Nintendo's FY 2016 has officially begun - The Year of NX

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Nintendo has disappoint me a lot in the past, hopefully they learned from there mistakes.

I'm hoping for a launch with Zelda nx, a new Mario game, and a glimpse of metroid nx.
(and a glimpse of fzero)


And (this is never gonna happen) but it would be so clever if the make a Mario wiiu collection with Mario, Mario kart and smashbros wiiu all on one disc (or card) for 60bucks for the nx at launch.

When 60% of the above happens, I'm in and I'm going to buy one. If not I'm gonna buy the Playstation VR.

This won't happen.

However, I wouldn't be surprised if we see trailers for these three games at E3.

Also, Smash bros isn't a Mario game.
 
This won't happen.

However, I wouldn't be surprised if we see trailers for these three games at E3.

Also, Smash bros isn't a Mario game.

I know, but then have to call it wiiu classics volume 1

3 months later wii u classics collection volume 2 will be released with:

Splatoon, Mario maker and Bayonetta or pikmin for example. People are getting payed to come up with this stuff.

Also release everything at once on the virtual console. Just like Sony did. (I had a vita 3 years ago and the library of psone/psp games was huge. Just give the fans what they want and don't give us 3 games a month that would be totally bullshit. (only because some folks would buy the same game for the third time by now :-(

If they respect their fans (like they always claim) than they have to give us huge announcements imo.
 
Wii U classics? Three games on a disc? Yeah... sorry dude, but that's the craziest thing I've read today.

The only Wii U game getting a re-release (in the not so distant future) is Smash Bros getting a rebrand to "For NX" with hopefully all the DLC. Everything else... eh. Nintendo would rather focus on new installments. It wouldn't surprise me if Mario Kart 9 and Splatoon 2 are already in pre-production, so a greatest hits collection would't be that interesting.

Plus, with everyone else in the industry putting out remastered titles in the state they are/containing new stuff, I don't expect Nintendo to buck the trend of offering that many software all in onr.
 
Wii U classics? Three games on a disc? Yeah... sorry dude, but that's the craziest thing I've read today.

The only Wii U game getting a re-release (in the not so distant future) is Smash Bros getting a rebrand to "For NX" with hopefully all the DLC. Everything else... eh. Nintendo would rather focus on new installments. It wouldn't surprise me if Mario Kart 9 and Splatoon 2 are already in pre-production, so a greatest hits collection would't be that interesting.

Plus, with everyone else in the industry putting out remastered titles in the state they are/containing new stuff, I don't expect Nintendo to buck the trend of offering that many software all in onr.

I'm not sure I'd even assume Smash Bros will get a rerelease. I wouldn't be surprised if that was actually more of a highly iterative sequel.
 
I know, but then have to call it wiiu classics volume 1

3 months later wii u classics collection volume 2 will be released with:

Splatoon, Mario maker and Bayonetta or pikmin for example. People are getting payed to come up with this stuff.

Also release everything at once on the virtual console. Just like Sony did. (I had a vita 3 years ago and the library of psone/psp games was huge. Just give the fans what they want and don't give us 3 games a month that would be totally bullshit. (only because some folks would buy the same game for the third time by now :-(

If they respect their fans (like they always claim) than they have to give us huge announcements imo.

Of course, I'd love for you to be right, but you won't :(

I think they should bake Mario Maker into the NX itself. Kinda like the Mii Maker or the street pass/AR games on the Wii U. You'd have a base assets to build with and then you could buy add-ons. If you had a Nintendo Account that posted to Mario Maker Wii U, you'd get free assets that non-Wii U users could buy. I think that'd be pretty fair since it would generate money for Nintendo without screwing their new or old customers. It'd also give NX users plenty to play during game droughts that tend to happen on Nintendo consoles.

But I doubt NX will have a touch screen....then again, maybe you could build levels on your phone and push them to the Mario Maker hub.

A man can dream!
 
Rösti;199893350 said:
From April 1, 2014 to March 31, 2015: U.S.$ 527 million
From April 1, 2013 to March 31, 2014: U.S.$ 696 million
From April 1, 2012 to March 31, 2013: U.S.$ 568,588
From April 1, 2011 to March 31, 2012: U.S.$642,380
From April 1, 2010 to March 31, 2011: U.S.$362,592

Source: https://www.nintendo.co.jp/ir/en/library/annual/index.html
Thanks, Rösti.

So if we just dully split the spring'12 - spring'13 amount in a 2:1 ratio (pre-wiiU-launch, post-wiiU-launch), it generally amounts to ~$1,384,031K for the pre-wiiU period and ~$1,412,529K for pre-NX period. Given that the latter period has an extra good part of a year ahead, the pre-NX R&D costs will clearly top pre-wiiU costs, perhaps by a good several hundred million.
 
The Wii U did 'compete' on performance in a not dissimilar way to how an xbone level system would compete if it was launched at the end of this year. I don't think saying it's 'unique and different' sounds like it has anything to do with processor power. It could mean it uses cartridges for all we know.

I think an XBO-level machine launching this year is very different to the Wii U in 2012. In 2012 it was very clear that there would be a complete generational shift a year later, and that, with a couple of exceptions, development on PS360 level hardware would dry up very quickly. This time around, if Sony is to succeed with their "mid-gen revision" approach to the PS4K, then support for the PS4 has to be maintained for at least two or three more years. Ditto with MS if they do release a new Xbox.

I'm not all that confident that third party games will be at all optimised for XBO and PS4 going forward (as all screenshots, videos, previews and reviews will be based on PS4K/XB1.5 versions), so it would seem to me that Nintendo would end up with maybe three years of third-party games with sub-30fps frame rates, but that's still a better situation than they were in with Wii U.

Yes, Kimishima could mean they're using carts, he could mean NX is going to use lasers to beam images directly into your retinas. But when he says "we have to move away from those platforms", it's clear that they've had to re-think the approach they've taken with the Wii and Wii U, and part of that approach they're going to have looked at is the decision not to target performance and the effect on (particularly western) third party support that decision had. That's not to say that they're definitely going to re-enter the hardware race, but they've definitely thought about it, and there's no way of knowing what the results of that have been.

The other aspect to keep in mind is that, if Nintendo drop Wii U BC (which seems likely), they've got a very different decision process for the NX hardware than the Wii U (or Wii). For Wii U they necessarily had to absorb and build on the Wii architecture, as it was obviously designed from the start as having BC. With NX they've gone to AMD, and AMD would have said to them "You can have 12CUs for $X, 16CUs for $Y, 20CUs for $Z, etc., etc.". They have to ensure sufficient memory (both quantity and bandwidth), but it's actually very simple this time around for them to maximise performance given a particular silicon budget, as they're working with a pre-existing, inherently scalable architecture.

Effectively, Nintendo will have taken the BoM of their controller, mainboard, case, cooling assembly, hdd/flash memory, etc., they'll have decided what price they want to sell it for (including what loss, if any, they're willing to take at that price), and then they'll have taken whichever SoC and RAM fits within the budget that's left.

If their controller innovation is cheap to implement, and they plan to sell the console for $350-$400, then they shouldn't have any difficulty putting out a console that's noticeably, if not massively, more powerful than PS4. On the other hand, if their controller is expensive and they want to price the console at $250-$300, then obviously it's going to end up a lot less powerful.

The Wii U was basically the worst of all worlds in this regards. They had a very expensive controller, a $299 price for their entry model, and an SoC that was very expensive for its performance level. This time around they're going to have the same options in terms of perf/$ for their SoC as their competitors, and it pretty much just comes down to how expensive their controller is (with something as "unique and different" as the Wiimote, they should be able to match the PS4 even at $300, with something as "unique and different" as the Wii U Gamepad they won't). As we have pretty much no idea what they're going to do with the controller or how they're going to price the NX, it's near impossible at this stage to make any kind of estimation of how powerful the console will be.
 
If their controller innovation is cheap to implement, and they plan to sell the console for $350-$400, then they shouldn't have any difficulty putting out a console that's noticeably, if not massively, more powerful than PS4. On the other hand, if their controller is expensive and they want to price the console at $250-$300, then obviously it's going to end up a lot less powerful.

How much does size of the box and/or energy efficiency play into this?
 
How much does size of the box and/or energy efficiency play into this?

I would believe that they scrapped the idea of energy efficiency in this case. Doubt anyone was interested in the 30W the Wii U only needed. Maybe this time they bring out a big console which needs a lot of energy and they serve us a powerful divice.
But sometimes it seems no one on this planet knows what the console will be like even so thousands of people are working on it.
 
Some nx info i've found.

Ce9t7sBWEAAw4Bz.jpg

(lost world concept art)

This source claims that nx info will follow after starfox zero release:

https://m.youtube.com/watch?v=15VKe7WhdKM&feature=youtu.be&a=




Research Firm Technavio Expects Nintendo NX Launch This Year

http://mynintendonews.com/2016/04/02/research-firm-technavio-expects-nintendo-nx-launch-this-year/
 
Some nx info i've found.

Ce9t7sBWEAAw4Bz.jpg

(lost world concept art)

This source claims that nx info will follow day after starfox zero release:

https://m.youtube.com/watch?v=15VKe7WhdKM&feature=youtu.be&a=




Research Firm Technavio Expects Nintendo NX Launch This Year

http://mynintendonews.com/2016/04/02/research-firm-technavio-expects-nintendo-nx-launch-this-year/

The video you posted is all just speculation. The guy makes it clear that these predictions are based on logic rather than a source. He also goes on to say he believes a reveal could happen in May and is treating "Star Fox" as a turning point rather than an actual start date. Regardless, he seems to not know more than the average Nintendo fan. I can't disagree with his logic, though.
 
Yes, Kimishima could mean they're using carts, he could mean NX is going to use lasers to beam images directly into your retinas. But when he says "we have to move away from those platforms", it's clear that they've had to re-think the approach they've taken with the Wii and Wii U, and part of that approach they're going to have looked at is the decision not to target performance and the effect on (particularly western) third party support that decision had. That's not to say that they're definitely going to re-enter the hardware race, but they've definitely thought about it, and there's no way of knowing what the results of that have been.
I'm sure they've thought through all options, but the Wii U was revealed back in 2011 and the feeling then was it was going to be somewhat competetive with the other systems out. Wether or not things got dialled down after that, or it came out later than planned, I don't think their aim was to build something that wouldn't serve the 3rd party AAA crowd of that time well. Yes, price was a huge problem but mindshare was too, this time they have a ballooning rival audience to go up against instead of a dwindling one.
If I remember right, Wii already had an image problem back then so moving away from branding should definitely be part of it, but I am getting less confident they are even building a traditional console at all.
And I count Wii and Wii U as traditonal consoles.
 
Do you guys think there is a chance that the NX won`t support physical games?

Maybe 50/50, you buy the game with an amiibo and with that amiibo, you could download the game digitally. No discs anymore but still something physically. Nintendo needs it to get their name in the stores. It's also marketing for them.

Coukd also be something else, it doesn't bave to be amiibo. Think about it, it could be the perfect solution for everything...
 
Maybe 50/50, you buy the game with an amiibo and with that amiibo, you could download the game digitally. No discs anymore but still something physically. Nintendo needs it to get their name in the stores. It's also marketing for them.

Coukd also be something else, it doesn't bave to be amiibo. Think about it, it could be the perfect solution for everything...

So no sharing/renting/selling your used copy? The Xbox One backlash isn`t very old. This would seriously be final nail in the coffin for Nintendo if they didn`t allow physical media like we are used to.
 
Rösti;199893350 said:
From April 1, 2014 to March 31, 2015: U.S.$ 527 million
From April 1, 2013 to March 31, 2014: U.S.$ 696 million
From April 1, 2012 to March 31, 2013: U.S.$ 568,588
From April 1, 2011 to March 31, 2012: U.S.$642,380
From April 1, 2010 to March 31, 2011: U.S.$362,592

Source: https://www.nintendo.co.jp/ir/en/library/annual/index.html

You should probably post that in yen as the conversion rate makes it seem like it's fluctuating much more than it was.

2015 - ¥63,296 M
2014 - ¥71,718 M
2013 - ¥53,483 M
2012 - ¥52,675 M
2011 - ¥52,756 M
2010 - ¥45,471 M

2014 was a special year and Iwata addressed that in a financial briefing:
Regarding the research and development expenses for this fiscal year, many people seem to have been surprised by such a sudden increase and I heard from the IR team that they received many questions on this topic from financial analysts. Yesterday, I received the same question when we made our financial announcement at the Osaka Securities Exchange and answered that we decided to increase our forecasted expenses this fiscal year in order to tackle some of the areas that we feel we are not strong at, and this is an investment toward the future. I will not, however, go into detail about these specific areas since doing so does not benefit Nintendo or our shareholders. Please also note that the rise is unique to this fiscal year and it does not signify a general rise for and beyond the next fiscal year.
 
Slight corrections Beril.

2015 was ¥63.3 billion
2014 was ¥71.7 billion

So there was in fact a huge difference. as the other years were millions
 
Slight corrections Beril.

2015 was ¥63.3 billion
2014 was ¥71.7 billion

So there was in fact a huge difference. as the other years were millions

¥63,296 Million = ¥63.3 Billion
so there's no need for correction

and all the data was in millions. They didn't increase the R&D budget a thousand times, that would be ridiculous. We'd have a new Zelda every day then.
 
You should probably post that in yen as the conversion rate makes it seem like it's fluctuating much more than it was.

2015 - ¥63,296 M
2014 - ¥71,718 M
2013 - ¥53,483 M
2012 - ¥52,675 M
2011 - ¥52,756 M
2010 - ¥45,471 M

2014 was a special year and Iwata addressed that in a financial briefing:

Mobile and early NX R&D might be what made up for 2014's costs, and the New 3DS maybe.
 
So no sharing/renting/selling your used copy? The Xbox One backlash isn`t very old. This would seriously be final nail in the coffin for Nintendo if they didn`t allow physical media like we are used to.


What happened with music cd's?

I think they still can let you rent games as digital, if they want to do that. Look at video renting stores. It became also digital. Netflix is a good example of that.


I think retail should need to change their business mind to 2016 if they want to survive.


Selling games is not something Nintendo wants.

Didnt wow also worked like that? Buying the box, but you must install the game online.

-----------------


Another thing, people really liked the GameCube controller. I don't dislike it, but howmany and where the buttons are placed is something that i dislike about the controller.

If they change the button layout more like the snes controller and change the 3d stick it would be a great controller.


I hope nx would have a nice normal button configuration.
 
Ce9t7sBWEAAw4Bz.jpg

(lost world concept art)

The terrain uneveness makes me nauseous. Who thinks this is a good idea for a platformer? There is not a single aspect of the level design in the art that's tuned for platforming, it's just generic landscape.
 
The terrain uneveness makes me nauseous. Who thinks this is a good idea for a platformer? There is not a single aspect of the level design in the art that's tuned for platforming, it's just generic landscape.

I agree with you for the most part.
But I like the way how it look visually, but for the rest it doesn't fit a mario game.

I think it could be visually how the mario galaxy could look like.
 
You should probably post that in yen as the conversion rate makes it seem like it's fluctuating much more than it was.

2015 - ¥63,296 M
2014 - ¥71,718 M
2013 - ¥53,483 M
2012 - ¥52,675 M
2011 - ¥52,756 M
2010 - ¥45,471 M

2014 was a special year and Iwata addressed that in a financial briefing:

Wasn't 2014 the year Nintendo purchased some secret company they were not disclosing? Also it was the year they physically reorganized and renovated much of their two main Kyoto R&D buildings.
 
no physical disc its just death sentence

It would have been 10 years ago. Now, physical flash memory is cheap enough to where it wouldn't be that big of a deal.

This is nowhere near the N64/PSX-level problem. LewieP did a great summation of the benefits for Nintendo to go this route in the other thread.
 
I hope this year, we will finally know what this mystery non japanese, non gaming company Nintendo bought for $150 million in 2014 is.
 
It would have been 10 years ago. Now, physical flash memory is cheap enough to where it wouldn't be that big of a deal.

This is nowhere near the N64/PSX-level problem. LewieP did a great summation of the benefits for Nintendo to go this route in the other thread.

Maybe not on the technical side, but a significant portion of people still buy their games physically for a variety of reasons (they like discs, internet issues, DRM complaints, paranoia over digital rights, etc). I think for most major titles, it's still around a 65:35 physical digital split AT MOST
 
Wasn't 2014 the year Nintendo purchased some secret company they were not disclosing? Also it was the year they physically reorganized and renovated much of their two main Kyoto R&D buildings.

I'm not sure, thought that was earlier.
I guess with Iwata's description it could match their DeNA partnership?
 
Rösti;200021042 said:
I have suggested in the past that an answer or hint to this may be included here: http://www.researchandmarkets.com/reports/2347125/nintendo_co_ltd_mergers_and_acquisitions#pos-0

I can't afford the report myself, so I cannot tell if it contains anything noteworthy about this, but could be a lead anyway.

Reasons to Purchase:

– Access comprehensive financial deals data along with charts and graph covering M&A, private equity, and partnerships and alliances.
– Form an independent opinion about Nintendo Co., Ltd.’s growth strategies through the organic and inorganic activities undertaken since 2007.
– Track your competitors’ business structure and growth strategies
 
How much does size of the box and/or energy efficiency play into this?

Energy efficiency will be largely a matter of clock speeds, to be honest. We would have to assume that the chip will be based on GCN 1.2, which is a bit more power efficient than the GCN 1.1-era chips in PS4 and XBO, and the more mature 28nm process will give them a bit of an efficiency gain as well, but on the GPU side of things their main route to improved power efficiency over PS4 and XBO would be to use lower clock speeds.

There is the issue of RAM, though. PS4's GDDR5 is hardly power-efficient, and a move to something like LPDDR3/4 would bring down power consumption quite a lot. For reference, look at the AMD Fury X, it has about 50% more raw performance than the 290X but consumes around the same power, largely due to the replacement of GDDR5 with more efficient HBM (although the move to GCN 1.2 likely also helped). There are also factors like using flash memory instead of a HDD, or dropping an optical drive in favour of game cards (if they go that route).

It also depends on to what extent Nintendo emphasises low power consumption this time around. That's something they're going to be reconsidering after Wii U (and I believe they've already made comments to this effect).

Of course, there's also the slim possibility that we're looking at a 14nm SoC, which could mean substantially better energy efficiency than PS4/XBO (AMD claims their 14nm Polaris is 2.5x more power efficient than their current GPUs). As I've already said I think this is very unlikely, but it's really very difficult to tell what Nintendo are doing at this point.

I'm sure they've thought through all options, but the Wii U was revealed back in 2011 and the feeling then was it was going to be somewhat competetive with the other systems out. Wether or not things got dialled down after that, or it came out later than planned, I don't think their aim was to build something that wouldn't serve the 3rd party AAA crowd of that time well. Yes, price was a huge problem but mindshare was too, this time they have a ballooning rival audience to go up against instead of a dwindling one.
If I remember right, Wii already had an image problem back then so moving away from branding should definitely be part of it, but I am getting less confident they are even building a traditional console at all.
And I count Wii and Wii U as traditonal consoles.

I do think the Wii U was a conscious effort to attract more third-party support, but I think it was a somewhat naive one. The gamepad was obviously an attempt to cover both casual and "core" gamers, by combining a touch screen with a full complement of standard controls. There's also evidence that there were actually two potential GPUs in development for Wii U, and that they went with the less powerful one, likely because of the high overall costs of the machine, once you took the gamepad, MCM, etc., into account. In the end, the controller was too confusing for casuals, and the system wasn't powerful enough for PS3/360 players to have any reason to upgrade.

It's also worth keeping in mind that, when Wii U launched, the total install base of PS3 and XBox360 was almost 140 million. There simply weren't that many people left interested in Call of Duty, Assassin's Creed, etc., who didn't already own a console to play them on. And for the people who already owned one of Sony or MS's machines, there was little reason for them to move to Nintendo's console

When NX launches, though, the total install base of PS4 and XBO will be around half that. There will be plenty of people who haven't upgraded yet from their PS360, and Nintendo can target them, by offering a machine which both plays the big third party games as well as Nintendo exclusives (and potentially play them all on a handheld as well). That's not to say that Nintendo are guaranteed to attract a huge market of customers looking for third party games, but they have a much bigger chance to target them than with a sensibly designed NX than they had with Wii U as it was.
 
Maybe not on the technical side, but a significant portion of people still buy their games physically for a variety of reasons (they like discs, internet issues, DRM complaints, paranoia over digital rights, etc). I think for most major titles, it's still around a 65:35 physical digital split AT MOST

I wasn't arguing about them going digital, I was responding to the post about how a system without a "disc drive" would be a "death sentence."
 
Didn't know where to put this since I cannot make threads and this is not a big deal anyway, but just a nice touch. Nintendo just changed the image/logo they put in their YouTube videos:

Before it was like this:
mqdefault.jpg
mqdefault.jpg
mqdefault.jpg

The two latest videos show this logo instead:
mqdefault.jpg


It's cool they're going back to red (kinda), a clue of the unified platform (maybe) and it's evident they're phasing out DS/Wii brands.

Sorry if OT.

Edit: Yeah, I'm late as always lol! :D
 
Didn't know where to put this since I cannot make threads and this is not a big deal anyway, but just a nice touch. Nintendo just changed the image/logo they put in their YouTube videos:

Before it was like this:
mqdefault.jpg
mqdefault.jpg
mqdefault.jpg

The two latest videos show this logo instead:
mqdefault.jpg


It's cool they're going back to red (kinda), a clue of the unified platform (maybe) and it's evident they're phasing out DS/Wii brands.

Sorry if OT.

Edit: Yeah, I'm late as always lol! :D
So much nicer, non-intrusive, and cleaner.
 
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