Gahiggidy
My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
No, they're all just being sarcastic.Shiggie said:this is a troll thread now?
No, they're all just being sarcastic.Shiggie said:this is a troll thread now?
redbarchetta said:I was looking forward to it too =(
Actually, I've played with the 3DS pretty extensively, and motion-controls worked fine for the 3D AR stuff, since you were keeping the system level with your eyes. Tilting, granted, would not work, and in such a case a game could simply use 2D. Not every game is going to use motion controls, just as not every game needs to use 3D.
And I've not read many, or any, reports of the sweet spot being "extreme difficulty" to find. Conversely, I found it extremely easy (less than a second) and even easier to maintain. If you move around a lot when you game, sure, 3D may not be for you, but I don't have a tendency to fidget when playing, so 3D enhances the experience by making it more immersive.
Amir0x said:It's boring to always have to defend this point. Can't I fist pump for my reasons the same as you can fist pump for your own?
Gahiggidy said:No, they're all just being sarcastic.
redbarchetta said:Your avatar is awesome btw (saw them live thus summer for the 3rd time--so good!).
I wish they would make a Elite Beat Agents 3DS sequel just so Rush could be in it =D
redbarchetta said:Your avatar is awesome btw (saw them live thus summer for the 3rd time--so good!).
I wish they would make a Elite Beat Agents 3DS sequel just so Rush could be in it =D
Before you turn it off, maybe you could turn it on just once, to see what it's all about: don't tell us you are not intrigued at all?Amir0x said:The point is, there are real reasons to avoid the 3D. I don't think anyone has denied the reasons, only their importance for them on an individual level.
So the fact that I can still like the 3DS is testament to the fact that it has a lot of other features that aren't dumb, and games coming out that I want to play. Everyone gets caught up on the 3D, true. I get especially victorious when I see yet another game being downgraded when in 3D mode, because it's hard NOT to get angry that 3D forces the system into technical downgrade mode. (Even those games which work the same across the board have only been designed to spec at the level of the 3D; but if there was no 3D the games would look still better yet).
I'm just happy I can turn it off. It's boring to always have to defend this point. Can't I fist pump for my reasons the same as you can fist pump for your own?
marc^o^ said:Before you turn it off, maybe you could turn it on just once, to see what it's all about: don't tell us you are not intrigued at all?
Amir0x said:they didn't even bring Ouendan 2 to America
Reggie was very sad face at sales of Elite Beat Agents 1
apparently people didn't sob hard enough at the ghost daddy coming to leave a present for his daughter
redbarchetta said:That damn song...first and only DS game that almost made me shed a tear =(
And now I may shed another knowing Elite Beat Agents is about as dead as ghost dad ='(
What about glassless 3D games?Amir0x said:I've seen autostereoscopic 3D before. Fuji film 3D camera and everything. It's nothing special
Amir0x said:YOU'RE THE MEANING IN MY LIFE
YOU'RE THE INSPIRATION
marc^o^ said:What about glassless 3D games?
I saw you mentioned a color deterioriation, is that also the case with 3DS?Amir0x said:I've played 3D games but not without glasses. But, the technology is essentially the same as the Fujifilm camera glassless 3D. It's not going to make a difference if I'm controlling the image
Thanx! Btw, your username reminds me of an old wish for a video game based off Red Barchetta. A cool hybrid of an adventure/racing game where your the only one on four wheels.redbarchetta said:I'm down. Fist those pumps, brother! Or something...
Your avatar is awesome btw (saw them live thus summer for the 3rd time--so good!).
I wish they would make a Elite Beat Agents 3DS sequel just so Rush could be in it =D
I think you can see the nautilus in this slick piece of promo art:Nintendo World Report said:After diving for a long time I finally entered a small chamber that was inhabited by the underwater creature. This creature was a giant nautilus with tentacles sticking out of a protective shell covering. This unexpected boss battle was quite fun. The nautilus would frequently swim towards the ship making it necessary to quickly back up, but you couldnt back up too far or you would crash into a wall. To damage the nautilus, you needed to carefully aim torpedoes at the tentacles. After many hits to the creature, water vents in the floor would open up forcing the ship to move upwards towards the chambers ceiling. Defeating the creature was difficult because the area of attack was so small.
As someone who just got a big ol' aquarium for three goldfish (I also have two cats and a dog), I can picture the striking depth the 3D must add to the look of the game. Coupled with what appears to be atmospheric sound, it should really suck me in.Nintendo World Report said:Graphically, Steel Diver has a number of beautiful effects that really bring the ocean floor to life. Your submarine creates dozens of little bubbles as it cruises along, and there are seas of colorful fish that frequently swim by. One of my favorite moments was entering an area with a sunken pirate ship, which was lit by a few rays of light breaking into the watery depths. The 3D makes it seem like youre looking into a little aquarium with a mini-submarine occasionally blowing stuff up.
marc^o^ said:I saw you mentioned a color deterioriation, is that also the case with 3DS?
EmCeeGramr said:
Talk shit, get hit (with the ban stick)Gravijah said:He will be mis--- ooh hey lifesavers gummies!
Gravijah said:Another thing to remember about N64 games is the framerate. And the fog... and the shit. Do not forget the shit.
What? WhyyyVic said:TylDurden
Banned
(Today, 06:56 PM)
;_;
Sammy Samusu said:Wow, I loved that Steel Diver poster! It's my launch game by the way.
I like the deliberate pace to the sidescrolling sections. I've watched every video I can find on the game and it looks like you really have to factor in the momentum and trajectory of your ship. A helpful thing to remember is centering the X and Y levers will stop the sub, helpful for negotiating tight passageways.Sammy Samusu said:Wow, I loved that Steel Diver poster! It's my launch game by the way.
Boney said:What? Whyyy
May god have mercy on him
friskykillface said:RIP TylDurden
can we swap him for "ILikeFeet"? he should be freed for the launch
seeing and reading all this reviews for super street fighter IV is getting me kinda hyped, but i had street fighter IV and sorta hated it, i suck at fighting games, may consider getting this though, i need 3 or 4 launch games.
Now you're gonna make me cryfriskykillface said:can we swap him for "ILikeFeet"? he should be freed for the launch
It's a really sloooooow game, so it might cause worse impressions first hand.Amir0x said:As it stands it's my launch game too. I wish it came out in Japan already, though, so we could get real impressions. jarosh came down hard against Steel Diver.
I want to get the inkpen magnet so I can act out my desires to be James Bond and use it to get out of an extremely dangerous situation.EmCeeGramr said:
I wish Japan had got it as a launch title. I haven't seen it all on any of the Japanese sites.Sipowicz said:eurogamer just gave pilotwings an 8
fucking pilotwings is the best thing ever. i hope they make another new one
KittenMaster said:Is SSF4 online playable at WiFi hotspots that are shared by other users? I need to know as this will make or break whether I get it or not.
KittenMaster said:Is SSF4 online playable at WiFi hotspots that are shared by other users? I need to know as this will make or break whether I get it or not.
wait... I'm confusedGravijah said:Is there a reason it wouldn't be?
If one has a hard time playing SSFIV normally, the shortcuts on the screen would certainly make the game a much more enjoyable experience, as numerous people have reported. It basically allows a less skilled player to access reams of content they otherwise couldn't. Then there's the 3D diorama effect, which reportedly looks very impressive, giving the characters a toy-like solidity. Also, three costumes per character right out of the box and hundreds of collectible figures gives this game some variety that was either a paid extra or not present at all in the console versions.Amir0x said:what did you hate about Street Fighter IV? And...what would change that on the 3DS?
Neiteio said:If one has a hard time playing SSFIV normally, the shortcuts on the screen would certainly make the game a much more enjoyable experience, as numerous people have reported. It basically allows a less skilled player to access reams of content they otherwise couldn't. Then there's the 3D diorama effect, which reportedly looks very impressive, giving the characters a toy-like solidity. Also, three costumes per character right out of the box and hundreds of collectible figures gives this game some variety that was either a paid extra or not present at all in the console versions.
I point this all out as someone who owns both SFIV and SSFIV on PS3. I'm currently not planning on getting the 3DS version, though it's clear to see that static backgrounds aside, it's an incredibly solid game with more to offer in terms of features than its console counterparts.
Sipowicz said:eurogamer just gave pilotwings an 8
fucking pilotwings is the best thing ever. i hope they make another new one
Izayoi said:Wait, what were we talking about?
Man, that Eurogamer review was glowing about the 3D effects in Pilotwings and what it does for the gameplay.redbarchetta said:No Little States =(
I'm actually really pumped for this (I enjoyed it at E3), but the only one environment is surprising considering the N64 one had four, IIRC.
The console version was finicky with lag, even on awesome internet, so I just wanted to make sure going to the library where one or two people might be browsing YouTube or loading flash games wouldn't render the game annoying to people I play against.Gravijah said:Is there a reason it wouldn't be?
I can see where people are coming from actually as I've had similar experiences in FPS games. While you can get good at judging differences, you still have to guess where your character's feet are so jumps in FPS games tend to be leaps of faith.Remember all the people bitching about the jumping in Turok?
Somebody in this thread is saying they are so "l33t" at platform games, that the addition of a real 3D reference would be of no help at all. zero.
not buying it.
Worse than the Saturn?Gravijah said:3ds games looking worse than sega saturn games and 2.5d sucking
Yup.Amir0x said:One of the reason jumping was such a breeze in Metroid Prime games was because of the neat way you tilt your head slightly downwards as you jump. All FPS games should do this. One of the biggest innovations in first person jumping!
Neiteio said:Man, that Eurogamer review was glowing about the 3D effects in Pilotwings and what it does for the gameplay.