The UE4 "Showdown" demo was put on the Oculus store last night under the free "Concepts" section.
Website blurb for the entry says this:
I have never heard this experimental renderer mentioned before, but I watched it in the DK2 last night (before I knew that website entry existed) and immediately the first thing I commented on was the image quality. Should download and watch this scene for yourself if you have a DK2 or CV headset because it is fuckin' neato.
Best Buy and Amazon still list bundle shipping dates that are pretty soon (April 23 on Amazon, May 3 on Best Buy)...
I am really starting to wonder if they are going to prioritize retailer bundles rather than existing orders.
Best Buy and Amazon still list bundle shipping dates that are pretty soon (April 23 on Amazon, May 3 on Best Buy)...
I am really starting to wonder if they are going to prioritize retailer bundles rather than existing orders.
Does anyone else who has a CV1 have an issue with the headset where it causes too much pressure on your forehead, right above your eyebrows? I've never had an issue with the DK2 at all, but the CV1 is super super uncomfortable. I'm trying to adjust it as much as I can, to make sure it's not too tight, but man, I might pull straps off my DK2 and throw them on the CV1, because it's not pleasant at all for some reason.
Does Alien Isolation still work with the Rift? I heard that the support was built for an older SDK, but I don't know if that makes it unplayable.
Really good video showing Facebook social interactions in VR with the Rift and Touch controllers.
Forget about games built for older SDKs. Unless they're updated or someone makes some kind of wrapper, they're not going to work. I suspect Alien: Isolation will be lost in time when it comes to VR.
Really good video showing Facebook social interactions in VR with the Rift and Touch controllers.
https://www.youtube.com/watch?v=SqspyrTkR9w&feature=youtu.be
Really shows off the hand gestures well.
REALLY cool stuff. Notice how natural the finger gestures are from the guy on the other side.Really good video showing Facebook social interactions in VR with the Rift and Touch controllers.
https://www.youtube.com/watch?v=SqspyrTkR9w&feature=youtu.be
Really shows off the hand gestures well.
That's the area where the touch controller trumps the vive wands in my experience (I've only done tech demos with the touch ones but comparing to say the "fixed position" gestures in Hover Junkers to this).REALLY cool stuff. Notice how natural the finger gestures are from the guy on the other side.
So, I did get my Rift. My USB 3.0 were NOT good enough, though: As soon as I got a few seconds into a game the sensor would reset, losing tracking and crashing the app. Thankfully, I also have a powered usb hub... and surprisingly the sensor works just fine when plugged on that. It still shows a warning at the Oculus Home, but it will do till the next gen of graphic cards.
Anyway, no need to delve into the headset details, it is all true: Comes in a very cool box, is very confortable, FoV is okay, tracking is great, godrays are annoying, hoping I'll just get used to them. Looking forward to playing with it a LOT this weekend.
Now I have to decide if I want to keep or cancel my Vive order. At the very least I'll sleep on it. It's a LOT of money for such a similar product.
OMG, I just spent the last few hours in the world of Chronos. This game is a MUST buy! I felt like a kid anticipating every corner I turn. Exploring it's beauty. I'm in love. We really need breakout threads for some of these games. Not sure if I can do any of them justice.
I'm not sure what I should do. I already preordered the Vive because they pissed me off.Hello Stefan,
My apologies for the delayed response and for the confusion this cancellation has caused.
While we are unable to provide any details regarding specific order cancellations, we value your time in the Oculus community and effort in helping us bring VR to the rest of the world.
If you create a new order using a verified PayPal account, we'll make certain to insert it back into your original place in line.
We greatly appreciate your support and enthusiasm for VR, and look forward to hearing from you.
With warm regards,
Bob
Oculus Support
After nearly a month of waiting they finally answered my ticket.
I'm not sure what I should do. I already preordered the Vive because they pissed me off.
I have an April spot, hmmmm. Should I buy both? xD
Really good video showing Facebook social interactions in VR with the Rift and Touch controllers.
https://www.youtube.com/watch?v=SqspyrTkR9w&feature=youtu.be
Really shows off the hand gestures well.
Really good video showing Facebook social interactions in VR with the Rift and Touch controllers.
https://www.youtube.com/watch?v=SqspyrTkR9w&feature=youtu.be
Really shows off the hand gestures well.
The "Your PC does not meet the recommended specs" text is such bullshit. It's always there, and isn't even true; it thinks my CPU isn't sufficient but I have a 3930K @ 4.7Ghz...
They need to use a mechanism that actually tests your computer's performance.It doesn't meet their spec even though it's fine. They really need to let you turn off that warning.
So what's up with the standalone retail units? I had a spirited conversation in this very thread about doubting highly those would be in stores this April. Any updates? I know the bundles are slated for this month, but Oculus stated they would have just the headsets out in retail this month as well.
Worth watching this version (as it doesn't fast-forward) https://www.youtube.com/watch?v=vzhHCcR6hicReally good video showing Facebook social interactions in VR with the Rift and Touch controllers.
https://www.youtube.com/watch?v=SqspyrTkR9w&feature=youtu.be
Really shows off the hand gestures well.
They need to use a mechanism that actually tests your computer's performance.
On initially plugging in my Rift, the image at first was a bit disappointing: black areas were a VERY obvious light grey, and colours were pretty washed out. And with the Rift removed and 'off', light could clearly be seen coming from the lenses.
Symptoms were very similar to those of the DK1/DK2 in Extended mode when output was set to TV levels rather than PC levels (16-236 output range rather than 0-255). Direct Mode was supposed to solve this (among other display configuration issues), but it appears that having gone through every public SDK version on this particular OS install (and a transition from Windows 8.1 to 10 at some point along the way) some flag must have incorrectly been left set somewhere. With the Rift only available in Direct Mode there is no manual option to set levels.
Downloading and re-installing the Nvidia driver with 'perform a clean install' selected will immediately resolve the issue, without a reboot required. I assume there is a similar way to reinstall AMD's drivers.
::EDIT:: The easy way to identify if this is an issue you are experiencing is to take the Rift off after it has been displaying something (e.g. Home) while in a dark room. If you can still see light coming from the lenses even with the screens "off", then you are experiencing this issue. If the lenses are completely dark, then you are not.
So what's up with the standalone retail units? I had a spirited conversation in this very thread about doubting highly those would be in stores this April. Any updates? I know the bundles are slated for this month, but Oculus stated they would have just the headsets out in retail this month as well.
So what's up with the standalone retail units? I had a spirited conversation in this very thread about doubting highly those would be in stores this April. Any updates? I know the bundles are slated for this month, but Oculus stated they would have just the headsets out in retail this month as well.
I played about 45 min of Ethan Carter last night while standing without comfort mode turned on. I felt fine. Good to know I'm resilient to VR sickness. It doesn't make sense to me though, since I'm prone to nausea when reading in a moving vehicle.
The positional tracking in Ethan Carter felt really off. As far as stereo goes, everything was scaled fine. But all my positional movement was extremely understated. I also had an issue with the narrator captioning only showing up for my left eye. I turned up the resolution scaling to 130% and it ran fine on my 980ti. I thought the game looked gorgeous.
Is there a drastic visual difference between a game that was designed initially for VR and a game with it patched in? I suppose it's not like when movies have 3D added in post processing rather than being shot in 3D.
Received my Rift with a broken HDMI connector
It's been over a day and no response from Oculus Support. I kind of wish I cancelled my preorder and went with the Vive.
There isn't even a telephone number for tech support or customer service.
Received my Rift with a broken HDMI connector
It's been over a day and no response from Oculus Support. I kind of wish I cancelled my preorder and went with the Vive.
There isn't even a telephone number for tech support or customer service.
How badly is it damaged?
2 of the pins were bent all the way to the back of the connector inside. I tried to get them back with a sewing needle but they are too messed up.
Yea, doesn't sound like the easiest fix. Good luck with support.
Received my Rift with a broken HDMI connector
It's been over a day and no response from Oculus Support. I kind of wish I cancelled my preorder and went with the Vive.
There isn't even a telephone number for tech support or customer service.
Well, luckily it shouldn't be that hard to address since that cable is detachable. Ideally they'd just ship you a replacement cable.
A reddit user with the same issue said they made him send his cable to them first before they sent him a replacement (12 day process).
I'm hoping they will just send the cable, but support has not yet responded to the ticket.