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Nintendo 3DS Japanese Launch Thread

Jinfash

needs 2 extra inches
Amir0x said:
Not at all, but it's always funny to ME that when something new comes out - like motion controllers, for example - that suddenly EVERYBODY was terrible at it before and it's such a relief the handicap was gone.

For example, Resident Evil 4. Best Gamecube game that existed, essentially. I'm a pro at it, never an issue aiming at a billion mph. Suddenly RE4 Wii comes, and whoooa, how did anyone survive the TRIALS and TRIBULATIONS of using a fucking analog stick to aim?
You have no idea how much I agree with this statement.
 

rpmurphy

Member
Amir0x said:
Not at all, but it's always funny to ME that when something new comes out - like motion controllers, for example - that suddenly EVERYBODY was terrible at it before and it's such a relief the handicap was gone.

For example, Resident Evil 4. Best Gamecube game that existed, essentially. I'm a pro at it, never an issue aiming at a billion mph. Suddenly RE4 Wii comes, and whoooa, how did anyone survive the TRIALS and TRIBULATIONS of using a fucking analog stick to aim?

It's the same here. I am an adult with fully developed gaming skills. I have never once had an issue judging platform distance, with or without character shadows. Ace Combat is one of my favorite franchises in the world. I never have a problem judging distance.

Now, 3DS comes, and maaaagically, there's this huge group of people clamoring about how it's time to be impressed because SUDDENLY you'll be able to judge distance between jumps and vehicles and shit. Welp, I never needed that help. If you did, congratulations, but that just seems the sort of handicap a shit player needs. It's not a real world benefit for me.



It seems to me you and others just want to convince yourselfs I think that. I think my opinion is the only correct one - for myself. The drawbacks are facts. Their importance for you is not.
I wonder, did you not struggle once at all with vertical platforming with Bee Mario? Or swimming controls? Did the character action always correspond 100% with what you perceived as what the response should be given some analog stick input in SMG and SMG2?
 

Amir0x

Banned
ViperVisor said:
I can't be the only one who failed when not judging distance correctly in these 2 places.
DbKIx.jpg
2dqwD.jpg

I don't remember how I did in the original since I haven't played the original in a long time, but I did play the Super Mario Galaxy 2 remake of the second level and had the cloud suit on and was making jumps football field length with no hesitation.

God making jumps with Cloud Suit Mario is so satisfying.

rpmurphy said:
I wonder, did you not struggle once at all with vertical platforming with Bee Mario? Or swimming controls? Did the character action always correspond 100% with what you perceived as what the response should be given some analog stick input?

Genuinely, no. The only time I miss jumps is when the jump is intentionally hard to make, because the platform is absurdly small and there's an extremely tiny timing window (you have to jump off at the edge at just the right point to make a jump) to make it like a lot of the Super Meat Boy levels. Not because I didn't judge the distance accurately.
 

Glix

Member
Cheesemeister said:
They feel light, but not to the point where they seem fragile.

More @ veal. They look like the exact same buttons as the DSI. Its not that they are cheap or break easily, its that, where they are located it is SUPER easy for dust/dirt/grime to get in under the button and make it so your button hits don't register.

Thats why blowing into them repairs it (until the moisture damage makes it so the DSi doesn't turn on for an hour)

I have a feeling these will have the same problem.

Soloution: always put it in a case or pouch, never just throw it into your bag or pocket.
 

marc^o^

Nintendo's Pro Bono PR Firm
New SF4 review: 9/10 - CVG
http://www.computerandvideogames.com/291433/reviews/street-fighter-iv-3d-edition-review/

One thing we can say for certain is that with this much content packed on to a tiny 3DS cartridge, SSFIV 3D really is like taking the best fighting game of the generation on the move. And that's awesome.

Capcom has managed an incredible feat; it's taken a deep, complex fighting game designed for arcades and consoles and crammed it onto a less-powerful portable platform without making hardly any sacrifices. If you'd have told us back in 2008 that we'd soon be playing this new, incredible-looking fighter on a handheld smaller than a notebook, frankly we'd tell you to do one.

If you're a casual brawler who enjoys spending a few fun hours with a fighting game, then this provides the complete SSFIV experience with the series' most accessible - yet strategic - control scheme to date, and some spectacular 3D visuals.

For veterans, it's simply a blast. We wouldn't be surprised to find a subset of dedicated fighting game players who compete exclusively on Super Street Fighter IV 3D Edition a few years from now. It's the same game of chess, albeit on a smaller board.
My way to work will never be the same.
 
Jinfash said:
You have no idea how much I agree with this statement.
Hey I never had problems aiming in RE4, but when I tried the two different control methods in RE4: Wii by plugging in my GameCube controller I was popping heads like nobody's business and blowing through Mercenaries and the shooting galleries way better and faster than I ever did on the original.

I don't exaggerate the original like some terrible As Seen On TV advertisement (cue B/W footage of disheveled gamer fumbling with analog stick while screaming) but the improvement was there.

And yeah, lots of people DO kinda have issues telling depth in 3D platformers, especially in areas like the Mario games shown above. If you didn't have those shadows, you'd have seen a ton of people missing the mark before they got it right. It's not a debilitating nightmare, but being able to tell just by looking at the depth between the two platforms is a boon for some people.
 

cakefoo

Member
ViperVisor said:
I can't be the only one who failed when not judging distance correctly in these 2 places.
DbKIx.jpg
2dqwD.jpg
Great example. Also, Ratchet and Clank, Mario Galaxy swimming levels, etc. Any time I have to rotate the camera to get alternate angles is a time I could benefit from stereoscopic.
 
Amir0x said:
For example, Resident Evil 4. Best Gamecube game that existed, essentially. I'm a pro at it, never an issue aiming at a billion mph. Suddenly RE4 Wii comes, and whoooa, how did anyone survive the TRIALS and TRIBULATIONS of using a fucking analog stick to aim?

I also was quite adept and prefer aiming on the GameCube. However, aiming on the Wii is objectively faster and more accurate (unless you have an unsteady hand or something). You can unquestionably aim from one corner to the other faster than what's possible with the analog stick--there is no disputing this.

Amir0x said:
It's the same here. I am an adult with fully developed gaming skills. I have never once had an issue judging platform distance, with or without character shadows. Ace Combat is one of my favorite franchises in the world. I never have a problem judging distance.

If it's indeed the "same thing," then determining distances using 3D is also objectively more accurate. You may not need it, nor may it enhance your particular feelings toward it, but it is more accurate.

Amir0x said:
Now, 3DS comes, and maaaagically, there's this huge group of people clamoring about how it's time to be impressed because SUDDENLY you'll be able to judge distance between jumps and vehicles and shit. Welp, I never needed that help. If you did, congratulations, but that just seems the sort of handicap a shit player needs. It's not a real world benefit for me.

For you, indeed. And is it really that surprising that new innovations may highlight problems that existed before? People weren't exactly knocking the one-analog second design until they were given a second either.

Amir0x said:
It seems to me you and others just want to convince yourselfs I think that. I think my opinion is the only correct one - for myself. The drawbacks are facts. Their importance for you is not.

Where have I tried to convince anyone that 3D is objectively better for them (perhaps others have, but don't lump me in with them)? I'm merely trying to highlight the fact that is is subjective, and the mere act of compiling a list of pros and cons (some of dubious importance) really serves no one but yourself.

Some of your drawbacks are facts (limited viewing angles) of varying subjective importance. Hell, this thread has already proven many hardcore gamers can barely perceive frame rate differences. However, some of your other "facts" are more dubious in nature. If you experience headaches, that's fine. Most people won't have that problem, however. Also, most 3DS games do not suffer performance degradation, and the few that do doesn't automatically mean it's not worth the off-set of what many people deem to be a "magical" effect.

I just feel like the issue isn't as two-dimensional (heh) as you present it as. Just because some want 3D doesn't mean their gimmick-whores or shit at games.
 

Glix

Member
For veterans, it's simply a blast. We wouldn't be surprised to find a subset of dedicated fighting game players who compete exclusively on Super Street Fighter IV 3D Edition a few years from now. It's the same game of chess, albeit on a smaller board.
Are they fucking serious?

I LOVE SF4 and I already have the 3d rev paid off...

but yeah, people are going to PREFER the 3d version with the shitty D-pad and no arcade stick, and having buttons on the fucking shoulders.

Come on now. Absurd thing to say in a review, shows you have no idea what the fuck you are talking about, and makes sure I will never go to/read your site for any reason.

That is just moronic.
 

- J - D -

Member
Glix said:
Are they fucking serious?

I LOVE SF4 and I already have the 3d rev paid off...

but yeah, people are going to PREFER the 3d version with the shitty D-pad and no arcade stick, and having buttons on the fucking shoulders.

Come on now. Absurd thing to say in a review, shows you have no idea what the fuck you are talking about, and makes sure I will never go to/read your site for any reason.

That is just moronic.

This just in: EVO 2011 will switch out console SSFIV for SSFIV 3DS, claiming the latter is the superior version for tournament play.
 

Boney

Banned
Glix said:
Are they fucking serious?

I LOVE SF4 and I already have the 3d rev paid off...

but yeah, people are going to PREFER the 3d version with the shitty D-pad and no arcade stick, and having buttons on the fucking shoulders.

Come on now. Absurd thing to say in a review, shows you have no idea what the fuck you are talking about, and makes sure I will never go to/read your site for any reason.

That is just moronic.
You'll have tourney with light mode exclusively with tons of Sonic Boom spammings.

It'll be great.

Shiggie said:
this is a troll thread now?
Like Newton laws, every troll is met with the exact opposite force. So you could say it's a loving (circle jerk) thread.
 

Amir0x

Banned
redbarchetta said:
I also was quite adept and prefer aiming on the GameCube. However, aiming on the Wii is objectively faster and more accurate (unless you have an unsteady hand or something). You can unquestionably aim from one corner to the other faster than what's possible with the analog stick--there is no disputing this.

If it's indeed the "same thing," then determining distances using 3D is also objectively more accurate. You may not need it, nor may it enhance your particular feelings toward it, but it is more accurate.

For you, indeed. And is it really that surprising that new innovations may highlight problems that existed before? People weren't exactly knocking the one-analog second design until they were given a second either.

There was never a problem with judging distance before. It's just magically being invented as a problem now. Never once have I ever heard a gamer mention "oh jee I wish Mario was in 3D because I sure have trouble judging distance in these jumps!"

And they never will because it's idiotic. Judging distance NOW is obscenely easy. It's not even the same as a wiimote, which objectively does make aiming faster (the same way any pointer would). There is simply virtually no difficulty judging distance in gaming in its current state. You're talking about making something easy into something easy. There's no real world benefit there, the movement is infinitesimal at best. It's not a real lateral movement. It's not helping most gamers in any way they actually needed help in.

Now, before the parade of people pretending they had trouble making jumps come out and how they always dreamed 3D would come to solve their crappy platforming skills, let me just that if we lived in a world where the 3D had no drawbacks we'd have no discussion at all. But we don't.

redbarchetta said:
Where have I tried to convince anyone that 3D is objectively better for them (perhaps others have, but don't lump me in with them)? I'm merely trying to highlight the fact that is is subjective, and the mere act of compiling a list of pros and cons (some of dubious importance) really serves no one but yourself.

Some of your drawbacks are facts (limited viewing angles) of varying subjective importance. Hell, this thread has already proven many hardcore gamers can barely perceive frame rate differences. However, some of your other "facts" are more dubious in nature. If you experience headaches, that's fine. Most people won't have that problem, however. Also, most 3DS games do not suffer performance degradation, and the few that doesn't automatically mean it's not worth the off-set of what many people deem to be a "magical" effect.

I just feel like the issue isn't as two-dimensional (heh) as you present it as. Just because some want 3D doesn't mean their gimmick-whores or shit at games.

You just literally repeated what my tiny sentence meant in multiple paragraphs. You misinterpreted the first part too. My statement said 'you're trying to convince yourself that I think my opinion is fact.' If I thought my opinion was fact, I would say it was a fact. I don't mince words.

The rest just mirrors what I said - the drawbacks are facts. THEIR importance to you, or anyone else, is not.
 

Glix

Member
WonkersTHEWatilla said:
This just in: EVO 2011 will switch out console SSFIV for SSFIV 3DS, claiming the latter is the superior version for tournament play.

I dunno. I heard SNK vs Capcom for the NGP (haha, see what I did there?) is gonna be the featured event this year.
 

TylDurden

Banned
Sorry, I shouldn't have even brought up the N64 thing, I realize it was silly. My original comparison was that the 3DS was a 3D PSP. This is what I meant. Sorry for the confusion (even than I realize its more powerful, I just can't get over these comparisons)

At this point the 3DS's graphics are very similar to the PSP's. I realize launch 3DS games won't utilize entire hardware and that it is slightly more powerful. That was just my original intention, although many will find it stupid, its all I got. I'm just trying to emphasis the importance of 3D to me.

kingdom_hearts_birth_by_sleep_screenshot.jpg
Kid-Icarus-Nintendo-3DS.jpg
 

Glix

Member
Amir0x said:
There was never a problem with judging distance before. It's just magically being invented as a problem now. Never once have I ever heard a gamer mention "oh jee I wish Mario was in 3D because I sure have trouble judging distance in these jumps!"

And they never will because it's idiotic. Judging distance NOW is obscenely easy. It's not even the same as a wiimote, which objectively does make aiming faster. There is simply virtually no difficulty judging distance in gaming in its current state. You're talking about making something easy into something easy. There's no real world benefit there, the movement is infinitesimal at best. It's not a real lateral movement. It's not helping most gamers in any way they actually needed help in.

Now, before the parade of people pretending they had trouble making jumps come out and how they always dreamed 3D would come to solve their crappy platforming skills, let me just that if we lived in a world where the 3D had no drawbacks we'd have no discussion at all. But we don't.



You just literally repeated what my tiny sentence meant in multiple paragraphs. You misinterpreted the first part too. My statement said 'you're trying to convince yourself that I think my opinion is fact.' If I thought my opinion was fact, I would say it was a fact. I don't mince words.

The rest just mirrors what I said - the drawbacks are facts. THEIR importance to you, or anyone else, is not.

I have agreed with a lot of what you are saying... but yes. I have seen people have massive issues trying to hit ? blocks in 3D marios.
 

Amir0x

Banned
Guys, if you want a troll thread go elsewhere. We're having a discussion. Feel free to move the discussion to whatever is currently on your mind about 3DS and ignore this particular discussion. This thread can contain ANY 3DS launch discussion.

Glix said:
I have agreed with a lot of what you are saying... but yes. I have seen people have massive issues trying to hit ? blocks in 3D marios.

Man that is something. I mean, hell, the blocks DO cast shadows. lol
 
Amir0x said:
There was never a problem with judging distance before. It's just magically being invented as a problem now. Never once have I ever heard a gamer mention "oh jee I wish Mario was in 3D because I sure have trouble judging distance in these jumps!"
I've heard people talking about 3D platformers and the difficulty of judging distances long before the current 3D craze started.
 

Glix

Member
TylDurden said:
Sorry, I shouldn't have even brought up the N64 thing, I realize it was silly. My original comparison was that the 3DS was a 3D PSP. This is what I meant. Sorry for the confusion (even than I realize its more powerful, I just can't get over these comparisons)

At this point the 3DS's graphics are very similar to the PSP's. I realize launch 3DS games won't utilize entire hardware and that it is slightly more powerful. That was just my original intention, although many will find it stupid, its all I got.

kingdom_hearts_birth_by_sleep_screenshot.jpg
Kid-Icarus-Nintendo-3DS.jpg

Dude, that KHBBS shot is a CRAZY bullshot. That is NOT a real screengrab.
 
It's not that 3D distance was impossible before, just that 3D undoubtedly makes it easier and allows you do do so more accurately and in a way that more closely resembles how you'd do it in real life. But, you know, things are okay as they are, so why improve?
 

Amir0x

Banned
EmCeeGramr said:
I've heard people talking about 3D platformers and the difficulty of judging distances long before the current 3D craze started.

Not me. I'll go look in one of GAF's 3D platforming threads to find a quote.

I'm sure it'll take hours.
 

Gravijah

Member
Amir0x said:
There was never a problem with judging distance before. It's just magically being invented as a problem now. Never once have I ever heard a gamer mention "oh jee I wish Mario was in 3D because I sure have trouble judging distance in these jumps!"

It's a legitimate issue I've always had with certain 3D games. I honestly thought everyone had to deal with it, but it's not a giant issue or anything. I play 3D platformers fine, but I might have a stupid death or something because it was hard to tell how far I was supposed to jump.
 

Boney

Banned
Gravijah said:
It's a legitimate issue I've always had with certain 3D games. I honestly thought everyone had to deal with it, but it's not a giant issue or anything. I play 3D platformers fine, but I might have a stupid death or something because it was hard to tell how far I was supposed to jump.
My brain has already adjusted for these types of games, but I did have that problem when I was a kid.

I totally wanna see if the 3d screen does in fact make it easier and more pleasing to the eye as some people say.
 

heringer

Member
Amir0x said:
There was never a problem with judging distance before. It's just magically being invented as a problem now. Never once have I ever heard a gamer mention "oh jee I wish Mario was in 3D because I sure have trouble judging distance in these jumps!"

And they never will because it's idiotic. Judging distance NOW is obscenely easy. It's not even the same as a wiimote, which objectively does make aiming faster (the same way any pointer would). There is simply virtually no difficulty judging distance in gaming in its current state. You're talking about making something easy into something easy. There's no real world benefit there, the movement is infinitesimal at best. It's not a real lateral movement. It's not helping most gamers in any way they actually needed help in.

Now, before the parade of people pretending they had trouble making jumps come out and how they always dreamed 3D would come to solve their crappy platforming skills, let me just that if we lived in a world where the 3D had no drawbacks we'd have no discussion at all. But we don't.



You just literally repeated what my tiny sentence meant in multiple paragraphs. You misinterpreted the first part too. My statement said 'you're trying to convince yourself that I think my opinion is fact.' If I thought my opinion was fact, I would say it was a fact. I don't mince words.

The rest just mirrors what I said - the drawbacks are facts. THEIR importance to you, or anyone else, is not.
Just out of curiosity, what are those drawbacks you keep talking about (serious question)?

I imagine framerate would be one of them, but I don't see how that's different from say, prettier graphics. In that particular case, it's just as legitimate as sacrificing 60 fps for better graphics (which is something the vast majority of developers do).

I do agree that as far as gameplay goes, 3D can't really improve anything in any meaningfull way, but I always thought of 3D as something like graphics. It doesn't necessarilly change the gameplay, but people want it anyway.
 

Amir0x

Banned
Gravijah said:
It's a legitimate issue I've always had with certain 3D games. I honestly thought everyone had to deal with it, but it's not a giant issue or anything. I play 3D platformers fine, but I might have a stupid death or something because it was hard to tell how far I was supposed to jump.

I think it's hard to tell the type of momentum a character needs to make a jump distance, but it's never the distance itself that seemed to me to be the problem. I know how far something is, I just usually have to test to see if my character can make the jump. And if you're any good at Mario (or any other platformer), usually you already have pre-calculated such things.

I am now interested to see when a real 3D platformer comes out, if it even changes your deaths. I suspect you'd die anyway. That's not an insult but I really do not think it's DISTANCE JUDGING that is the culprit.
 

Pavaloo

Member
I think this judging distance thing has never really been an outspoken problem due to limitations of how we play our games, but I definitely remember people constantly say how Mirror's Edge just didn't work because you didn't know your character's physical relation to the environment. In this case, I think 3D would really help with that game and make it a lot more enjoyable with fewer trial and error "why can't I make this jump" situations.

That's just one example I can think of though, it really is hard to think of more useful 3D implementation if any.
 

marc^o^

Nintendo's Pro Bono PR Firm
I have never played a 3D game so I have no opinion on the question.
Several 3Ds game previews mention 3D enhances gameplay though. No later than today eurogamer had few words about it in their RR review.
 
Amir0x said:
There was never a problem with judging distance before. It's just magically being invented as a problem now. Never once have I ever heard a gamer mention "oh jee I wish Mario was in 3D because I sure have trouble judging distance in these jumps!"

Someone just posted about this like a page back...(and I actually remember those parts being tricky as well). It's something that perhaps isn't often complained about because it's simply so common. As I said before, no one complained about having a single analog stick either until dual-sticks became the norm.

Amir0x said:
And they never will because it's idiotic. Judging distance NOW is obscenely easy. It's not even the same as a wiimote, which objectively does make aiming faster. There is simply virtually no difficulty judging distance in gaming in its current state. You're talking about making something easy into something easy. There's no real world benefit there. It's not a real lateral movement. It's not helping most gamers in any way they actually needed help in.

Obscenely easy? Ask anyone who played Epic Mickey. Camera controls, for platformers in particular, still aren't perfect and is something actual depth may actually be able to improve.

Regardless, whether or not it enhances gameplay is hardly the only reason to desire 3D. It can enhance immersion much as HD has, which enhanced gameplay directly even less.

Amir0x said:
If I thought my opinion was fact, I would say it was a fact. I don't mince words.

You don't have to explicitly say something is a fact to present it as one, such as when you earlier used a false dilemma to call out those who enjoy 3D as "gimmick lovers" in contrast to those who "want substance," as if the two were mutually exclusive.

(I did indeed mis-read your first sentence, so I apologize for that transgression).
 

Jinfash

needs 2 extra inches
EmCeeGramr said:
Hey I never had problems aiming in RE4, but when I tried the two different control methods in RE4: Wii by plugging in my GameCube controller I was popping heads like nobody's business and blowing through Mercenaries and the shooting galleries way better and faster than I ever did on the original.

I don't exaggerate the original like some terrible As Seen On TV advertisement (cue B/W footage of disheveled gamer fumbling with analog stick while screaming) but the improvement was there.

And yeah, lots of people DO kinda have issues telling depth in 3D platformers, especially in areas like the Mario games shown above. If you didn't have those shadows, you'd have seen a ton of people missing the mark before they got it right. It's not a debilitating nightmare, but being able to tell just by looking at the depth between the two platforms is a boon for some people.
Improvements on different aspects of a game (from controls to depth perception) can be attained , no question, but I think some of these improvements -especially offered by 3D- are greatly exaggerated and reads like an As Seen On TV ad. A lot of people are extremely sold on the idea even before getting their hands on it, and before the games that will supposedly define these improvements are even released... All while completely ignoring the drawbacks of the technology on the 3DS.

As I see it now, 3D is an interesting new novelty with a couple of possible upsides. Whether it is so justifiable that it could turn into a standard remains to be seen.
 

Amir0x

Banned
Pavaloo said:
I think this judging distance thing has never really been an outspoken problem due to limitations of how we play our games, but I definitely remember people constantly say how Mirror's Edge just didn't work because you didn't know your character's physical relation to the environment. In this case, I think 3D would really help with that game and make it a lot more enjoyable with fewer trial and error "why can't I make this jump" situations.

That's just one example I can think of though, it really is hard to think of more useful 3D implementation if any.

Mirror's Edge I think was an issue of orientation. Most people aren't used to platforming in first person, so they had to get a picture of where their footing was in their mind. It took me a little bit to re-orient to that perspective too. If it was third person, I think people wouldn't have a problem.
 

The M.O.B

Member
TylDurden said:
Sorry, I shouldn't have even brought up the N64 thing, I realize it was silly. My original comparison was that the 3DS was a 3D PSP. This is what I meant. Sorry for the confusion (even than I realize its more powerful, I just can't get over these comparisons)

At this point the 3DS's graphics are very similar to the PSP's. I realize launch 3DS games won't utilize entire hardware and that it is slightly more powerful. That was just my original intention, although many will find it stupid, its all I got. I'm just trying to emphasis the importance of 3D to me.

http://i244.photobucket.com/albums/gg17/tyldurden69/kingdom_hearts_birth_by_sleep_screenshot.jpg[IMG]http://i244.photobucket.com/albums/gg17/tyldurden69/Kid-Icarus-Nintendo-3DS.jpg[/QUOTE]

Your failing really hard here bro.

How come you didn't compare the PSP kingdom hearts to the 3DS kingdom hearts???

Why do you have a blown up 3ds screenshot???
 

Glix

Member
TylDurden said:
one order of sharp edges, coming right up.

kingdomheartsbbs.jpg

I'm gonna stop feeding the trolls after this...

but posting bullshots of the best looking game on a system that came out years and years after launch, against a launch title that IS UNFINISHED, is just folly.
 

Boney

Banned
heringer said:
Just out of curiosity, what are those drawbacks you keep talking about (serious question)?

I imagine framerate would be one of them, but I don't see how that's different from say, prettier graphics. In that particular case, it's just as legitimate as sacrificing 60 fps for better graphics (which is something the vast majority of developers do).

I do agree that as far as gameplay goes, 3D can't really improve anything in any meaningfull way, but I always thought of 3D as something like graphics. It doesn't necessarilly change the gameplay, but people want it anyway.
I think his main problems are loosing the sweet spot, frame rate and eye strain. Not sure though, he never delves much deeper.
 

Pavaloo

Member
Amir0x said:
Mirror's Edge I think was an issue of orientation. Most people aren't used to platforming in first person, so they had to get a picture of where their footing was in their mind. It took me a little bit to re-orient to that perspective too. If it was third person, I think people wouldn't have a problem.

That is true, I think the game's problem would definitely be eliminated if it were in third person, but I can't help but wonder if that problem would dissolve for some if it were played on a 3D screen. I don't think it would be too far fetched to imagine that.
 

Gravijah

Member
Amir0x said:
I think it's hard to tell the type of momentum a character needs to make a jump distance, but it's never the distance itself that seemed to me to be the problem. I know how far something is, I just usually have to test to see if my character can make the jump. And if you're any good at Mario (or any other platformer), usually you already have pre-calculated such things.

I am now interested to see when a real 3D platformer comes out, if it even changes your deaths. I suspect you'd die anyway. That's not an insult but I really do not think it's DISTANCE JUDGING that is the culprit.

Haha, I dunno. We'll see, I suppose. 3D in general isn't that big of a deal to me, but I have been curious about it helping with that issue.
 

Amir0x

Banned
redbarchetta said:
Obscenely easy? Ask anyone who played Epic Mickey. Camera controls, for platformers in particular, still aren't perfect and is something actual depth may actually be able to improve.

Regardless, whether or not it enhances gameplay is hardly the only reason to desire 3D. It can enhance immersion much as HD has, which enhanced gameplay directly even less.

I have Epic Mickey. it wasn't distance that was the problem with that fucking game. *grumble* It makes me angry even talking about it. I anticipated that game so much :(

It "enhances" immersion at the "expense" of a host of other things - for example, toss motion control gameplay out if you want to use the 3D of 3DS. Color degradation is, to me, a trade-off not worth 3D. It's been mentioned in several reviews. The horrendous viewing angle. The extreme difficulty in finding a sweet spot (some games which seemingly have none at all, just bad 3D in general). We would have had a second touch screen, but now we don't because of the 3D screen. A bad trade off by any measure. The wide variety of games that have technical downgrades in 3D, and they will only go up as the systems life goes on. If all games didn't use it we'd get better visuals across the board.

Generally speaking, whenever I have to think MORE about something than I did before the immersion goes DOWN.
 

TylDurden

Banned
Glix said:
I'm gonna stop feeding the trolls after this...

but posting bullshots of the best looking game on a system that came out years and years after launch, against a launch title that IS UNFINISHED, is just folly.
The M.O.B said:
Your failing really hard here bro.

How come you didn't compare the PSP kingdom hearts to the 3DS kingdom hearts???

Why do you have a blown up 3ds screenshot???
Sorry, I'm seriously not trying to troll, here, just sharing what I've seen. I feel KH3DS shots are too far off while Kid Icarus seems to be right around the corner. I guess its possible they both release at the same time that was just my understanding. I couldn't find good gameplay shots of KHBBS that showed characters as close up as that shot if Kid Icarus which is most likely a cinematic shot as well so I felt they were very comparable.

Attempting to stay on topic is there a good place for stereoscopic videos of now launch 3DS games in action. YT3D seems to be very limited.
 

Neiteio

Member
Just realized: that crazy flying bicycle in Pilotwings can probably be driven on the ground. In other words, you could drive it to the top of the mountain and then dive off a cliff and fly from there. Functionally, it's like a car that turns into a hang glider that turns into a plane!

Also, here's hoping the other two vehicles (as apparently there are two more for a total of six, which is twice as much as I was expecting) will be skydiving and the birdman. Those are just two very unique gameplay styles. :)
 
Amir0x said:
I have Epic Mickey. it wasn't distance that was the problem with that fucking game. *grumble* It makes me angry even talking about it. I anticipated that game so much :(

I was looking forward to it too =(

Amir0x said:
It "enhances" immersion at the "expense" of a host of other things - for example, toss motion control gameplay out if you want to use the 3D of 3DS. Color degradation is, to me, a trade-off not worth 3D. It's been mentioned in several reviews. The horrendous viewing angle. The extreme difficulty in finding a sweet spot (some games which seemingly have none at all, just bad 3D in general).

Actually, I've played with the 3DS pretty extensively, and motion-controls worked fine for the 3D AR stuff, since I was keeping the system level with your eyes (I suspect they may vary person-to-person, but I had no trouble with it). Tilting, granted, would not work, and in such a case a game could simply use 2D. Not every game is going to use motion controls, just as not every game needs to use 3D.

And I've not read many, or any, reports of the sweet spot being "extreme difficulty" to find. Conversely, I found it extremely easy (less than a second) and even easier to maintain. If you move around a lot when you game, sure, 3D may not be for you, but I don't have a tendency to fidget when playing, so 3D enhances the experience by making it more immersive.
 
I think the point is that even an extreme pro at judging distance in 3D will fall every once in a while, and 3D could mean the difference between making it or not in those cases. For those who are less of an expert, it could make a huge difference.

In fact I would love to see a nice case study on this, have someone playing a series of games known for tricky platforming in both 2D and 3D, just to see the results.
 
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