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Official North American Lost Odyssey Thread

ivysaur12

Banned
FateBreaker said:
from the first boss? yeah, it gets better...the end of disc 1 is great....buttt, I was loving it at that point.

Well, that's good I guess. Nautilus was one of my favorite developers last generation, and I would love to continue to support them, so I hope it gets better.
 

Victrix

*beard*
I hit Disc 4 and haven't picked it back up. I had to force myself to get that far. I may or may not finish it.

So put me in the 'no, not worth it' camp
 

darkjacob

Banned
Is this game worth finishing? i stopped at disk 3, not a bad game or anything, i just got distracted by orther games and things.:p

i heard the story is really good in disk 3, but falls apart in disk 4 thoughts on that?
 

Nif

Member
Disc 4 is mostly the sidequests and the finale, so you might as well finish it. The ending's not bad, if a little corny.
 

probune

Member
darkjacob said:
Is this game worth finishing? i stopped at disk 3, not a bad game or anything, i just got distracted by orther games and things.:p

i heard the story is really good in disk 3, but falls apart in disk 4 thoughts on that?

I'm not a fan of JRPG stories in general so I thought it was ridiculous for the entire duration of the game, but it just stops making sense in disc 4. I've played lots of these games and I had literally no idea what was happening.
 

Aaron

Member
ivysaur12 said:
Well, that's good I guess. Nautilus was one of my favorite developers last generation, and I would love to continue to support them, so I hope it gets better.
I think you're in the same place I was, but I bullied on to the end of the first disc and decided after it wasn't worth the time to get that far. The story is okay and the graphics are sometimes amazing, but the gameplay is just so terribly deadening it's not worth it.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Ah, finally! Just made it to disk 4. Disk 3 was really short to me...took me about a day. I really liked how they approached it overall with the structure, but the story has kind of become nonsense. A lot of the dialog makes no sense or is very poorly written. I still like a lot of the smaller sidestories and character relationships, but man, the game just has no subtlety at all. Tolten hits you over the head with his immaturity (really, Gooch and writer, we get it), Mars never actually made any sense....

But I love Seth and
Sed
together, even if the latter is so old it's kind of weird looking. Jansen is fantastic. I hate Ming and her terrible VA.

The music is definitely good. It's not as good as Uematsu's Blue Dragon score, which was simpler and successfully hid his inability to arrange, but there are some very catchy melodies. I love love love the main theme and the battle theme. I cannot believe I heard Sheena Easton in this game, and the fact Jansen was singing along made me crack up.

I love love love the gameplay. It's not as tight as Shadow Hearts 2 (which is unfortunate), but it's a lot of fun. If a developer is going to go the random battle route, I definitely love harder battles with longer gaps between and this style of leveling system.

It's kind of technically messy towards the end game, but I still am enjoying it.
 

Hesemonni

Banned
Cool. The first boss, Grilligan, is kicking my party's ass in three rounds maximum with Down Bursts. Am I doing something wrong or is the boss really that cheap?
 

0 HP

Member
finished this about a week ago..pretty good shit. it had its moments, but they were sparse at times. if the game didn't have so much fucking dead time in between everything it would have been great though.

quick question though: are any of the dlc packs the same thing as the preorder bonus? i don't think i can unlock the 'samii the storyteller' dream even with both packs downloaded.

how many extra dreams are there then? 3?

edit: beat this game with kaim and seth at 50 and the others at mid to late 40s so face to everyone that said 60.
all-baracadus / all-regenera / covera / powerus
and you are gods. i couldn't even imagine having used shit like
nullify elements and double cast.
 

Wraith

Member
Hesemonni said:
Cool. The first boss, Grilligan, is kicking my party's ass in three rounds maximum with Down Bursts. Am I doing something wrong or is the boss really that cheap?

If this is the bird boss, it's basically the only really difficult battle you'll have in the entire game. Savor it.
 
Y2Kev said:
Ah, finally! Just made it to disk 4. Disk 3 was really short to me...took me about a day. I really liked how they approached it overall with the structure, but the story has kind of become nonsense. A lot of the dialog makes no sense or is very poorly written. I still like a lot of the smaller sidestories and character relationships, but man, the game just has no subtlety at all. Tolten hits you over the head with his immaturity (really, Gooch and writer, we get it), Mars never actually made any sense....

But I love Seth and
Sed
together, even if the latter is so old it's kind of weird looking. Jansen is fantastic. I hate Ming and her terrible VA.

The music is definitely good. It's not as good as Uematsu's Blue Dragon score, which was simpler and successfully hid his inability to arrange, but there are some very catchy melodies. I love love love the main theme and the battle theme. I cannot believe I heard Sheena Easton in this game, and the fact Jansen was singing along made me crack up.

I love love love the gameplay. It's not as tight as Shadow Hearts 2 (which is unfortunate), but it's a lot of fun. If a developer is going to go the random battle route, I definitely love harder battles with longer gaps between and this style of leveling system.

It's kind of technically messy towards the end game, but I still am enjoying it.

Disc 4 was my favorite because you could pretty much ignore the story and hammer away for 20 hours on sidequests. The nice thing about the disc 4 sidequests is that most of them are the kind that have a big boss at the end of them, which are my favorite kinds of sidequests.

EDIT: and some of them you bascially just walk into the boss battle
 
Finally finished the game. Played non stop when I first got it upto Disc 4 then stopped playing until a few days ago. Did all the sidequests, gotta say, it's an awesome game.

Ended up getting 830/1000 achievments first time round. Going to play it again to try and get the rest.

Loved the game from start to end, reminded me a lot of FF7 and 8 in a lot of ways. Awesome ending too.

I hope this isn't the only game in the series.
 
just got the game. I'm about an hour into it only but so far it's giving off a real ff7 vibe to me. Some of the graphics are gorgeous, even though the framerate seems to drop now and then. Can't wait to get farther into it.
 

Relix

he's Virgin Tight™
//Heavy End Game Spoilers

So, I am inside Second Grand Staff. I am barely Level 50... how will I fare inside this? I know I am close to the grand finale, but I don't want getting stuck cuz I am too weak. BTW, that first Grand Staff was a bitch, only one save point in the whole freaking dungeon... then they kick you into a boss fight which was easy once you figure out the colors = elements thing. I think that if I manage to escape Second Grand Staff alive I'll hit the Temple of Enlightenment to level up a bit before the final fight.

// End Spoilers

This is a very good game, not great or excellent, but quite enjoyable though frustrating at certain points. I would definitely buy a LO2 with battle system upgrades, a better villain and story and of course... better UE3 performance =P
 

Brandon F

Well congratulations! You got yourself caught!
After a 4 month hiatus, I am returning to this game and played about half of disc 3 last night. For the life of me though, I can't at all remember what the timing is for 'Perfect' hits. Where in the ring do you let go? I keep getting Good's endlessly and can't find the sweet spot.
 
Brandon F said:
After a 4 month hiatus, I am returning to this game and played about half of disc 3 last night. For the life of me though, I can't at all remember what the timing is for 'Perfect' hits. Where in the ring do you let go? I keep getting Good's endlessly and can't find the sweet spot.


I have no idea...I just felt it out and eventually just got the timing down.


scorpian007 said:
I hope this isn't the only game in the series.


Given that the sales are ~700k sold so far, you have to think it will have a sequel.

That's huge sales for a JRPG not named FF or DQ.
 

Brandon F

Well congratulations! You got yourself caught!
Also, is it possible to miss out on the Treasure Trove achievement by any chance? Like if I don't steal from this one boss properly or miss a treasure in some cave on Disc 2? Blue Dragon was full of that easilly missable crap, but I am just curious if it's the same here.
 
Brandon F said:
Also, is it possible to miss out on the Treasure Trove achievement by any chance? Like if I don't steal from this one boss properly or miss a treasure in some cave on Disc 2? Blue Dragon was full of that easilly missable crap, but I am just curious if it's the same here.

I think that it's just for every item on the maps (levels, dungeons, whatever you want to call them). If a dungeon becomes inaccessible later on, there's the auction. So...no, I don't think so.

Then again, Treasure Trove is the ONLY achievement I couldn't get.

Also, yes, I hope this becomes a series. 700,000+ sales isn't too bad so far. Hopefully it continues to have legs.
 

Nemesis_

Member
Ahh so, I finally finished the backyard but then IMMORTAL Class gets unlocked.

Anyone got some tips for this fucker of an animal. It's so freakin hard to beat him - reminds me of Ozma, kinda >_>
 
So i just got this in the mail from Gamefly.

I'm working my way through disc 1...but I'm finding the combat system very cumbersome and overall poor. The fact that you choose everyones moves well before they're cast often times makes for some rather infuriating battles as you choose what seems to be a good array of moves and then watch your characters get pummeled into submission before they even do what you tell them to. I understand this may be supposed to enhance the "strategy" of it, but it makes it almost impossible to pull yourself out of a couple of bad turns. You can never seem to recover yourself enough to get back on your feet. And consequently, if a character dies in combat, there is very little chance to bring him back most of the time, since after he's revived, by the time you get the chance to cure him he's already dead again. Also you get very little cue as to when you'll be attacking since when your choosing moves the battle order isn't shown on the screen.

I'm loving the game otherwise, but the battles are driving me absolutely nuts. I keep dying because I feel like I spend more energy fighting the combat system than the actual bad guys. Please tell me I'm doing something wrong here.
 
WHOAguitarninja said:
Please tell me I'm doing something wrong here.

I don't mean to sound like a jerk, but it really just sounds like you're not accustomed to old-fashioned JRPG-stylin' combat. Or am I wrong, and you've played turn-based RPGs before?

Nemesis556 said:
Ahh so, I finally finished the backyard but then IMMORTAL Class gets unlocked.

Anyone got some tips for this fucker of an animal. It's so freakin hard to beat him - reminds me of Ozma, kinda >_>

Reflect and Leveler...I believe those are the two magic attacks that you need. Luck, too - you need some of that.
 

Llyranor

Member
Also, various actions have various priorities.

I may be wrong in the details, but it goes something like this:
Escape --> defend --> items --> attack --> skills --> magic

I think it's a nice system. A nice change from the usual, in any case.
 
FateBreaker said:
I don't mean to sound like a jerk, but it really just sounds like you're not accustomed to old-fashioned JRPG-stylin' combat. Or am I wrong, and you've played turn-based RPGs before?

I've played plenty. The particular problem is that the way in which I'm forced to choose moves is really restrictive. IE:I have to choose everyones moves at the same time, regardless of what order things are going to happen in. It seems most often I choose all my moves, then the enemy beats me senseless, THEN my characters do their stuff. Also, if someone dies, It's almost impossible to bring them back to life since I can't have on character revive them then have another heal them, since I choose all my moves at the same time. The game also gives little indication as to what order things will be happening in when you're choosing your moves, which makes it difficult to even form a strategy within the confines of the system.
 

Llyranor

Member
As above, the priority of actions depends on the nature of the actual action selected.

Also, given two actions of the same type, the character/enemy with the fastest speed will get priority.
 
WHOAguitarninja said:
I've played plenty. The particular problem is that the way in which I'm forced to choose moves is really restrictive. IE:I have to choose everyones moves at the same time, regardless of what order things are going to happen in. It seems most often I choose all my moves, then the enemy beats me senseless, THEN my characters do their stuff. Also, if someone dies, It's almost impossible to bring them back to life since I can't have on character revive them then have another heal them, since I choose all my moves at the same time. The game also gives little indication as to what order things will be happening in when you're choosing your moves, which makes it difficult to even form a strategy within the confines of the system.

Ohhh, okay. I misunderstood. Well...yeah, that's the style for the game. The game eases up really quickly. Basically after boss #2 there is one more tough fight - a fight with soldiers and horses, no less - and then the whole game becomes easier. Maybe that can ease the irritant. Otherwise, sorry; it'll be like that. I strongly suggest going through, though; it's a great RPG experience. Not perfect, but pretty damn good.
 
FateBreaker said:
Ohhh, okay. I misunderstood. Well...yeah, that's the style for the game. The game eases up really quickly. Basically after boss #2 there is one more tough fight - a fight with soldiers and horses, no less - and then the whole game becomes easier. Maybe that can ease the irritant. Otherwise, sorry; it'll be like that. I strongly suggest going through, though; it's a great RPG experience. Not perfect, but pretty damn good.

Okay, wow...that's exactly the fight I am on:lol Yeah I have no intention of stopping, like I said other than frustrations with the combat I am loving the game. It's been awhile since I've played a JRPG that had me saying "okay NEXT checkpoint I'll stop" for several hours at a time.
 

Brandon F

Well congratulations! You got yourself caught!
I just killed the Immortal recently. The skills you want to focus on are 'Divide(Lv. 8 Wht Magic), and Reversa(Lv. 7 or 8 spirit magic). If you have those, the fight is a cinch.

Just make sure to fire off dual-casted divides when your health is near max...when your health is low, dual cast reversa instead. With a few characters(Seth/Kaim especially) in the 9999 HP region, you can be doing nearly 20k damage each. Don't worry about healing, reversa fires off faster than divide(especially if you have crisis concentration equipped on everyone) and with the right skills equipped even Immortals attacks can end up healing you(absorb damage/Magic).

When someone does die, you might want to cast resurrect though instead of waiting out for them to naturally revive. Everyone should have double cast equipped anyway. Oh and make sure to equip anti-curse on everyone too...boss fires it off regularly and it just means a free turn since it wouldn't affect you.
 

Brandon F

Well congratulations! You got yourself caught!
Oh and fuck treasure trove achievement...got all seeds, all invisible chests, all royal seals, all auctions, all treasure hunt tips, and still no achievement. I'm dying to know what I could have missed, and yet I can't bother with random battles scouring the game endlessly mashing A on every wall.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I just finished it. The ending is really rough visually...the
crowd at Jansen's wedding really didn't need to happen. Yikes. And the shot of Numara Palace was a jpg.

I really enjoyed the game, but at times I'd vacillate from loving it to hating it. If I had a few nitpicks, it'd be:

1. The turn order needs to be on display at all times. FFX's method is much better. I want to know where every action will put me in the turn order at all times.

2. The character design is really terrible aside from Seth and Kaim. Sarah, Cooke, Mack, Ming, Jansen, Sed, and Tolten look so bad that I can't even believe it. And their regular clothes that you see in the ending are hilarious. The
formal wear
is almost unbelievable.

3. There are a few sections in the game where the difficulty is uneven...very uneven.

4. The skill system is a good way of getting every member of your party into the fray, but man alive if it doesn't make leveling very frustrating. Grinding becomes a real grind in this game because the encounters take a long time and the encounter rate is low.

5. The character models just aren't good enough for me...so much of the game is character drama and the models are really rough at times. The hair is incredibly distracting...it looks like 2d sprites and it's jagged to hell. The skin textures are not very strong, and the facial expressions are not convincing-- especially looking at things like the tears.

6. The final boss theme is an embarrassment. Uematsu needs to get a new fucking keyboard to sample from. The 80s keyboard he has been using since FF4 is on its last legs. The score is largely pretty good but a bit thin-- a number of dungeons share the same BGM, and the entire fourth disk is like Dark Saint playing over and over.

The gameplay is really great though. It's obvious what the game's aesthetic and gameplay influences are and where LO improves and where it doesn't.

I definitely recommend it. I did a healthy amount of side quests and found them all very rewarding in terms of what you get...sometimes the items actually break the game, but oh well.
 

Brandon F

Well congratulations! You got yourself caught!
Just got 1100/1100 achievements. The Treasure Trove one drove me nuts, revisited most dungeons for hours on hours and of course the one thing missing was just some random loot in the ocean I somehow missed and could have saved me much pain...grrr.

DLC dungeon was ok. Some really nifty treasure that is mostly worthless considering the place powerlevels you naturally beyond anything else the game could properly throw at you, and the two mega-optional bosses(Killalon and Immortal) require very identical scripted tactics to take down outside of the usual skill/magic abilities.

Around Disc 3 I lost complete interest in plot and characters, I mostly just entertained myself for achievements and I ended up cleaning my apartment while the ending cutscenes rolled in the background. One of the most forgettable jRPG's I have yet played. Combat had a few bright spots, and I dug a few of the music themes. Everything else was a wash.

Visuals were a mixture of occasionally spectacular sights but equally as often embarrassing. Loading was rough(especially near the lategame when combat stops being interesting and ever difficult). Sidequests were average at best, the backyard fights being the highlight with the optional dungeons and bosses being absurdly easy(though Temple of Enlightenment was the biggest sour point of the entire game...hated that shithole).

Assuming the rollout of jRPG's later this year and next appears as promising as expected, Lost Odyssey will be a forgotten blip, neither terrible or good, but destined to be lost amidst the sea of :hopefully: more engaging RPG options on the 360.

Overall: A totally vanilla C/10.
 

Frillen

Member
ARGH!!!! How the heck to I beat the tanks in Numara the second time, disc 4???

I have Killer Machine 2 for two of my front liners and Killer Machine 3 for Kaim. But I'm still being wiped out by the frekin Full Charge Hit!! It doesn't wipe me out the first time but the second time is a guarantee. I have no chance!

I'm on level 41 with most of them by the way (and someone on 40).
 

WarLox

Member
Frillen said:
ARGH!!!! How the heck to I beat the tanks in Numara the second time, disc 4???

I have Killer Machine 2 for two of my front liners and Killer Machine 3 for Kaim. But I'm still being wiped out by the frekin Full Charge Hit!! It doesn't wipe me out the first time but the second time is a guarantee. I have no chance!

I'm on level 41 with most of them by the way (and someone on 40).


get your weight up
 

Diseased Yak

Gold Member
Just completed this recently as well with 880/1100 achievements. Had quite a bit of fun with it, but at around disc 4 my will to play was finally sapped by the load times. I took quite a break and then finally mustered up the strength to finish it just the other day. If it had quick load times I'd probably go and get the rest of the achievements, cause I do love the battle system, but at this point I doubt I will.

I liked the ending for the most part, and I'd for sure play a sequel.
 

knitoe

Member
Frillen said:
ARGH!!!! How the heck to I beat the tanks in Numara the second time, disc 4???

I have Killer Machine 2 for two of my front liners and Killer Machine 3 for Kaim. But I'm still being wiped out by the frekin Full Charge Hit!! It doesn't wipe me out the first time but the second time is a guarantee. I have no chance!

I'm on level 41 with most of them by the way (and someone on 40).

Cover / Covera / Coverus is best spell in the game and you should always cast it right away. Recast it on any person / line if he / she is taking any damage. It does make the game very easy though.
 

OmegaErock

Neo Member
Relix said:
I cannot bring myself to finish this game... and I am at the end =(

I had the same problem. I was in the middle of the Temple of Enlightenment and I just got fed up trying to navigate through that room with all the rotating cubes and the LONG battles. So, I put it down a for like 3 months then finally finished it last week. I'm glad I finally finshed it. I liked the game overall but I thought it lost some steam during the 4th disk.

Y2Kev said:
I just finished it. The ending is really rough visually...
the crowd at Jansen's wedding really didn't need to happen. Yikes. And the shot of Numara Palace was a jpg.

I really enjoyed the game, but at times I'd vacillate from loving it to hating it. If I had a few nitpicks, it'd be:

1. The turn order needs to be on display at all times. FFX's method is much better. I want to know where every action will put me in the turn order at all times.

2. The character design is really terrible aside from Seth and Kaim. Sarah, Cooke, Mack, Ming, Jansen, Sed, and Tolten look so bad that I can't even believe it. And their regular clothes that you see in the ending are hilarious. The
formal wear
is almost unbelievable.

3. There are a few sections in the game where the difficulty is uneven...very uneven.

4. The skill system is a good way of getting every member of your party into the fray, but man alive if it doesn't make leveling very frustrating. Grinding becomes a real grind in this game because the encounters take a long time and the encounter rate is low.

5. The character models just aren't good enough for me...so much of the game is character drama and the models are really rough at times. The hair is incredibly distracting...it looks like 2d sprites and it's jagged to hell. The skin textures are not very strong, and the facial expressions are not convincing-- especially looking at things like the tears.

6. The final boss theme is an embarrassment. Uematsu needs to get a new fucking keyboard to sample from. The 80s keyboard he has been using since FF4 is on its last legs. The score is largely pretty good but a bit thin-- a number of dungeons share the same BGM, and the entire fourth disk is like Dark Saint playing over and over.

The gameplay is really great though. It's obvious what the game's aesthetic and gameplay influences are and where LO improves and where it doesn't.

I definitely recommend it. I did a healthy amount of side quests and found them all very rewarding in terms of what you get...sometimes the items actually break the game, but oh well.

I agree with pretty much all of this. I didn't mind the character models but that's probably because I've played quite a few PS2 rpgs lately. I kinda liked the final boss theme just because I'm a sucker for that little bit of guitar that was in it. Everything else I completely agree with.
 

allreal

Member
so just got the game and dont feel like skimming 90 pages. any things i should be aware of? maybe to make things easier.

places where you got stuck, what i should be looking forward to, what i should or shouldn't do that would not get me something useful, etc.

am going in absolutely blind. o and how long did it take you to finish?
 
Frillen said:
So is there another way to grant the protection against Petrify? I think I sold Medusa's Head. Stupid me. *Kills self*

Yeah, Medusa's Head is important. You want all of your Immortals to learn from it first, then have one mortal equip it so everyone is covered.

Anything that can teach skills needs to be hoarded in this game. They are crucial down the line, for specific encounters.

allreal said:
so just got the game and dont feel like skimming 90 pages. any things i should be aware of? maybe to make things easier.

places where you got stuck, what i should be looking forward to, what i should or shouldn't do that would not get me something useful, etc.

am going in absolutely blind. o and how long did it take you to finish?

50 hours, with a good amount of sidequesting.

Heed my advice above. Learn the negate skills for the immortals (elements/status) so the mortals can wear the item in battle.
 

Fady K

Member
So guys, I finally started this a few days ago, 14 hours, finished exploring
Numara
. So far, im *loving* it, and the story is pretty kickass. If it stays this good through all 4 discs, then this is an instant classic.

Oh, and THIS is the kind of game I want to see Sakaguchi keep making lol. While Blue Dragon was fun and had a cool OST, this game "poos" all over it (Only BD players will get that :p)

One thing that reallllllllllllllllllllllllllllllllllllllllly disappoints plotwise though - the 1000 year dreams are MUUUUUUUUUUUUUCH more interesting than the games plot - and the fact that they arent related to the actual "game story" (yeah, yeah, I know how can you fit
a thousand years
into one RPG? But still, besides the fact that
Kaim is a subject in these dreams
there is no other connection.

Otherwise, kickass game.

OH and Jansen is FUNNY.
 
Fady K said:
So guys, I finally started this a few days ago, 14 hours, finished exploring
Numara
. So far, im *loving* it, and the story is pretty kickass. If it stays this good through all 4 discs, then this is an instant classic.

Oh, and THIS is the kind of game I want to see Sakaguchi keep making lol. While Blue Dragon was fun and had a cool OST, this game "poos" all over it (Only BD players will get that :p)

One thing that reallllllllllllllllllllllllllllllllllllllllly disappoints plotwise though - the 1000 year dreams are MUUUUUUUUUUUUUCH more interesting than the games plot - and the fact that they arent related to the actual "game story" (yeah, yeah, I know how can you fit
a thousand years
into one RPG? But still, besides the fact that
Kaim is a subject in these dreams
there is no other connection.

Otherwise, kickass game.

OH and Jansen is FUNNY.

Yes, the 1000 year dreams writing shits all over the game story. No question.

The story is hit or miss I think. I didn't particularly love it, but I'm a turn based freak so the gameplay is what did it for me.

EDIT: You don't want to read this now
Seth's dreams, and the ones concerning children are all relevant to the game's story. Seth's in particular.
 

Fady K

Member
Thats the think gregor, im a turn based freak too - and here its done so well! I just wish, as kev pointed up there, the turn order was much improved like in FFX.

BTW that freakin' boss at
the Grand Staff, the two giant worms you fight, back to back
- please tell me im not alone in thinking it was a bit frustrating - the 2nd half specifically.
 

itsinmyveins

Gets to pilot the crappy patrol labors
Started playing the game earlier today and I'm only about one hour in.

My first impressions were a bit so and so. I kinda like some of the designs and stuff, but at the same time I'm a bit annoyed at the old "press 'A' on every wall, jar and box". I don't wanna miss important items which might come in handy this early in the game. But at the same time I think it's making me focus more on checking everything out instead of enjoying the scenery/story/whatever.

But I'm gonna try to avoid it and just enjoy the story since I just read the first of the "A Thousand Years of Dreams"-stories. Honestly, I thought it was really good and way better than I expected it to be. So, even though the game seems to be a fossil on so many levels, the story might just be worth a playthrough.
 
ItsInMyVeins said:
So, even though the game seems to be a fossil on so many levels, the story might just be worth a playthrough.

It's not. That isn't just my opinion unfortunately, the story is your average JRPG kinda stuff. I don't think it's 'end of the world' bad, but if you think the gameplay is fossilized, the story won't pull you through.
 
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