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- Nintendont - | Yes, you CAN play GameCube games on your Wii U!

GWX

Member
Sphinx and the Cursed Mummy doesn't work? Wii U freezes at the loading screen right after the progressive scan setup =(
 
You can backup your NAND on the Wii before you do the system transfer. After the system transfer finished, you can do a NAND restore on the Wii and all your games will be on both systems. Just don't ever load up the Wii Shop Channel on the Wii or it will revoke access to the games on your Wii and you'll need to do the NAND restore again.
Thanks. I take it that I need to do this with BootMii? Also, my Wii VC games are on the SD card, does this matter? Will I need to move them to the internal memory first? E.g. Because what if the system transfer deletes it from the SD card after the transfer?

I'd like to be able to play F Zero GX on my Wii U but installing this kind of thing is far beyond my capabilities.
Do it, man. I'm totally inept at these things but the OP's guide and the support on this thread were very helpful. It is surprisingly easy.
 
So this works on the regular wii too? It'd be great to not have to switch discs and to always have melee when I bring it to friends houses.

And its as simple as loading the app and ripping the isos? That seems too easy. I thought gc games were complicated to use on USB drives.

I just got another wii to replace my broken one and gonna start hombrewing it tomorrow
 
Sphinx and the Cursed Mummy doesn't work? Wii U freezes at the loading screen right after the progressive scan setup =(
It works.

Make sure you're using an unmodified, full 1.4GB ISO.

Here's a photo of me playing it:

16219410166_af2607ce60_z.jpg


The compatibility list is accurate. Take note of the ISO size to see if it's OK to use trimmed ISO or not.
 
Just a quick PSA: USB Loader GX has been updated and is now fully compatible with Nintendont again. Not only that but, as far as I can tell, it will now use Nintendont's own config file when loading a game (unless you explicitly change it on a global or per-game level).

Does this mean that one could launch USB Loader GX with Nintendon't, and play games such as SSB Brawl / Project M with a GC controller on a Wii U?
 

GWX

Member
It works.

Make sure you're using an unmodified, full 1.4GB ISO.

Here's a photo of me playing it:

16219410166_af2607ce60_z.jpg


The compatibility list is accurate. Take note of the ISO size to see if it's OK to use trimmed ISO or not.

Yep, trim was the issue. Working perfectly now, thanks!

This game aged quite well. Much better than my Twilight Princess replay so far: it goes straight to the point, instead of having endless cutscenes and bullshit tutorials. I miss Eurocom.
 

Joey Ravn

Banned
Does this mean that one could launch USB Loader GX with Nintendon't, and play games such as SSB Brawl / Project M with a GC controller on a Wii U?

No, not at all. USB Loader GX only acts as a frontend for Nintendont, which is still used to boot GC games. Nintendont doesn't affect the Wii side of USB Loader GX, so I guess what you're saying is not possible. At least, not with Nintendont.

If Cyan (the developer behind USBLGX) decides to implement support for the GameCube Adapter to trick the games into thinking that it's a "real" GameCube port that it's being used (as the Wii does), then sure. But I don't see that being incorporated into USBLGX any time soon.
 

wowzors

Member
I am trying to use my Wii U pro controller buy my wii controller keeps taking controller 1, how can I set my Wii U pro to be the go to?
 

Rich!

Member
I am trying to use my Wii U pro controller buy my wii controller keeps taking controller 1, how can I set my Wii U pro to be the go to?

1. use the pro controller to navigate the nintendont menu and select a game

2. if it's still being fucked over by the wii remote...take the batteries out of the motherfucker
 
I get an error message. " an error has occurred. please refer to the gamecube instruction booklet", ??? help? :/
Edit: So I first tested it out with Phantasy star online and it wouldn't work on nintendont, I would get a disc read error message. I next tried luigis mansion which worked on nintendont. I then tried PSO again but this time through devolution and it worked. Now I just have to figure out how to connect to the internet with PSO. :p
 

Sophia

Member
I get an error message. " an error has occurred. please refer to the gamecube instruction booklet", ??? help? :/
Edit: So I first tested it out with Phantasy star online and it wouldn't work on nintendont, I would get a disc read error message. I next tried luigis mansion which worked on nintendont. I then tried PSO again but this time through devolution and it worked. Now I just have to figure out how to connect to the internet with PSO. :p

According to the compatibility list, the first release of PSO on the Gamecube doesn't work. However the second release (Ep 1 &2 Plus) appears to work if you can get your hands on that.

And yeah, as gingerbeardman noted, Nintendon't doesn't support network.... yet.
 
Installed this yesterday and works fine.

However today, been playing XD gale of darkness for 4 hours, saving games in between. And all of the sudden the game freezes. Music keeps running, but controls wouldn't respond and all animation cut out. So I pressed home on the controller to go to the hb channel. Loaded up the game again and cried. Because it had not saved anything since I last quit the game altogether.

So somehow the savegames nintendont makes are only written AFTER leaving your game. So if the game freezes, you're screwed. I know I am. 2 hours down the drain :(.

Anyway, someone who has got the same experience? maybe I'm doing something wrong here, because it should be compatible without issues.
 

Rich!

Member
Installed this yesterday and works fine.

However today, been playing XD gale of darkness for 4 hours, saving games in between. And all of the sudden the game freezes. Music keeps running, but controls wouldn't respond and all animation cut out. So I pressed home on the controller to go to the hb channel. Loaded up the game again and cried. Because it had not saved anything since I last quit the game altogether.

So somehow the savegames nintendont makes are only written AFTER leaving your game. So if the game freezes, you're screwed. I know I am. 2 hours down the drain :(.

Anyway, someone who has got the same experience? maybe I'm doing something wrong here, because it should be compatible without issues.

Firstly: full clean 1.34gb *.iso or is it trimmed/discrex?
 
For what it's worth: Timesplitters Future Perfect (AMAZING game, and so happy I can play it again!!) works totally fine. As does Rayman Arena.

I also had the mega man x collection lying around from a yard sale. Game doesn't work right when you put progressive scan on forced mode. It will only render half of the screen until you actually boot a game. Luckily it doesn't seem to matter for other games wether you use progressive scan or not (Wii U here)

Some more findings: We played some more gale of darkness and now it froze during the process of saving the game. The game could repair the save file, but it was a close call. Backuped the memcard file to my computer. If the freezes persist I think I'll try another SD card (2GB) instead of my microsd card.
 
This is not true.

I can't explain what you experienced with your save game not being current, but the above is simply not true. Save data goes to the file (or real memory card) immediately.

If this is true then maybe the game doesn't finalize it's save until you power the game off?

Is it possible for me to rename the save file to the name of the game and then turn on multiple memory cards and have that save file still work for pokémon? Contemplating doing this since the game almost corrupted the file.

Will try updating nintendon't tomorrow to see if it helps a bit. Read elsewhere that some updates might fix and break certain things on certain games.
 
If this is true then maybe the game doesn't finalize it's save until you power the game off?

Is it possible for me to rename the save file to the name of the game and then turn on multiple memory cards and have that save file still work for pokémon? Contemplating doing this since the game almost corrupted the file.

Will try updating nintendon't tomorrow to see if it helps a bit. Read elsewhere that some updates might fix and break certain things on certain games.
The save is made there and then, there's no more to it.

You can duplicate the file and rename it and it will work with Pokemon.

You should be using multiple memory card files, for safety. Back them up if there's anything you don't want to lose (I lost a few hours progress on Kururuin Squash when it hung on saving and corrupted my save, we're a lot luckier these days).

Nintendont is experimental homebrew software, so you should always take precautions.
 
No, not at all. USB Loader GX only acts as a frontend for Nintendont, which is still used to boot GC games. Nintendont doesn't affect the Wii side of USB Loader GX, so I guess what you're saying is not possible. At least, not with Nintendont.

If Cyan (the developer behind USBLGX) decides to implement support for the GameCube Adapter to trick the games into thinking that it's a "real" GameCube port that it's being used (as the Wii does), then sure. But I don't see that being incorporated into USBLGX any time soon.
Yeah, if they managed to get that going, they would be pretty close to enabling backup launching without cIOS at all.

By the way, I suspect the Wii mod loader could pretty much do the latter. The code is closed and that's probably why.
 
The save is made there and then, there's no more to it.

You can duplicate the file and rename it and it will work with Pokemon.

You should be using multiple memory card files, for safety. Back them up if there's anything you don't want to lose (I lost a few hours progress on Kururuin Squash when it hung on saving and corrupted my save, we're a lot luckier these days).

Nintendont is experimental homebrew software, so you should always take precautions.

Crystal clear, thank you.

Would be great if nintendon't would create a backup save file 1 minute after a change has been made to the main file, but since I have zero percent knowledge on programming I don't know if this is doable.
 
Apologies if I missed it, is there a Nintendont + USB Loader GX setup guide?

Also are most trimmed ISO's working or broken, stats wise? I already trimmed and organised everything with GCIT, should I do that again with full ISO's before I get everything installed?
 
Apologies if I missed it, is there a Nintendont + USB Loader GX setup guide?
Put both in apps, start USB loader GX and set your Nintendont preferences within GX menu.

Also are most trimmed ISO's working or broken, stats wise? I already trimmed and organised everything with GCIT, should I do that again with full ISO's before I get everything installed?
Check the compatibility guide: http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List
That sometimes gives a hint as to whether trimmed might work.

If you don't want to have to think, just use full ISOs.

If you're OK spending extra time, try trimmed and if it crashes change to a full ISO.
 
Is there any benefit to forcing progressive on a Wii U? Can't really see the difference between progressive scan on or just playing at 60hz. In timesplitters the game seems to run at a more stable 60fps on progressive scan, but that could just be my head messing with me. The marquee'ing letters during the loading screen still flicker on progressive, so surely it's the same as 60hz, right?
 

Rich!

Member
Is there any benefit to forcing progressive on a Wii U? Can't really see the difference between progressive scan on or just playing at 60hz. In timesplitters the game seems to run at a more stable 60fps on progressive scan, but that could just be my head messing with me. The marquee'ing letters during the loading screen still flicker on progressive, so surely it's the same as 60hz, right?

No, its not the same as 60hz. 60hz is the refresh rate. Progressive/interlaced is something different entirely

With interlaced you only get half the image each frame and your eyes kinda put it together, and as a result you get a nasty shimmering/jaggy effect in visuals. It's designed for televisions of the 80s and it's bad. Progressive scan uses full frames and has none of that.

Use progressive always yo
 
No, its not the same as 60hz. 60hz is the refresh rate. Progressive/interlaced is something different entirely

With interlaced you only get half the image each frame and your eyes kinda put it together, and as a result you get a nasty shimmering/jaggy effect in visuals. It's designed for televisions of the 80s and it's bad. Progressive scan uses full frames and has none of that.

Use progressive always yo

Is it possible that 480P makes motion more fluent? I swear that the 60fps games just run more smooth on progressive scan (playing timesplitters with bots feels completely different at 480P, but it doesn't look different). Don't know if that is true though.

Well, I guess I'll leave 480P enabled in Nintendon't and only disable it for the mega man collection x. Thanks for all the quick answers I have already received in this thread.
 

Rich!

Member
Is it possible that 480P makes motion more fluent? I swear that the 60fps games just run more smooth on progressive scan (playing timesplitters with bots feels completely different at 480P, but it doesn't look different). Don't know if that is true though.

Well, I guess I'll leave 480P enabled in Nintendon't and only disable it for the mega man collection x. Thanks for all the quick answers I have already received in this thread.

Well yeah of course it will give more fluid video due to the reason I explained above. Just keep it on.
 
Well yeah of course it will give more fluid video due to the reason I explained above. Just keep it on.

Thanks. I don't really understands how it works (since obviously 480i isn't outputting the game at 30fps, the controls are still tight). But 480P feels like playing call of duty on modern systems. I'll keep it on.
 

Rich!

Member
Thanks. I don't really understands how it works (since obviously 480i isn't outputting the game at 30fps, the controls are still tight). But 480P feels like playing call of duty on modern systems. I'll keep it on.

Right. Forget about fps and hz. Interlaced and progressive video have nothing to do with either. You're getting confused.

Interlaced video alternates between two halves of an image every frame. Progressive shows a full image each frame.

Interlaced scan refers to one of two common methods for "painting" a video image on an electronic display screen (the other being progressive scan) by scanning or displaying each line or row of pixels. This technique uses two fields to create a frame. One field contains all odd lines in the image, the other contains all even lines.

A PAL-based television set display, for example, scans 50 fields every second (25 odd and 25 even). The two sets of 25 fields work together to create a full frame every 1/25 of a second (or 25 frames per second), but with interlacing create a new half frame every 1/50 of a second (or 50 fields per second).[1] To display interlaced video on progressive scan displays, playback applies deinterlacing to the video signal (which adds input lag).
 
Here's my take.

Progressive scan video content displays both the even and odd scan lines (the entire video frame) on the TV at the same time. As it should be.

Interlaced video displays even and odd scan lines as separate fields. The even scan lines are drawn on the screen, then the odd scan lines are drawn on the screen. Two of these even and odd scan line fields make up one video frame. This was a workaround for old display technology.

The reason interlaced is worse is that the image may change between the even and odd lines being drawn. This means that, as implied in a previous post, edges of moving objects can become jagged due to what is called combing - where the image represented in the odd and even fields do not align.

http://en.m.wikipedia.org/wiki/Interlaced_video

In short, use progressive when available. And thank the gods for HDMI that makes all this standard.

Pub quiz fact: the GBA display is interlaced, so all GBA VC games on modern platforms have to have the display deinterlaced in software during play - resulting in blurry motion.
 
D

Deleted member 126221

Unconfirmed Member
Pub quiz fact: the GBA display is interlaced, so all GBA VC games on modern platforms have to have the display deinterlaced in software during play - resulting in blurry motion.

Oooh, so that's why the Ambassador GBA games look like shit in motion! And I guess the Wii U GBA games look the same? I was unable to play Yoshi's Island on my 3DS because of that.
 

Rich!

Member
Oooh, so that's why the Ambassador GBA games look like shit in motion! And I guess the Wii U GBA games look the same? I was unable to play Yoshi's Island on my 3DS because of that.

Anyone who spends money on the GBA version deserves what they get anyway.

No comparison with the SNES original. Buy the cart and just emulate it. Runs fine on retroarch wii.
 
Oooh, so that's why the Ambassador GBA games look like shit in motion! And I guess the Wii U GBA games look the same? I was unable to play Yoshi's Island on my 3DS because of that.
Yeah, I quit the Ambassador GBA version of Yoshi's Island pretty much immediately.

I've not played a GBA VC game on Wii U, but a quick look at YouTube recordings shows that they seem a lot better. Maybe due to the Wii U having more power?
 
So with this mornings nintendo direct (1/14/15) How do you guys think the advent of downloading Wii games via eShop and playing them on Wii U will effect vWii and any mods we might have?

Is the Wii U emulating the Wii games? Or is it booting a Wii image in the Wii U's native vWii mode? Is gamecube next? I just got my Wii working with nintendont and don't plan on downloading SMG2 or Prime Trilogy if it effects Nintendont or HBC in any way...
 

Hatchtag

Banned
So with this mornings nintendo direct (1/14/15) How do you guys think the advent of downloading Wii games via eShop and playing them on Wii U will effect vWii and any mods we might have?

Is the Wii U emulating the Wii games? Or is it booting a Wii image in the Wii U's native vWii mode?

Here's what we know:
1) Nintendont can't use Gamepad because it can only use bluetooth or usb controllers, wheareas gamepad is some wifi thing.
2) Previously, nothing in Wii mode could use it.
3) There has been no system update nor Wii games released enabling the use of the gamepad as a classic controller yet.
So it seems like basically a waiting game, for right now. Since there''s no released gamepad as a classic controller game, there's no way for modders to tell how it works, I assume.

But I'm hoping they can figure something out. That'd make this the system of all time for me.
 
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