FoneBone said:
I'm not talking about "a Bond game". I'm talking about GoldenEye. Yesterday's GoldenEye players are today's Halo/Call of Duty players, and there's not a chance in hell that Activision made it a Wii exclusive because they thought there was no audience for it on PS3/360.
While I don't believe Nintendo's influence as the publisher of the original game can be discounted, there are probably some other important factors here:
1) If yesterday's Goldeneye players are today's COD players, well, Activision is already selling them a COD game each year and they probably don't want to compete with themselves
2) Related to 1, Activision has never put in the effort into their Bond games as they have in their COD games. Even Quantum of Solace, which used the COD engine, was clearly a lower budget effort than COD in terms of development and marketing. The multiplayer was definitely low-effort compared to Treyarch's work in WAW or BLOPS.
3) In addition, the even lower-effort Wii port of Quantum of Solace somehow sold the best. Could it have been the exclusive local multiplayer? This might have led Activision to believe that whatever audience there was for a hot manshooting FPS Bond game with local multiplayer, it was largest on the Wii.
4) Given all of that, you can see how Activision might want to minimize its risk and only make a lower budget non-HD Goldeneye remake and put it on the Wii.