Is there a final verdict on the length? The reviews mention everything from 4 to 10 hours.
I am really interested in the game but 30€ for a short game seem a bit much.
I knew nothing about this game until I just saw ACG put up a review. Sci-Fi? Horror? I'm all over this!! I love when great games come out of nowhere.
I can't decide between this or Senua's Sacrifice...seems like Senua has the better graphics and audio while Observer has the better gameplay
Have you or anyone else gotten a response on this yet?I've taken to twitter to ask. If they don't have a reason then they can shove it up their arse and i'll buy it for 6 quid in a sale in a year or so.
🤔Maybe there is a clue near by.... what number could it be that ends in 4...
Ohhhhhhhhh, so obvious lol. I was really tired last night is my excuse.look in the wardrobe
What's the framerate on PS Pro
Played it yesterday for about an hour on PS Pro. There are no Pro options to choose from so I don't know if it's enhanced on the Pro.
I think it uses the Unreal engine. But even then the framerate sucks, framedrops everywhere (but no screen tearing, thank god).
Fortunatly, it's a slow game so the bad framerate is not a deal breaker as the graphics and mood are good.
Uh, weird. So it's either good framerate at 1440p on PC but on a LED monitor, or wonky framerate at 1080p but on a big OLED tv.
This is kind of a hard decision, actually. Well, maybe they'll put out some performance patches soon. Not buying it right now anyway.
You can get rid of the chromatic aberration on PC with some config tweaks, and it doesn't seem to interfere with the game's other post-processing.I almost hope someone would have patented the emulation of CA in video games to avoid usage like this...
It's a demanding game on PC too, but a lot of that depends what resolution you're running, what hardware you have, and you can always turn the settings down so that it runs better.Great game thus far, but I probably should of bought it on PC instead as it runs terrible on PS4 Pro, quite inconsistent. Opted console only due to my TV setup etc. Won't again.
Damn, this game is dark!
Just refunded senuas sacrifice. Personally, was bored with the samey(and fairly annoying) puzzle/ gameplay loop. Was going to pick up this insteadI can't decide between this or Senua's Sacrifice...seems like Senua has the better graphics and audio while Observer has the better gameplay
But you have unlimited nightvision (at least I think so, I never established if using alternative vision modes causes desynchronization).
Not sure if you're joking, but I meant the other dark.
Don't want to spoil anything, but I liked that P.T. reference, I think others found that too.
Don't want to spoil anything, but I liked that P.T. reference, I think others found that too.
Holy shit just found it myself, that was pretty neat.
What reference? I played through the game, but I either didn't find it or it went over my head.
What reference? I played through the game, but I either didn't find it or it went over my head.
There's an apartment in second floor with keypad, hack it, rest of the code can be found in the same floor on broken tablet. Entire apartment is set of similar rooms with spooky things happening akin to P.T. Pretty cool visual and sound effects. Really miss P.T. now ;(
I don't remember the floor or the number of the hallway but upstairs from the first building with countless of tenant rooms there is a locked door with a duck sticker on it and you need a password to access the room. The password
. When you get access to the room you can't miss the reference.is written on a tablet-kind of electric device in a room of the same hallway. Behind the tablet is another duck sticker. The password was somethinig like '3690'.
Edit: Aaand beaten
Dunno about the PS4 Pro, but it's running at 60fps at 1440p on a GTX 980. So, Pro should be able to hit 60fps at 1080p.
Just finished in about 8 hours. Judging by the achievements and from some of the easter eggs mentioned in this thread, there's plenty I missed for a second playthrough (a few side missions, some collectibles, and an entire minigame(???) that I never found).
Really, really enjoyed it. It's a worthy follow up to those have been waiting for something akin to SOMA. I was worried about the stealth elements, but they're really easy and the game gives you plenty of notice when the monster is approaching.
I think Bloober Team nailed the ending. I agree that the performances were kind of off-kilter the whole time, but having just seen Blade Runner, I think off-kilter performances are pretty standard for the cyberpunk genre.
Bloober Team has done an impressive job making a game that is clearly referential (seriously, if you're looking for references you'll see them all over the place), but still makes a nice cyberpunk tale all its own. Just like SOMA, the ending left me kind of sick, wondering if I had done the right thing, and making me wonder if there is such a thing as the "right choice" when humanity and cybernetics have been so thoroughly infused.
I think the main criticism I would have is that the game can get a bit too corridor heavy for its own good. Generally, Bloober Team has done a great job creating a sense of pace, and I think they've really done themselves a favor in setting the majority of the game in an apartment complex, so that the player can get a real sense of progression, as well as truly learn the layout of the building (so that when the inevitable inversions and house of mirrors tricks come into play, it really does mess with your sense of place).
One of my Games of the Year for sure. There's plenty more I'd love to say but I don't wanna have this post look like a redacted CIA document.
It's a demanding game on PC too, but a lot of that depends what resolution you're running, what hardware you have, and you can always turn the settings down so that it runs better.
I'm surprised at how many people here are having to decide between PS4+TV or PC+Monitor.
If that was an issue for me, I would have set up a long HDMI cable, moved the PC, or bought a streaming device like a Steam Link.
I really can't tell what genre this is by the brief footage and writing I've seen.
Is this a "walking sim"?
Game Informer's review said Action.
Have you or anyone else gotten a response on this yet?
Lots of FPS problems on Xbox One, hope they can upgrade the performance at least a bit somehow. Otherwise, really interesting game after playing 2-3 hours.
Just refunded senuas sacrifice. Personally, was bored with the samey(and fairly annoying) puzzle/ gameplay loop. Was going to pick up this instead
Just finished in about 8 hours. Judging by the achievements and from some of the easter eggs mentioned in this thread, there's plenty I missed for a second playthrough (a few side missions, some collectibles, and an entire minigame(???) that I never found).
Really, really enjoyed it. It's a worthy follow up to those have been waiting for something akin to SOMA. I was worried about the stealth elements, but they're really easy and the game gives you plenty of notice when the monster is approaching.
I think Bloober Team nailed the ending. I agree that the performances were kind of off-kilter the whole time, but having just seen Blade Runner, I think off-kilter performances are pretty standard for the cyberpunk genre.
Bloober Team has done an impressive job making a game that is clearly referential (seriously, if you're looking for references you'll see them all over the place), but still makes a nice cyberpunk tale all its own. Just like SOMA, the ending left me kind of sick, wondering if I had done the right thing, and making me wonder if there is such a thing as the "right choice" when humanity and cybernetics have been so thoroughly infused.
I think the main criticism I would have is that the game can get a bit too corridor heavy for its own good. Generally, Bloober Team has done a great job creating a sense of pace, and I think they've really done themselves a favor in setting the majority of the game in an apartment complex, so that the player can get a real sense of progression, as well as truly learn the layout of the building (so that when the inevitable inversions and house of mirrors tricks come into play, it really does mess with your sense of place).
One of my Games of the Year for sure. There's plenty more I'd love to say but I don't wanna have this post look like a redacted CIA document.