Polygonal_Sprite
Gold Member
A lower price would've probably helped. 10 EUR is quite a bit for the 24 levels offered.
Imagine the cash they'd have made if it was a "free to play" game where you got five lives every 30 mins but could buy another five at any time for $1.
Fire Emblem mobile making more revenue says it all. Super Mario Run is one of their biggest business blunders imo although it came from good intentions. The potential lost revenue is monumental.