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NPD Sales Results For November 2010 [Update 6: PSP, PS2, Move Games]

DiddyBop

Member
Pretty sure PS Move will just slowly fade into oblivion like the PS eye. At best it will be an option in games like 3D, not development of move specific games probably won't last long, and if it does it will be either cheap wii ports or sony first party titles.

The PS2 keeps chugging along cot damn. Think we'll see the wii still charting in 2016?
 

boiled goose

good with gravy
DiddyBop said:
Pretty sure PS Move will just slowly fade into oblivion like the PS eye. At best it will be an option in games like 3D, not development of move specific games probably won't last long, and if it does it will be either cheap wii ports or sony first party titles.

The PS2 keeps chugging along cot damn. Think we'll see the wii still charting in 2016?

nintendo rarely supports their systems after the successor takes off...
GBA was killed off rather quickly and that could have sold a lot more.

The Ps2 lifespan has been artificially extended because of the ps3's not so hot performance and the fact that games in the form of wii ports are still being released .
 

Rocksteady33

Junior Member
amtentori said:
The Ps2 lifespan has been artificially extended because of the ps3's not so hot performance and the fact that games in the form of wii ports are still being released .

I seriously believe the inflated price of consoles this generation (and lack of Wii price drop for what seemed like forever) really helped the PS2 keep moving. Seriously, ten years is just nuts.
 

DrForester

Kills Photobucket
amtentori said:
The Ps2 lifespan has been artificially extended because of the ps3's not so hot performance and the fact that games in the form of wii ports are still being released .

DS's success also contributed to the GBAs quick death. With Nintendo shouting that "third pillar" line, I've always assumed that even they, like the rest of the game industry, weren't sure what to expect from the DS.
 
Well, we know Kinect Sports is #12, so let's just say that's ~300k for the sake of argument. EVERY game on Move sold less than 200k for this month? If this is what's being said, ouch. Really ouch.
 

DMeisterJ

Banned
Takao said:
I just checked, and yeah, in North America none of the software had "Move" in the title. So I imagine that means all Move exclusive releases. I fear for Sorcery and PlayStation Move Heroes.

I only really feel for Sorcery, because PS Move Heroes gets to draw on the fact of the characters being familiar to help it be known. Sorcery will be the guinea pig for move-required games, but since it'll probably be the second 'good' PS Move required game, we'll have to see how it does seeing as that the first one (Sports Champs) is bundled, so we don't know how good it'd really do.
 
Rocksteady33 said:
I seriously believe the inflated price of consoles this generation (and lack of Wii price drop for what seemed like forever) really helped the PS2 keep moving. Seriously, ten years is just nuts.

Most if not all game systems that are the top of their class always have long lives. See the NES, GameBoy, and original Playstation.
 

Lonely1

Unconfirmed Member
FateBreaker said:
Well, we know Kinect Sports is #12, so let's just say that's ~300k for the sake of argument. EVERY game on Move sold less than 200k for this month? If this is what's being said, ouch. Really ouch.
They sold almost the same as the uDraw for Wii...
 

Takao

Banned
Did we ever get any numbers for how Eyetoy software performed on the PS2? I feel that and Move are in very similar situations (although Move is reaching Eyetoy's WW sales rather quickly).

amtentori said:
The Ps2 lifespan has been artificially extended because of the ps3's not so hot performance and the fact that games in the form of wii ports are still being released .

It's a bit weird though, in the PlayStation's twilight we saw a rush of a bunch of super niche Japanese games that never stood a chance at localization, but were given a shot. I don't necessarily feel that's been the case with the PS2. Certainly the niche games have come, but there's so much left in Japan (one of the weirder ones was Transformers Tatakai, granted, a shitty game, but a shitty game that already had English voice acting). However, I'd assume that the localization costs for a PS1 title are much less than that of a PS2 title (although Sony apparently has given free reigns to the platform, giving publishers more relaxed rules than in its prime). But it's kind of sad to see the king go out on a whimper of ports from its child (PSP), and its severely neglected step child (Wii) when the PS1 went out crazy.

I wonder if BC was a reason those JPN and EU only games never washed up over here. The PS2 was always PS1 compatible so if a cool PS1 game came out, a PS2 owner could still buy and play. Not so much the case in this gen (the PS2 was still the king when BC PS3 was around).
 

onipex

Member
Ashes1396 said:
I think that about sums it up. It was the coolness factor. Wii had it. Now Microsoft has it. Ps move looks old and cheap. I wonder what will happen when lbp with move gets marketed. I'm not making any predictions, because it looks like Kinect is going to steamroll move at christmas. But lbp 2 tows that hardcore/casual line.
They really screwed up with not having LBP at christmas.


If LBP didn't do much at all to spark a shift in the casual market I doubt that LBP2 would.

I even doubt that the Kinect has taken anything from the Wii. The Wii was up yoy in November for the first time since 2008. Up by a small amount is still up and that is not what you want to see if you are banking on the Kinect taking anything away from it.

Software is king though, so let’s watch the software that the Wii, Kinect and Move share. Wii has a huge advantage, but if people are expecting the audience to shift to kinect/move than the software targeting it should starting taking off. The only software I can think of that they share right now is that Zumba game and going by the reviews on amazon people either hate or love that game.

No matter how kinect/move do over the holidays I still say they have the same chance of taking away the Wii crowd as the Wii had taking away the COD crowd from the HD twins.


Lonely1 said:
They sold almost the same as the uDraw for Wii...

The uDraw is the secret success of the holiday though.
 
Takao said:
Did we ever get any numbers for how Eyetoy software performed on the PS2? I feel that and Move are in very similar situations (although Move is reaching Eyetoy's WW sales rather quickly).

Not really as there were very few Eyetoy required games that got released and third party support was dried up from day one. I can only remember that Sega mascot mini games game but unless I'm totally wrong and might be, there were about a half dozen third party Eyetoy required games if that many.
 
Tmac said:
People dont realize but blu-ray is just an improved DVD. The only difference whould be the laser lens itself, since most of the other components are shared by a videogame
I'm sorry but after reading this entire thread, *this* is the BS comment I just had to pull up. There is a hell of a difference between bluray and dvd, including the requirement of far more precise laser carriage mechanisms and other mechanical components. On top of that you have the cost differential of blue lasers compared to red lasers which remains to this day, and was even more pronounced around the time the PS3 launched.

If you track down the iSuppli cost breakdowns for the launch consoles you have:
360
- CPU + GPU = $247
- DVD drive = $19.45

PS3
- CPU + GPU = $218
- Bluray drive = $125

So in fact for the major computation components the PS3 was cheaper, and it was only the bluray drive that drove up the cost.
 
perfectchaos007 said:
I don't know why Sony wanted to hide the PSP's numbers so badly at first. They aren't terrible...
You think they only wanted to hide PSP numbers? They didn't even release their PS3 sales numbers. Those came from Bloomberg and not Sony... They haven't ever released their sales numbers since NPD's change in reporting sales started back in September.
 

AniHawk

Member
BladeoftheImmortal said:
What does this mean? Sports Champions doesn't have move in its title and neither does EyePet. Are those a part of this number?

It means the Bust-A-Move franchise is in danger of no longer being relevant.
 
amtentori said:
nintendo rarely supports their systems after the successor takes off...
GBA was killed off rather quickly and that could have sold a lot more.

The Ps2 lifespan has been artificially extended because of the ps3's not so hot performance and the fact that games in the form of wii ports are still being released .

I love the fact that the Wii kept the PS2 alive, seems a little ironic.
 
amtentori said:
The Ps2 lifespan has been artificially extended because of the ps3's not so hot performance and the fact that games in the form of wii ports are still being released .
Interesting point.

Well . . . the Wii isn't far beyond the PS2 in power. And the PS2 does have that massive installed base . . . so why not release a PS2 port? Interesting.
 
onipex said:
No matter how kinect/move do over the holidays I still say they have the same chance of taking away the Wii crowd as the Wii had taking away the COD crowd from the HD twins.
When people like my sister start talking to me about buying Kinect I start thinking that it's got every chance of going after the Wii crowd.
 

GavinGT

Banned
onipex said:
No matter how kinect/move do over the holidays I still say they have the same chance of taking away the Wii crowd as the Wii had taking away the COD crowd from the HD twins.

This opinion makes no sense to me. Are you saying the Kinect doesn't cater to the Wii audience? Or that the Wii audience is fiercely loyal all of a sudden?

Also, if you're looking for Kinect to make a dent in Wii sales, you'll have to wait longer than the first month.
 

Cipherr

Member
GavinGT said:
Also, if you're looking for Kinect to make a dent in Wii sales, you'll have to wait longer than the first month.


Ironically if YOU are looking to see if the Kinect is even capable of effecting the Wii at all, you too will have to wait longer than the first month. The both of you are speaking about it with far to much conviction. Definitely a premature conversation.
 

GavinGT

Banned
Cipherr said:
Ironicall if YOU are looking to see if the Kinect is even capable of effecting the Wii at all, you too will have to wait longer than the first month. The both of you are speaking about it with far to much conviction. Definitely a conversation better had August of next year or so.

I wasn't even involved in that discussion....I just found it odd that he didn't think Wii gamers would warm up to Kinect.
 
Psychotext said:
When people like my sister start talking to me about buying Kinect I start thinking that it's got every chance of going after the Wii crowd.

I have similar stories. Generally, my family was not interested in Wii, but my mom wants Kinect. My mom has never played a video game in her life for over 5 minutes.
 

TTP

Have a fun! Enjoy!
DiddyBop said:
Pretty sure PS Move will just slowly fade into oblivion like the PS eye. At best it will be an option in games like 3D, not development of move specific games probably won't last long, and if it does it will be either cheap wii ports or sony first party titles.

It will hardly fade into oblivion like the PS Eye for the very reason you mentioned: it can be added as an optional control scheme. This was not possible with the PS Eye and the amount of Move compatible or required games currently available or soon to be released are as many the current line up of Eye Toy and PS Eye games combined (excluding the meaningless "Eye enhanced" entrees like Burnout Paradise etc).

Basically, in about half a year we will count as many games for the Move as those built for the EyeToy/PS Eye in 7 years.

The support is clearly there and will likely carry on until the PS4 where the Move 2 or whatever will be standard.

I basically see the "Dual Analog" history repeating here rather than the PS Eye or Eye Toy one.
 
TTP said:
Basically, in about half a year we will count as many games for the Move as those built for the EyeToy/PS Eye in 7 years.

Since you are on the ball of these things (pun intended)... how many of these games are third party original Move only games? Only asking to gauge third party full support for the platform.
 

expy

Banned
BladeoftheImmortal said:
What does this mean? Sports Champions doesn't have move in its title and neither does EyePet. Are those a part of this number?
My thoughts exactly. Are there that many PSMove games with "Move" in the title anyway?


OldJadedGamer said:
Since you are on the ball of these things (pun intended)... how many of these games are third party original Move only games? Only asking to gauge third party full support for the platform.
Sorcery's developed by "The Workshop".
 

TTP

Have a fun! Enjoy!
OldJadedGamer said:
Since you are on the ball of these things (pun intended)... how many of these games are third party original Move only games? Only asking to gauge third party full support for the platform.

Non Sony-published original Move-required stuff is:

StarDrone (PSN / Orb Games)
Top Hand Rodeo Tour (PSN / Perpetual FX)
Zumba Fitness (Majesco Interactive)
PixelJunk lifelike (PSN / Q-Games)
Brunswick Pro Bowling (Crave Entertainment)
Michael Jackson: The Experience (Ubisoft)
Get Fit With Mel B (Deep Selver)

You can say 3rd party support is generally limited to a compatibility one.

Here is a full list of Move games if you are interested: http://www.gameslist.iwaggle3d.com/

edit - forgot Michael Jackson: The Experience and Get Fit With Mel B :p
 
perfectchaos007 said:
I don't know why Sony wanted to hide the PSP's numbers so badly at first. They aren't terrible...

The DS outsold it by more than 5 to 1 despite the huge difference in install base and the fact that it's successor is coming early next year.

With the next handheld gen looming next year sony would have to be very worried about these numbers.
 

dejay

Banned
Ouch for PS family.

Speevy said:
80K for the PS2.

Here's to another 10 years.

At which point do economies of scale mean that producing PS2 becomes profitless? You're asking vendors to produce components in smaller and smaller quantities, which will eventually make the BOM start to rise. On top of that you're devoting staff, production facilities and warehouse space to it.

I'm sure PS2 is still selling gang busters in a lot of countries, so there might be another ten years in it, but there might only be another year or two left.

[fakeedit] Just checked, they only just stopped making the PSone just under five years ago, 11 years after the original playstation came out. The PS2 is under 10 years old, and I can see it having longer legs than the PSX did.

It would be interesting to see the yearly sales figures for the original PS compared to PS2.
 

Hammer24

Banned
BladeoftheImmortal said:
What does this mean? Sports Champions doesn't have move in its title and neither does EyePet. Are those a part of this number?

EyePet probably is, according to this graph. But this doesn´t solve the SportsChampion mystery.

move-top-5-nov-2010.png
 

boiled goose

good with gravy
Conflict NZ said:
I love the fact that the Wii kept the PS2 alive, seems a little ironic.

whats is more ironic is how the ps3 and 360 kept each other alive in the face of the wii's massive success.

Ps3 was initially selling like crap, but it didnt completely die out due to the fact that it was still getting great 360 ports. it got those ports only so that devs could spread their costs over two platforms.

later the HD install base was greater than the wii, which ensured that 360 would get a lot more great support even though it was not the market leader.
 

Hammer24

Banned
NemesisPrime said:
I think he just meant all Move games. Don't take that comment literally.

Thats still not syaing anything about SportsChampion. Isn´t this game bundled with hardware? And thus not seperately counted?
 

Takao

Banned
dejay said:
Ouch for PS family.
At which point do economies of scale mean that producing PS2 becomes profitless? You're asking vendors to produce components in smaller and smaller quantities, which will eventually make the BOM start to rise. On top of that you're devoting staff, production facilities and warehouse space to it.

I'm sure PS2 is still selling gang busters in a lot of countries, so there might be another ten years in it, but there might only be another year or two left.

[fakeedit] Just checked, they only just stopped making the PSone just under five years ago, 11 years after the original playstation came out. The PS2 is under 10 years old, and I can see it having longer legs than the PSX did.

It would be interesting to see the yearly sales figures for the original PS compared to PS2.

Developing nations are where Sony uses the PS2. The market there isn't stable enough for higher end stuff like the PS3, so they get the PS2, and since Sony is still making PS2s, might as well send some off to North America, even if there is little demand.
 

dejay

Banned
Takao said:
Developing nations are where Sony uses the PS2. The market there isn't stable enough for higher end stuff like the PS3, so they get the PS2, and since Sony is still making PS2s, might as well send some off to North America, even if there is little demand.

That's what I figure, but at some stage the PSX had to be killed off. I'm just wondering when the PS2 will suffer the same fate. I guess the focus on online services places a bigger gulf between developed and developing nations, meaning that there is even less impetus for large portions of the world to move up, although the Wii would be a logical step up in that situation and not the PS360.

It's interesting how there has been so much overlap between the three generations of Playstations but so little overlap between N64, GC and Wii.
 
expy said:
Sorcery's developed by "The Workshop".

While Sorcery is a third party developed game... it is a first party published title. It will be sold under the Sony name and GAF tells me that third party developed games published by Sony are "first party".

TTP said:
Non Sony-published original Move-required stuff is:

StarDrone (PSN / Orb Games)
Top Hand Rodeo Tour (PSN / Perpetual FX)
Zumba Fitness (Majesco Interactive)
PixelJunk lifelike (PSN / Q-Games)
Brunswick Pro Bowling (Crave Entertainment)
Michael Jackson: The Experience (Ubisoft)
Get Fit With Mel B (Deep Selver)

You can say 3rd party support is generally limited to a compatibility one.

Here is a full list of Move games if you are interested: http://www.gameslist.iwaggle3d.com/

edit - forgot Michael Jackson: The Experience and Get Fit With Mel B :p

I didn't know it was so scarce on exclusive retail third party support as all these titles are either ports from other systems or the Get Fit with Mel B game that will move to Kinect and Wii after the first Move shipment. I for some reason thought there was more original ground up Move only support from third parties. I wonder if they are waiting till after Xmas to announce their full support or not.
 

test_account

XP-39C²
Wow, 80k for the PS2? Amazing! I wonder how long the PS2 will be for sale.


amtentori said:
The Ps2 lifespan has been artificially extended because of the ps3's not so hot performance and the fact that games in the form of wii ports are still being released .
I wonder if Sony would still have contunied to produce PS2 consoles even if PS3 was selling much more. I think that there is a chance that they would have done it since the PS2 seems very popular anyway, not just because of all the games, but also because of the $99 pricetag :)
 

TTP

Have a fun! Enjoy!
OldJadedGamer said:
I didn't know it was so scarce on exclusive retail third party support as all these titles are either ports from other systems or the Get Fit with Mel B game that will move to Kinect and Wii after the first Move shipment. I for some reason thought there was more original ground up Move only support from third parties. I wonder if they are waiting till after Xmas to announce their full support or not.

I think that's even less unlikely than a third party announcing a PS3 exclusive. If so they would go for a fraction of the PS3 installed base wouldn't they?

The most Sony can hope for (without moneyhatting) is something like Virtua Tennis 4, which is exclusive to the PS3 (apparently) because of the optional but "important" Move support.

That, and some pointer based Wii/PC games.

PSN is the platform I see more fertile with regards to Move-required exclusives. Look at StarDrone for example. Or that Dead Space shooter coming with Dead Space 2 (albeit it was released on the Wii).

On the plus side, Move is an "easy" device to support as it doesn't require to rebuild the game around it, so at the end of the day, exclusive/required or not, there are gonna be lots of Move games out there.
 

Kafel

Banned
DiddyBop said:
Pretty sure PS Move will just slowly fade into oblivion like the PS eye.

I think it's what will likely happen. Because of the games support mainly.

Some people on GAF have to be kidding us by saying Sorcery is the flagship title for Move.
 

TTP

Have a fun! Enjoy!
Kafel said:
I think it's what will likely happen. Because of the games support mainly.

By that logic I guess you believe Kinect is DOA.

Just for reference, Move vs Kinect supporting games is about 70 vs 40
 
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