maynerd said:
I can't access that site from work can you post the contents?!
I had a chance to spend a few hours playing All-Pro football during E3. Knowing that many people will be picking up their copies this week, I thought I would give you my final impressions on the title...
Graphics
The graphics are slightly disappointing, especially if you are expecting them to be on par with Madden 08; I doubt they have changed at all since 2K5. You won't see individual blades of grass, field wear and tear, or any of the other graphical improvements that Madden has introduced on the next-gen. Although graphics are not critical, it does fall short of Madden enough that it is worth mentioning.
One aspect that was slightly disappointing was the inability to be able to clearly identify players by their faces. While some players are identifiable, you will find yourself asking, "Is that {insert obscure legend here} on their team?", quite often. This may be nitpicking to some extent but the game is premised on the nostalgia and pride from the NFL legends you choose for your team. It only seems natural to be able to recognize them easily, especially since other 2K titles have done this very well.
Offensive Adjustments
The adjustments are reminiscent of what you would find in Madden: audibles, hot routes for receivers, motioning.
The audible system is clever. Pressing Y presnap brings up a small window which you can scroll to view the 5 plays you can audible to. This is helpful for those who don't like to set their audibles before the game. They also prevent choosing the wrong play by accident. The other nice thing is that you can audible to a play that isn't currently being viewed so that your opponent won't know which play you choose.
Motioning is pretty basic. You can cycle through the motionable players using up and down on the directional pad and send them in motion by pressing right or left. The one thing worth mentioning is that you can send multiple players in motions (one at a time, not concurrently obviously). This is a ability not available in Madden and does give you some greater flexibility presnap.
Defensive Adjustments
This is definitely a strength of the game. Options are available to adjust your defensive formations, call audibles, and shift players.
The defensive formation adjustments are a great implementation. They allow you to adjust the your defense on the fly to another formation. For example, if you come out in a Cover 2 CB Blitz and realize that your opponent will likely run up the middle, you can quickly change to a Base Cover 1. The shifts are pretty quick so you can really confuse the offense with lots of movement presnap.
The controls to shift your coverages is also well done in All-Pro. Depending on how many times you press the right analog stick down, you can shift your safeties closer and closer to the line of scrimmage. This offers the defender plenty of control to adapt to the offense. Other adjustments include LB shifting and DL shifts.
Animations/Player Mechanics
This is one aspect of All-Pro that is definitely stronger than Madden, even with all the implementation of dual-player tackles in Madden this year. The animations are all fluid and, while there are instances of clipping errors from time to time, they are only really viewable on the zoomed in replays. Most of the animations are things you have probably seen in real life. You won't find yourself going down just because your leg touched a player lying on the ground (though there are animations in which the player on the ground can make shoestring tackles).
The multiple player tackles looks equally good. The players fall in ways that would seem reasonable if three independent bodies clashed. Again, this also seems slightly better than its Madden counterpart.
Although players will still drop balls, it does seem as though picking off errant throws is slightly more common than in Madden. This just makes it that much more important to set your feet before you throw.
The physics in the game are top notch. Players won't run in position when stuck behind their offensive line, pockets seem dynamic, and players can even trip over other players. Referees even get knocked down from time to time. The transition from player control to the tackling animation is fluid enough that it is hard to pinpoint when exactly it takes place.
Game Speed
The game does seem to play slightly slower than Madden. This can be considered both a good and a bad thing. Its good in the sense that you can be more deliberate in your moves and cutbacks than in Madden but it also feels a bit unrealistic, especially if you are accustomed to the speed of Madden. The slower speed was probably necessary to allow the execution of the chargeable moves.
Extras
There are a few instances in which it sounds like Stephen Hawking is doing the play-by-play but its not a big deal. The halftime and postgame shows are very well done, showing the most prominent play in each drive and reporting on how the drive ended. This really does leave the imprint of a 2K Game.
I didn't have a chance to see the online features but supposedly it will support online leagues and tournaments. 2K usually does a good job here.
Overall, I had a fun experience playing the game. Although the game does play like a simulation, it is not a replacement for Madden. Having the current NFL players simply makes Madden too appealing to pass up. That being said, All-Pro is a solid title. 2K does a great job of doing the small things... a player could pick up an incomplete pass and run with it even after the refs blew the play dead; the kind of thing you see in football all the time. It will probably take a year or two to iron out the kinks but it is nice to see 2K making football games again.