Thanks. I take it that I need to do this with BootMii? Also, my Wii VC games are on the SD card, does this matter? Will I need to move them to the internal memory first? E.g. Because what if the system transfer deletes it from the SD card after the transfer?You can backup your NAND on the Wii before you do the system transfer. After the system transfer finished, you can do a NAND restore on the Wii and all your games will be on both systems. Just don't ever load up the Wii Shop Channel on the Wii or it will revoke access to the games on your Wii and you'll need to do the NAND restore again.
Do it, man. I'm totally inept at these things but the OP's guide and the support on this thread were very helpful. It is surprisingly easy.I'd like to be able to play F Zero GX on my Wii U but installing this kind of thing is far beyond my capabilities.
I keep getting exception DSI error trying to load off my USB
I keep getting exception DSI error trying to load off my USB
It works.Sphinx and the Cursed Mummy doesn't work? Wii U freezes at the loading screen right after the progressive scan setup =(
Just a quick PSA: USB Loader GX has been updated and is now fully compatible with Nintendont again. Not only that but, as far as I can tell, it will now use Nintendont's own config file when loading a game (unless you explicitly change it on a global or per-game level).
It works.
Make sure you're using an unmodified, full 1.4GB ISO.
Here's a photo of me playing it:
The compatibility list is accurate. Take note of the ISO size to see if it's OK to use trimmed ISO or not.
I'd like to be able to play F Zero GX on my Wii U but installing this kind of thing is far beyond my capabilities.
Does this mean that one could launch USB Loader GX with Nintendon't, and play games such as SSB Brawl / Project M with a GC controller on a Wii U?
I am trying to use my Wii U pro controller buy my wii controller keeps taking controller 1, how can I set my Wii U pro to be the go to?
Nintendont doesn't support network just yet.Now I just have to figure out how to connect to the internet with PSO.
I get an error message. " an error has occurred. please refer to the gamecube instruction booklet", ??? help? :/
Edit: So I first tested it out with Phantasy star online and it wouldn't work on nintendont, I would get a disc read error message. I next tried luigis mansion which worked on nintendont. I then tried PSO again but this time through devolution and it worked. Now I just have to figure out how to connect to the internet with PSO.
Installed this yesterday and works fine.
However today, been playing XD gale of darkness for 4 hours, saving games in between. And all of the sudden the game freezes. Music keeps running, but controls wouldn't respond and all animation cut out. So I pressed home on the controller to go to the hb channel. Loaded up the game again and cried. Because it had not saved anything since I last quit the game altogether.
So somehow the savegames nintendont makes are only written AFTER leaving your game. So if the game freezes, you're screwed. I know I am. 2 hours down the drain .
Anyway, someone who has got the same experience? maybe I'm doing something wrong here, because it should be compatible without issues.
Firstly: full clean 1.34gb *.iso or is it trimmed/discrex?
Full clean 1.46gb iso even from a NTSC version of the game we had lying around. No trimming has been performed whatsoever.
1.46gb doesn't sound right. hm. Try ripping it again?
I believe 1.46GB is the correct size for non-trimmed GCN games.
This is not true.So somehow the savegames nintendont makes are only written AFTER leaving your game.
This is not true.
I can't explain what you experienced with your save game not being current, but the above is simply not true. Save data goes to the file (or real memory card) immediately.
The save is made there and then, there's no more to it.If this is true then maybe the game doesn't finalize it's save until you power the game off?
Is it possible for me to rename the save file to the name of the game and then turn on multiple memory cards and have that save file still work for pokémon? Contemplating doing this since the game almost corrupted the file.
Will try updating nintendon't tomorrow to see if it helps a bit. Read elsewhere that some updates might fix and break certain things on certain games.
Yeah, if they managed to get that going, they would be pretty close to enabling backup launching without cIOS at all.No, not at all. USB Loader GX only acts as a frontend for Nintendont, which is still used to boot GC games. Nintendont doesn't affect the Wii side of USB Loader GX, so I guess what you're saying is not possible. At least, not with Nintendont.
If Cyan (the developer behind USBLGX) decides to implement support for the GameCube Adapter to trick the games into thinking that it's a "real" GameCube port that it's being used (as the Wii does), then sure. But I don't see that being incorporated into USBLGX any time soon.
The save is made there and then, there's no more to it.
You can duplicate the file and rename it and it will work with Pokemon.
You should be using multiple memory card files, for safety. Back them up if there's anything you don't want to lose (I lost a few hours progress on Kururuin Squash when it hung on saving and corrupted my save, we're a lot luckier these days).
Nintendont is experimental homebrew software, so you should always take precautions.
Put both in apps, start USB loader GX and set your Nintendont preferences within GX menu.Apologies if I missed it, is there a Nintendont + USB Loader GX setup guide?
Check the compatibility guide: http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_ListAlso are most trimmed ISO's working or broken, stats wise? I already trimmed and organised everything with GCIT, should I do that again with full ISO's before I get everything installed?
Is there any benefit to forcing progressive on a Wii U? Can't really see the difference between progressive scan on or just playing at 60hz. In timesplitters the game seems to run at a more stable 60fps on progressive scan, but that could just be my head messing with me. The marquee'ing letters during the loading screen still flicker on progressive, so surely it's the same as 60hz, right?
No, its not the same as 60hz. 60hz is the refresh rate. Progressive/interlaced is something different entirely
With interlaced you only get half the image each frame and your eyes kinda put it together, and as a result you get a nasty shimmering/jaggy effect in visuals. It's designed for televisions of the 80s and it's bad. Progressive scan uses full frames and has none of that.
Use progressive always yo
Is it possible that 480P makes motion more fluent? I swear that the 60fps games just run more smooth on progressive scan (playing timesplitters with bots feels completely different at 480P, but it doesn't look different). Don't know if that is true though.
Well, I guess I'll leave 480P enabled in Nintendon't and only disable it for the mega man collection x. Thanks for all the quick answers I have already received in this thread.
Put both in apps, start USB loader GX and set your Nintendont preferences within GX menu.
Check the compatibility guide: http://wiki.gbatemp.net/wiki/Nintendont_Compatibility_List
That sometimes gives a hint as to whether trimmed might work.
If you don't want to have to think, just use full ISOs.
If you're OK spending extra time, try trimmed and if it crashes change to a full ISO.
Well yeah of course it will give more fluid video due to the reason I explained above. Just keep it on.
Thanks. I don't really understands how it works (since obviously 480i isn't outputting the game at 30fps, the controls are still tight). But 480P feels like playing call of duty on modern systems. I'll keep it on.
Interlaced scan refers to one of two common methods for "painting" a video image on an electronic display screen (the other being progressive scan) by scanning or displaying each line or row of pixels. This technique uses two fields to create a frame. One field contains all odd lines in the image, the other contains all even lines.
A PAL-based television set display, for example, scans 50 fields every second (25 odd and 25 even). The two sets of 25 fields work together to create a full frame every 1/25 of a second (or 25 frames per second), but with interlacing create a new half frame every 1/50 of a second (or 50 fields per second).[1] To display interlaced video on progressive scan displays, playback applies deinterlacing to the video signal (which adds input lag).
can I install the HBC on vWii without one of those games?
Pub quiz fact: the GBA display is interlaced, so all GBA VC games on modern platforms have to have the display deinterlaced in software during play - resulting in blurry motion.
Oooh, so that's why the Ambassador GBA games look like shit in motion! And I guess the Wii U GBA games look the same? I was unable to play Yoshi's Island on my 3DS because of that.
Yeah, I quit the Ambassador GBA version of Yoshi's Island pretty much immediately.Oooh, so that's why the Ambassador GBA games look like shit in motion! And I guess the Wii U GBA games look the same? I was unable to play Yoshi's Island on my 3DS because of that.
So with this mornings nintendo direct (1/14/15) How do you guys think the advent of downloading Wii games via eShop and playing them on Wii U will effect vWii and any mods we might have?
Is the Wii U emulating the Wii games? Or is it booting a Wii image in the Wii U's native vWii mode?