like Ninja Gaiden. There isn't any.

People keep saying fix the camera, well then how would you?
 
if you guys want to see a real broken camera, download operation darkness demo on the marketplace.

you will all miss NG camera.
 
McDragon said:
if you guys want to see a real broken camera, download operation darkness demo on the marketplace.

you will all miss NG camera.

100% right. Wtf was up with that camera...also the game environments looked worse than early Dreamcast RPGs.
 
Agent Icebeezy said:
With how the game plays, there isn't anything to do. The game goes too fast and with the camera being fully operational, it's left up to the gamer. Ninja Gaiden is a hardcore game. Mastery of the moves and the controller is a must to succeed. It is an unforgiving game. Yeah, people have issues with the camera, but I've long thought of how a work around could be introduced and still feel like Ninja Gaiden. There isn't any.

People keep saying fix the camera, well then how would you?

I'm not really sure how to fix the camera, but then again it isn't my job to be making this game. I do know that it needs to be fixed and that maybe someone at Team Ninja could think of something.
 
Linkzg said:
So it isn't a problem for a niche group of gamers like you, me, and a handfull of others, but everyone else will still consider it a pain in the ass to deal with.

Then it's fine, it's not a game for everyone anyway. We need niche game, when you try to strech to much your audience, your game loses its soul. Just look at Twilight Princess, they wanted to please the hardcore, so the game is long and has "mature" visuals, they wanted to please grandma so the game is damn easy and linear as hell. In the end it's a damn great game, but it doesn't please grandma for it's too complex for her to enjoy, and it's too easy for the hardcore who wanted a Toon Link anyway.
 
Glad to see that we're back to discussing the game itself after being sidetracked by people that got butt-hurt by Itagaki...

So I watched all 4 of Gamersyde's vids on my 360 finally...







...and I don't see how the hell you can hate on the game.

It looks gorgeous, moves like greased lightning, the combos, the Obliterations, and Ryu knows how to make an entrance!

And I can see why reviewers were complaining - the first boss can put one hell of a hurting on you...

So if you haven't done it yet, I recommend that you guys watch the vids from Gamersyde on your HDTV's, and make sure you get the WMV version...
 
RockmanWhore said:
Then it's fine, it's not a game for everyone anyway. We need niche game, when you try to strech to much your audience, your game loses its soul. Just look at Twilight Princess, they wanted to please the hardcore, so the game is long and has "mature" visuals, they wanted to please grandma so the game is damn easy and linear as hell. In the end it's a damn great game, but it doesn't please grandma for it's too complex for her to enjoy, and it's too easy for the hardcore who wanted a Toon Link anyway.

Exactly.

Not every game needs to be made with the casual audience in mind. I really don't give a flying fux if the casual market can handle NG2.
 
RockmanWhore said:
You can't have a close up camera that allows you to read the enemies clearly and at the same time have a wide panoramic overview of the battle. Wide range camera is good for cannon fodder enemies like you encounter in DMC or God of War. But in a game like God Hand or Ninja Gaiden, you have to react like you would if you were playing a Tekken or a Virtua Fighter. I wouldn't want to fight NG's ninja with Gof of War's camera anyway.

Nail on the head man.

I actually said something very similair in my review.

Close quarter combat in confined areas does get hectic and at times the camera is slightly frustrating, but with the speed that Ryu moves it is hard to imagine a camera system that would work better without loosing the intimacy of the battle

http://www.geekpulp.co.nz/2008/05/26/ninja-gaiden-2-review-xbox-360/

Something that seems to be glossed over in a lot of the reviews is that the mechanics of limb dismemberment actually brings Ninja Gaiden 2 up to a whole new level from the original. A lot of the enemies use their limbs to attack you, some even have chainsaws/cannons for arms. When you remove these it impedes their ability to attack and when you have 8 enemies surrounding you every little thing like that helps.

Also removing limbs as opposed to just random attacks is part skill based and not just random luck. With the right timing/positioning you can decapitate/disarm an enemy that you haven't weakened.
 
These are exactly the scores i've been expecting, NG 2 always looked like 'more NG" which is great, but it's not exactly going be as revolutionary as the original game was.
 
Mrbob said:
I really don't know what could be done to fix the camera issues. I guess they could slow the game down, but then this isn't Ninja Gaiden. The problem really isn't with the camera. If there is any issue it is because Ryu Hayabusa moves so damn fast since he is a super ninja it is tough to keep track of him. After some playtime you get used to things.

Fixed camera. Why haven't they tried a fixed camera? It doesn't make any sense to continue with a 3d camera for a game this fast.

Why can't it be pulled back in the same fashion God of War's camera is? Of course, this assumes that the levels would be designed in this fashion. Babysitting the camera so that it is functional is not really good game design.
 
Y2Kev said:
Fixed camera. Why haven't they tried a fixed camera? It doesn't make any sense to continue with a 3d camera for a game this fast.

Why can't it be pulled back in the same fashion God of War's camera is? Of course, this assumes that the levels would be designed in this fashion. Babysitting the camera so that it is functional is not really good game design.

problem with pulling it back is that it will ruin the feel of the game. Part of what is great is that it is close up so you see all the gore going on and it feels like a fighting game...sorta. However, it could have at least been an option.
 
Y2Kev said:
Fixed camera. Why haven't they tried a fixed camera? It doesn't make any sense to continue with a 3d camera for a game this fast.

Why can't it be pulled back in the same fashion God of War's camera is? Of course, this assumes that the levels would be designed in this fashion. Babysitting the camera so that it is functional is not really good game design.

It's supposed to bring the close up fightng game camera into a brawler. I wouldn't mind a separate option for a fixed camera, but it would mess with the immediacy that Itagaki is trying to go for.

Edit: ... late
 
Y2Kev said:
Fixed camera. Why haven't they tried a fixed camera? It doesn't make any sense to continue with a 3d camera for a game this fast.

Why can't it be pulled back in the same fashion God of War's camera is?

I still think the game is too fast for fixed camera angles. At times Ryu would move so quickly the angle switching wouldn't be able to keep up.

Plus the game is about intimate up close brutal battle. This would be lost with fixed camera angles.
 
Linkzg said:
problem with pulling it back is that it will ruin the feel of the game. Part of what is great is that it is close up so you see all the gore going on and it feels like a fighting game...sorta. However, it could have at least been an option.

You are designing two different games then. Why make assets when only 70% are going to be shown?
 
Brianemone said:
Nail on the head man.

I actually said something very similair in my review.



http://www.geekpulp.co.nz/2008/05/26/ninja-gaiden-2-review-xbox-360/

Something that seems to be glossed over in a lot of the reviews is that the mechanics of limb dismemberment actually brings Ninja Gaiden 2 up to a whole new level from the original. A lot of the enemies use their limbs to attack you, some even have chainsaws/cannons for arms. When you remove these it impedes their ability to attack and when you have 8 enemies surrounding you every little thing like that helps.

Also removing limbs as opposed to just random attacks is part skill based and not just random luck. With the right timing/positioning you can decapitate/disarm an enemy that you haven't weakened.

in the comments section, you said the loading issues aren't in the retail version, is that 100% confirmed?
 
Mrbob said:
I still think the game is too fast for fixed camera angles. At times Ryu would move so quickly the angle switching wouldn't be able to keep up.

I'd entertain this idea of it being too difficult if Ninja Gaiden Dragon Sword didn't play as fast or faster than NG1. The inaccuracy of controls is a problem brought on by the touchscreen and could easily be remedied with a controller.

I just don't accept that they can't fix it.

Linkzg said:
problem with pulling it back is that it will ruin the feel of the game. Part of what is great is that it is close up so you see all the gore going on and it feels like a fighting game...sorta. However, it could have at least been an option.

I don't really need to see the gore. I'm not a gore fetishist (just a niche fetishist) and babysitting the camera is less fun.

I'm not assuming they could just flick a switch and it'd be, "Oh, game has fixed camera now!" But it could have been an option back in the beginning of development. Anyone who says, "Oh no no no it'd ruin it!" remind me of the MGS fans who insisted that a 3D camera would kill metal gear.
 
Agent Icebeezy said:
You are designing two different games then. Why make assets when only 70% are going to be shown?

I don't really follow.

One camera can be upclose and be the 'classic' camera. The other can be pulled back and still have R centering, just it is now pulled futhur back so you can keep track of some battles easier. For situations when in rooms, simply make the walls invisible when needed.

Y2Kev said:
I just don't accept that they can't fix it.

This is my problem with it.
 
Y2Kev said:
I'd entertain this idea of it being too difficult if Ninja Gaiden Dragon Sword didn't play as fast or faster than NG1. The inaccuracy of controls is a problem brought on by the touchscreen and could easily be remedied with a controller.

I just don't accept that they can't fix it.

One of the reasons why it worked so well is because the controls in Dragon Sword are leniant, almost to a fault. It is easier to pull off moves with the stylish than a controller because you don't need to be as precise. Just move a slice over the enemy here and there. Also, the game does compensate for the fixed angles by auto locking onto enemies. Do a downward slash after jumping in the air ryu automatically locks onto the closest enemy and slices down at them. I don't want any automatic filters added to battle for the console version.
 
doesn't the xbox game have auto locking as well?

when you slash you will see ryu targeting the closest enemy.
 
Top Bottom