• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Official North American Lost Odyssey Thread

lawblob said:
One thing I keep thinking about throughout the game is the strange tradition in RPGs of having your character rob people by walking into their house and stealing items.

I don't mind rummaging through every pot and basket I see in the broader world, but there is something bizarre about walking into a villager's house, speaking to them, and then ransacking their dressers and drawers before leaving. I really think its time to get rid of the 'constant looting' mechanism of finding items. Anyone else?

Just look at it as collecting a "save the world for you" tax.
 
lawblob said:
One thing I keep thinking about throughout the game is the strange tradition in RPGs of having your character rob people by walking into their house and stealing items.

I don't mind rummaging through every pot and basket I see in the broader world, but there is something bizarre about walking into a villager's house, speaking to them, and then ransacking their dressers and drawers before leaving. I really think its time to get rid of the 'constant looting' mechanism of finding items. Anyone else?

Oddly enough early on the game some of the people you talk to are like "hey if you find anything useful lying around go ahead and take it."
 

hitoshi

Member
lawblob said:
One thing I keep thinking about throughout the game is the strange tradition in RPGs of having your character rob people by walking into their house and stealing items.

I don't mind rummaging through every pot and basket I see in the broader world, but there is something bizarre about walking into a villager's house, speaking to them, and then ransacking their dressers and drawers before leaving. I really think its time to get rid of the 'constant looting' mechanism of finding items. Anyone else?

I bravely join.

I'm in Gohtza now: oh my god, amazed I am. It's like someone took FF7's and FF8's world, mixed them together, added some Blade Runnerish cyberpunk elements with a Nightlongish atmosphere and Boom, magic happened. It's a piece of art I would say, but I'm a little bit frustrated with this FFXish "you can only walk in a 3 metre wide tube" type of movement. But hell, If the game get's better and the areas more polished, then let it be.
 

Blimblim

The Inside Track
60 hours in, looks like I'm about done with all the side quests and boss. I still have the
Kelolon village
and
Enlightenment temple
to go through, and the backyard of course.
Got some very powerful objets with these sidequests, like one that makes the character who equip (or slot skill) it to be immune to all status ailments, and another to all 4 elements attacks.
Kaim now has 9800 HP, at lvl 61. The others aren't far behind except the casters who are near 3000.
One small thing that pisses me off a bit is that I went back to old dungeons to complete some sidequests, and some of the enemies there have percentage based attacks instead of "simple" number. So I've had a small bird like created remove more than 8000 HP from Kaim in one attack. Used a *lot* of MP to heal that.
Anyway, it's been a long time since I've enjoyed a game like that, maybe FFX until it became unbearable as it opened up the map. Suddenly everything became a boss fight.
I so hope this game sells well enough to convince MS to keep financing more Mistwalker games!
 

probune

Member
I had an easy time with the bosses after the first couple, but I'm close to the end of disc 3 (i think) and bosses are continually kicking my ass. I love it.
 
Blimblim said:
I so hope this game sells well enough to convince MS to keep financing more Mistwalker games!

I'm trying to think of a 360 game that had a thread this active that didn't end up selling well. It's a faulty metric I know, but I DESPERATELY want more MISTWALKA!!
 

Quazar

Member
BenjaminBirdie said:
I'm trying to think of a 360 game that had a thread this active that didn't end up selling well. It's a faulty metric I know, but I DESPERATELY want more MISTWALKA!!

:lol :lol I think the same way sometimes even though I know it's no where near accurate.
 

Pheidias

Member
I'm a bit disappointed with the overall difficulty of the side-quests.The bosses are almost always really week. (Most enemies in temple of enlightenment are harder). Oh and some of the quests are just stupid and time consuming. (like help the researcher by placing 4 things).
Only really cool ones are actually the temple and backyard. I so miss bosses like the weapons from FFVII.

Buy yeah BD disc 1-2 is a 8, with disc3 being a 9.

LO disc 1 and 3 = 8-8.5 disc 2 = 9 Disc 4 9.5


Its a shame Mistwalker can't just make the entire games being as good as the last disc.
 
Quazar said:
:lol :lol I think the same way sometimes even though I know it's no where near accurate.

I'm just rocking back and forth on my hands. This game is just too fucking good to not want several generations worth of the same.
 

Foxix Von

Member
BenjaminBirdie said:
I'm trying to think of a 360 game that had a thread this active that didn't end up selling well. It's a faulty metric I know, but I DESPERATELY want more MISTWALKA!!

Well last night I had to do a double take, but we sold out AGAIN of LO. And to make sure it sticks I'm trying to shove Lost Odyssey down the throat of everyone who walks into gamestop :lol

It sounds awful but anyone who enjoyed FFX will, I figure, get infinitely more from this than waiting for the next FF... whenever the hell that comes out >_>
 
Alright you guys have convinced me.
Will purchase a NEW copy on the way home tonight.
Haven't played a JP RPG in quite some time. Wish me luck.
 

MCD

Junior Member
CitizenCope said:
Alright you guys have convinced me.
Will purchase a NEW copy on the way home tonight.
Haven't played a JP RPG in quite some time. Wish me luck.
good luck.
 

Amon37

Member
Foxix said:
Well last night I had to do a double take, but we sold out AGAIN of LO. And to make sure it sticks I'm trying to shove Lost Odyssey down the throat of everyone who walks into gamestop :lol

My buddy was looking for a strat guide and couldn't find them anywhere.
 

Foxix Von

Member
Amon37 said:
My buddy was looking for a strat guide and couldn't find them anywhere.

The second I saw that we had them in stock I shoved that sucker into employee hold, unfortunately I have to wait till next week's paycheck to buy it though.
 

Blimblim

The Inside Track
Does anyone else besides me think Tolten is a bit like Linguini in Ratatouille? Totally inept, quite a coward, and most importantly utterly stupid? At least in the beginning of course.
I quite like him :D
 

tissot

Member
Himuro said:
Is the battle loading a lot slower for other people on disc 3? It used to be instant, but ever since
the party split up and I gained control of Seth
the purple splash screen is on the screen for 5-8 seconds instead of just 2. It didn't do this earlier in the third disc so I"m curious

I only noticed the slower loads during the first battle of a new area.
 

masterkajo

Member
Yeah since disc 3 I also have very long savescreen loadtimes. But when I played offline as someone suggested I noticed a reduction from 7-10 sec to 2-5 sec. Nice! :D
 

Brandon F

Well congratulations! You got yourself caught!
What are the crummy reviews that keep getting mentioned in this thread? GT gave it an 8.8, did everyone else trash it? :have not been keeping up with online reviews for awhile now:

Oh feck it, off to gamerankings I s'pose.
 

Pterion

Member
If there's one thing I don't like about this game so far, it's the character design. It's pretty well done for some people like Kaim, but I find it pretty piss-poor for the queen, Gongora and Jansen. You know, it doesn't hurt to have serious-looking characters when you try to get people interested in the story.
 

tak

Member
Brandon F said:
What are the crummy reviews that keep getting mentioned in this thread? GT gave it an 8.8, did everyone else trash it? :have not been keeping up with online reviews for awhile now:

Oh feck it, off to gamerankings I s'pose.
GT was one of the highest reviews, the majority were well below that.
 

Brandon F

Well congratulations! You got yourself caught!
Holy crap. Xplay gave it a 6?? Gamespy a 2.5?? What the flying shit!

Did Edge review it yet?
 
I normally can't stand JRPGs but I'm giving this one a try due to the gametrailers review..

Surprisingly, I'm really enjoying it. I like the story, and the way the graphics can look truly spectacular at times doesn't hurt.
 

Foxix Von

Member
Himuro said:
I love Jansen's character portrait. He looks like,"Damn dude, I just farted" and the funny thing is, I can actually imagine Jansen saying that.

So true :p, and as for Jansen & Gongora's character designs, Gongora I can kind of understand not looking serious enough but Jansen isn't even a serious character. So at least, in my eyes it's totally acceptable to have a goofy guy be goofy looking.
 

MCD

Junior Member
Pterion said:
If there's one thing I don't like about this game so far, it's the character design. It's pretty well done for some people like Kaim, but I find it pretty piss-poor for the queen, Gongora and Jansen. You know, it doesn't hurt to have serious-looking characters when you try to get people interested in the story.
Gongora and Jansen are awesome.

especially Gongora, what? don't like obese folks?
 

tissot

Member
Brandon F said:
Holy crap. Xplay gave it a 6?? Gamespy a 2.5?? What the flying shit!

Did Edge review it yet?

It's not all bad.

Game Informer 8.5
TeamXbox 83
IGN 8.2
Eurogamer 8
1up 8

Seems like the guys over at 1up really liked the game and Gamespot might even re-review the game.
 

Brandon F

Well congratulations! You got yourself caught!
I'm also in the 'can't stand Jansen' club. His outward goofiness comes off as forced and rarely funny, plus I can't stand his design. I rather dig on everyone else though so far.
 

Pterion

Member
McDragon said:
Gongora and Jansen are awesome.

especially Gongora, what? don't like obese folks?
Gongora and Jansen both look like idiots at all times. Their facial expressions are the some of the worst/most annoying I've seen in a long time, and I've played my fair share of jRPGs.

Hate to do a FF comparison, but goofy characters like Zell were far more enjoyable than Jansen, and bad guys like the FF12 judges looked actually bad-ass compared to Gongora.
 

Skilletor

Member
The only character designs I like in this game are Sarah and Seth.

Kaim's single lock of hair and belly button hole on his armor piss me off to no end.
 

Foxix Von

Member
Pterion said:
Gongora and Jansen both look like idiots at all times. Their facial expressions are the some of the worst/most annoying I've seen in a long time, and I've played my fair share of jRPGs.

Like I said, that the Gongora complaint I can understand but Jansen's character isn't anywhere near serious enough to warrant a design choice like Kaim's or something. IMO it would be to weird to have a serious looking character be the wise-cracking mage. I honestly feel his goofy design is what partially makes Jansen so charming, it matches his personality.

You say Jansen looks like an idiot... well... He IS and idiot:lol
 

Barrett2

Member
Skilletor said:
The only character designs I like in this game are Sarah and Seth.

I agree. Sarah and Seth are both fantastic characters.

I want to strangle Mack and Cooke... who thinks that obnoxious, shrill, crying children will make a positive addition to a game? I almost have to mute my TV when Mack or Cooke say anything.
 

Brandon F

Well congratulations! You got yourself caught!
Haven't seen Sarah yet, but I like the Queen's design(at least what I've seen of her in cutscenes). Boobs n' all, I dig it. Is she packing six shooters on her belt? I couldn't tell in the cutscenes, but I was semi convinced there were.
 

Skilletor

Member
lawblob said:
I agree. Sarah and Seth are both fantastic characters.

I want to strangle Mack and Cooke... who thinks that obnoxious, shrill, crying children will make a positive addition to a game? I almost have to mute my TV when Mack or Cooke say anything.


I wanted to kill them both for singing. Other than that, they're cool.

The singing, though...ugh, worse than X-2's scene.
 

MCD

Junior Member
Pterion said:
Gongora and Jansen both look like idiots at all times. Their facial expressions are the some of the worst/most annoying I've seen in a long time, and I've played my fair share of jRPGs.

Hate to do a FF comparison, but goofy characters like Zell were far more enjoyable than Jansen, and bad guys like the FF12 judges looked actually bad-ass compared to Gongora.
I have yet to play the game but Gongora looks like a real politician person to me, plotting shit as he want which is why i like him.

and he fits with the other NPCs. (from the the council scene early in the game)
 

ShinAmano

Member
Brandon F said:
Haven't seen Sarah yet, but I like the Queen's design(at least what I've seen of her in cutscenes). Boobs n' all, I dig it. Is she packing six shooters on her belt? I couldn't tell in the cutscenes, but I was semi convinced there were.
As far as the queen (Ming) is it me or are her tits all veiny? :lol
 

Skilletor

Member
ShinAmano said:
As far as the queen (Ming) is it me or are her tits all veiny? :lol

Not just you. She's a horrible character.
What kind of queen gets manipulated by the comic relief? She deserved Young Hach plotting against her.
 

eznark

Banned
ShinAmano said:
As far as the queen (Ming) is it me or are her tits all veiny? :lol

They are definitely veiny, and distractingly so. Not only is she dressed absurdly, she has nothing to show off. Very odd choice.
 

Hunahan

Banned
Impressions at the end of Disk 2 (half way?):

- Music - A+

I'll freely admit that music seems to have a larger impact on my overall impressions than most, and that I seem particularly predisposed towards this sort of sweeping orchestral accompaniment than most, but even still, it's difficult to overlook - Uematsu is just a legend. I honestly would have assumed that by now he'd just be phoning it in, but even after all of these games, he still manages to come up with brilliant scores that completely dominate the game's mood. I honestly believe Lost Odyssey would not be nearly as noteworthy without his contribution. I've already found myself humming these melodies while away from the console on multiple occasions, something that only rarely happens to me outside of the prime-time VGmusic hey-day of the NES. Fantastic.

- Story (Thousand Year Dreams) - A+

I was as scheptical as anyone about how disruptive it would feel to read short stories in the middle of the game, but I think that most people simply weren't accounting for how well written these segments would be when lobbying this criticism. Every time I encounter a new dream, I become completely engrossed, and these sections ultimately stand as a powerful testament to the impact of the written word and one's own imagination versus the blatency of video presentation. These sections may very well encompass the best handling of emotion I have ever seen in a video game, even if they are, in some ways, loosely related to the common medium.

- Story (main) - B

The main story feels more competently and maturely handled than your typical JRPG fare, but then again that really isn't saying much. While there are certainly some standout moments, and quite a bit of successful comedic relief (Jansen), it does get contrasted a bit by the thousand year vignettes, perhaps pulling down the average more than fair. Either way, it's fairly tough to comment on a story without knowing how it ends, so this is probably the most tenuous of comments.

- Enemy Variety - A+

It seems like every time I turn a corner, there's a new batch of unique enemies to fight, and they all look fantastic. Gone are the constant palette-swaps and reitterations of enemies found in most RPGs, and the difference is really very tangible. You can really tell a lot of attention and budget went into this factor, and I hope this is a trend that continues.

- Spell Variety - C

I don't know why it always bothers me when enemies start using the same spells I'm using against them, but on some level, it always makes everything feel generic and cheap to me. Particularly when all of your magic characters feel like replaceable versions of each other already, the addition of even common enemies spitting off the same iterative spells makes the repetition difficult to overlook.

One of the highlights of the Final Fantasy series is always the character-specific limit breaks and amazing summons, and really, Lost Odyssey further feels like it drops the ball by not having any sort of equivalent. Maybe this will change by the end of the game, but for now I'm a bit underwhelmed.

- Graphics - B

I ended up going with a "B" because some sections seem like an A and some sections seem like a C.

So, "uneven" is probably the best way to describe them, right? The battle scenes look very good, in my opinion, and often the cutscenes do as well. However, other elements like the environments and villagers frequently leave something to be desired, and particularly in the "unimportant" moments, the animation is definitely subpar. Little touches like Seth's hair or Jansen's shirt sleaves really tend to pull at my attention, however, so it's possible that those capable of ignoring smaller details would find it more visually excellent on an overall scale than I currently do.

- Closing

I've still got a ways to go, obviously, so any one of these things may change to some degree, but overall I'm pretty happy with it. There are certainly things I would have done differently were I in charge of the project, but I could probably also say that about most games if we're frank.

Knowing Sakaguchi's design philosophy, I'm fairly certain that he's saved the best for last, so I wouldn't feel comfortable giving out any sort of definitive opinion just yet, but felt I'd played enough to finally throw out a reasonable collection of thoughts.

At the end of the day, when you consider the current landscape of options, it's difficult to imagine someone hungry for a "next gen"/high-def JRPG experience coming away particularly dissatisfied with the game, however.
 

chespace

It's not actually trolling if you don't admit it
I'm playing this game slowly, partially because I am savoring it and also because time is limited after work.

Just got to Crimson Forest after the funeral... :(

Damn, I love this game. The English voice work is probably some of the best I've ever heard in a game. Those kids are really good too.

Anyone have a voice actor credit list?
 

eznark

Banned
Jimmy Stav said:
Is it worth using the queen over anyone else in my party right now? (she just joined) I only see composite magic as being useful.

Composite magic is so slow I pretty much only put her in the party to keep her leveled. I don't find her very useful at all.
 
Top Bottom