omg @hotlinemiami is $5 for the next [4 days] buy it you fools

I'm not talking about the lock-on.
I was wondering about that...

My bad.

I haven't discoverd how to use lock-view forward yet. (playing with a 360 controller)

Just cleared Chapter 11.

I'm having a hard time taking hostages consistently.

Almost seems random...
 
This game really needs to come out on consoles. It would be perfect on the Vita, and they're already talking to Sony about that, but it really needs to come to Vita, PS3, 360, Wii U, whatever.
 
The dev said on twitter that if you buy the Steam version now you'll automatically be able to download the mac release which should be any day now

The wait hurts so bad :(

that's awesome news! I'm so late returning to this thread I think I missed the sale price though.
 
This game really needs to come out on consoles. It would be perfect on the Vita, and they're already talking to Sony about that, but it really needs to come to Vita, PS3, 360, Wii U, whatever.

I cannot imagine this game working that well with any portable or console control setup. It's pretty much made for mouse and keyboard. So many things require the precision of a move-driven cursor
 
I cannot imagine this game working that well with any portable or console control setup. It's pretty much made for mouse and keyboard. So many things require the precision of a move-driven cursor

Wrong! Movement would be much better. Aiming would be fine as would melee.

Great game so glad I got it! Everyone must buy this!
 
I cannot imagine this game working that well with any portable or console control setup. It's pretty much made for mouse and keyboard. So many things require the precision of a move-driven cursor

I beat the whole thing on a 360 pad. Tried to switch to mouse and keyboard and just couldn't do it.
 
Ok, played a couple of levels (just finished "Decadence").
Goddamn good game this is, it just feels amazing to handle, and the "dazed and confused" mood is perfectly rendered.
Also playing with a 360 controller, not bad at all, although sometimes i feel a mouse would be better with firearms; i'm using melee most of the times anyway.
 
I beat the whole thing on a 360 pad. Tried to switch to mouse and keyboard and just couldn't do it.

Did you just play it like a twin-stick shooter? Or were you able to frequently use the lock-on feature?

I can't imagine lock-on being that good or useful without a mouse.

I'm enjoying this game so much that even though it's broken as fuck on Windows 8 I'm still pushing through it. I spent like two hours each on chapters 6 and 10, because it would CTD every time too many windows broke. The game is that compelling, that repeating that bit of content and taking the opportunity to try different approaches managed to be entertaining even when my heart sank after each crash.

I'm glad you liked it that much, but random crashes would have completely destroyed the game for me. I could understand a complex 3D game like Dishonored crashing, but there's really no excuse for a pixel-driven game to have technical problems.
 
Any chance of this going on sale again during this sale? Kinda mad at myself for missing this, heard a lot about it on Idle Thumbs.
 
Picked this up during the sale and decided to give it a quick try before heading to bed. Figured I'd play for 15 minutes... Before I knew it, over an hour had passed. What a pleasant surprise this is.
 
It's really hard not to just keep playing when you roll up on the next mission between how much fun it is and the incredible soundtrack.
 
Beat it in one decent sitting yesterday and for no reason tried using a controller. I greatly prefer using the controller. Just mowing down entire levels with the samurai sword now. Using RB to look ahead is sorta bizarre but I'm having no problems through 10 chapters and haven't had any technical difficulties.
 
Has anyone managed to get an A+ in chapter 8? I've been trying to get it for a while now with different masks, and the purple cougar- mask seems to work the best, clocking at 69k. But it only grants me a regular A with that score.

Haven't unlocked all the masks yet though, so it could be that I haven't unlocked the proper mask yet.
 
Bought this strictly off blind-GAF reccomendation. Pretty sweet game. Not paying attention to the story though - mistake?
 
I cannot imagine this game working that well with any portable or console control setup. It's pretty much made for mouse and keyboard. So many things require the precision of a move-driven cursor

Complete bullshit from my experience. Melee works a helluva lot better.
 
Don Juan mask is the only mask I use. I love to massacre everyone just by slamming doors in their faces. And imagine four dudes on one and then club them to death.
My "dark passenger" is pleased by this game.
 
Did you just play it like a twin-stick shooter? Or were you able to frequently use the lock-on feature?

I can't imagine lock-on being that good or useful without a mouse.
I'm playing with a controller and use lock-on frequently.

I open encounters with it and than fall back to free-aim.
 
Sill not fixed on Windows 8? Man what a damn shame, it's the only game I experienced issues since my OS change.
 
Tried playing this at a friends place and got a mean head ache after around 4-5 minutes of play time. First game that has done that to me. Too bad, the videos I've seen of this game make it look like quite a bit of fun.
 
Did you just play it like a twin-stick shooter? Or were you able to frequently use the lock-on feature?

I can't imagine lock-on being that good or useful without a mouse.

I'm glad you liked it that much, but random crashes would have completely destroyed the game for me. I could understand a complex 3D game like Dishonored crashing, but there's really no excuse for a pixel-driven game to have technical problems.

If you're fast enough with it the lock-on works very well in certain situations. You just have to use it well in combination with the manual long-range aiming and manipulate how enemies come at you. You really can't play it like a twin-stick shooter with a 360 pad. My most common strategy was just stacking at doors or choke points and attracting waves of enemies to get slaughtered one-by-one.

Also, I personally never had the game itself crash on me, but I did have Steam itself crash while playing the game, which oddly didn't affect the game at all.
 
Don Juan mask is the only mask I use. I love to massacre everyone just by slamming doors in their faces. And imagine four dudes on one and then club them to death.
My "dark passenger" is pleased by this game.

Don Juan is the only mask I found myself using. The door slam kill feature was just too useful (and entertaining) to not use.
 
Game suffers from poor hit detection (especially when guns are involved) and tons of bugs/glitches, but it's strangely compelling and unique as far as top-down brawlers go. I usually find a lot of western games are extremely trial-and-error and you have to sometimes be in the developers' heads to get past certain locales but this game is a lot more freeform and you have a ton of options available to you. That is really the only link I can find with retro 8/16 bit games (which are still on the whole much better than this).

Hate the graphics, they are sloppy, garish, and very hard to read. But I absolutely LOVE the soundtrack even the rather anachronistic mnml tracks on it (minimal techno wasn't popular till 2005, not 1989 :P)!
 
I don't even get the huge comparison to Drive besides the violence (Drive isn't even remotely close to the amount of violence or crazy strange storyline here). The music doesn't sound remotely close to the throwback 70's and 80's styles that Italians Do it Better draw on. It's like people have never heard electronic music before. I think it's possible that the makers watched Drive but it's possible that they've watched and are fans of many directors like David Lynch, Tarantino, etc.
 
Interesting that you find western games to be trial and error. When I think of the general feel of Western games, I think of looser experiences with a lot more options, bigger worlds, but less polish. Japanese games, I think of animation locks, exact procedures, and the kind of precise memorization of patterns you see again and again, with fewer options but much more polish. Perhaps my even split between western PC gaming and Japanese console/arcade gaming when I was growing up has me seeing things this way.

Anyway, the current indie scene that Cactus and co. come out of seems to have equal reverence for both sides of the pond, and I don't think you have Hotline Miami playing as it does without Japanese SHMUPs and other games from that region that focus on the mastery of timing and patterns.

As for the soundtrack, having that mnml stuff in there was brilliant, to me. Hotline Miami seems to be consciously occupying the same space the movie Drive did, sort of invoking an exaggerated spirit of the 80's as we interpret it now instead of trying to put you in the actual time and place.

Well, I don't have huge experience with western games but many of the ones I've played give you more options but less -correct- options than Japanese games, while Japanese games are a bit more freeform (especially those of arcade-derived genres) with how you solve things (even if the amount of options seem less). Hell I can recall a few western RPGs that people were complaining about because their character build made it nearly impossible to win the game. Even in a game like GTA that prizes itself on its open-endedness, there are missions that are very rigid where you are forced to get into a specific car at a certain point, pick up a specific gun at a certain point, etc. and follow step-by-step with what you want to do.
 
I typically see more trial and error type design in Japanese games, but I don't think Hotline Miami falls into a single category. It has the random elements of Binding of Issac, with the speed of gameplay and deaths (and the subsequent feelings of trial and error) of something like Super Meat Boy. At the same time you can get through most levels in enough ways that it can feel like a sandbox. It's not any one thing, which is why I think I like the game.
 
I typically see more trial and error type design in Japanese games, but I don't think Hotline Miami falls into a single category. It has the random elements of Binding of Issac, with the speed of gameplay and deaths (and the subsequent feelings of trial and error) of something like Super Meat Boy. At the same time you can get through most levels in enough ways that it can feel like a sandbox. It's not any one thing, which is why I think I like the game.

You can play it in markedly different ways. You can basically take your time and methodically clear out each rooms. Or you can do what I like to do which is speed around the entire floor as fast as possible killing everything, without even stopping. That feels more "right" to me, and it's quite the rush.
 
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