Sony's PS6 Portable Should Avoid Nintendo's Flawed Dock System.

I don't think they will make a hybrid.

It shouldn't have any TV out at all, they will want to sell you a PS6 for that.

Which I feel is right approach.
Hmm, that's an interesting take. I think it should have TV out. The traditional PS6 will be very expensive and it will be the most powerful I feel.
 
That's a better idea. Scratch the dock then. We don't need the dock. Just connect it directly to the TV with HDMI.
I think the Switch dock is a good idea since remember it needs power too. Maybe a USB-C connector that does both is best.
 
PS6 Handheld - SOC 1 (plays PS4-PS6 games, reduced resolution/frame rate, optional dock, can pair with a Dual Sense 2) ~500 USD
PS6 TV - SOC 1 (same as above but doesn't come with a screen or controls no disc attachment but comes with a Dual Sense 2) ~350 USD
PS Portal 2 - (plays cloud and remote) ~200 USD
PS Portal 2 OLED - (same as above) ~250 USD
PS Portal 2 TV Stick (same as above but doesn't come with a screen or controls, does not come with a Dual Sense controller) ~50 USD
PS6 Digital - SOC 2 (Standard Ps6, but digital, works with attachment, advanced upscaling and RTX) ~550 USD
PS6 Standard - SOC 2 (standard PS6 with attachment, advanced upscaling and RTX) ~600
PS6 Pro - SOC 3 (Path tracing, more tensor cores) ~800 dollars
You have three SOCs! Three! I don't know, I think I'm opposed to that. There should be only one traditional PS6 that is the most powerful console at a price.

For me its:
PS6 TV - SOC 1 (low power)
New PS Portal - New design will have a latch or pocket at the back to put PS6 TV.
PS6 Pro - SOC 2, most powerful but expensive console
 
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People bitching about muh powah and the gap between consoles and PCMR now want portables? Like wth do people want to be stuck with 1080p 30fps forever or something? :messenger_grinning_squinting:

A PS6 portable would be like what, a better than PS4Pro at best since they're stuck with AMD forever and to not forget battery life to run the damned thing for more than 2 hours, unless you want a brick sized system, heavy enough to to dislocate the spine, lmao
 
You're looking at it the wrong way.

The PS6 Portable won't need to be a hybrid system with the capability to attach to a dock for TV play (like the Switch). That'd be pointless because that's what the actual PS6 is for.

PS6P will only need to deliver on a handheld form factor capable of natively executing PS4, PS5 and PS6 software. Nothing more, nothing less.
You have three SOCs! Three! I don't know, I think I'm opposed to that. There should be only one traditional PS6 that is the most powerful console at a price.

For me its:
PS6 TV - SOC 1 (low power)
New PS Portal - This is where you attach your PS6 TV.
PS6 Pro - most powerful but expensive console
The PS6 itself will be what you refer to as "the PS6 Pro", replacing the current PS5 Pro at it's premium price-tag. PS5 Slim will continue to be sold as an entry-cost home console alternative into the PS ecosystem, while the PS6P will replace the PS Portal and offer native handheld play for those that want it.

There's no point in producing what you call a "PS6 TV" when we know from Kepler that the SOC that goes into the PS6P won't even match the raw power of a PS5 Slim. On top of going the route of a PS TV once again making no sense at all.
 
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I can only hope they go the PS Vita route and make a more affordable, screenless PS6TV brick version for folks who could care less of portable accessibility. If so, 100% there.
 
What in the fuck is this engineering nightmare that you propose?

You have any ideas how these systems typically take all the space inside because they need spreaders and cooling? Along with the connections? You think you slide this in like a cartridge or something? To shield it from being touched or be robust to be pulled out you would royally fuck its cooling.

There's not a single instance of anything mobile doing this unless its got very low power.

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Or it would be so bulky that it beats the purpose of even having it mobile.

Terrible idea. Would have so many failure points that Sony lawyers would stop project dead in its track.
 
You have three SOCs! Three! I don't know, I think I'm opposed to that. There should be only one traditional PS6 that is the most powerful console at a price.

For me its:
PS6 TV - SOC 1 (low power)
New PS Portal - This is where you attach your PS6 TV.
PS6 Pro - most powerful but expensive console

3 SOCs aren't that big of a deal. It's all about scalability anyways at this point and building a platform that reaches the most amount of people possible with price points and form factors that deliver what people are looking for. You're not building games specifically for one SOC anymore. People think that this will "hold back" the system, but the reality is devs are already going to be developing for lower powered systems anyways. All you do by not being in that space is losing out on customers.

Sony's goal is to reach as high a TAM as possible, to lower the barriers of entry, and to have the highest possible MAUs for PS+.

3 SOCs allow you to compete in the handheld space and at a low price point, in the traditional console space, and in the PC space/with power users in the console space.

Once Sony is out of beta on cloud streaming on the Portal, I think we'll see them release a TV version of the Portal anyways: Portal TV. Could be a permanent product given that it simply pairs with controllers.
 
It's a neat idea on paper.

Probably tough to pull off without being expensive and clunky. I don't thinknTHAT many people want a dedicated streaming device. The portal is cool and popular but not enough to dedicate to some hybrid device design.

And by tough I mean kind of impossible.
 
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we know from Kepler that the SOC that goes into the PS6P won't even match the raw power of a PS5 Slim.
yes, that's a bummer
On top of going the route of a PS TV once again making no sense at all.
You have a point actually and perhaps I'm in denial. I still think it could be different this time. Graphics won't be as rudimentary as PS TV. PS6 TV will have the power between XSS and PS5.
 
Handheld should be no larger than a psp. Same form factor.
I miss these real handhelds.
portal is not a handheld. It's a kneeheld. You hold it on your knee. It's not bag friendly and certainly not back pocket friendly
 
You're looking at it the wrong way.

The PS6 Portable won't need to be a hybrid system with the capability to attach to a dock for TV play (like the Switch). That'd be pointless because that's what the actual PS6 is for.

PS6P will only need to deliver on a handheld form factor capable of natively executing PS4, PS5 and PS6 software. Nothing more, nothing less.

The PS6 itself will be what you refer to as "the PS6 Pro", replacing the current PS5 Pro at it's premium price-tag. PS5 Slim will continue to be sold as an entry-cost home console alternative into the PS ecosystem, while the PS6P will replace the PS Portal and offer native handheld play for those that want it.

There's no point in producing what you call a "PS6 TV" when we know from Kepler that the SOC that goes into the PS6P won't even match the raw power of a PS5 Slim. On top of going the route of a PS TV once again making no sense at all.

Offering the ability to dock the PS6 Portable is a no brainer and a feature that pretty much anyone throwing 500+ at is going to expect. It does not replace the PS6 though as it's not going to be as powerful. People wanted the Vita to have video out and it had nothing to do with the PS3.

They're always going to release a mid gen refresh, that's just reality.

PS6 Portable is also not a replacement for the Portal. The Portal isn't a handheld system, it's a streaming device. They're entirely different products, with very different price points.

PS6 TV using the same production line as the PS6 Portable means you don't have to keep the PS5 production going. A PS6 TV would be cheaper and more viable an option for Sony in the long run.
 
Sounds like something that would just make the system bulkier and significantly more expensive for a feature that wouldn't be that important for most people
 
This thing would cost a lot and not solve much of anything....
Not at all if you consider Sony can sell the modular core processing unit as a standalone PS6 TV. PS6 TV + New PS Portal would probably cost more than an integrated PS6 Portable though.
 
Sony should avoid to make a portable ps6, full stop.

They already take 5 years for games, imagine if they have to make games while having a fucking portable as baseline.

We don't need another series s\switch 2 to chain down developers.
 
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Probably, but it's already in the works as confirmed by KeplerL2. It will use a 15w SOC probably using ARM architecture. The power should be between XSS and PS5.
Is this like when 4chan said that bloodborne 2 was confirmed because myiazaki made a fart that smelt like a rotten corpse during an interview?

Or it's actually confirmed CONFIRMED??
 
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Nintendo's Switch and the Switch 2 forces the entire console to be docked for TV play, rendering the screen and internal battery effectively useless while docked. It's an inefficient design that wastes cloud streaming potential.

Sony has an opportunity with the PS6 Portable to deliver a smarter hybrid solution. Instead of docking the entire handheld, only the core processing unit (APU, RAM, SSD, etc.) should be removable and inserted in the dock. The portable portion equipped with a screen, battery, and streaming capabilities would function similarly to the PS Portal, allowing users to use it for remote play or cloud gaming even while the main processing unit is docked and running local gameplay. This setup is efficient and allows parallel use.

Edit: And then in a year or two, offer the core processing unit without the screen and battery for sale.

If I'm understanding you correctly, the handheld can exist without the core processing unit; only it does so in PS Portal style/only works via cloud gaming?

So essentially, a modular console? It's not impossible, but from a business point of view, wouldn't this require the PS6 to be $1,000+ or significantly underpowered to make it all work?

Wouldn't this also mean that a single PS6 can function like two PS6's? I don't think the business people at Sony would like that.
 
You should not stream from the dock. You insert the core processing behind the screen and battery and travel.

Or, you could leave the core processing at home and use the screen,battery,buttons to cloud stream while another person use the docked system at home.

What you're asking for would be pretty complicated to actually design, because the screen and controls would still need a microprocessor, microcontroller & some memory as well as a small battery/PSU to power them even for cloud gaming. So you're essentially talking about needing two SOCs in the setup, with two pools of memory, two blocks of storage, and two PCBs connecting together as well as an interconnect so data can be shared back and forth.

The connection for the two PCBs could be like an edge connector cartridge-style, but that's a parallel interface and would probably use a non-standardized standard for sharing data. It could be a fast USB Type-C with full data, or Thunderbolt of similar. Anyway the potential complication isn't actually the connection method, it's the duplication of processor & memory resources across two PCBs even if one has a lot more than the other.

The way you're describing it also means a larger form factor for both the portable portion and the dock since the processing block can go back and forth between the two, and SIE wouldn't want that to be anything where the components are openly exposed like a naked GPU card. Is the battery in the portable portion? Well now that portion needs higher voltages and more power circuitry to drive energy charge to the battery, that's probably going to require a bit more silicon to manage it too, and a more robust power management system for the portable portion.

It'd simply be easier to design so that the portable portion has the processing elements built in permanently, and when it's docked the system can receive additional power & pass-through cooling to unlock fuller performance, up the clocks and perform better. Which, ironically, basically seems like what the Switch 2 does when it's docked, if you look at the Metroid Prime 4 information (MLID pointed this out in one of their recent videos as well).
 
Nintendo's Switch and the Switch 2 forces the entire console to be docked for TV play, rendering the screen and internal battery effectively useless while docked. It's an inefficient design that wastes cloud streaming potential.

Sony has an opportunity with the PS6 Portable to deliver a smarter hybrid solution. Instead of docking the entire handheld, only the core processing unit (APU, RAM, SSD, etc.) should be removable and inserted in the dock. The portable portion equipped with a screen, battery, and streaming capabilities would function similarly to the PS Portal, allowing users to use it for remote play or cloud gaming even while the main processing unit is docked and running local gameplay. This setup is efficient and allows parallel use.

Edit: And then in a year or two, offer the core processing unit without the screen and battery for sale.
This… sounds like maybe the dumbest idea ever? Unless I'm not understanding it?

You're saying that you want a portable console that docks the processing unit into a dock, and then STREAMS that content to the portable screen?

Ya know, instead of just having the ENTIRE UNIT PROCESS EVERYTHING LOCALLY on the actual handheld?

So you just want… the Wii U? Or the PlayStation Portal?

What possible benefit would someone get from having a portable be able to remove its CPU/SoC, place it into a dock, and then STREAM from that dock to the handheld unit? My brother in Christ, you're just creating a handheld with extra steps.

Look, I really am not trying to be insulting, but either I'm not understanding what you're explaining AT ALL, or this may genuinely be the most stupid gaming hardware idea I've ever heard.
 
You motherfuckers cried like little bitches about the Series S and how it "holds back gaming" by being the lowest common denominator spec-wise. Now you want Sony to release a handheld PS6 variation?
 
PS6 will be more expensive, this would be a cheaper option ala XSS.

Doing this will allow a larger user pool for PlayStation, because a lot of people aren't going to be able to afford the PS6 Digital which will probably end up at like 600-700 dollars.

I agree though HDMI out directly on the system will probably make it too big. USB-C out will suffice. Sell separately two products a USB-C to HDMI adapter w/power source and an HDMI dock with ethernet and maybe an extra USB-C port potentially with additional cooling.


PS6 Handheld - SOC 1 (plays PS4-PS6 games, reduced resolution/frame rate, optional dock, can pair with a Dual Sense 2) ~500 USD
PS6 TV - SOC 1 (same as above but doesn't come with a screen or controls no disc attachment but comes with a Dual Sense 2) ~350 USD
PS Portal 2 - (plays cloud and remote) ~200 USD
PS Portal 2 OLED - (same as above) ~250 USD
PS Portal 2 TV Stick (same as above but doesn't come with a screen or controls, does not come with a Dual Sense controller) ~50 USD
PS6 Digital - SOC 2 (Standard Ps6, but digital, works with attachment, advanced upscaling and RTX) ~550 USD
PS6 Standard - SOC 2 (standard PS6 with attachment, advanced upscaling and RTX) ~600
PS6 Pro - SOC 3 (Path tracing, more tensor cores) ~800 dollars
*Cheap handheld

That will be too much of a compromise, it has to run PS5 games at 10-15 watts. I imagine they will have to go for cutting edge silicon. That wont be cheap.
 
*Cheap handheld

That will be too much of a compromise, it has to run PS5 games at 10-15 watts. I imagine they will have to go for cutting edge silicon. That wont be cheap.

Where did I say a cheap handheld? I literally put my estimated prices right next to each SKU...
 
A portable device from Sony is real. It's coming.
We don't know that (well, it will exist in their dev labs, doesn't mean it will ever see the light of day, they'll have made many handhelds since Vita (and many before of course) doesn't mean they'll release it)
 
I don't agree. It can be bulkier but still portable.
The size/weight of the (combined) unit would be constrained by the portability requirement, in exactly the same way that mobile gaming devices are now. So you wouldn't be able to get any extra power and arguably the modular design would require reducing the heat output and therefore going for a less powerful device.

The only way of getting around this would be to have the processing unit stream into the console at all times. So like a Playstation Portal with a dedicated mini-console.
 
$500 is too low.

I suspect it will be premium priced if its supposed to keep up with home consoles. Even at 720p 30 fps.

The Switch 2 sells for 350 dollars in Japan with no evidence that they're likely selling it for a loss there. I don't at all think 500 dollars is too low here, especially if Sony sells it at a loss.
 
Sony should avoid to make a portable ps6, full stop.

They already take 5 years for games, imagine if they have to make games while having a fucking portable as baseline.

We don't need another series s\switch 2 to chain down developers.
Is this like when 4chan said that bloodborne 2 was confirmed because myiazaki made a fart that smelt like a rotten corpse during an interview?

Or it's actually confirmed CONFIRMED??
It's the latter. I guess it's time to abandon the PlayStation ecosystem if you truly dislike the idea.
 
Precisely. They are still struggling to support their ONE existing piece of hardware, i can't imagine how this can be good in any shape of form.

Sony's train of thought lately seems to be simply "looks like they're making money over there, we'll like some too" and that's the entire strategy.

They're not struggling at all, and adding a handheld doesn't add any complications since software is highly scalable these days
 
They're not struggling at all, and adding a handheld doesn't add any complications since software is highly scalable these days
The GAAS catastrophy fucked their pipeline. Concerning first party output calling it "struggling" is being nice.
And there is no "scaling" between a handheld and a high powered stationary device within the same generation for anything that actually uses the power of said stationary device, that's just not possible.
 
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The GAAS catastrophy fucked their pipeline. Concerning first party output calling it "struggling" is being nice.
And there is no "scaling" between a handheld and a high powered stationary device within the same generation for anything that actually uses the power of said stationary device, that's just not possible.

Nope. Their pipeline is good. The GaaS titles were mostly all made by GaaS devs or studios that never really made their big tentpole titles anyways, outside of ND.

They're not struggling at all. They won GOTY last year, almost always have a GOTY candidate in the running each year, and this year they have DS2, GoY, Marathon, etc.

"Struggling being nice" would be in reference to their competition over the years, which hasn't shown up at all.

There is "scaling" in development because that's exactly what modern engines do. Cross-Gen is a thing and always will be. Do you not know what a Steam Deck is? It is scaling plenty of modern AAAA games. Sure, the performance and settings are massively reduced. But it's playable in handheld form, nonetheless. PS6 games will target 4K60 and higher framerates. You need massively less power for a handheld device targeting lower than 1080p and 30-60.

It's not an insurmountable challenge like it was in the PS Vita era.
 
Nope. Their pipeline is good.
their pipeline is garbage this gen.
There is "scaling" in development because that's exactly what modern engines do. Cross-Gen is a thing and always will be. Do you not know what a Steam Deck is? It is scaling plenty of modern AAAA games. Sure, the performance and settings are massively reduced. But it's playable in handheld form, nonetheless. PS6 games will target 4K60 and higher framerates. You need massively less power for a handheld device targeting lower than 1080p and 30-60.

It's not an insurmountable challenge like it was in the PS Vita era.

Nonsense. Cross gen always has an end sometime and at that point at the latest you need separate versions for everything and can forget about "scaling" unless you develop with the handheld as baseline which would be kissing any progress good bye.
 
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their pipeline is garbage this gen.


Nonsense. Cross gen always has an end sometime and sat that point at the latest you need separate versions for everything.

No, it's not nonsense. Cross gen is not over just because PS4 versions aren't being supported. Games are also supporting mobile, they support a large swath of PC configurations, and also Steam Deck which is less performant than last gen. You have no clue what you're talking about.
 
What you're asking for would be pretty complicated to actually design, because the screen and controls would still need a microprocessor, microcontroller & some memory as well as a small battery/PSU to power them even for cloud gaming. So you're essentially talking about needing two SOCs in the setup, with two pools of memory, two blocks of storage, and two PCBs connecting together as well as an interconnect so data can be shared back and forth.

The connection for the two PCBs could be like an edge connector cartridge-style, but that's a parallel interface and would probably use a non-standardized standard for sharing data. It could be a fast USB Type-C with full data, or Thunderbolt of similar. Anyway the potential complication isn't actually the connection method, it's the duplication of processor & memory resources across two PCBs even if one has a lot more than the other.

The way you're describing it also means a larger form factor for both the portable portion and the dock since the processing block can go back and forth between the two, and SIE wouldn't want that to be anything where the components are openly exposed like a naked GPU card. Is the battery in the portable portion? Well now that portion needs higher voltages and more power circuitry to drive energy charge to the battery, that's probably going to require a bit more silicon to manage it too, and a more robust power management system for the portable portion.

It'd simply be easier to design so that the portable portion has the processing elements built in permanently, and when it's docked the system can receive additional power & pass-through cooling to unlock fuller performance, up the clocks and perform better. Which, ironically, basically seems like what the Switch 2 does when it's docked, if you look at the Metroid Prime 4 information (MLID pointed this out in one of their recent videos as well).
I don't wanna say but you're right. So it's more expensive and bulkier. A modular core processing brick sold as a standalone would be cheaper though.
 
Nonsense. Cross gen always has an end sometime and at that point at the latest you need separate versions for everything and can forget about "scaling" unless you develop with the handheld as baseline which would be kissing any progress good bye.
He is not going to understand that… He thinks that making a port is just turning options on and off in the graphics tab🤣
 
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