Lanrutcon
Member
Lol then it’s better to just save scum steal from OP NPCs. Grind is a massive waste of time in this game, unlike JRPGs in general.
Did that for the Holy Bow. Was annoying cause I couldn't load my savegame from in-game!
Lol then it’s better to just save scum steal from OP NPCs. Grind is a massive waste of time in this game, unlike JRPGs in general.
I have almost 100 games on my Switch.
Octopath Traveler is my favorite.
The thing with this game is you can start with any character and recruit your party members in any order or even don’t recruit none them. Because of the open nature of of this game, the story progression is not same as other JRPG out there.How is the story and characters in this game, I read that it's kinda disjointed or something is that true?
This game has been a struggle to finish. The visuals, gameplay and music are all bunkered down by throwaway stories and a terrible script.
Can someone tell me how many chapters there are for each character? I’m on chapter 3 on all but two character I have yet to recruit (not wanting to sit through an hour of terrible dialogue) and already over 50 hours in.
This game has been a struggle to finish. The visuals, gameplay and music are all bunkered down by throwaway stories and a terrible script.
Can someone tell me how many chapters there are for each character? I’m on chapter 3 on all but two character I have yet to recruit (not wanting to sit through an hour of terrible dialogue) and already over 50 hours in.
Really? I only played the demo, but was impressed with the writing. The story for the dancer/concubine was fantastic. So it gets a lot worse?
Not for me. I absolutely loved this game from start to finish. An instant classic for me. As excited as I am for Bravely Default 2, what I really want is another game just like Octopath Traveler.
I got back into it and while I struggled staying interested in the early game, I really enjoy the late game. I only got four Ch.4's left and I unlocked all of the advanced classes before doing any Ch.4.
The advanced classes are pretty awesome and I loved that the boss fights to unlock them were actually difficult. It's also fun starting to see things finally tie together in the story.
My only real issue with the game was the end-end boss. I guess technically, it is optional, but it ties all the story threads together, I felt like I needed to beat him to really beat the game.
The issue is he is so much harder than anything else in the game and required an absurd amount of grinding to beat. Even then, it wasn't easy. That kind of killed my motivation for another playthrough.
I never got that far. Killed the optional bosses for the extra classes though. Is he harder than those? You become stupidly powerful with the extra classes.
Much harder, yes.
Wow. Tempted to go reinstall now. My dudes were like, not that far from max level though. 80something? Would I need to go get 99?
No. But you still need to have a decent strategy. It's been a while, I don't remember a the details.
I grind a lot. Still haven’t reached 2 characters and everyone is already 50+. He can’t be that difficult maxed out, can he?
Also, how many chapters are there per character?
This game has been a struggle to finish. The visuals, gameplay and music are all bunkered down by throwaway stories and a terrible script.
Disagreed. Imo all of those different stories are just convenient excuses to venture out on the map while slowly perfecting character builds (equipments, jobs, unlocking skills, creating combos /strategies) and killing bosses.I would also add soulless like current gen Zelda and Mario imho.
I'm stuck in Chapter 4, the Fights are too hard...now the Backtracking begins..
Ana comment howI can get stronger effectively?
Also it's obvious that in general any kind of plot in games are mostly shit anyway with only a couple of good ones standing out, so I'm not sure what kind of "soul" these games are missing. If anything, the trend of movie-like walking simulator games, only worthy of showcasing fancy graphics with mostly shit to mediocre, afterthought gameplay at best are the ones that feels soulless to me
Well I pretty much disagree. BOTW is the peak terrain puzzle galore from how it execute much of its sidequests and mysteries, you really can't go wrong with that, getting satisfaction from every big or small discoveries. Rewards are mostly fluffs anyway in other games, it's like getting rare items in gacha games, less from your efforts and more from the game giving you "numbers" in their mercy.They're beautifully executed in a technical sense, for sure, but they too often feel like a repetitive chore with ill thought out mechanics and without any rewards of "heart" (i.e. Zelda with an empty, lifeless world or a Square JRPG with no real story).
Your main character will always be with you, until you complete their entire story arch. I did chapter 1 for all characters, then chapter 2 for all, and so on. For me, it seemed to be the most enjoyable way to play the game.Ok so I just grabbed this yesterday because of my love for those old school classic Square RPGs. I’m aware of the non connecting storylines etc which is kind of a bummer, so I’m in it for the soundtrack, enviro design and battle system.
My only question is this: How the hell
do I approach tackling all of these individual stories? Is everything laid out in such a way that you don’t lose your footing with whoever your initial main is? Like, will I have sunk 15 or so hours in and then all of a sudden have to switch to someone else? Am I able to bounce between? I’m just trying to figure out how I can systematically knock all stories out without becoming overwhelmed.
Your main character will always be with you, until you complete their entire story arch. I did chapter 1 for all characters, then chapter 2 for all, and so on. For me, it seemed to be the most enjoyable way to play the game.
Ok so I just grabbed this yesterday because of my love for those old school classic Square RPGs. I’m aware of the non connecting storylines etc which is kind of a bummer, so I’m in it for the soundtrack, enviro design and battle system.
My only question is this: How the hell
do I approach tackling all of these individual stories? Is everything laid out in such a way that you don’t lose your footing with whoever your initial main is? Like, will I have sunk 15 or so hours in and then all of a sudden have to switch to someone else? Am I able to bounce between? I’m just trying to figure out how I can systematically knock all stories out without becoming overwhelmed.
Approach the game however you wish. Technically you could solo the game with your starting character, or just pick up 3 others and ignore the other half of the cast. Or you can patiently work your way through the stories, exploring the world, performing sidequests, picking up more characters, etc. I could be mistaken but I don't think any character is "essential", especially since you can acquire all 8* jobs via the shrines.My only question is this: How the hell
do I approach tackling all of these individual stories? Is everything laid out in such a way that you don’t lose your footing with whoever your initial main is? Like, will I have sunk 15 or so hours in and then all of a sudden have to switch to someone else? Am I able to bounce between? I’m just trying to figure out how I can systematically knock all stories out without becoming overwhelmed.
Personally I liked using Primrose for buffs to Ophelia or Alfyn but the game is pretty flexable imo with the team you chooseI tried the demo of this ages ago on switch and really liked it. But the price was too much of a gamble. Enter gamepass and Xbox. I'm about ten hours in. Got chapter 1 to complete still for some chars.
I have olberic, primrose, tressa, cyrus, alfyn all unlocked and completed. Difficult to choose who to leave out. Cyrus has too many elementals to leave out. Olberic is a good physical, tressa is OK but her wind elemental also has two physicals - bow and polearn, alfyn is too good to not leave out which leaves primrose. She has dark magic but dagger isn't a main weakness of any enemy so far and it isn't powerful physical. So I think I'm gonna drop her for a bit.
Sound good octo-gaf?
Personally I liked using Primrose for buffs to Ophelia or Alfyn but the game is pretty flexable imo with the team you choose
Doesn't matter, you're forced to use the original characters in their own stories either way. I'm sure you could find out the best mix of them later.I tried the demo of this ages ago on switch and really liked it. But the price was too much of a gamble. Enter gamepass and Xbox. I'm about ten hours in. Got chapter 1 to complete still for some chars.
I have olberic, primrose, tressa, cyrus, alfyn all unlocked and completed. Difficult to choose who to leave out. Cyrus has too many elementals to leave out. Olberic is a good physical, tressa is OK but her wind elemental also has two physicals - bow and polearn, alfyn is too good to not leave out which leaves primrose. She has dark magic but dagger isn't a main weakness of any enemy so far and it isn't powerful physical. So I think I'm gonna drop her for a bit.
Sound good octo-gaf?
Yeah, that's usually what I did. I had 2 or 3 characters that were essential to my party the remainders would be switched out for someone that could do well in the area or use the levels.I guess ultimately I have to try the chapter and ascertain what enemies are there. Then if I get rinsed adjust my party set up in town right.
Yes. Just imagine the characters doing their own stories and others tagging in as mercenaries hired from the tavern.And just to be clear. I don't have to repeat the chapter 1 for each play through? Like I started with olberic. And I'm playing each chars story mission. That doesn't mean I have to go back and start a new game with hanit and with Primrose etc?
There's no benefit because I'm essentially playing each characters intro mission anyway (provided I don't skip it)