Now-classic games you didn't like when they were new

I had wanted Mario 64 for about three years before I actually bought it (1999.) But by that time I had already been blown away by other 3D games (OoT, Metal Gear Solid), so I ended up not caring much for it at the time. Or maybe I wasn't in the mood for it, I'll never know.

Fast forward present day, it's easily my favorite 3D platformer of all time. I've replayed it at least 5 times, and the game gets even better after each replay.
 
I've found every Final Fantasy entry extremely difficult to get into with multiple attempts to play FFV, VII, VIII, IX, X, and XII.

Trying to play III, IV, and VI now. Liking IV and VI quite a bit.
 
Demon's Souls.
Tried, and got stuck on the first boss "giant armor".
Amost threw away the pad, especially because of the dragon blowing on the bridge, preventing you to go back. I thought it was not for me and totally over rated.

Few weeks later I tried again with a friend in "take your turn pass the pad couch coop".
We had fun trying to compete who would get its health bar the lower.
When you see your friend doing as bad as you, it's easier to accept...
After 2 hours, it was down, and it clicked.
 
I didn't like Halo because I was a Half-Life fanboy, and for some reason I considered Halo to be a rip off of Half-Life when I was 16 or 17. Of course Halo was original.

Also Forza. I was a Gran Turismo fanboy when it came out and I remember arguing with people on the internet about how Gran Turismo was more authentic and driving fans liked GT more than Forza because of the realism, while Forza was an arcade racer. And then I got Forza 2 for Xbox 360 and had to eat crow and simply admit that it was a more fun, in some ways more authentic... And GT3->4 and GT4->5 were in development hell at the time, so I just had to get over it.
 
Final Fantasy IX disappointed me with its weird art style and character design.

One of my favorite games in the series now. Might have the strongest, most consistent OST in the series (although VIII and its very unique and often subdued style of music come close). Still a slow as hell game to actually play, though.
 
Paper Mario TTYD. Because it was a blatant copy of the first game, right down to puzzles and sidequests being identical. Nowdays it's probably the one to replay because it's slightly prettier.

What? Are we living in upside down world or something? That sequel is clever and imaginative as heck. There are countless differences.
 
I thought Beyond good and evil was pretty boring when I played it back then.
Maybe I should give it a second chance
 
Deus Ex isn't a game like that for me (always loved it), but this is exactly how I play it:

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I hated Earthbound when it originally came out, and I dismissed it as a poor rpg that tried to get by just by being weird. A few years later I gave it another shot, and still didn't like it. A decade or so later I got it for the VC and the save state ability changed it into an all-time favorite. The difficulty spikes in combat and the bad pacing were no longer an issue. Absolutely love it now.
 
Pokemon was like this, intrigued when I saw the import in Nintendo Power, liked it initially, had a bad reaction when popularity when super nova especially with the anime bugging me after awhile, and looped around to liking it again although I kinda put off really getting into newer entries.

Castlevania was also kinda like this, though my first owned game was Castlevania Adventure and that was pretty bad. Took previews saying SotN copied Super Metroid to make me embrace the series.
 
Ocarina of Time - 16fps on the PAL version made it unplayable for me. Luckily I gave it another chance when the improved 3DS version was released and ended up loving it.
 
4x games like Civ and Master of Orion, my mate used to love playing them and its was'nt till I tried Civ 5 and I now love the genre the same could be said about Total War, as none of the settings appealed to me until the Warhammer one, suppose it's down the burnout of RTS's in 90/00's I prefer slower placed games now.
 
Pokemon Red and Blue.

I was a dumb kid and couldn't understand the concept of team-building and type weaknesses outside the obvious ones. When I got to Pokemon Gold, though, I managed to tank through that game with a Feraligatr, Ho-Oh, and Shiny Gyarados (and yes, I gave them HM moves...).
 
While I didn't "hate" it, I never fell over myself for Ocarina of Time, even as a kid wowed by shiny new 3D graphics. Tried to play it three different times and always bounced off of the Water Temple. Only 3D Zelda I've truly loved (and beaten) was Windwaker.

Meanwhile, I can't get enough of the 2D Zeldas and replay them in my old age from time to time. Playing through Link's Awakening right now and planning on the Ocarinas (*seriously* underrated games, by the way) next.
 
When God Hand came out I thought it looked cheap and awful compared to viewtiful joe and okami.

Playing it a few years after release made me realize I was very wrong.
 
Metroid Prime. Too young when I first played it. Now Metroid is probably my favorite series, or at least the one I respect the most.
 
JRPGs: The Thread. Now I am a weeaboo who will gape at you for never experiencing Chrono Trigger. You are scum, get out of my sight.
 
The only games in our home growing up were colorful platformers/adventure games. So when my Mum got us MGS2 we must have played it for 5 minutes before putting it away forever.

Though I did come to love it when the Vita version came to PS+.
 
Megaman. All of it. To me, he's like a Gex or a Bubsy who somehow got included in all this love by being in the right place at the right time. I find the games unremarkable.

I think the exact opposite. Megaman is a rare example of an NES game where you could make a sequel/clone with the physics and level design philosophies totally unaltered and sell it in the modern age. Hence how they did it twice.
 
I played Resident Evil 4 a couple of time when it came out and I could never get into it. I gave it a few more chances later on and I still never got into it.
 
I'd say I'm not the only one when I say 3rd Strike.

I love Dig Dug. Granted I was born in 97, so I never really had a chance to play it, but when I first saw it, I thought "That looks dumb."

That game is freaking great. One of my desert island games.
 
Demon's Souls didn't click with me, after an initial attempt at playing it, until I'd played Dark for a good while of time. Went back to Demon's and loved it.
 
Castlevania was also kinda like this, though my first owned game was Castlevania Adventure and that was pretty bad. Took previews saying SotN copied Super Metroid to make me embrace the series.

You picked the worst one to start with. Play Rondo of Blood.
 
Banjo Kazooie. I liked Crash Bandicoot better mostly because it was streamlined and I couldn't bother with collecting things in vast environments.
 
Super Mario World 2: Yoshi's Island.

I was so pissy that SMW2 wasn't a true sequel to my all time favorite platformer, Super Mario World. I had contempt for Yoshi's Island for a long time. I just started to get over it 5 years ago lol
 
I did not like Metroid. I tried to play it a few times on the NES and it just never appealed to me at all.

With all the hype surrounding Super Metroid, I gave that a shot and absolutely loved it. Still have no desire to revisit Metroid though.
 
Megaman. All of it. To me, he's like a Gex or a Bubsy who somehow got included in all this love by being in the right place at the right time. I find the games unremarkable.

I never liked the character designs in the Megaman games at all.

Megaman X, in particular, just looks like it's aimed straight at an 8-year-old's idea of "cool".
 
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