Square Triangle
Member
This game has set a barometer for an individual's timing- my god am I doing poorly.
This game has set a barometer for an individual's timing- my god am I doing poorly.
I like hard games and all but this is just stupid controls and button placements for the sake of difficulty.
This game just isn't as fun as Hotline Miami to me. It's too annoying.
Just my opinion.
I like hard games and all but this is just stupid controls and button placements for the sake of difficulty.
This game just isn't as fun as Hotline Miami to me. It's too annoying.
Just my opinion.
I like hard games and all but this is just stupid controls and button placements for the sake of difficulty.
I really want to like this, but it's just way too technical for me. My thumb-to-brain connections just aren't capable of managing and memorising this many different combinations of stick inputs in the half-second windows required.
Looking forward to the local multiplayer though, seems like it could be a bit of chaotic fun with some friends.
Apparently Roll7 is looking into releasing a soundtrack.
I still can't decide if I like this game more or less than the first. The addition of the manual overcomplicates and trivializes the game at the same time. On one hand, there isn't an appreciable difference between grinding and manuals in terms of feel so it's easy to lose track of what you're doing. On the other hand, if you do keep track of what you're doing there is nothing stopping you from just continuing your combo forever other than a cheaply placed stairway or other obstacle.
There's still a lot to like about this game. Confetti ramps are great.
Same.I know the feeling. I think it would help if we could rebind the controls as I'm just not getting the hang of how they have it set up. I think if X was the jump button as well as land I would be doing a lot better.
Any tips on revert manuals? I've realised I won't beat the Pro highscores without them.
I know how to do them, they're just so strangely inconsistent for me.
It's definitely challenging but maybe not in ways I want it to be.It's balanced out with things like, do double heelflip in a level long combo challenge, the tension to not fuck up after you finally pull off the trick and are at the mercy of just chaining everything together till the end.
The last five levels are pretty damn brutal though, can just about finish them never mind doing a specific combo TWICE.
Shoulder button and X to land, at the same time. Then, at the moment you make the landing sound, pull the stick left or right.
I still can't decide if I like this game more or less than the first. The addition of the manual overcomplicates and trivializes the game at the same time. On one hand, there isn't an appreciable difference between grinding and manuals in terms of feel so it's easy to lose track of what you're doing. On the other hand, if you do keep track of what you're doing there is nothing stopping you from just continuing your combo forever other than a cheaply placed stairway or other obstacle.
There's still a lot to like about this game. Confetti ramps are great.
When you guys play, are you looking at the skater or ahead at the track?
Nothing. Let your mind wander free from all earthly attachments.When you guys play, are you looking at the skater or ahead at the track?
When you guys play, are you looking at the skater or ahead at the track?
I don't really know how I am meant to go from a grind to a trick. The trick I need to do is a 3/4 circle motion and hold R1, but I do not know how I am to pull that off mid-grind. Any tips?
Regardless, really enjoying this game!
Titan Sky is a fucking huge brickwall of difficulty. Didn't have any issues until now but the need to hit every landing perfect along with how quick they are is really putting me off.
I had the same problem until I realized that I wasn't letting go of the stick and jumping before the end of the rail. Make sure to hold L1 all the way through the trick too.The smith grind into a frontside bigspin is driving me crazy! This game is amazing and I love it but good grief, I can't EVER do the frontside bigspin reliably much less out of a grind. I thought I was doing pretty well until now.
One more pro challenge left and it's killing me. Titan Sky Pro 5, "Do 9 Manual-Reverts and 9 Grind-Switches in one level long combo"
I can combo the level.
I can get 9 Grind Switches.
But fuck these Revert-Manuals. I can't get the timing right nine times in a row.
Holy.... That sounds impossible. I will say that for some reason I found the Revert Manuals easier on my Vita than on my PS4; might be something to do with lag and the incredibly tight timing it requires?
I'm having issues with the end of Titan Sky 1 (amateur) full combo'ing the level and wondered if anyone had any advice? Its the last up hill slope and then the last flat area right at the end. I can full combo the level to that point and am fine, but I seem to lose to much speed as I always fall off my board right at the end of the level. Any tips on how to keep up momentum?