Artanisix said:Heh, that may be true, quite frankly. Simple controls may be the reason I like to play LoZ and SSBM... Relatively simple control interface (no complex hcf+p motions, simple button layout, etc.) and relatively enjoyable.
But you also make it seem like all female gamers prefer games with simple controls (though it may just be my crappy comprehension skills).. I know that there are some games out there that are all complex and big and whatnot control-wise that I like, such as Halo 2 or Marvel vs. Capcom 2 or Resident Evil. Heh.
Admittedly, you make many VERY good points, gofreak. Definetly one of the more intelligent members of GAF from what I've observed.
AssMan said:Guess the only that matters to Nintendo is making a profit. They could care less about becoming #1.
Kiriku said:I think it's hard to say what kind of games girls like...and I usually hate generalizations really...but I wouldn't say "they" prefer simple games. One of the most popular games among girls, The Sims, isn't that simple in its structure.
I'd rather not have developers dumbing down games to make them appeal to girls
Kiriku said:...instead, they should try to understand what girls really like in games...maybe let more girls develop games? Instead of handing over one-button games to girls, they should develop more games that make girls think "I need to play this, even if it means learning how to use that damn controller!".
gofreak said:*sigh* No one is saying this.
gofreak said:That's a limiting mentality that would stifle growth. Nintendo wants EVERYONE playing games, understandably enough. When they said that before, a lot of people took that in the context of universal themes in Nintendo games, but I think it applies to more than that..
gofreak said:I don't think Nintendo were dumbing down the controller with GC. It may be less complicated than the Xbox or PS2 controllers, but it's still too complicated imo.
gofreak said:Anecdotally, females prefer games with less cumbersome controls. Also apparently more girls than usual are buying DS. Females are an untapped market, pretty much, and this is exactly what Nintendo is targetting by trying to make games easier to play. The only game any of my female friends ever play on a consistent basis is Eyetoy. I wonder why.
gofreak said:The leap to 3D in itself had little to do with the "popularisation" of gaming or the move into older markets. It was Sony's push of the PS1 as a "lifestyle" machine and the types of games, thematically, that emerged on it. Sure, better graphics do help, I'm not discounting that entirely. But if developments in interface doesn't keep pace gaming will remain relatively exclusive and it'll be lost potential.
I said before that us "hardcore" gamers may not understand, and I guess this is a perfect example of that..
gofreak said:I covered this point before, but it's not valid to the argument. In terms of revenue, the videogame industry h as outpaced movies, but far fewer people play games than watch movies.
gofreak said:If you're asking what's in it for you, the hardcore gamer, the answer: potentially a more immersive experience. If we start mapping more natural interaction to games and remove the abstraction of controllers, then to use a cliche, that will bring you "closer to the experience". For all the "mini-game" nature of it, Eyetoy is probably the closest to being "in a game", from an interface standpoint, and there's much more that can be done, and much more that can be done to make that more generally applicable to all type of games.
GamerDiva said:I firmly believe that if Nintendo's Gamecube machine had sold what the PS2 has then Nintendo wouldn't be saying anything at all about the industry being so bad. If it's so bad then why did they release the GBA as a basic upgrade from the GB? Maybe because they owned that market and didn't have to do much differently with the GBA? However, since they are losing so badly versus the PS2 they have to make excuses about the industry as a whole being in trouble rather than admitting and dealing with the fact that it's them that is losing marketshare every generation in the home console market. I think they should let their ego go for a second, look in the mirror, and ask themselves why this is happening to them rather than slamming the whole industry. It's actually quite sad.![]()
Amir0x said:The hilarious thing is that Nintendo fans so constantly hate on competitors for bringing in casual non-gamers to the market because "the mainstream doesn't know shit." And yet now when Nintendo wiggles its dick around a bit and says "Hey guys, we want EVERYONE to play - come on mainstream casual gamers!" it doesn't matter that they're essentially just trying to enlarge the industry with the exact same people Nbots cry about, as long as they're doing it in a "different way." There is an underlining hypocrasy here that is hard to swallow. Even if it isn't coming from you, the undercurrent is clear.
You either want the industry a certain way or you don't. If the industry grows any larger it's just going to continue to be largely those casual non-gamers, and that's the situation we'll end up with.
Which is fine by me because I never complained about it in the first place, but some people better learn to stick with a position.
The Gamecube controller is much less complicated than the PS2 and Xbox, and yet it isn't close to as popular at those two. If "less complicated" is one of the determining factors in how "popular" something is or how appealing it is to casual non-gamers, then what is the reason it failed? Yes, the Gamecube controller is still 'too complicated' by your standards, but that doesn't explain why the least complicated controller this gen didn't cause people to flock to that system. I mean, the buttons were freakin' color coded and size coded.
Thanks, this entire post is anecdotal. Until you can provide a scientific poll that says girls don't want "cubersome" (quoting it because controllers are not cumbersome) controls don't even bother going here.
My sister adores her PS2 and Gamecube. And my ex-girlfriend used to play Devil May Cry, and she was as casual as it comes. In fact, I know a lot of girls who play regular games all the time and just fucking love em'.
I guess our anecdotal cases cancel each other out, huh?
If this is all about gaming, and playing good games, then we are not missing any potential here. We play amazing games all the time, and a changing interface is not going to offer comparatively better experiences simply because the interface is different. It'll just end up different with - at best - games which are equally as great as any other "normal" platform.
What you're talking about with potential is potential growth in the industry, which is fine if you're a business suit trying to make money off the videogame boom, but you're not. You're a gamer. Why do you care where the industry grows?
Now I'm almost playing devils advocate here because I want the different interface Revolution is going to bring because I love options and I love different experiences. But what you're talking about - industry growth and gaming potential - are two things that are almost entirely exclusive.
This was like the idiots who were claiming before the DS came out that because it has a different control scheme it'll offer experiences that are fundamentally better than its competitors, such as PSP. And the hilarious thing is that this is probably the furthest thing from the truth possible. Gaming experiences certainly could be called "different" on DS, but they are no more better than any other system with more "complimicated" controls.
And the great thing is? They never will be. They'll always just be equal but different. The same will apply for whatever Revolution will bring.
See, this was a nice attempt to avoid the point... but you failed. The point is it doesn't matter how many people play games in comparrison to watching movies. The point is that the industry has grown exponentially over the years, and so has the amount of people playing games. If complicated controllers were preventing growth this would NOT have been happening. And the industry does not yet show any signs of slowing down. You're trying to insert something into this videogame industry that isn't happening as if it's a matter of life or death - saving it before it collapses.
It's not.
The industry WILL continue to grow regardless of any control scheme changes. Kids will be born. They will want videogames. Their mommy will buy them one. They will grow up. Their tastes will mature. They'll buy their own videogame systems and the cycle will continue.
It's that simple.
The problem here is you're equating "more direct input" to "potentially more immersiveness." And the fact is immersiveness has ALWAYS lied in the game itself - the gameplay, the story, the music. I've been immersed in MANY games. And when we get this new interface with Revolution the same will apply. Same games will be immersive, some games will not. They're not going to be "more immersive" than any other platform simply because of a more direct interface.
Maybe when we reach virtual reality I'll get back to you on this subject.
Deg said:you fanguys hate on GBA despite it owning everything.
Amir0x said:You need some qualifiers here.
Owning "what"? "Everything" encompasses a lot. You mean owning everything with the quality of its games? Owning everything with the amount of people playing it?
I mean, throw me a line here. Not to mention I love GBA.
Deg said:Then the maoning about the mainstream buying GBA because of its... etc.
So predictable.
Datawhore said:Why do new control mechanism automatically insist a backwards step? I love the current controls for games, but they are far from the ideal interface. Nintendo (and any other company for that matter) should be recognized for trying new input mechanisms.
Amir0x said:The hilarious thing is that Nintendo fans so constantly hate on competitors for bringing in casual non-gamers to the market because "the mainstream doesn't know shit." And yet now when Nintendo wiggles its dick around a bit and says "Hey guys, we want EVERYONE to play - come on mainstream casual gamers!" it doesn't matter that they're essentially just trying to enlarge the industry with the exact same people Nbots cry about, as long as they're doing it in a "different way." There is an underlining hypocrasy here that is hard to swallow. Even if it isn't coming from you, the undercurrent is clear.
You either want the industry a certain way or you don't. If the industry grows any larger it's just going to continue to be largely those casual non-gamers, and that's the situation we'll end up with.
Which is fine by me because I never complained about it in the first place, but some people better learn to stick with a position.
Amir0x said:The Gamecube controller is much less complicated than the PS2 and Xbox, and yet it isn't close to as popular at those two. If "less complicated" is one of the determining factors in how "popular" something is or how appealing it is to casual non-gamers, then what is the reason it failed? Yes, the Gamecube controller is still 'too complicated' by your standards, but that doesn't explain why the least complicated controller this gen didn't cause people to flock to that system. I mean, the buttons were freakin' color coded and size coded.
Amir0x said:Thanks, this entire post is anecdotal. Until you can provide a scientific poll that says girls don't want "cubersome" (quoting it because controllers are not cumbersome) controls don't even bother going here.
My sister adores her PS2 and Gamecube. And my ex-girlfriend used to play Devil May Cry, and she was as casual as it comes. In fact, I know a lot of girls who play regular games all the time and just fucking love em'.
I guess our anecdotal cases cancel each other out, huh?
Amir0x said:If this is all about gaming, and playing good games, then we are not missing any potential here. We play amazing games all the time, and a changing interface is not going to offer comparatively better experiences simply because the interface is different. It'll just end up different with - at best - games which are equally as great as any other "normal" platform.
Amir0x said:What you're talking about with potential is potential growth in the industry, which is fine if you're a business suit trying to make money off the videogame boom, but you're not. You're a gamer. Why do you care where the industry grows?
Amir0x said:Now I'm almost playing devils advocate here because I want the different interface Revolution is going to bring because I love options and I love different experiences. But what you're talking about - industry growth and gaming potential - are two things that are almost entirely exclusive.
Amir0x said:This was like the idiots who were claiming before the DS came out that because it has a different control scheme it'll offer experiences that are fundamentally better than its competitors, such as PSP. And the hilarious thing is that this is probably the furthest thing from the truth possible. Gaming experiences certainly could be called "different" on DS, but they are no more better than any other system with more "complimicated" controls.
Amir0x said:See, this was a nice attempt to avoid the point... but you failed. The point is it doesn't matter how many people play games in comparrison to watching movies. The point is that the industry has grown exponentially over the years, and so has the amount of people playing games..
Amir0x said:If complicated controllers were preventing growth this would NOT have been happening. And the industry does not yet show any signs of slowing down. You're trying to insert something into this videogame industry that isn't happening as if it's a matter of life or death - saving it before it collapses.
Amir0x said:The problem here is you're equating "more direct input" to "potentially more immersiveness." And the fact is immersiveness has ALWAYS lied in the game itself - the gameplay, the story, the music. I've been immersed in MANY games. And when we get this new interface with Revolution the same will apply. Same games will be immersive, some games will not. They're not going to be "more immersive" than any other platform simply because of a more direct interface.
Maybe when we reach virtual reality I'll get back to you on this subject.
gofreak said:I don't know if you're directing this specifically at me or not, but I can't help but feel you are. I am passionate about this, not because I am Nintendo fan, but because I have always been big on interface. Check my posts in those "what do you want in next-gen?" threads from years ago, long before the DS or Revolution whisperings came to the fore. I've been harping on about this for a long time. I have always wanted change on this front and have always believed that it is necessary. And this isn't just about Nintendo - Sony are experimenting on this front too.
gofreak said:It's complicated enough that it may as well be as complicated as the other controllers. It's not enough to have non-gamers "flock" to the system.
gofreak said:I would call "girls who play regular games all the time", gamers. I'm not describing them. I highlighted girls because there are probably more of them among non-gamers than men. That stands to reason if we agree that gaming remains a predominantly male past-time. I'm not even talking about casuals here. I'm talking about non-gamers - people will little to no experience of games. Most people's parents are a good test: take one of them, introduce them to Halo2, and see how quickly they pick it up. I know my experience is not unique.
gofreak said:I'm repeating myself, but for the unintiated, modern gamepads absolutely are cumbersome.
gofreak said:But I do think a better interface could improve games and provide a quality differential over "gamepad" competitors, if it was a big enough leap.
gofreak said:In a direct manner, I'll be working in the industry, so the size of the market does matter to me. As a gamer, I think the larger the market is, the better it will be for the ultimate destination of games. To get where I, at least, want to go in games, we'll need massive budgets. Think about how much money is spent making movies. Could they do that if total movie audiences numbered in the low hundreds of millions? Or 8-10m people only went to see the most popular movies (to take a typical high end sales figure for game today)? No, you couldn't. Movies wouldn't be where they are today in terms of scale or sophisitication. The games market does need to ramp up if we are to explore more ambitious territory.
gofreak said:I think this is a matter of opinion, and I would disagree. A larger market would support greater creative diversity and the larger budgets we'll need if we're ever to hit true virtual reality. By your logic, if we want better games, the industry should shrink? Or do you think we've reached some sort of magic number for hardcore gamer bliss? That'd be nonsense. The magic number is the biggest number possible.
gofreak said:For you or me they are no better as such, but I'd take my chances introducing a "non-gamer" to certain DS games over PSP games. Turning to next gen home systems, the potential for a "so much better experience" will depend on how far anyone experimenting with human-interface goes. If it's a big leap, the experience could be a lot more compelling versus traditional setups. Of course this is a matter of opinion..
gofreak said:Exponential is hardly the word. It has at most doubled over the NES days - 20 years ago.
gofreak said:I agree that it's down to the game in a major way. You can be immersed by a lot, visually, aurally. But the piece of plastic between you and the game is a major reality check, at least for me. It'll be easier to suspend your disbelief if we map instinctive and natural human motion and action to in-game action. Thus games could be more immersive than they might otherwise be with tradtional controls. I'm not saying games can't be immersive without that, I'm just saying they could be more so.