They're supposed to spin it as a bad thing? I'm sure their retail partners would love that.
Will they also sell it in Europe?
http://www.amazon.de/dp/B01DQ2C9K2/
Its on Amazon.
The thing is, that people who still preordered in the first hour still doesnt have their Rift, while people who just go into the store can just buy one.
Will they also sell it in Europe?
http://www.amazon.de/dp/B01DQ2C9K2/
Its on Amazon.
The thing is, that people who still preordered in the first hour still doesnt have their Rift, while people who just go into the store can just buy one.
Oculus doesn't really have a choice. They made these agreements probably months before accepting consumer preorders. It's an awful situation that makes them look even worse, but they have to do it.
It is incredibly pathetic that they haven't been able to fulfill the day one orders. I've been on the Oculus train since the Kickstarter, and I went into 2016 thinking that the Rift was my only real HMD option. Now I own a Vive and can't imagine going back.
International this fall.
Oculus doesn't really have a choice. They made these agreements probably months before accepting consumer preorders. It's an awful situation that makes them look even worse, but they have to do it.
It is incredibly pathetic that they haven't been able to fulfill the day one orders. I've been on the Oculus train since the Kickstarter, and I went into 2016 thinking that the Rift was my only real HMD option. Now I own a Vive and can't imagine going back.
Of course they do. No retailer can legally force them to deliver, While it might be expensive (i.e. they may have to pay some money for the expenditures and other potential losses retailers have incurred advertising for something that they won't have available) and potentially damaging to the relationship with retailers, Oculus could decide to simply decline to ship further units to retail until all of the preorders are fulfilled. Of course, they won't because they continue to run this whole process incompetently and they refuse to be honest about what caused the problems to begin with which might go a long way to healing the bad feelings many backers and preorder customers have.
Can't legally force them to deliver? That's what a contract is for.
And I think you're underestimating just how damaging it would be for them to piss off the largest retailers in the country.
The fact is, Oculus wants to have some sort of retail presence. They want to be out there with retail units, even if it's in small quantities.
I'm very familiar with contracts and specifically retailer and distributor contracts. Unless they retained the world's worst law firm, there is almost certainly a clause that allows them to delay or even cancel delivery. There may be liquidated damages or actual damages provisions, but again that's just money and nobody can force them to deliver. You're right that it would be damaging to their reputation with retailers, but I don't know that Best Buy or Amazon would be that upset about it if they were given some financial benefit and/or a promise of additional allocations in the critical holiday period. Again, a more experienced company would have been able to properly handle this. Unfortunately, it doesn't appear that Oculus has anyone with common sense or an ability to handle customer service and retail relationships.
They're supposed to spin it as a bad thing? I'm sure their retail partners would love that.
I don't care how they spin it. It's fuckery to those that pre-ordered.
Now I am debating between The Climb and Chronos.
They've already delayed delivery, as they said in their statement. And they are fulfilling their retailer agreement with the smallest number of units they can.
The point is, under their retail agreements, they likely can delay again and the only issue would be the relationship with retailers and the potential to have to pay some financial damages. A better company would have taken the financial hit to do the right thing. Unfortunately, Oculus lacks the integrity to do so.
The point is, under their retail agreements, they likely can delay again and the only issue would be the relationship with retailers and the potential to have to pay some financial damages. A better company would have taken the financial hit to do the right thing. Unfortunately, Oculus lacks the integrity to do so.
I totally understand that they have agreements about that, but its still not good for the people who preordered. I mean for Americans its okay. They just schedule a Live demo, then take a Rift home after that.
International customers cant do that though.
Thanks!
The point is, under their retail agreements, they likely can delay again and the only issue would be the relationship with retailers and the potential to have to pay some financial damages. A better company would have taken the financial hit to do the right thing. Unfortunately, Oculus lacks the integrity to do so.
I got my Rift today and the Vive comes tomorrow. Yeah it's pretty crazy considering how shipping is for both. I have the next 3 days off work to enjoy it too.So after all is said and done, both my Vive and my Oculus will be delivered on the exact same day. Pretty crazy.
Yeah, make enemies and burn bridges with the largest retailers in the world that would carry your product, that sounds like a sound business decision! Now, can you give one single example of one of these "better" companies that ruined their ability to ever make a profit "to do the right thing"?The point is, under their retail agreements, they likely can delay again and the only issue would be the relationship with retailers and the potential to have to pay some financial damages. A better company would have taken the financial hit to do the right thing. Unfortunately, Oculus lacks the integrity to do so.
So games I am considering off the Oculus Home store:
Chronos
The Climb
Pinball FX2 VR
The only games I am willing to buy off the Oculus store are games that you can only get there. Otherwise I would rather buy off Steam for their refund police.
Games I am considering off Steam:
Technolust
Apollo 11
Adrift
Windlands
American Truck Simulator (Don't think this works with Oculus yet)
Games I already have:
Eve: Valkyrie
Elite: Dangerous
Lucky's Tale
Project Cars (On Steam)
I also have:
AltspaceVR
Virtual Desktop
BigScreen VR
Anything that should be on my list? I don't know how much of these I am going to get but I will probably snag about four games tomorrow to add to my list.
DoctorWho, just get Chronos so I can have someone to discuss it with
Yeah, make enemies and burn bridges with the largest retailers in the world that would carry your product, that sounds like a sound business decision! Now, can you give one single example of one of these "better" companies that ruined their ability to ever make a profit "to do the right thing"?
DoctorWho, just get Chronos so I can have someone to discuss it with
I am leaning towards it.
I will probably grab The Climb at some point in the next couple of months.
Grabbing From OH:
Chronos
Pinball VR
BlazeRush
From Steam:
Subnautica
Apollo 11
Technolust
I think that will do me for now.
I've beaten it. Discuss it with me all you want.
I just got into the treetop area. I have some items in my inventory like a locket and miniature piece from the bookshelf. Did I super miss something with those or will they be useful later? I don't want any explicit spoilers, just wondering. What kind of build did you use? I've been rocking the Krell Hammer ever since I got it and that thing is ridiculous so far.
Edit: Oh crap, double post. My bad.
Yeah, make enemies and burn bridges with the largest retailers in the world that would carry your product, that sounds like a sound business decision! Now, can you give one single example of one of these "better" companies that ruined their ability to ever make a profit "to do the right thing"?
You use them later on. It's fairly obvious when you do so you shouldn't miss them. It's just a lot later than you would expect.
I used a strength/vitality build. It's honestly better to min max either strength or dexterity instead of putting points into both. I mistakenly put some points into dex that I could have used for strength instead early on. I used the krell hammer for most of the game until I found a pretty good flail. I eventually went back to the hammer just because it did more damage although it is much slower. You get more variety in weapons if you go the dexterity route but I'm not sure how good those are since I never really used them.
Thanks for the heads up on the top point. It doesn't seem like there's a ton of fluff in the game, but that's not necessarily a bad thing.
My personal play style doesn't fully lend well to one attribute or the other. For the most part, I'm a stand and block type of person, but with the big, slow enemies, I'll evade quite a bit. I also made the mistake of balancing points in strength and agility early on. I'll make sure to just focus strength and vitality from this point forward. I got that weird weapon from the blacksmith, but it's horrible compared to my Krell Hammer +3. Maybe it's +4. I just used some enhanced shards to upgrade it.
I just got to a part where I pushed a statue down to break through into a new room. I guess I need to hop down there? It seemed like it would kill me. I also had to stop so I just quit there. That's where I'll be picking it up tomorrow.
There's an item you find later in that area that lets you get down. You have to combine it with something else though.
First day with the Rift, been waiting all day to get home from work to get to use it more and now I'm home but don't dare to connect my PC cuz there's a crazy lightning storm. Dammit Florida!
The point is, under their retail agreements, they likely can delay again and the only issue would be the relationship with retailers and the potential to have to pay some financial damages. A better company would have taken the financial hit to do the right thing. Unfortunately, Oculus lacks the integrity to do so.
American Truck Simulator (Don't think this works with Oculus yet)
They're not going to burn the future of VR by killing its retail presence all so they can satisfy some noisy discontents that preordered.
Ha at least it got me to bust out the board games for the first time in a long time.A transformer blew up outside of my apartment on the first real day I had with it. The thing is cursed!
That seems like a good decision. Buying a house has so many little things that cost hundreds that pop upJust cancelled my order. Several reasons:
- My delivery date was at a really bad time when I'd be outta state, and I didn't wanna deal with that hassle.
- The launch has put a lot of doubt in my head about how ready Oculus is at this point in terms of support.
- I've been contemplating getting a PSVR/Vive over it.
- The current impressions seemed lackluster, atleast with the current lineup of games. I already have a gearVR, and althought it's a big step down there's a lot of repeated content that isn't even cross platform.
- I'm about to spend a crap ton of money on a trip, and maybe look into buying a house. So again bad timing.
Think in a couple months I'll re-evaluate the headsets and go from there.
I own it! But I don't have a Rift ...DoctorWho, just get Chronos so I can have someone to discuss it with
This won't happen.Palmer/Oculus = Konami at this point.
Fuck his company, how he runs it, and the terrible decisions made at every turn.
Can't wait for them to be wiped out of the market.
You mean early adopters who had faith that they would deliver on their promises and were willing to preorder a $600+ device without a demo or any retail sales pitch? Yes, I do think they should do everything and anything they need to in order to honor their commitments to backers and preorder customers before a single stand-alone unit is delivered into retail.
I also disagree with you that they would be burning the future of VR. Retailers will stock things that sell and generate margins with the least possible risk and floor space investment even if it means dealing with a manufacturer that has supply chain management issues. Delaying the retail availability of the Oculus for another month or two until they catch up is not going to result in retailers slamming the door on Oculus or VR, especially if the positive PR generates more interest in the device at retail down the road.