Bruno_Arrais85
Member
they should hire you
Hmm, that's an interesting take. I think it should have TV out. The traditional PS6 will be very expensive and it will be the most powerful I feel.I don't think they will make a hybrid.
It shouldn't have any TV out at all, they will want to sell you a PS6 for that.
Which I feel is right approach.
I think the Switch dock is a good idea since remember it needs power too. Maybe a USB-C connector that does both is best.That's a better idea. Scratch the dock then. We don't need the dock. Just connect it directly to the TV with HDMI.
Too expensive, complicated and unnecessary. Also, it's not a solution to any problem that needs solving. Nothing about your fantasy makes sense.Yes, of course. Why not, tell me.
You have three SOCs! Three! I don't know, I think I'm opposed to that. There should be only one traditional PS6 that is the most powerful console at a price.PS6 Handheld - SOC 1 (plays PS4-PS6 games, reduced resolution/frame rate, optional dock, can pair with a Dual Sense 2) ~500 USD
PS6 TV - SOC 1 (same as above but doesn't come with a screen or controls no disc attachment but comes with a Dual Sense 2) ~350 USD
PS Portal 2 - (plays cloud and remote) ~200 USD
PS Portal 2 OLED - (same as above) ~250 USD
PS Portal 2 TV Stick (same as above but doesn't come with a screen or controls, does not come with a Dual Sense controller) ~50 USD
PS6 Digital - SOC 2 (Standard Ps6, but digital, works with attachment, advanced upscaling and RTX) ~550 USD
PS6 Standard - SOC 2 (standard PS6 with attachment, advanced upscaling and RTX) ~600
PS6 Pro - SOC 3 (Path tracing, more tensor cores) ~800 dollars
The PS6 itself will be what you refer to as "the PS6 Pro", replacing the current PS5 Pro at it's premium price-tag. PS5 Slim will continue to be sold as an entry-cost home console alternative into the PS ecosystem, while the PS6P will replace the PS Portal and offer native handheld play for those that want it.You have three SOCs! Three! I don't know, I think I'm opposed to that. There should be only one traditional PS6 that is the most powerful console at a price.
For me its:
PS6 TV - SOC 1 (low power)
New PS Portal - This is where you attach your PS6 TV.
PS6 Pro - most powerful but expensive console
KIA is better anyway. Skoda became overpricedI can only hope they go the PS Vita route and make a more affordable, screenless PS6TV brick version for folks who could care less of portable accessibility. If so, 100% there.
They'll probably sell the system, then avoid it altogether a few months later.Sony should avoid all this nonsense altogether.
You have three SOCs! Three! I don't know, I think I'm opposed to that. There should be only one traditional PS6 that is the most powerful console at a price.
For me its:
PS6 TV - SOC 1 (low power)
New PS Portal - This is where you attach your PS6 TV.
PS6 Pro - most powerful but expensive console
yes, that's a bummerwe know from Kepler that the SOC that goes into the PS6P won't even match the raw power of a PS5 Slim.
You have a point actually and perhaps I'm in denial. I still think it could be different this time. Graphics won't be as rudimentary as PS TV. PS6 TV will have the power between XSS and PS5.On top of going the route of a PS TV once again making no sense at all.
You're looking at it the wrong way.
The PS6 Portable won't need to be a hybrid system with the capability to attach to a dock for TV play (like the Switch). That'd be pointless because that's what the actual PS6 is for.
PS6P will only need to deliver on a handheld form factor capable of natively executing PS4, PS5 and PS6 software. Nothing more, nothing less.
The PS6 itself will be what you refer to as "the PS6 Pro", replacing the current PS5 Pro at it's premium price-tag. PS5 Slim will continue to be sold as an entry-cost home console alternative into the PS ecosystem, while the PS6P will replace the PS Portal and offer native handheld play for those that want it.
There's no point in producing what you call a "PS6 TV" when we know from Kepler that the SOC that goes into the PS6P won't even match the raw power of a PS5 Slim. On top of going the route of a PS TV once again making no sense at all.
It would be bulkier for sureOr it would be so bulky
I don't agree. It can be bulkier but still portable.that it beats the purpose of even having it mobile.
Not at all if you consider Sony can sell the modular core processing unit as a standalone PS6 TV. PS6 TV + New PS Portal would probably cost more than an integrated PS6 Portable though.This thing would cost a lot and not solve much of anything....
Is this like when 4chan said that bloodborne 2 was confirmed because myiazaki made a fart that smelt like a rotten corpse during an interview?Probably, but it's already in the works as confirmed by KeplerL2. It will use a 15w SOC probably using ARM architecture. The power should be between XSS and PS5.
Nintendo's Switch and the Switch 2 forces the entire console to be docked for TV play, rendering the screen and internal battery effectively useless while docked. It's an inefficient design that wastes cloud streaming potential.
Sony has an opportunity with the PS6 Portable to deliver a smarter hybrid solution. Instead of docking the entire handheld, only the core processing unit (APU, RAM, SSD, etc.) should be removable and inserted in the dock. The portable portion equipped with a screen, battery, and streaming capabilities would function similarly to the PS Portal, allowing users to use it for remote play or cloud gaming even while the main processing unit is docked and running local gameplay. This setup is efficient and allows parallel use.
Edit: And then in a year or two, offer the core processing unit without the screen and battery for sale.
You should not stream from the dock. You insert the core processing behind the screen and battery and travel.
Or, you could leave the core processing at home and use the screen,battery,buttons to cloud stream while another person use the docked system at home.
This… sounds like maybe the dumbest idea ever? Unless I'm not understanding it?Nintendo's Switch and the Switch 2 forces the entire console to be docked for TV play, rendering the screen and internal battery effectively useless while docked. It's an inefficient design that wastes cloud streaming potential.
Sony has an opportunity with the PS6 Portable to deliver a smarter hybrid solution. Instead of docking the entire handheld, only the core processing unit (APU, RAM, SSD, etc.) should be removable and inserted in the dock. The portable portion equipped with a screen, battery, and streaming capabilities would function similarly to the PS Portal, allowing users to use it for remote play or cloud gaming even while the main processing unit is docked and running local gameplay. This setup is efficient and allows parallel use.
Edit: And then in a year or two, offer the core processing unit without the screen and battery for sale.
*Cheap handheldPS6 will be more expensive, this would be a cheaper option ala XSS.
Doing this will allow a larger user pool for PlayStation, because a lot of people aren't going to be able to afford the PS6 Digital which will probably end up at like 600-700 dollars.
I agree though HDMI out directly on the system will probably make it too big. USB-C out will suffice. Sell separately two products a USB-C to HDMI adapter w/power source and an HDMI dock with ethernet and maybe an extra USB-C port potentially with additional cooling.
PS6 Handheld - SOC 1 (plays PS4-PS6 games, reduced resolution/frame rate, optional dock, can pair with a Dual Sense 2) ~500 USD
PS6 TV - SOC 1 (same as above but doesn't come with a screen or controls no disc attachment but comes with a Dual Sense 2) ~350 USD
PS Portal 2 - (plays cloud and remote) ~200 USD
PS Portal 2 OLED - (same as above) ~250 USD
PS Portal 2 TV Stick (same as above but doesn't come with a screen or controls, does not come with a Dual Sense controller) ~50 USD
PS6 Digital - SOC 2 (Standard Ps6, but digital, works with attachment, advanced upscaling and RTX) ~550 USD
PS6 Standard - SOC 2 (standard PS6 with attachment, advanced upscaling and RTX) ~600
PS6 Pro - SOC 3 (Path tracing, more tensor cores) ~800 dollars
*Cheap handheld
That will be too much of a compromise, it has to run PS5 games at 10-15 watts. I imagine they will have to go for cutting edge silicon. That wont be cheap.
We don't know that (well, it will exist in their dev labs, doesn't mean it will ever see the light of day, they'll have made many handhelds since Vita (and many before of course) doesn't mean they'll release it)A portable device from Sony is real. It's coming.
$500 is too low.Where did I say a cheap handheld? I literally put my estimated prices right next to each SKU...
The size/weight of the (combined) unit would be constrained by the portability requirement, in exactly the same way that mobile gaming devices are now. So you wouldn't be able to get any extra power and arguably the modular design would require reducing the heat output and therefore going for a less powerful device.I don't agree. It can be bulkier but still portable.
$500 is too low.
I suspect it will be premium priced if its supposed to keep up with home consoles. Even at 720p 30 fps.
Sony should avoid to make a portable ps6, full stop.
They already take 5 years for games, imagine if they have to make games while having a fucking portable as baseline.
We don't need another series s\switch 2 to chain down developers.
It's the latter. I guess it's time to abandon the PlayStation ecosystem if you truly dislike the idea.Is this like when 4chan said that bloodborne 2 was confirmed because myiazaki made a fart that smelt like a rotten corpse during an interview?
Or it's actually confirmed CONFIRMED??
Precisely. They are still struggling to support their ONE existing piece of hardware, i can't imagine how this can be good in any shape of form.
Sony's train of thought lately seems to be simply "looks like they're making money over there, we'll like some too" and that's the entire strategy.
The GAAS catastrophy fucked their pipeline. Concerning first party output calling it "struggling" is being nice.They're not struggling at all, and adding a handheld doesn't add any complications since software is highly scalable these days
The GAAS catastrophy fucked their pipeline. Concerning first party output calling it "struggling" is being nice.
And there is no "scaling" between a handheld and a high powered stationary device within the same generation for anything that actually uses the power of said stationary device, that's just not possible.
their pipeline is garbage this gen.Nope. Their pipeline is good.
There is "scaling" in development because that's exactly what modern engines do. Cross-Gen is a thing and always will be. Do you not know what a Steam Deck is? It is scaling plenty of modern AAAA games. Sure, the performance and settings are massively reduced. But it's playable in handheld form, nonetheless. PS6 games will target 4K60 and higher framerates. You need massively less power for a handheld device targeting lower than 1080p and 30-60.
It's not an insurmountable challenge like it was in the PS Vita era.
their pipeline is garbage this gen.
Nonsense. Cross gen always has an end sometime and sat that point at the latest you need separate versions for everything.
That's rich coming from you...You have no clue what you're talking about.
People were buying them in Japan for the colors lolSony can avoid a disaster by not releasing it
I don't wanna say but you're right. So it's more expensive and bulkier. A modular core processing brick sold as a standalone would be cheaper though.What you're asking for would be pretty complicated to actually design, because the screen and controls would still need a microprocessor, microcontroller & some memory as well as a small battery/PSU to power them even for cloud gaming. So you're essentially talking about needing two SOCs in the setup, with two pools of memory, two blocks of storage, and two PCBs connecting together as well as an interconnect so data can be shared back and forth.
The connection for the two PCBs could be like an edge connector cartridge-style, but that's a parallel interface and would probably use a non-standardized standard for sharing data. It could be a fast USB Type-C with full data, or Thunderbolt of similar. Anyway the potential complication isn't actually the connection method, it's the duplication of processor & memory resources across two PCBs even if one has a lot more than the other.
The way you're describing it also means a larger form factor for both the portable portion and the dock since the processing block can go back and forth between the two, and SIE wouldn't want that to be anything where the components are openly exposed like a naked GPU card. Is the battery in the portable portion? Well now that portion needs higher voltages and more power circuitry to drive energy charge to the battery, that's probably going to require a bit more silicon to manage it too, and a more robust power management system for the portable portion.
It'd simply be easier to design so that the portable portion has the processing elements built in permanently, and when it's docked the system can receive additional power & pass-through cooling to unlock fuller performance, up the clocks and perform better. Which, ironically, basically seems like what the Switch 2 does when it's docked, if you look at the Metroid Prime 4 information (MLID pointed this out in one of their recent videos as well).
He is not going to understand that… He thinks that making a port is just turning options on and off in the graphics tabNonsense. Cross gen always has an end sometime and at that point at the latest you need separate versions for everything and can forget about "scaling" unless you develop with the handheld as baseline which would be kissing any progress good bye.