What's wrong with 3DLand? 90 is about the perfect score for it, I'd say maybe 93 is the sweetspotboy did people ever get it wrong with 3d land and nsmb ds.
What's wrong with 3DLand? 90 is about the perfect score for it, I'd say maybe 93 is the sweetspotboy did people ever get it wrong with 3d land and nsmb ds.
What's wrong with 3DLand? 90 is about the perfect score for it, I'd say maybe 93 is the sweetspot
How in the world did NSMB Wii get a lower overall than DS? I mean its a good game, but the Wii version is much faster/fun to run though.
3d land is what i always expected a 3d mario would be when i was a kid, except with things like level design and challenge.
Challenge I'd agree for the most part although it has it's moments and then some towards the end, but level design seems what it should be for a handheld 3D mario. It may not be grand but it's very tight overall without much faults, what were you expecting? Less fixed paths?3d land is what i always expected a 3d mario would be when i was a kid, except with things like level design and challenge.
How in the world did NSMB Wii get a lower overall than DS? I mean its a good game, but the Wii version is much faster/fun to run though.
I recall some places marking it down for advertising the multiplayer as a big feature that somereviewers found frustrating because of the cluster **** that could happen when you had 4 players simultaneous.most
3d land is what i always expected a 3d mario would be when i was a kid, except with things like level design and challenge.
honestly, how the MP is handled in NSMBW is pretty bad. they could have at least given you the option to turn off the "competitive" aspect.
honestly, how the MP is handled in NSMBW is pretty bad. they could have at least given you the option to turn off the "competitive" aspect.
This probably wouldn't have been a very good idea in practise. If the characters didn't interact as they do, it wouldn't be a particularly good multiplayer experience, but four simultaneous single player ones.
Ultimately, you'd just end up with the player in front doing everything that was worth doing, while the others lagged behind and got bored. The chaos, while, well, chaotic, may have been frustrating at times, but it's how they differentiated playing solo from playing with friends.
It definitely worked in that regard.
For a bit of perspective, you guys ought to read this thread for a bit: http://www.neogaf.com/forum/showthread.php?t=100768
There's naturally some negativity there, as with any game, but the vast majority is overwhelmingly positive. NSMB was much loved in 2006.
Hell, even avowed haters of the game today might be surprised to find a post they themselves made in there proclaiming their love for it.
Whoa... there's only like three people banned on the first page of that thread. And it's from six years ago! That has to be some kind of record for a big thread.
Wait, even the original NSMB had a gold box in Japan?For a bit of perspective, you guys ought to read this thread for a bit: http://www.neogaf.com/forum/showthread.php?t=100768
There's naturally some negativity there, as with any game, but the vast majority is overwhelmingly positive. NSMB was much loved in 2006.
Hell, even avowed haters of the game today might be surprised to find a post they themselves made in there proclaiming their love for it.
Wait, even the original NSMB had a gold box in Japan?
NoA screwed us over twice!![]()
Because it looks cool, it's a nice touch, and is probably cheap as fuck to do.Yeah...why does Square Enix out of all companies give us the exact same box art for Kingdom Hearts: 3D (inside and outside) as Japan's and nothing less?
I just wish 3D land had less abstract level design, and actual themed stages similar to past Mario titles. Didnt really seem that challenging either...at least the first half of the game.
Because it looks cool, it's a nice touch, and is probably cheap as fuck to do.
Why NoA doesn't do inside covers, I'll never know
"Buy Kid Icarus: Uprising; it's the best thing you're getting for a while."And yet, Kid Icarus: Uprising exists.
What is NoA trying to tell us?
That they are a bunch of damn teasesAnd yet, Kid Icarus: Uprising exists.
What is NoA trying to tell us?
NSMB2 = newbiesNSMB2 is the one developed by the new Mario team right?
That's the case in every Mario thoThe game really could have done without the tanuki suit. It wouldn't have made it hard as balls but the suit made it too easy.
It does reek of desperation from Nintendo though, but not as much as Nintendo's three big 3DS titles this year being Mario games (NSMB2, Luigi's Mansion 2, and Paper Mario: Sticker Star). GCN-era deja vu anyone?
I'm hoping the 3D effect is going to be real nice.
I heard it's Nintendo's worst 3D yet
Is it just subtle?
Oh gosh, brace yourself for totally different physics, especially if you're super fond of SMB3 and SMW. It takes a while to get used to how Mario controls in the NSMB games. He actually feels less responsive than SMB1 Mario in some ways, but being able to wall jump is very fun.This will be my first New Super Mario Bros game ever so I'm pretty pumped about it. I'm hoping the 3D effect is going to be real nice.
I really hope they take the 2D series in a different direction. I'm sure once the sales start to slow down for the NSMB series then they'll go with a new type of 2D game, but I'm curious how long it's gonna take before sales start decreasing.
To be fair, those three games are all EXTREMELY different from each other. Brand name is pretty much where the similarities stop![]()
And here's to hoping that NSMB U kicks ass. The artstyle got a boost the series so desperatey needed. Now if only they would change the music.
If this game fails to be a hit in all regions like past NSMB games I think Nintendo will enter an all new phase of panic mode. I mean, what happens when mario stops meeting and surpassing sales expectations? Tables would be flipped like mad.
wouldn't sales be a better indicator of franchise fatigue?