Browse for smoke. I found a bunch that way since I didn't find a way to get them marked on the map.What's the best way to try and find a crashed ship? I thought maybe using beacons or transmissions but they always end up just leading me to trading posts.
Just fly around and check the ? markers?
1) Find a signal beacon
2) Craft 5-6+ bypass chips and use them all at the beacon
3) Pick 'colonial outpost' each time
4) Go to an outpost, pick the right option and learn a new blueprint each time. There's a chance that you'll get either an Atlas Pass v2 / v3 blueprint.
5) Repeat as needed.
I've come across cooler looking MTs. I've come across MTs with more slots. I have no motivation to replace my current MT. Some of the upgrades are quite resource intensive. Every MT I come across typically has at most 2 extra slots and I would have to tear stuff down to move it all around. Do multitools start spawning with like 8 extra slots?
I usually find them by going into outposts. Some have a terminal inside in which you answer a simple question (if you know alien words), the signal beams into outer space then comes back to the planet and gives you a yellowish marker to the ship.
Browse for smoke. I found a bunch that way since I didn't find a way to get them marked on the map.
Just so you know, crashed ships will never be significantly better than your current ship, functionally at least (1 slot more or less than current ship). It may look way cooler though.Thanks!
1) Find a signal beacon
2) Craft 5-6+ bypass chips and use them all at the beacon
3) Pick 'colonial outpost' each time
4) Go to an outpost, pick the right option and learn a new blueprint each time. There's a chance that you'll get either an Atlas Pass v2 / v3 blueprint.
5) Repeat as needed.
A Prince amongst thieves!
Farmed the crap out of one system full of emeril, got a 46 slot ship and need adventure now!![]()
A Prince amongst thieves!
Farmed the crap out of one system full of emeril, got a 46 slot ship and need adventure now!![]()
1) Find a signal beacon
2) Craft 5-6+ bypass chips and use them all at the beacon
3) Pick 'colonial outpost' each time
4) Go to an outpost, pick the right option and learn a new blueprint each time. There's a chance that you'll get either an Atlas Pass v2 / v3 blueprint.
5) Repeat as needed.
Only way.can you find new suits? or is the only way to find pods and upgrade?
How long did that take? I farm gravitron balls and neutral minerals but have never had more than a million units. For a ship like that you probably needed what, 35m?
Sigh, still haven't found a new space ship...
3 days of old school WoW farming, had scorpid blood flashbacks.![]()
I posted about this yesterday but I fear I may actually be stuck:
I installed a hyperdrive and received antimatter from an alien. I used that antimatter to craft a warp cell and then installed in in my hyperdrive. Before blasting off, though, I bought a new ship, one that had a hyperdrive but no fuel. And now I think I'm stuck.
Is there any way I can move on? I either need to find antimatter, antimatter blueprint, or a hyperdrive that already has fuel. Do any of those exist in the first galaxy? I'm currently on a space station with a couple thousand Carbons hoping the alien there will give me something that I need.
I really don't want to have to start over from the beginning...
You can buy antimatter from aliens. Just keep asking them, one will have it sooner or later.I posted about this yesterday but I fear I may actually be stuck:
I installed a hyperdrive and received antimatter from an alien. I used that antimatter to craft a warp cell and then installed in in my hyperdrive. Before blasting off, though, I bought a new ship, one that had a hyperdrive but no fuel. And now I think I'm stuck.
Is there any way I can move on? I either need to find antimatter, antimatter blueprint, or a hyperdrive that already has fuel. Do any of those exist in the first galaxy? I'm currently on a space station with a couple thousand Carbons hoping the alien there will give me something that I need.
I really don't want to have to start over from the beginning...
You can buy antimatter from aliens. Just keep asking them, one will have it sooner or later.
You can find an antimatter blueprint and you can sometimes buy antimatter itself from the Galactic trade terminals/other people that land in space stations.
You can buy any ship you see in space stations/trading posts
I don't understand one thing. Can anyone explain where we get the audacity to rename all these planets and lifeforms when they've clearly already been "discovered" and colonized by these other alien species?
I posted about this yesterday but I fear I may actually be stuck:
I installed a hyperdrive and received antimatter from an alien. I used that antimatter to craft a warp cell and then installed in in my hyperdrive. Before blasting off, though, I bought a new ship, one that had a hyperdrive but no fuel. And now I think I'm stuck.
Is there any way I can move on? I either need to find antimatter, antimatter blueprint, or a hyperdrive that already has fuel. Do any of those exist in the first galaxy? I'm currently on a space station with a couple thousand Carbons hoping the alien there will give me something that I need.
I really don't want to have to start over from the beginning...
I guess I'll get this will the crashes have been fixed and the price has dropped.
Do you mean the aliens who you buy ships from? I haven't tried them yet...
So should I be on the space station or trying to buy one of these components from the aliens on a planet or moon?
You should get the anitmatter recipe eventually. Keep looking at all the buildings on planets.
Yes, those. Just sit on the dock of the bay, and pester each new pilot that lands.Do you mean the aliens who you buy ships from? I haven't tried them yet...
Hi. Me again with a new question.
I'm still on my starter planet because i don't want to leave the system before i find every animal on it, to 100% it.
I only have 1 left to find, do any of you lovely people know how i can find it easily. (or have any tips to make it easier.)
Thank you in advance, and sorry for the bother.
I just posted this to reddit, and would like some opinions here, too.
I've been playing on PS4 for about 12 hours now, and I'm really enjoying the game on some levels. The feeling of flying down onto a planet, hopping out of the ship, and taking that first look around hasn't gotten stale yet, and I don't see it happening any time soon.
That said, my biggest complaint (and I think a lot of people's) is that the universe doesn't feel very 'alive'. Now, since it's such a vast universe, that might be the entire point. If that's the case, though, why are there several aliens on each planet, all chilling in their buildings? I don't have a problem with this, but I have few ideas to make it all feel a little more lively:
- Make the aliens hanging out in the buildings move around a bit. Nothing huge, just have them look at the plants around the room, or go outside and look at the other buildings on the site if there are any. Make it feel like a dude actually lives there.
- Have AI ships fly around planets and randomly land and mine some stuff, or just look around. All of the aliens that you can buy items off of have some sort of mineral in their inventories, so they got them somehow. It doesn't have to be every planet, but I think planets with a trading outpost could benefit from something like this, since those places already have ships landing there. I'm not sure if something like this is possible, but I think it would be cool on livelier planets. It would also make the emptier planets feel more isolated.
- Give the various buildings on planets varied architecture based on the type of alien that lives there. There only needs to be one type per race, even that would make it a little more exciting, I think. (I got this idea from this reddit thread where the user there has some excellent ideas.
And then to keep the gameplay loop fresh:
Implement a mini quest system similar to Skyim's 'radiant' quests. I know a lot of people found them boring, but for a game like NMS it would be nice, just so that we have a clear objective other than the huge task of getting to the center. I think I would really enjoy if I went to an outpost and the Gek inside gave me his tech or whatever like normal, and then gave me a secondary task of getting him a Gek charm, which he would pay me a bit above the going rate for. Or if an alien at a space station bar (which should be populated by at least a few aliens some of the time) gives me a stack of 500 platinum that he needs transported to a trading outpost on a planet a few systems over, all for a big reward and the risk of ships attacking me for my cargo.
There could also be some sort of bulletin board posted at space stations or trading outposts on planets. There's an unlimited amount of types of these quests. Give 5 neutrino modules to a Vy'keen warrior as proof of your combat prowess in exchange for a multitool with a sweet boltcaster with tons of upgrades. Scan all of the animal species on a nearby moon for a Korvax to receive an exosuit tech. Give me mundane tasks when I have low standing with the race, and give me more complicated and difficult ones as our relationship improves.
To end, my overall point is that this game doesn't need a huge questline or lengthy side quests. But it could use little flavor quests to help motivate players and make them feel like just another traveler in this huge universe filled with untold amounts of intelligent life. You aren't alone in the universe, and the game shouldn't pretend that you are.
Hi. Me again with a new question.
I'm still on my starter planet because i don't want to leave the system before i find every animal on it, to 100% it.
I only have 1 left to find, do any of you lovely people know how i can find it easily. (or have any tips to make it easier.)
Thank you in advance, and sorry for the bother.
Yes, those. Just sit on the dock of the bay, and pester each new pilot that lands.
Im running out of "Little Douchebag" variants to name those little crab assholes when i find them
When you get to the stage that almost every schematic you find is previously known it gets frustrating.