Okay guys, what's the consensus on Elliot's Quest?
What kind of game is it? Is it fast- or slow-paced?
I got it at Target for $10 last year and I had my fun with it. I never played an Assassin's Creed game before either, and some of the very Assassin's Creed specific stuff I didn't enjoy much. But being a pirate is fun.
The port isn't anything really good as the frame rate is a bit ugly but the map is on the Wii U GamePad and it's easy to manage.
Lenghty post
This as well. You'd think after 5 of them, they make a collection of all of them together. Maybe once they feel they've made all that they wanted to, they'll do one.Surprised they haven't rolled all of the Picross E's into one and released a retail compilation yet.
In Mystery Dungeon you're fighting Pokémon vs Pokémon. It's basically you versus criminal Pokémon, since you take up jobs. You either collect an item or beat an "Outlaw"
In Rangers it's you versus the evil Team. And you don't keep your Pokémon permanently. You use them once and they are gone.
Both are fun, but I'd skip the first Ranger and maybe the first Dungeon.
I wouldn't trust Metacritic for these games. If you like Pokémon and want too see a new take on the world then it's for you. It feels like reviewers don't get the games.
Since, I've played nearly every Pokemon spinoff, might at well give some impressions.
PokePark and PokePark 2:
I personally enjoyed these games. They're good, but not great. In these games, you play as a Pikachu and the main task is to befriend all of the Pokemon in the PokePark. You befriend them by doing things such as beating them in minigames, doing sidequests for them, besting them in battle, etc. The second game is a bit better, but they're both worth playing.
Pokemon Mystery Dungeon:
In these games, you play as a human who suddenly wakes up as a Pokemon in a world populated only by Pokemon. The gameplay is pretty classic rouge-like. You explore randomly generated dungeons where each action you take (moving, using items, using attacks) counts as a turn. Plotwise, the games are actually pretty dark by Pokemon standards, but all of the characters, including the antagonists, are Pokemon (at least at the time the story takes place). If you're wondering which ones to play, they're all good, but some had multiple versions, just like the main-series Pokemon games. You're probably best off playing Blue Rescue Team, Explorers of Sky, Gates to Infinity, and Pokemon Super Mystery Dungeon once that releases.
Pokemon Ranger:
You play as a Pokemon Ranger. Pokemon Rangers don't catch Pokemon the normal way. They use their capture styler to communicate their feelings to Pokemon (by drawing circles around them). Once captured you can have the Pokemon help you out with environmental obstacles or power up your capture styler. No real Pokemon on Pokemon violence (some of the capture assists are borderline, but I'm pretty sure that canonically, all the Pokemon do is power up your styler), but the antagonists do command Pokemon to attack the player. The second and third game are great, but the first one has some pretty big flaws in its capture mechanics. I still enjoyed the first game, but the second and third games are improvements on it in basically every way.
Another thing you may want to look into:
Pokemon Rumble Series:
It's a beat 'em up where you play as toy Pokemon. Humans generally exist, but (outside of Rumble World, which doesn't fit your criteria) are generally uninvolved. It's got some flaws, but it can be pretty fun with other players. From this series, Pokemon Rumble Blast is by far the best, though, if you enjoy that, you may enjoy the original and Pokemon Rumble U as well. As said above, Pokemon Rumble World doesn't fit you criteria, because there are trainers in that game (the Pokemon are still toys, though).
Maxy boy, do I have THE game for you: Pokemon Channel for the Nintendo Gamecube.
You like sitting on your ass and watching TV, right? Well check it: now you can do that, BUT WITH PIKACHU! You can view fortune telling with Chansey, snooty art critiques with Smeargle, QVC shopping hosted by Squirtle, an exclusive episode of the anime, and much more. You can also go around and mess with other Pokemon outside by taking quizzes, going fishing, etc. BUT WAIT, THERE'S MORE! You can even unlock little demo versions of Pokemon Mini games! (Which include arcade puzzles and pinball, but I digress.)
This game will fulfill all of your wildest dreams and more. What are you waiting for? Go out and buy Pokemon Channel TODAY!
So you don't want to play as a Human with a Pokemon squad, and you also don't want to play as Pokemon who battle other Pokemon.
Slightly changing the subject, but have you tried the Chibi-Robo series? Being completely straight-up here, it completely sounds like your type of game. Park Patrol for DS especially. Lot of grinding, friendly play, fighting pollution embodied as dark creatures by cleaning up a park and maintaining it, cool upgrades to expand how much you can do. No Pokemon but really cute stuff in the game.
IIRC Hey You Pikachu wasn't super well critically received, but it was a really novel and exciting game for me. I love all the collectables (picking up certain objects will actually place them in your house) and I really enjoyed being able to just walk around and explore places. I think it's worth a shot though I'm not sure how hard/expensive it is to get a cart and working mic these days.
And yeah, in Pokemon Snap you have to use "pester balls" to annoy certain pokemon to occasionally get them out of hiding, evolve them or get a better shot. I'm not sure if you can beat the game without using them, possibly not? You do have to break Mew's psychic shield to get a proper shot as the final mission though it doesn't really seem to mind much.
What is good multiplayer games for Wii U that isn't a racer, a fighter, and NO motion controls? Got a friend that is pretty picky apparently.
The motion controls in Splatoon can be turned off. Doing so puts you at a disadvantage, but it is an option.
Disadvantage is kind of a strong word for it. Granted I didn't play much ranked, but I was able to hold my own surprisingly well using a Splattershot Jr. and playing online. It's very possible to be good at the game and not use motion controls. I find them a little dizzying to use in Splatoon, personally (although in plenty of games they don't bother me at all--just depends on the type of game, type of movement, and speed of movement I think). I would say there's probably a solid percentage of top players using regular old controls. Even 10% would mean it can be done. SP helped me quite a bit in getting solid at the controls.
ETA: NSMBU and 3DW would be two other (offline) MP games that fit the criteria. As would Pikmin 3 in some modes.
The motion controls in Splatoon can be turned off. Doing so puts you at a disadvantage, but it is an option.
I didn't say that you couldn't play Splatoon good without motion controls, just that you put yourself at a disadvantage. You just have to work much harder to be good at the game without motion controls.
Also, you may want to try adjusting the sensitivity of Splatoon's motion controls if you find them dizzying at the default settings.
I've had motion off since release since the game is nearly unplayable for me with it on. It absolutely does not put you at a disadvantage lmao.The motion controls in Splatoon can be turned off. Doing so puts you at a disadvantage, but it is an option.
I've had motion off since release since the game is nearly unplayable for me with it on. It absolutely does not put you at a disadvantage lmao.
Yup, still pretty awesome though, I think its made by the Mario Galaxy team.
Not really if you like scoring games.
It's like Pac-Man CE DX: the mazes aren't there to be completed once, they're there to be completed again and again until you earn a very high score. If you go for platinum the replay value is very high, because it asks a lot of bettering yourself and understanding the mechanics of the game. Also, it's just plain FUN to replay.
I don't know if NPC is different, though.
Don't be put off by the short length. Jungle Beat on Wii (have yet to sit through the original GC version with the bongos) was one of my favorite games on the system. The stage design is BEYOND competent. So tightly and intelligently designed. The scoring system (if going for the best rank/medal) showcases how well designed the stages are, too. It's a different beast compared to the traditional DKC platformers, but worth playing for its own reasons.
Is that still an issue now that the game is no longer contemporary and can be had for relatively little?
Personally, I love great games that get to the point and don't wear out their welcome and pad out the game with unnecessary aspects. Part of that is because longer games now take up such a huge chunk of my year, it's nice to get through a fun experience and move on to the next one. I'd love to hear your take on this!
All I know if that an anti motion controls friend of mine disabled them from the start in Splatoon, played a few weeks, then tried them and persevered a little, and his performance/rank skyrocketed. Now he plays the game only with them on.
So yes, turning them off puts you at a disadvantage.
Myself, I'm puzzled how anybody can mind them, they're implemented perfectly and not intrusive. In fact, I'd love them to become a standard.
I do understand issues like motion sickness, but that's pretty specific.
In Splatoon, motion controls are used as auxiliary to stick controls, not as substitute. The wider turning, the left/right axis, is still mostly done with the stick, motion controls are for fine tuning, and they do help being very quickly and instinctively more accurate. So given this, I'm puzzled how anyone can really mind them (out of medical condition, obviously).
Anyway, turning them off because of motion sickness doesn't mean you're not disadvantaged (not like it's really significant in the grand scheme of things).
I do understand issues like motion sickness, but that's pretty specific.
In Splatoon, motion controls are used as auxiliary to stick controls, not as substitute. The wider turning, the left/right axis, is still mostly done with the stick, motion controls are for fine tuning, and they do help being very quickly and instinctively more accurate. So given this, I'm puzzled how anyone can really mind them (out of medical condition, obviously).
Anyway, turning them off because of motion sickness doesn't mean you're not disadvantaged (not like it's really significant in the grand scheme of things).
I haven't played Splatoon but after playing Uncharted on Vita I agree that motion controls for fine-tuning are in every way superior to only stick controls. It's not a subjective thing, you just cannot achieve the same accuracy without them.
See for some motion control I am totally on board. I dunno. I may not be explaining my position very well here. I'll just say that in games like Skyward Sword (which I realize isn't motion control in the same way) I was a big fan of the controls. Nintendo Land, same thing, and there are probably some comparable implementations there as you'll find with Splatoon, but because of the speed and style of the minigames in Nintendo Land it felt different to me. Like, Donkey Kong: Crash Course has a terrific use of motion controls for me. So I see the appeal, and the advantage, I just am not convinced that the extra level of precision is a significant or necessary advantage in games like Splatoon.
(Surprised you haven't played Splatoon, BTW.)
I was an absolute hater of motion controls of all kinds, and sort of still am, but Uncharted made me a believer for the use in shooters. Your situation is unique, but I'm sure that almost everyone who gives it time and tries to understand how motion controls help with fine-aiming will see the benefit after a while. It's just a very natural way to aim things.
Because I haven't played Splatoon I can't say how much it's necessary or advantageous in that specific game, but I think it's a feature that every shooter should at least have as an option and most will be improved by it.
I still don't own a Wii U and have barely enough time to play all my systems as it is. Some day though..Kind of hoping for NX backwards compatibility :x
Epic Yarn is available in Europe.I'd be surprised if Epic Yarn was one of them, considering it's not up in any region. I think Return to Dreamland is available in.....Europe?
There's also Kirby's Avalanche, which for whatever reason never saw a Wii U release even though it did on Wii VC.There's seven possible games: 64, Squeak Squad, Canvas Curse, Super Star Ultra, Mass Attack, Return to Dreamland and Epic Yarn.
I want Mass Attack and the Wii games, but we'll probably get 64, Squeak Squad and Canvas Curse.
I would be more excited about Super Mario RPG finally coming to Wii U but Square Enix
Legend of Kay is up in the Americas... anyone on GAF tried it yet?
"To celebrate the birthday of everyone's favorite pink puffball, we're releasing 3 classic Kirby games in the #WiiU #eShop on 7/30!"
QUICK, SOMEONE GUESS WHAT THEY ARE!!!
I'm guessing Squeak Squad, Kirby 64, and.....I don't know, Mass Attack. Would be amazed if Return to Dreamland finally got added.
I would be more excited about Super Mario RPG finally coming to Wii U but Square Enix
That game was published by Nintendo, so I don't think Square-Enix has anything to do with it being absent from the North American and European Wii U Virtual Console.
That game was published by Nintendo, so I don't think Square-Enix has anything to do with it being absent from the North American and European Wii U Virtual Console.