I hit it around 1.5 hours. Not too far from the gate that needs a key to openMaiden i didn't even reached that part, i'm only 2 hours in.
Then i just missed the place, i'm still exploring the first area basically.I hit it around 1.5 hours. Not too far from the gate that needs a key to open
Maybe not. After you open that gate there's only a few ways to go. I don't think it's too hidden. That platform specifically drove me insane because shortly after it is a very tough enemy. I wound up dying to that jump more than the dude. But I got so annoyed, I just ran past the enemy and completed the quest.Then i just missed the place, i'm still exploring the first area basically.
I've played 2 diff characters and made it to the main city on both and I thought I full cleared it both times. I guess I missed it too?Maybe not. After you open that gate there's only a few ways to go. I don't think it's too hidden. That platform specifically drove me insane because shortly after it is a very tough enemy. I wound up dying to that jump more than the dude. But I got so annoyed, I just ran past the enemy and completed the quest.
Yes.I've played 2 diff characters and made it to the main city on both and I thought I full cleared it both times. I guess I missed it too?
You're talking about the gate that needs a crank that you get from the blacksmith?
i'd think it's likely way cheaper to pay them. and streamers might even be less scrupulous than normal outlets (debatable). viral marketing when it pops off is practically priceless. while some big streamers could hurt you, lesser knowns might be less inclined to be negative. if your game is actually good there's little downside. cheap and effective.I don't get it. What's up with supposedly indie early access game being played by every streamer?!
It came out of nowhere, it looks kinda generic/nothing special and suddenly I am supposed to believe streamers want to play this?
Does Private Division / moon studios have such a deep pockets ?
I don't get it. What's up with supposedly indie early access game being played by every streamer?!
It came out of nowhere, it looks kinda generic/nothing special and suddenly I am supposed to believe streamers want to play this?
Does Private Division / moon studios have such a deep pockets ?
If the stream has #ad on it, it’s a paid stream. Other than that, just hype for the dev/game/genre.I don't get it. What's up with supposedly indie early access game being played by every streamer?!
It came out of nowhere, it looks kinda generic/nothing special and suddenly I am supposed to believe streamers want to play this?
Does Private Division / moon studios have such a deep pockets ?
I don't get it. What's up with supposedly indie early access game being played by every streamer?!
It came out of nowhere, it looks kinda generic/nothing special and suddenly I am supposed to believe streamers want to play this?
Does Private Division / moon studios have such a deep pockets ?
The game looks fun, but yeah it comes off like a scummy practice. The flavor of the week brought to you by streamers or influencers.I don't get it. What's up with supposedly indie early access game being played by every streamer?!
It came out of nowhere, it looks kinda generic/nothing special and suddenly I am supposed to believe streamers want to play this?
Does Private Division / moon studios have such a deep pockets ?
Very interested where that place is. It’s shortly after you open the gate? Before the campfire with the 2 folks you meet?Yes.
Yeah that's why the consensus is increasingly negative, the audience for Diablo and Darksouls aren't looking to play Rust. Should have just marketed it as a survival sim from the start if that's what they wanted to make. They didn't cause they know full well survival games are an instant hard NO for a lot of people, but they did it anyway to con out some extra sales.Put another few hours into it.
Really enjoying it. It’s much, *much* more of a survival / crafting type game, alongside a regular arpg.
Informative video. Key thing here is you just create new realms to farm early game progression for I assume gear and levels. So make new realms for enemy respawns. The teleport glitch/bug is hilarious.
I'm holding on to all my attribute points until I get a mage weapon. It's just been melee stuff so far.
That woman and man chilling at the campfire outside of the starting area--go south and follow the ladder down to the glowing entranceYeah that's why the consensus is increasingly negative, the audience for Diablo and Darksouls aren't looking to play Rust. Should have just marketed it as a survival sim from the start if that's what they wanted to make. They didn't cause they know full well survival games are an instant hard NO for a lot of people, but they did it anyway to con out some extra sales.
They didn't advertise it as a survival game because it's not a survival game. It's an ARPG. The game is fun, and it's in early access. It needs polishing but if you expected anything more from an EA game, that's on you. The consensus isn't 'increasingly negative', people who are playing it in this thread seem to be enjoying it for the most part while fairly articulating its flaws.Yeah that's why the consensus is increasingly negative, the audience for Diablo and Darksouls aren't looking to play Rust. Should have just marketed it as a survival sim from the start if that's what they wanted to make. They didn't cause they know full well survival games are an instant hard NO for a lot of people, but they did it anyway to con out some extra sales.
Patch Notes - Early Access Hotfix 1
THANK YOU again to all of you for making our Early Access launch so amazing. Today’s hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release.
We hear you! While we are hard at work on performance improvements and controller remapping, which are coming soon, please be sure to check the resolution settings for the game to be able to get the best experience in the meantime.
Today’s Day 2 hotfix aims to improve Balance, Durability, Stamina, Loot, Stability, and immediate Quality of Life:
Balance Changes:
• Reduced Durability Damage Taken
• Reduced Repair Costs
• Increased Drop Rate on Repair Powders
• Reduced Stamina Cost on attacks
• Reduced Fall Damage Curve
• Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
• Balance update for the Cerim Crucible boss
• Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
Loot Changes:
• Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
• Reduced Drop Rate of Fallen Embers
Stability:
• Fixed crash that could occur when quitting out to the main menu
Bug Fixes:
• Improved inventory navigation
• Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
• Blocked off an out of bounds area of Nameless Pass
• Removed lingering dev tools
Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
Am I the only one who missed that jump repeatedly in the cave where you get high off that whatever flower?
I hope they will not go down the road of appeasing every crybaby on the internet with their balance changing. Imagine Dark Souls releasing on Early Access and the devs changing all the hardcore parts of it because the majority of players doesn't have any patience and wants to steamroll the first boss on the first try.First patch:
Patch Notes - Early Access Hotfix 1
🛠 Patch Notes - Early Access Hotfix 1 THANK YOU again to all of you for making our Early Access launch so amazing. Today’s hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release. We hear you! While we are hard at work on...forum.norestforthewicked.com
pff, I did it before the patch.
I did too, just after dying a few times.lol 2 phase boss, I got stuck right now. Don't have food to heal.
pff, I did it before the patch.
Patch Notes - Early Access Hotfix 2
No Rest for the Devs as we’re back with another hotfix! Today’s hotfix aims to improve Performance (woooo!), Durability, Food costs, as well as introducing fishing rods to Whittacker’s loot table. We’ve also improved enemy spawning in Nameless Pass, fixed some gaps in localization, and squashed a handful of bugs.
Keep sending us your feedback (and bug reports)! Now onto the patch notes.
Performance Improvements:
- Improved overall rendering performance
- Additional optimizations in Balanced and Performance Quality Modes
- Improved overall performance of Visual Effects and Fog
- Improved performance on the Ship Prologue
- Additional smaller performance improvements
Balance Changes:
- Increased Durability on tools:
- Tier 1 - 100 Durability
- Tier 2 - 125 Durability
- Tier 3 - 150 Durability
- Nerfed Silver Ring’s enchantment and buffed base stats
- Buffed Riven Twins Boss by removing stagger on parry
Loot Changes:
- Moved Water Channel key to a chest in the Black Trench while we investigate Plague Leader not spawning for certain players
- Adjusted Food costs to be more balanced in terms of cost to health gained
- Improved drops for Clay and other rocks at Dig Spots
- Introduced fishing rods to Whittacker’s loot table
Crafting Changes:
- Added Tool crafting at Crafting Tables
Area Changes:
- Improved critter spawns (such as Deer) in some areas
- Improved enemy spawning in Nameless Pass
- Added a few more loot spawn locations in Nameless Pass
- Polished art and climbables for Mariner’s Keep
Combat Improvements:
- Adjusted Wolf and Plague Wolf targeting to remove aggressive rotation
- Improved Audio for Riven Twins Boss
Bug Fixes:
- Fixed missing text in Chinese (Simplified & Traditional)
- Fixed certain interaction texts appearing in the wrong language
- Improved clarity for Filmore’s free repairs till you reach Sacrament
- Fixed Map not showing area names on hover
- Fixed enemies becoming kaijus (visually)
- Fixed Echo Knight Boss AoE damage zone not matching visual effects
- Fixed Shinies and Chests visually pulling a disappearing act in sewers
- Fixed deleted chests not dropping loot bags when inventory is full
- Removed the chest roasting over an open Campfire in Nameless Pass
- Fixed rain sounds from occasionally appearing in the Phalen Church cinematic
- Fixed Terms of Service and Privacy Policy screens so they appear correctly in all languages
Any noticeable performance difference?Patch Notes - Early Access Hotfix 2
🛠 Patch Notes - Early Access Hotfix 2 No Rest for the Devs as we’re back with another hotfix! Today’s hotfix aims to improve Performance (woooo!), Durability, Food costs, as well as introducing fishing rods to Whittacker’s loot table. We’ve also improved enemy spawning in Nameless Pass, fixed...forum.norestforthewicked.com
Do you like souls games since it's basically same roll and attack loop.Played it for a short duration (got to one bonfire and a moderate level area). Some initial thoughts:
- It's a little too dark even in HDR.
- Story seems decent.
- Good voice acting.
- Level design has enough hidden things to make exploration interesting.
- The opening ship tutorial was a poor experience.
- Basic movement speed too slow.
- Hard to things. Higher elevation things can block view at times.
- Weird camera angle choice
- Performance needs improvement.
- Some stutters and frame freezes during the opening scenes.
- Tedious game mechanics like durability, backtracking on deaths, chopping trees/building, weight limits, etc.
- Combat is a little too simple and boring for me right now, but will see how it develops. It does feel weighty and responsive, so that's good. But if it is just going to be DRoll-ATK-ATK-DRoll, then it will get boring fast.
- The biggest thing for me is that the setting is so depressing. This is one of the biggest reasons I don't play Souls games. Just dark drab areas with death and depression all around.
Will play this a little more to see if it gets interesting, but this might not be for me.
No, I don't like souls games at all. That's probably why this isn't gelling with me.Do you like souls games since it's basically same roll and attack loop.
It is improved for sure. Nothing insane but overall my potato rig is able to hit 30-50fps more frequently.Any noticeable performance difference?
I dont expect miracles 3 days after ea launch tho