maynerd said:
1up review...can't see it from work..I hear it's not good.
http://www.1up.com/do/reviewPage?cId=3161361
Please post contents!
By Todd Zuniga 07/17/2007
"It feels like it's been way longer than two years since EA's Madden series hijacked the NFL license and tackled 2K's football efforts for, I thought, good. But with the release of All-Pro Football 2K8, it looks like my inner Nostradamus failed me again, which is happy news for the 2K faithful -- especially those that are still playing NFL 2K5 (many, many people, surprisingly).
But while there's a lot of mental momentum behind All-Pro Football -- meaning people want it to live up to being a next-gen version of 2K's NFL franchise -- it simply doesn't. In part, it's because 2K5 was a really, really polished game that sort of stands as "folklorishly" good at this point. But also because -- like Madden when it first came to next-gen consoles -- the experience feels a bit thin.
The selling point on the back of the box is the inclusion of NFL legends, one category where All-Pro Football's packed to the gills. The game's got over 240 former players, and while all of them don't really live up to the "legend" label (we love you, Natrone Means, but "legend"?), many of them -- John Elway, Barry Sanders, Jerry Rice, Ronnie Lott, Walter Payton -- most assuredly do. The list of studs is long, and to balance the gameplay, each team has a shot at two gold-tier players (Joe Montana, OJ Simpson), three silver-tier guys (Randall Cunningham, Ed "Too Tall" Jones), and six bronze-tier players (Rulon Jones, Bryce Paup). Plus, All-Pro Football's got the Tecmo Bowl guys that you'll be clamoring to play with, like Christian "The Nigerian Nightmare" Okoye (though Bo Jackson is sadly absent). After you pick your 11 starters, peons get tossed in to fill in the gaps. The idea is that there's strategy in your selection process. Load up on offense, and you won't be able to make stops. Only take name players, and your offensive line will be in shambles. Take a monster defense, and your offense will have to scratch and claw for seven. It's a smart system, though some of the teams you play will have an imbalance -- the Legends team, for example, has six gold-tier players, while the Sailors have none. Strange.
As for how the legends play, most guys feel enough like their real-life counterparts (Randall Cunningham, for example, can hoof it -- even on the dead run). But the visual particulars aren't there: Elway isn't pigeon-toed; Barry Sanders doesn't have his fingers taped. The tiny details are missing. But the worst of it comes when a player like Barry Sanders -- who never celebrated after scoring in his entire life -- does the "Dirty Bird" after breaking off a 40-yard TD run. It's completely out of place.
The secondary selling point to the game, the one not written on the back of the box, is that it's the alternative to Madden. It's been too long since there's been a choice, and you'll find some seriously solid gameplay in All-Pro Football. Finding a receiver in traffic makes you feel like a million bucks, and the running game is fantastic because of the blocking. You can literally see holes and have time to get to them before they close up. Some of the great things are subtle: The kicking meter is cool and intuitive (you use the analog stick like the kicker's leg, pushing up when it's time to light into the ball), and when a QB wants to go deep, he'll really pull back before launching it into the cosmos -- it keeps you from flicking a 60-yard bomb on the run with two defenders on your heels. It's very well done. One place where the gameplay staggers, though, is the route running. Wideouts will simply run their routes, and then stand there like their feet are in concrete. If you scramble for too long, you're screwed.
Tight gameplay and a long list of legends (and legend wannabes) make this sound like a passable game, even without the NFL license. And it is. But things get rocky when it comes to the game modes...because there really aren't any. You can play a season or play online, and that's it. No minigames, no dynasty mode. All-Pro Football's just flat outside of the gameplay.
Artistically, the 2K team earns points for its originality. The stadiums are awesome (in a fun, cheesy way), and the logos and fake teams (Rustlers, Scorpions, Sharks, and so on) are smart and convincing. But the player heads are troubled, as the faces look constructed from wads of Play-Doh. And is that John Elway or Troy Aikman? It's tough to tell them apart. Plus, the play-call menus are mind-numbing. Defense is lame enough in a football videogame -- don't make us call a play for the secondary and the linemen. It's maddening.
Some other random thoughts: The late-hit calls are cool (you can't just hammer a player after the whistle blows), the players talking to each other on the field is sort of cheesy (but tolerable), the crowd noise and reaction is exceptional (go for it on 4th and 29 and hear them boo), the flea-flicker works too well (they can't seriously go for it three plays straight, right?), the games move wonderfully fast, the developers didn't use the right analog stick properly (it's only used to do a small wiggle on offense, and on defense it's a way to grab players as they run by, and rarely if ever works), the ability to view the play and your players is goofy when you're trying to survey the field pre-snap (guys on the far side of the screen aren't in the picture, even if you're playing on a wide screen), and there's no way to pan the camera.
This is a solid game overall -- and without a doubt, All-Pro Football should continue building on this foundation. But if you were expecting 2K euphoria after two years on the sidelines, you'll be disappointed, as this one's got rust in many of the wrong places. "