Since you took the time to make a long post, it would be disrespectful from me to not answer.
You know what? I could be angry, but I'm not.
Because I've finally understood the issue. and it is related to your following message.
Let's just say that I didn't lie, because she told that BG&E2 maybe will not be there, whiel she previously stated to look forward for the Jan reveal, and that Indie dev didn't receive the updated dev kit in october and are still working with the older June ones.
But let's try this again:
Okay, first, time for a bit of fact-check. First, Laura didn't backpedaled for BGE2 as, more than one month ago, she shared some concerns about BGE2 being present during the January Event :
https://twitter.com/LaurakBuzz/status/800293411232288768?ref_src=twsrc^tfw
She was merely talking only about the presence, nothing about the game in itself, as she's still completely confident on it being an exclusive (despite everything).
Then, how in the world would you interpret "some indie don't have newer devkits" as "indie support is shit !!" ? You don't know anything in game development (like most people here, including me). If some dev was working on a relatively light game (stuff in pixel-art, like Binding of Isaac Afterbirth for example, which runs already on Wii U) that works perfectly on the July devkit, why would it be a problem if they asks to not have recent and more powerful devkits ? It's a matter of cases-by-cases. We have no details, and speculating furthermore about that point is stupid.
PRICE:
The HW aspects clearly are not aimed to be the best performing console out there. Are aimed to offer a different user experience, so far defined as a "home console on the go".
Not being the best perfoming console out there, even with an additional value as "being able to be on the go", I strongly think they should position it in a wise manner to compete against competitors, so if the newest rumors are true, I'd say that a DS-like price point would be preferable over a Wii-like price point. Their focus on position it as a home console, so far, has me concerned because I thnk this will justify them in positioning it a 249$ SRP, probably too high to generate significant volume in the actual mass market situation.
I understand why you would worry about that. I'm not, for my part, as it's releasing in March 2017, and not November 2017. It will compete against 300$ PS4 and 250$ Xbox One. It will be a brand new fresh console, with new concept that will try to elude the fact that it's underpowered. It's releasing at the same price as the cheapest home console on the market right now (the Xbox One), and I strongly expect it to be 50$ cheaper by the end of 2017 (so, you'll likely be able to find 199$ Switch during Black Friday 2017).
The SW aspects are even more imporant, probably.
Wii U PORTS:
I think that propose Wii U games isn't particularly significant, considering how they didn't gain attention from the mass market in the Wii U era. Of course being (potentially) the Switch more interesting, they can complete a line up. But, Switch HAS to be more interesting. SO the aformentioned HW issues should be properly positioned, and the SW issues too. And Wii U ports aren't capable of re-positioning the Switch in the comsumer minds, of course, compared to the Wii U.
Disagree. I think proposing Wii U games as port is a really smart idea. The thing is, it's not because of quality of these gams that the Wii U didn't attract the mass market. The problem was the console itself, and the fact that these games (the one that are getting ported) arrived way too late on the market (one year and a half later for the earliest of them, Mario Kart 8) didn't help either. There's nothing unattractive in Mario Kart 8, Smash Bros, Mario Maker or Xenoblade X. Almost everyone of them actually sold millions units on Wii U (barring Xeno X, which is more of a niche game). It's completely sensed to release them on Switch again, since they proved to be efficient games, that have the potentiel to sell way more if they released on a console that wasn't already dead in the waters. Nobody will think about the fact that they were Wii U games, nobody (in the casual market ofc) will care about it. They didn't play these games, so they will on the Switch.
I think the PS4 proved that enough with all the ports it had on its first year.
WESTERN THIRD PARTY SUPPORT:
It seems so far that the leaks are focused on this aspect, that worries me. We heard about few games (compared to the competition), we have heard about not-so-great titles on paper (LKD told us so yesterday, the reaction even here on GAF about the Rabbids crossover were mixed at best), we have heard about old ports. So far, nothing significant in terms of "change the trend" about Nintendo home console western third party direction and in this very moment both the "opinion leaders" in the message boards, nor the mass market has a Nintendo home console in mind as something capable of guarantee a constant third party support. This is a tough obstacle to be solved to push people into the purchase of a new home console imho.
You seems to not understand how leaks works. So far, we know where most leaks are coming from : Ubisoft. They're well know to be a leak-machine and that their French studios tend to tell everything to whoever came to them. It's only natural that the first things we heard about were Beyond Good & Evil 2, Just Dance, Raving Rabbids. Do you get what that means ? That means that most sources of Laura Kate Dale come from Ubisoft, thus leaking more their projects than the others.
My point is : you cannot say that because we haven't heard enough leaks means that the support isn't there. Leaks are unpredictable since they are off-planning. They're not official, they're not controlled.
Also, what I bolded is wrong. If you actually look at the leaks, most of them were aimed at the Nintendo games (more specifically : the Wii U ports). So far, we only got 5 third-party leaks, with two games from Ubisoft : BGE2, Raving Rabbids, Dark Souls 3, The Silver Case and Guardians of the Galaxies. The Nintendo games alone outclasses what we know about the software.
INTERNAL MERGING SUPPORT:
nothing so far, apart our deduction and logic conclusion (and hopes) point to an actual merging of Nintendo first party internal teams efforts. I think that exposing from the beginning the actual advantages of a true hybrid console in terms of nintendo first party stream of software would be CRUCIAL to the success of the console itself. Being able to play proper version of FE, AC, Pokemon (the only rumor so far poiting toward this direction), would be as great as knowing from the beginning that being an hybrid would mean being able to play MK9 + DLC plus another new game from the same team in the same timeframe during which we played MK7 and MK8 on 3DS and Wii U last generation. Proposing MK8+ isn't as clear as announcing MK9 and specifying that the same team is also working on Diddy Kong Racing 2, for example.
We're two weeks away from the event. The games have not been officially announced. There's nothing worth worrying in the fact we haven't heard about portable games on Switch since we have, officially, heard about no games on the Switch. Only a few leaked, but they are in no way describing the whole picture. We only got fragments of the puzzle, but we cannot reconstitue everything from the few pieces we have.
JAPANESE THIRD PARTY SUPPORT:
bonded to the previous posts, it would be GREAT for the initial success of the console, knowing that Switch will be home for the vast majority of the usual Japanese Nintendo portable third party support, with MHXX, Inazuma Eleven, SMT, and other tipycal brands coming to Switch (even with a proper graphical overhaul - for cross-generation games, done like MH3Ultimate on Wii U, for example). That would automatically leads us to think "I'll buy ONE console to get the usual lineups of TWO, WOW!"
Instead nothing so far has been rumored in this direction.
Same as above. Plus, you're being dishonest here. We know that there's a huge change that Inazuma Eleven Ares is coming to Switch. We know that, officially, Dragon Quest X (popular MMO) and Dragon Quest XI (the most popular japanese game of 2017) are releasing on Switch. We know that some strategy-rpg from Koei Tecmo (don't remember the name) is coming.
Again, it would be dishonest to describing the full picture with the few pieces we have.
So, I'm concerned about the screwing up a potential good concept (hybrid), ideal for their actual struggling in the market, trying too hard to position the harware as a home console, nerfing down the home console specs to present a portable that could present development/positioning issue for actual Japanese portable-oriented brands, not pushing out tons of software, even trying to fill the line up with Wii U ports.
Hopefully people will stop pretending I'm trolling and start reading my posts and reasoning.
Hoping, me as first, that my thoughts are wrong and that Nintendo will present somethjing reach, complete and coherent on January 12.
But the aformentioned points aim to a basic concept: the can't present a "normal" event, or a "usual" lineup of contents for a Nintendo home console and thinking of being successfull. There are many points that need an overhaul to..."switch" people minds about a Nintendo home console product.
So, in conclusion, it will be the same as with past attempts at answer : your worries aren't based on rational arguments. You're trying to prove that because we haven't heard unofficially of things, these things aren't there. You're trying to pass as logic that, because we haven't got massive leaks of third-party games, they actually don't exist. Your logic is that everything should leak at some point, where, in fact, it's not the case at all.
Tl;dr : you're projecting yourself waaaaaaaaaaaay too much with these leaks.