OMG , Resident Evil 4 Review from IGN

Kind of been ignoring this one for a while - but I may need to get this now...

one ignorant question: Does it still have the "tank" controls the past games have had?
 
gunstarhero said:
Kind of been ignoring this one for a while - but I may need to get this now...

one ignorant question: Does it still have the "tank" controls the past games have had?

appearently the reviews do not think that.
 
gunstarhero said:
Kind of been ignoring this one for a while - but I may need to get this now...

one ignorant question: Does it still have the "tank" controls the past games have had?

Yes, it has tank controls...but due to the camera system, it feels a lot better. Previously, you'd rotate your character on top of a scene. Now, however, when you rotate your character, you literally turn the camera along with him.
 
Holy crap. I don't play games much anymore, but this game looks INSANE. I haven't seen many of the newer games in action (Chronicles of Riddick etc.), since I just recently got broadband, but watching the videos at IGN, I can safely say that I've never seen a game with those type of visuals and atmosphere. Doom 3 may have "better" graphics (I've seen it played on a high-end rig, and it's amazing), but to my mind, RE4 is way more appealing visually-- the combination of technical prowess, art style, and the more expansive and varied locales (WELL-LIT locales, too :D), make it far more compelling than Doom 3 imo. The level of interaction with the enemies and environs also seems to have been bumped up for this go-around.


I'm really floored from watching those videos; perhaps it looks better than it really does due to the small video window (I'm not an Insider, so I can't download the vids, only watch them in the tiny window), because sometimes that's the case, but it really just looks spectacular. I honestly didn't think a game could look that good-- and it actually looks like a blast to play, too, being more action-based. Seriously, I just...wow. :D It looks to be pretty free-roaming, too, with multiple paths to take within the locales; the draw distance is unbelievable, and the animation for all the characters is leaps and bounds beyond previous versions.


EDIT: One more Q: is there some sort of effect filter over the visuals? Because I just saw a commercial for the game, and it seems that it has some sort of "grainy" effect to it, as if the game was being played at a lower resolution or something with some haze thrown over it. :P Still, though-- phenomenal. :)
 
Loki said:
EDIT: One more Q: is there some sort of effect filter over the visuals? Because I just saw a commercial for the game, and it seems that it has some sort of "grainy" effect to it, as if the game was being played at a lower resolution or something with some haze thrown over it. :P Still, though-- phenomenal. :)

The commercial has a film projector "filter" to it. The demo, and I image the game, is clear. There's fog in the wooded area just before the village, but no noticable grain.
 
Goreomedy said:
The commercial has a film projector "filter" to it. The demo, and I image the game, is clear. There's fog in the wooded area just before the village, but no noticable grain.

Nice. :) Yeah, that's what it looked like-- old film. I couldn't put my finger on it. :P
 
Loki said:
Holy crap. I don't play games much anymore, but this game looks INSANE. I haven't seen many of the newer games in action (Chronicles of Riddick etc.), since I just recently got broadband, but watching the videos at IGN, I can safely say that I've never seen a game with those type of visuals and atmosphere. Doom 3 may have "better" graphics (I've seen it played on a high-end rig, and it's amazing), but to my mind, RE4 is way more appealing visually-- the combination of technical prowess, art style, and the more expansive and varied locales (WELL-LIT locales, too :D), make it far more compelling than Doom 3 imo. The level of interaction with the enemies and environs also seems to have been bumped up for this go-around.


I'm really floored from watching those videos; perhaps it looks better than it really does due to the small video window (I'm not an Insider, so I can't download the vids, onlyw atch them in the tiny window), because sometimes that's the case, but it really just looks spectacular. I honestly didn't think a game could look that good-- and it actually looks like a blast to play, too, being more action-based. Seriously, I just...wow. :D It looks to be pretty free-roaming, too, with multiple paths to take within the locales; the draw distance is unbelievable, and the animation for all the characters is leaps and bounds beyond previous versions.


EDIT: One more Q: is there some sort of effect filter over the visuals? Because I just saw a commercial for the game, and it seems that it has some sort of "grainy" effect to it, as if the game was being played at a lower resolution or something with some haze thrown over it. :P Still, though-- phenomenal. :)
I'm dissappointed you somehow couldn't tie this to MJ. :D
 
AirBrian said:
I'm dissappointed you somehow couldn't tie this MJ. :D

Me too. :(

:D

EDIT: Man, I can't stop gawking over this game. I'm sure that the letter-box format helps it out a bit (but that only helps get around fillrate limitations, correct?), but this game seems to be pushing the most polygons I've ever seen; perhaps it's some sort of visual trickery (e.g., some sprites mixed in the backgrounds somehow), but some of those outdoor/woody areas with multiple enemies....WOW.
 
Loki said:
So are you going to buy a GCN now? Michael wants your Nintendo support:

8529.jpg
 
Only thing that sucks, its going to look stretched to hell on widescreen tvs. Even though progresive scan is always nice.
 
EDIT: One more Q: is there some sort of effect filter over the visuals? Because I just saw a commercial for the game, and it seems that it has some sort of "grainy" effect to it, as if the game was being played at a lower resolution or something with some haze thrown over it. :P Still, though-- phenomenal.

I don't know about the commercial, but the demo runs in 16-bit color and IS quite grainy.
 
dark10x said:
Capcom obviously took note of another game themselves when they made the demo. :P

:P What impresses me the most with this title though is the play time. 20+ hours for a RE game?
 
dark10x said:
I don't know about the commercial, but the demo runs in 16-bit color and IS quite grainy.

Well, Goreomedy seems to have cleared up that question. He may not be the most unbiased gamer in the world (though I wouldn't know-- I don't hang out in the gaming forum much :P), but then again, neither are you, PS2-10x. ;) :P
 
Loki said:
Well, Goreomedy seems to have cleared up that question. He may not be the most unbiased gamer in the world (though I wouldn't know-- I don't hang out in the gaming forum much :P), but then again, neither are you, PS2-10x. ;) :P

Well of course, but that doesn't change the fact that the RE4 demo uses 16-bit front buffer and IS quite grainy. I suppose it may not be too terribly noticible unless you are running in 480p, though.

Considering that I've just played Metroid Prime 2 on GC, which runs at 60 fps with a 24-bit color depth, it's kinda disappointing.
 
dark10x said:
I don't know about the commercial, but the demo runs in 16-bit color and IS quite grainy.

If you've seen the commercial, surely you don't mean the game looks like that on your TV.

I don't notice any of that grain on my 27 inch Sony. The color palate is muted, though.
 
Goreomedy said:
If you've seen the commercial, surely you don't mean the game looks like that on your TV.

I don't notice any of that grain on my 27 inch Sony. The color palate is muted, though.

Yeah, I just found the commercial for download. That's not what I meant at all. It doesn't look like that...

I've used this example before, this is the issue I'm talking about...

The top example demonstrates 16-bit color and the bottom is 32-bit color. RE4 runs in 16-bit color and appears grainy just like the first shot. That's what I was talking about. I know people were disappointed in the "fake" widescreen mode, but I found this more disappointing. Neither is a big deal overall, though, as the game looks lovely regardless.

16bit.jpg


32bit.jpg
 
SanjuroTsubaki said:
Only thing that sucks, its going to look stretched to hell on widescreen tvs. Even though progresive scan is always nice.

Naw, at least not on my TV, normal zoom will get rid of the letterbox and the image will keep its normal ratio, no stretching involved.
 
Dark, I'm almost 100% positive that there is a deliberate grain filter on the game. When I played the E3 demo it had a grainy filter applied over the screen to give it a gritty look. It wasn't quite the same as Silent Hill's filter, but it was definitely noticeable enough.

EDIT: This is to say nothing of the color, but rather that the dithering is slightly hidden by the deliberate grain overlayed on the entire screen. At least that's how it came across for me.
 
JasoNsider said:
Dark, I'm almost 100% positive that there is a deliberate grain filter on the game. When I played the E3 demo it had a grainy filter applied over the screen to give it a gritty look. It wasn't quite the same as Silent Hill's filter, but it was definitely noticeable enough.

I don't think it is, though. Transparent effects such as smoke, for example, are extremely dithered and grainy looking.
 
dark10x said:
I don't think it is, though. Transparent effects such as smoke, for example, are extremely dithered and grainy looking.

I wouldn't say "extremely" dithered, but yes, they definitely have a dithered look to them. The "dirty" filter really helps I find though. Makes even the color dithering look like part of the gritty artistic style.
 
I'll wait for more reviews before jumping in. I remember the Eternal Darkness debacle over at IGNCube when they were trying to singlehandedly save the Cube.
 
open_mouth_ said:
I'll wait for more reviews before jumping in. I remember the Eternal Darkness debacle over at IGNCube when they were trying to singlehandedly save the Cube.

save the cube? That was early in its life. Plus that both GMR and gamespy are totally unbiased.
 
open_mouth_ said:
I'll wait for more reviews before jumping in. I remember the Eternal Darkness debacle over at IGNCube when they were trying to singlehandedly save the Cube.

Two other sources have given the game a perfect score.
 
We all know Eternal Darkness sucked. RE4 however does look like its in a league of its own. Finally a game on GameCube worth buying since Windwaker.
 
Prine said:
We all know Eternal Darkness sucked. RE4 however does look like its in a league of its own. Finally a game on GameCube worth buying since Windwaker.


Speak for yourself. ED was a great game IMO. That said RE4 will crush it. :)
 
Buggy Loop said:
Naw, at least not on my TV, normal zoom will get rid of the letterbox and the image will keep its normal ratio, no stretching involved.
But if it's displaying a 640x360-ish image full-screen on something of a larger resolution, how can it not be stretched?
 
lockii said:
Two other sources have given the game a perfect score.

Then I didn't have to wait long :D

I'm gonna buy another Cube this spring (hopefully it hits the $79 mark) for RE4 and 5-6 other gems :)
 
Naw, at least not on my TV, normal zoom will get rid of the letterbox and the image will keep its normal ratio, no stretching involved.

Surely it will stretch the image vertically? I have a Sony widescreen with Zoom function and if I watch a widescreen movie(with bars at top & bottom) im sure it stretches. I also have a Smart mode so Im not sure which will be best for it.
 
bigNman said:
Surely it will stretch the image vertically? I have a Sony widescreen with Zoom function and if I watch a widescreen movie(with bars at top & bottom) im sure it stretches. I also have a Smart mode so Im not sure which will be best for it.


Also, I don't know about everybody's widescreen tvs, but with my tv I can only zoom things displayed in 480i. So that means in addition to zooming the image to get rid of the tacked on black bars, I also have to give up progressive scan. :(

Capcom really screwed alot of widescreen HDTV owners.


Still, this game will be mine. :D
 
Deg said:
Should've brought a better tv too. Some tv's are the opposite and give you more options.

So it's the consumer's fault then? Sounds like damage control. :D
 
Deg said:
Should've brought a better tv too. Some tv's are the opposite and give you more options.

That's quite ignorant. Only a handful of models of HDTV's support zooming in progressive scan. Most are either high-end LCD or plasma HDTV's. The majority of CRT HDTV's cannot zoom a progressive signal, which is why many DVD players do just that for you.
 
Tweaking. Every tv should have it. Regardless of what it is running in. I have never come across a tv that blocks you from doing zoom etc.
 
Deg said:
Tweaking. Every tv should have it. Regardless of what it is running in. I have never come across a tv that blocks you from doing zoom etc.

It's a problem inherent in CRT HDTV's.
 
Makes sense. Is it because the image is processed in higher end tv's? and its not a natural feature?
 
Deg said:
Should've brought a better tv too. Some tv's are the opposite and give you more options.

No, if they were going to design the game with a widescreen aspect ratio, then they should have designed it with a true widescreen ratio.
 
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