thicc_girls_are_teh_best
Member
I don't wanna say but you're right. So it's more expensive and bulkier. A modular core processing brick sold as a standalone would be cheaper though.
It would, but then it'd have to provide a sales justification of its own, not simply "you can use it with the dock or the portable unit", because then that means the customer has to make two purchases, not just one.
Basically, if the processing brick is useless on its own, that's a problem. But I might've forgotten something in your OP addressing that. If I did, I'll go refresh myself. If not, it's something to think about if you want the concept to work at a business level.
EDIT: I re-read your OP and I think you're saying the processing core would be part of the portable unit by default, but then the user can choose to swap it into the dock instead, and (in theory) use both the dock and portable unit at once (the latter as a controller I'd assume).
Okay, that makes more sense. It'd still involve some extra complexity to the design, but I can see some actual use-cases for it and a business motive as well. It'd basically act like a PS Portal when the processing module's in the dock, and the dock can perform at higher specification with the processing component inserted. Then, even if the processing module isn't in the dock or the portable, the portable could still charge when connected to the dock.
Still, what to do with the processing module in that example? Maybe if it's capable enough, and if they were forward-thinking enough, it could act as a low-profile GPU/processing module inserted in a PS6? There's ways to do that actually, with CXL for example becoming a more standardized standard. But the idea in that case would be the processing module combining function with the PS6, not the PS6 having it "take over" processing tasks and disabling its own internal GPU (or where only the OS uses the internal components...maybe the OS or most of it could run on the processing module to free up more resources for games?).
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