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Official North American Lost Odyssey Thread

RyoHazuki

Member
Help, I'm stuck on disk two at the mansion.

I'm missing one of the plates that I have to put in the ground in the garden. I got the one in the garden and the one in the bedroom in the past. Also, how do I get the chest in the first room with the weird mirror? I'm guessing that's where the other plate is.
 
RyoHazuki said:
Help, I'm stuck on disk two at the mansion.

I'm missing one of the plates that I have to put in the ground in the garden. I got the one in the garden and the one in the bedroom in the past. Also, how do I get the chest in the first room with the weird mirror? I'm guessing that's where the other plate is.

Go through the mirror and move the statue towards were the chest would be, now go back through the other mirror and when you go back to that room you should be able to access the chest
 

purg3

slept with Malkin
RyoHazuki said:
Help, I'm stuck on disk two at the mansion.

I'm missing one of the plates that I have to put in the ground in the garden. I got the one in the garden and the one in the bedroom in the past. Also, how do I get the chest in the first room with the weird mirror? I'm guessing that's where the other plate is.

In the past, push the pillar that is next to where the chest would be. That way in the future part, the pillar isn't blocking it.

beaten.
 

Dega

Eeny Meenie Penis
RyoHazuki said:
Help, I'm stuck on disk two at the mansion.

I'm missing one of the plates that I have to put in the ground in the garden. I got the one in the garden and the one in the bedroom in the past. Also, how do I get the chest in the first room with the weird mirror? I'm guessing that's where the other plate is.

Move the statue in the past over to the right as much as you can and when you come back the debri should be gone.


Well just finished Disc 3 and it was my favorite so far. Lots of things to do.

Edit: Haha beat
 

RyoHazuki

Member
DoctorWho said:
Go through the mirror and move the statue towards were the chest would be, now go back through the other mirror and when you go back to that room you should be able to access the chest

Thanks. I hate how sometimes you have to be standing perfectly in front of something before the "open", "probe", "examine" option comes up ;[.
 

purg3

slept with Malkin
Oh, almost forgot. I have 2 pre-order codes if anyone needs one. Just PM me.

All out now. Sorry to the couple of people who pm'd me and didn't get it. I just went in the order I received them.
 

Pterion

Member
I'm on the second DVD now and I can definitely say I'm glad I bought this game. I can understand the doubters (hey, I was laughing my ass off when people acclaimed Blue Dragon), but this is the real deal.
 
Emenis said:
Yeah you are :'( .

I see how it is!

Sorry, but I'm a time lord so I always did have the upper hand. Look on the bright side, you still have your health.

Thanks again!

Pterion said:
I'm on the second DVD now and I can definitely say I'm glad I bought this game. I can understand the doubters (hey, I was laughing my ass off when people acclaimed Blue Dragon), but this is the real deal.

I was extremely hesitant to pick this game up but I'm glad I did.
 
I can NOT fucking find all 19 fragments in the Crimson Forrest. Where is the one that isn't mentioned in the guide? I have the one by the entrance to the underground area that people were having trouble with a few pages back.
 

RBH

Member
NameGenerated said:
Ugh, they had to use the Rugrats voice. Now whenever I hear Cooke I think of Phil/Lil. :(
I saw the cutscene with Cooke on Gamersyde and lol'd hard when I realized it was Phil & Lil's voice. :lol :lol

gemelos.gif
 
Fuck Christ Damnit, I'm thisclose to throwing something at my TV. I'm in that Staff factory where I need to find a security card. I've found the 2 guards, but I can't find the 3rd one and I've gone all over the fucking place already.

Anyone??
 

Pterion

Member
whatdidyousay said:
Fuck Christ Damnit, I'm thisclose to throwing something at my TV. I'm in that Staff factory where I need to find a security card. I've found the 2 guards, but I can't find the 3rd one and I've gone all over the fucking place already.

Anyone??
T2-weighted rings a bell ? Hit me with a PM if you're in the know.
 

purg3

slept with Malkin
whatdidyousay said:
Fuck Christ Damnit, I'm thisclose to throwing something at my TV. I'm in that Staff factory where I need to find a security card. I've found the 2 guards, but I can't find the 3rd one and I've gone all over the fucking place already.

Anyone??

You have to steal the security cards from them while in battle. Pickpocket ring helps alot. Get 4 cards if you want all of the items in that area.
 
purg3 said:
You have to steal the security cards from them while in battle. Pickpocket ring helps alot. Get 4 cards if you want all of the items in that area.

Err, I don't have a pickpocket ring. And I can't get the 2 guards into battle. The first one says "Go tell the 2nd guy to hurry up" and the second guy says "Go find the third guy."
 

purg3

slept with Malkin
whatdidyousay said:
Err, I don't have a pickpocket ring. And I can't get the 2 guards into battle. The first one says "Go tell the 2nd guy to hurry up" and the second guy says "Go find the third guy."

That's for a little side quest, you don't get a key card from them. Just use steal on a security guard while in random battle. Use turn tail if they aren't in the battle. But try to make a pickpocket ring, it makes it so much easier. You get the necessary components just fighting those guys.
 
whatdidyousay said:
Err, I don't have a pickpocket ring. And I can't get the 2 guards into battle. The first one says "Go tell the 2nd guy to hurry up" and the second guy says "Go find the third guy."

You won't find the third guy for a little while. Just keep going, steal a few security cards, and soon you'll reach another huge staircase. There'll be a ladder towards the top that leads down to the third technician.
 
You people are smoking crack. Everything about
Lirum dying, the revelation of who she is/was, the funeral, and the ceremony itself was fucking incredible
. I haven't had that kind of emotional response since the twist in KOTOR.

Answer me this:

Was the Roxian in the fight with the prince one of those doodoo blobs that Gongora made? And Gongora killed the real Roxian as the snake
? I kinda got confused by the cutscene.
 

mjc

Member
Anyone know of some good sites that have Inoue's LO artwork on it? I'm specifically looking for the Japanese box art.
 
siamesedreamer said:
Was the Roxian in the fight with the prince one of those doodoo blobs that Gongora made? And Gongora killed the real Roxian as the snake
? I kinda got confused by the cutscene.

The Prince killed the doodoo blob while Gongora killed the real deal. Just after Tolter and Gongora leave the scene of the "murder" you see Roxian dissolve into poo.
 
PepsimanVsJoe said:
The Prince killed the doodoo blob while Gongora killed the real deal. Just after Tolter and Gongora leave the scene of the "murder" you see Roxian dissolve into poo.

That's what I thought. I kinda glanced away at that instant and missed it. Thanks.
 

Kodiak

Not an asshole.
Im buying this game as soon as thurs. rolls around to pat myself on the ass for a week of hard workin.

really looking forward to a proper FFVII-X style experience... havnt had one of those in ages.
 

mjc

Member
They are immune to all magic elemental attacks. Shadow, Shine, Force, and standard physical attacks work well against them.
 

Brashnir

Member
Maybe it's a bit late in the thread for impressions, but here's mine anyway...

I'm about half to two-thirds of the way through disc 2, and I still have no idea if I even like this game. I like parts of it, but on the whole, I think I'm frustrated as much as I'm entertained.

In typical GAF fashion, I'll list the complaints first, since that's all anybody is going to reply to anyway.

First of all, cutscenes. They look great, and the voice acting is better than I expected (far better than Blue Dragon) but.... why does there have to be so damn many of them? This isn't a Role Playing Game, it's a Role Watching Game. It borders on passive entertainment. During the final third of Disc 1 in the Numara Ghost Town, The game gives you an hour or so worth of cutscenes with only token interactivity to break it up. One fight, a couple fetch quests in a very small area, (where you can't leave to go to the save point at the docks, mere feet away) and a torch-lighting minigame that you can't possibly fail - making it feel more like a cutscene than gameplay. Not all areas are as bad as this one, but I've definitely spent more time watching this game than I have playing it.

That brings me to the next complaint - Load times. It's not the length of the loads that are painful, it's the frequency. The most frustrating ones are when one cutscene ends, and it has to pause and load yet another cutscene, and of course, the much-talked-about load times for battles. I won't go into that whole debate again, but suffice to say that I dash everywhere I can hoping to avoid random battles, just to save myself the pain of the incredibly long fights. Between the shocking amount of time before the fight starts, to the un-skippable animations on everything, fights just take too damn long, and are doubly frustrating when they pop up in the middle of trying to solve a puzzle.

Since i'm on the subject of random battles, why do they even exist still? I could understand in the old days of 2D that they simply couldn't accurately portray the game world and monsters together, and even if they could, doing so would require doing new sprite work for every single monster. However, in this game, there are sections where you see monsters in the regular game world before fighting them, and in those cases, it's the same model you see in the battles. It wasn't jarring to cut from a 2D world where your guy is as big as a town into a random battle, but it's extraordinarily jarring to cut from a realistic 3D world into a random battle with a monster you couldn't even see. (or more accurately, usually 4-8 large monsters) I know the JRPG traditionalist brigade are going to want to crucify me for saying it, but random battles need to go for games built on modern hardware. Blue Dragon was much better in this regard. It didn't show every single monster on the overworld map, but at least you could get around encounters if you were moving to a save point in a rush, and if you absolutely had to fight a monster, you'd know beforehand.

Next complaint - the cities. Why are the sections so damn tiny? There's like 5 load points in Numara, a town with something like 8 enterable buildings. That's a terrible ratio, and that's not even counting the fact that you need to endure another load time to enter a building, and another to exit. That means that to completely explore Numara, you have to watch a minimum of 21 loading screens to simply check out the city, not counting the load screens for the inevitable cutscenes. It makes me pine for the days of 2D RPGs where you looked forward to visiting a new city instead of dreading it.

More complaints still - the Dreams. This isn't entirely a complaint, and I've saved it for last on my complaint list so I could use it to transition into the good points of the game. The dreams are, in and of themselves, probably the best part of the game. They're well-written, often touching, and the way they're presented, with the backdrops and sound effects adds to their impact. That said, they're completely out of place in a videogame, and every time one comes up, they destroy the game's pacing. I want to read them because they're good and they add to the game world, but I usually end up skipping them because I want to actually play the game.

When the game deems me worthy to actually play it, there are definitely things to like. The combat is interesting and even random encounter monsters are strong enough to require thought and care when fighting them. The rings add an interesting wrinkle to combat, too - I only wish more of my characters could take advantage of them. Basically only Kaim and Seth (and to a lesser degree, Mack) have much of any use for the rings, since they don't add anything to spellcasting. All the other characters are so weak in melee that equipping them with rings seems pointless, though I do it anyway. Boss fights are challenging, and though they're a little bit on the trial-and-error side, the level of challenge is welcome, and you always feel like you could do something better after the times you lose.

The composite spell system is interesting, though I haven't got around to exploring it much to this point. The regular spells are simple and understandable enough. It doesn't hurt that they're basically the same as Blue Dragon's. Elemental weaknesses are sometimes strangely placed, however. Why are a bunch of water creatures weak to Earth, for instance? At the end of the day, it doesn't really matter, but it would be nice if instincts paid off more than hitting a mob with every spell type to figure out which it's weak against.

The characters are varied and interesting, for the most part. The only thing that bothers me about them is that Seth's personality doesn't seem to fit her back story at all. Hopefully that gets explained at some point. The game needs a character with her personality in that role, so maybe the clash was inevitable. It's not so jarring that I can't overlook it.

The story is interesting and has kept me interested so far. There have been a couple unexpected moments, and some where you knew exactly what would happen. It's a good thing that the story is interesting, because if it wasn't, I'd have shelved this one many hours ago. I want to continue and see where it goes, but at the same time, I wish the story wasn't so intrusive and heavy-handed.

Now, I know this is going to be seen and responded to as a negative post on the game as a whole, but really, to this point - I've liked as much about the game as I've disliked. I wouldn't spend 16+ hours playing a game that I hated. It's just easier to discuss the game's failings than its successes, as most of the successes are spoiler-filled.
 

Darkman M

Member
Alex said:
Mack and Cooke are great characters, there's nothing at all detrimental about their place in the game. Old school FF caster costume design on em fucking rules, too.



Dude you totally stole my avatar : (
 
Well, just passed the
Lirum
section and boy has this game completely turned around. The short stories were powerful, but I hadn't really gotten much out of the main story arc until that. Most of the characters just felt lifeless until that part, which is one of the best I've ever seen done.

It brings me back to how much Sakaguchi has always wanted to portray
death and the effect it has on people since his mother passed away
. I'm glad he was able to hit on it with that much effect.
 

golem

Member
Brakara said:
I really liked that scene, as it got you more involved with the proceedings (instead of just watching a cut scene). And at least it was much better than the preceding fetch-quests.
i dunno why the funeral catches so much hate... it was pretty easy doing the fetch and the matching torches thing was simple as well. took like 10 minutes for the interactive parts in a game where you sit through like 1/2 hr cutscenes..
 

Phthisis

Member
Disc 3. Holy shit. HOLY SHIT. SO AWESOME.

Couple questions:

-What's the deal with the crown in the ice dungeon? I tried to return it to the rodents, but nothing happened. I'm guessing I come back later?

-In Saman, the falsely-accused thief. He told me that the money was taken by the crow, who flew over near the tree, but there's nothing over by the tree. Is this another come back later thing?

EDIT-

Fistwell said:
Yeah, round here, went through 1 local game store, best buy, wal mart, target, and a gamestop. All sold out. I found it saturday in another gamestop. The guy said they had sold out quick, had to get another shipment.

anecdotal x 2 = trend?

I was in my local Gamestop today and the guy behind the counter said they only sold like 3 copies all week (one being mine, and one being his). :(
 

Darkman M

Member
Phthisis said:
Disc 3. Holy shit. HOLY SHIT. SO AWESOME.

Couple questions:

-What's the deal with the crown in the ice dungeon? I tried to return it to the rodents, but nothing happened. I'm guessing I come back later?

-In Saman, the falsely-accused thief. He told me that the money was taken by the crow, who flew over near the tree, but there's nothing over by the tree. Is this another come back later thing?

1. Let the monkeys steal the crown from you in a radom encounter, then fight the leader monkey again.

2. Try talking to the guy again say you believe his story then head back over to the stand were the crow once was and you should see something shinning near by.
 
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