Nintendo is interested in knowing our opinión about Keycards.

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member





Game-Key Cards are not unanimous, but Nintendo is interested in knowing our opinion. Will this nightmare finally end on the Nintendo Switch 2?

According to the article, this shows that the company is aware of the negative sentiment generated by GK


If it weren't for the Keycards... Nintendo Switch 2 would be an excellent console.

And because they're stupid... They lose sales. They lost me with Bravely Default.


The good news is that this Keycards crap is getting a negative reception around the world, and especially in Japan.
 
Weighing up the logistical and economic benefits versus the preservation and usability, the only logical response to key cards is: GO FUCK YOURSELVES YOU GREEDY CUNTS. Love Nintendo fan ❤️
 
Fail Kung Fu GIF
 
The idea of a keycard is not any different from having a physical disc but still having to download the game to the console.

Ultimately, it's not a good thing for the consumer.

1) It's a nightmare for game conservation, as the games are only located on Nintendo's servers. Once that server is phased out, which it will be eventually, access to that game just poofs into thin air. That's not good.

2) It's also not good for people who have poor internet speeds. Many of us take high speed internet for granted, but there are still plenty of gamers out there who don't have that.

3) Okay, great, I can sell the keycard. How long will it be before GameStop and other buyers start offering less for these though? It's going to happen.
 
Unless Nintendo step in and just get rid of them completely, I don't think this is going to do anything. It's ultimately up to the publishers to decide whether or not to use them, and we all know how money-grubbing they are.
 
Seems like most people that care about the topic, hate the key-cards.

I get the cost savings for smaller devs, but even those selling niche games likely could just release collector's editions where an actual game card with the data on it is part of the added cost for core fans who care.
 
A good old fashioned focus group test and they would have given them an instant vibe check on keycards
Hell, do it on a budget by asking anonymously in forums/reddit and such.
 
GKC are better than codes in a box. Some developers are never going to shell out the extra $16 it cost for a 64gb card. GKC is better than a game being digital-only in the face of the economic reality of physical manufacturing for a handheld system.

People are blowing this out of proportion like they have been with everything Switch 2 related.

What's the point of buying Elden Ring and RDR 2, if you can get those games on PC or PS5/PS4 where their versions look better and are cheaper?
Because some people want to play the games on the go on a mainstream device they already bought for Nintendo games. PC handhelds are virtually a non factor for 99.5% of the consumer base.

How far must you be disconnected from the gaming industry to having to ask gamers if they are ok with an empty box sold for $80?
About as disconnected as you are from the game industry. There are no games that are empty codes in a box for $80. Hell, there's only one $80 Switch 2 game (MKW and the entire game is on the cart) and two Switch 2 editions games (TotK $70 Switch + $10 switch 2 upgrade; everything on cart) and Kirby ($60 Switch + $20 expansion and upgrade; everything on cart).

Keep spreading misinformation though.
 
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It's terrible because it generates confusíon. It's either physical or digital.

Don't try to do both at the same time. It's confusing..
 
people were buying millions a switch 1 cards. and nintendo were making billions of profits.

are they stupid? no. like everyone else the managers in charge want trillions of profit with no regards for gamers or the fact that plenty of switch gamers dont want to be bothered to connect and dowload games, they want to put it on and play, you know, the promise of switch 1.

here it's actually worse than a download. you need to put it on, connect the switch, download and play!

some people think that nintendo dont intend to use keycards for their own games in the future? sweat summer child...
 
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Game Key Cards are cheaper to produce, if Nintendo starts to put pressure on third parties to use full game cartridges those games will start increasing their MSRP.

I hope I'm wrong, but Game Key Cards will stay for a long time.

Nintendo just wants to be polite.
 
It's a decent idea that saves publisher's money, gives games a retail presence, and preserves ownership transfer to customers, but I wish they'd disallow publishers from doing code-in-a-box.
 
What's the point of buying Elden Ring and RDR 2, if you can get those games on PC or PS5/PS4 where their versions look better and are cheaper?
I think Neogaf severely underestimates how much people outside of this little internet bubble value the handheld playing option. PC Master Race is especially out of touch (always has been).

I could've bought Cyberpunk on PS5 for cheaper and better performance, but I got the Switch 2 version to be able to do random little jobs/missions in handheld mode while I watch TV. I play on the TV when I actually do story sections of the game, but the split is about 75% handheld/25% TV (that's been my overall gaming split for a long time now).

Also, I wanted to support having the actual game on the cartridge, and that's the only 3rd party game I wanted that even gave me the option. So, that bit is relevant to the topic.
 
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Only makes sence in the form of having rental game key cards, going back to the 90s where rental physical games were a thing. Otherwise its just nintendos way to probably want to 1, make players get less for what they pay for and 2, make piracy harder.

Oh, if nintendo staff reads this, ill just say that the list of 3rd party games on the release was super impressive, yet i ended up with only mario kart, partly because of game key cards hindering a purchase basicly.
Online games is PC preffered though, I preffer to always have access to online and alot of games gets suprisingly few matches already on switch one like weeks after release, and if its that barren because payed online ill just play it elsewere.
 
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Yeah yeah it's crap but dozens of 3rd party Switch games like Starlink, Doom, Spyro, Bioshock, Mortal Kombat, etc.. didn't work without a mandatory download for many years and now with Switch 2 you guys act like it's something new. We get it. Switch 2 bad. Boo Nintendo Boo.
 
Its better for them to not ask me. I'm very frustated by this stupid approach, I would be incredibly rude to them. Hopefully my country will create more fines to them so they can keep Nintendo in check.
 
They're great when you actually understand what they're supposed to replace, which a vast majority in this thread seem to have a problem with.

I would've loved something similar on PC where "download code in a box" was the norm for over a decade some 10 years ago. Games like MGSV even had a disc with a Steam installer on it (yay). Now that is trash, Key Cards are not.

Key Cards make more sense for games with tons of DLC as well. What's the point of owning an early copy of Cyberpunk, Diablo 4 or Borderlands 3? You have 50-100GB+ of extra downloads once the game has finished installing from disc, if you play offline without the patches you have a super gimped or even broken game.

Physical in 2025 is only good for reselling and key cards make this possible.
 
It's a portable device, you should be able to play games offline with no internet. Then once you get to wifi, you have to download the whole game which takes forever and also takes up a considerable amount of space.
 
I understand the point of game key cards. The game cards are expensive and don't have enough space for a AAA game. However, this time developers are abusing because they are putting even small games that fit into the smallest game cards into game key cards.

Game Key Cards should only be used for games bigger than the biggest offered game card available, and only then. If your game fits in a game card, it should be mandatory to use it.

But also, Nintendo is making it very expensive for developers to put their games on Switch 2. I believe this is something similar that happened in the N64 era where Nintendo stuck with cartridges and putting games on CD was easier and much less expensive.
 
Well, this is infinitely better than digital since you can sell resell the game. It's a compromise, but a pretty good one if the alternative is digital only.
I understand. In concept it should provide more value to the consumer, but I believe everybody who would value that aspect of it, would just rather get the physical game for real.

The Keycard is a way of eroding physical media. For the publishers, it's a way of going digital without really doing it. All this is gonna do is kill physical media in the end. And I, and most people I've talked to, don't like it.

If you're gonna have a game on store shelves, at least try to make it full physical. This is about empowering physical.

Also, if you're going digital, you do it for the convenience of having it all on the system menu. Having to deal with Keycards to manage your games is an added hassle. It aint gonna work. Eventually people will avoid buying Keycards..
 
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GKC are better than codes in a box. Some developers are never going to shell out the extra $16 it cost for a 64gb card. GKC is better than a game being digital-only in the face of the economic reality of physical manufacturing for a handheld system.

People are blowing this out of proportion like they have been with everything Switch 2 related.


Because some people want to play the games on the go on a mainstream device they already bought for Nintendo games. PC handhelds are virtually a non factor for 99.5% of the consumer base.


About as disconnected as you are from the game industry. There are no games that are empty codes in a box for $80. Hell, there's only one $80 Switch 2 game (MKW and the entire game is on the cart) and two Switch 2 editions games (TotK $70 Switch + $10 switch 2 upgrade; everything on cart) and Kirby ($60 Switch + $20 expansion and upgrade; everything on cart).

Keep spreading misinformation though.
Oh so one game with a code instead of a actual physical game is nothing, we shouldn't paying attention to it. And those sold for $70 are so inexpensive that it only make sense that they sell you codes instead of a physical copy, the industry can't handle physical for for such an incredibly low $70 cost.

Got it.
 
Oh so one game with a code instead of a actual physical game is nothing, we shouldn't paying attention to it. And those sold for $70 are so inexpensive that it only make sense that they sell you codes instead of a physical copy, the industry can't handle physical for for such an incredibly low $70 cost.

Got it.
The hell are you even talking about?

Switch 2 gone done broke your brain.
 
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The hell are you even talking about?

Switch 2 gone done broke your brain.
Not sure what's so difficult to understand, they sell you game boxes without an actual physical game, and instead of doing so at a noticeably lower price for those who might prefer it, they charge as much as $80 for it, and don't be surprised if it gets to $90 in the next year or two.
 
Not sure what's so difficult to understand, they sell you game boxes without an actual physical game, and instead of doing so at a noticeably lower price for those who might prefer it, they charge as much as $80 for it, and don't be surprised if it gets to $90 in the next year or two.
Do you have evidence of an $80 game that is a GKC or a code in the box? If not, stop spreading misinformation.
 
They suck, but they are better than an empty box with a code. My fear is that they may end up going back to the code method somehow misunderstanding the whole issue.
 
There are so many stupid takes in this thread, starting with this one:
Weighing up the logistical and economic benefits versus the preservation and usability, the only logical response to key cards is: GO FUCK YOURSELVES YOU GREEDY CUNTS. Love Nintendo fan ❤️
These are products we are talking about. Economics and logistics are exactly the two things Nintendo, and literally every single company takes into account. If you have an issue with that, take it up with the entire concept of capitalism.

Key cards are (sadly) a benefit to consumers.
If you want to know why, please read on.

I've worked in publishing for all four major platforms, and produced physical games for Switch, PS4/5, and Xbox. Here is the reality: game cards are far more expensive to manufacture than discs, and thus order minimums are harder to hit, and margins are slimmer for Switch games. It simply comes down to the form factor.

During the Switch 1 era, there were only two choices if we wanted to release a "physical" game. We could either risk producing game cards at a high quantity and slim margins, or we could produce empty boxes with download codes. For some of our games, many of which were unknown indie titles, we saw time and time again that the higher quantity minimums were not viable. We often even took chances, and ended up losing money and being stuck with inventory. Sometimes things would pay off, but other times they wouldn't. Companies like Limited Run deal with this all the time, which is why they're so selective about the games they manufacture.

If we went with download codes inside a box (or even just digital sales), that prohibits any form of resale or traditional lending of that game for the consumer. It's simply bound to your account, and that's that.

With key cards, we at least have a middle ground. You're able to resell a key card. You're able to lend out a key card. For all intents and purposes, so long as you have an internet connection and the servers remain in tact (which admittedly is a concern, but the same concern exists for all digital purchases or games that require any form of download to start), you have a physical copy of said game.

It is an ADDITIONAL OPTION for consumers, and one that is better than download codes.

The reality is that without key cards, there will be many games that simply will not see any form of physical release. Games that won't have a chance to live on a shelf, or won't be able to be resold.

Because Switch 2 games have a higher minimum storage, they are already more expensive to produce than Switch 1 games. That's the reality, and it's a necessity to have modern games in a portable form factor. So the problem is even harder to deal with for any smaller publisher that wants to release a product physically, but can't commit to absurdly high minimums, or razor thing margins.

I'm not saying it's a perfect solution. But short of expecting Nintendo to just eat the costs on lower quantity physical manufacturing (which is absurd to think any company would do so), I can't think of a better solution.

The alternative to the existence of key cards is that either A. We have fewer physical games, or B. We have far more boxed download code papers.

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Okay, now let me address the gigantic downside to key cards: They can be abused.

As I mentioned already, key cards are a great alternative for a game that simply otherwise would not have a physical release. But, to my current knowledge, there is nothing stopping a big publisher (say Ubisoft) from releasing their next AAA game on a key card instead of a real game card in order to save money per unit. This ends up being the greed of publishers that decide to not release what is clearly a large enough game on a real game card, and I fully believe we should take issue with that practice.

My personal solution to that would be for Nintendo to implement an order maximum on key cards, something that I don't think has ever existed before. Let's say a publisher wants to order more than 100,000 units of a game less than 64gb, they should be required to manufacture that game on a game card. Nintendo controls all manufacturing of Switch cards, so this is absolutely something they could implement.

I haven't produced any Switch 2 games yet, so I don't actually know the stipulations, requirements, and restrictions on production, but I would hope that Nintendo has implemented some way to prevent publishers from abusing the key card system.
 
The fans have already given their feedback via lower than expected sales for these GKC titles. I'm not sure what the answer is. I imagine the cost of these express SW2 cards is expensive enough that it's not practical to offer smaller than 64gb, so it's economically impractical for smaller games and studios( like indie titles) but it's also not large enough for some of the bigger AAA titles to fit( I'm amazed they were able to get Cyberpunk completely on cart even with stripped down assets), so the bigger games are going to need large chunks of data downloaded regardless, or forego a physical release entirely. There really is no proper go between other than buying Nintendo's first party physically( because most/all of their stuff will likely fit on a 64Gb card), and buy the third party stuff digitally or on another platform if the option is there. GKC is kind of stuck in a weird no mans land where it's not ideal for either the physical or digital consumer.
 
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Seems like plenty of Nintendo fans here are in favor of them since they rush to the defense of them whenever some one brings up an issue with it. So I don't see anything changing.
 
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