Damn i have lost something for sure... Need to read a guide on base game mechanic... I probably wasn't paying attention when the game explained it
Damn i have lost something for sure... Need to read a guide on base game mechanic... I probably wasn't paying attention when the game explained it
Damn i have lost something for sure... Need to read a guide on base game mechanic... I probably wasn't paying attention when the game explained it
I think I have an issue with this game, or perhaps don’t know how to use an ability. Spoiler ahead:
Ive found Ku, gone through the cutscenes/death, and was awarded his feather. I have, and can equip, the feather. However, the ability to glide and ride wind doesn’t seem to work. I thought it was RT. I’m now stuck in the game. Any tips on what to do? How to use the ability, or check that the game isn’t glitched and I do have the ability?
Yeh it should be RT when in the air or under wind currents.
Do you also have the feather ability where you can create a gust of wind (I forget what it's called). Check by pressing LT and see if you can select that ability. If you have that then you have the feather.
The ability is there, but that also doesn’t work. It turns out there are “backup” saves that are there to help mitigate these issues. All of my backup saves (10) where spread out over the last minute I played the game. So they are useless. I have to start the whole game over again.
True, not that far. The game is also quite fun and great to look at. I’ll enjoy it all again.Fuck, that sucks.
The saving grace is that you are early on in the game and all the cut scenes are skippable via the pause menu.
I finished the game 100% on hard and didn't get any achievements unlocking for doing so. Minor in the grand scheme of things but still annoying.
The game needed a couple more months of polish.
Maybe because Triple Jump is mostly a nicety and not really needed for progression?Is there a reason that the double jump doesn’t require a shard slot but triple does? What’s the thinking on this?
That it’s not necessary doesn’t make sense that it needs a slot to work. Both triple jump and magnet should be automatically enabled and not be shards. They’re not needed for progression, but they mine as well be as everyone will always use them.Maybe because Triple Jump is mostly a nicety and not really needed for progression?
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Well, that's where the strategical aspect of shards comes in. You don't really need magnet or perhaps triple jump in a boss fight. So it gives some player agency in that aspect. And it makes people think even during exploration, like do you want convenient and easy traversal, or would you rather focus on damage?That it’s not necessary doesn’t make sense that it needs a slot to work. Both triple jump and magnet should be automatically enabled and not be shards. They’re not needed for progression, but they mine as well be as everyone will always use them.
Sure, but traversal and money aren’t strategic. They are, as you say, conveniences, and should be relegated to as much automatically upon their procurement.Well, that's where the strategical aspect of shards comes in. You don't really need magnet or perhaps triple jump in a boss fight. So it gives some player agency in that aspect. And it makes people think even during exploration, like do you want convenient and easy traversal, or would you rather focus on damage?
That it’s not necessary doesn’t make sense that it needs a slot to work. Both triple jump and magnet should be automatically enabled and not be shards. They’re not needed for progression, but they mine as well be as everyone will always use them.
It is a strategic consideration to go for more money drops or more damage or easier traversal. I mean all these things affect your gameplay in different ways. The other abilities that we get for free like bash, dash, etc., are necessary upgrades required to progress. Triple Jump and others aren't.Sure, but traversal and money aren’t strategic. They are, as you say, conveniences, and should be relegated to as much automatically upon their procurement.
Again, that they aren’t necessary to progress is aside the point. Shard slots are limited. Triple jump and magnet are very handy to have, but they’re not nearly important enough to warrant two whole slots for their utilization above far more relevant shard bonuses which could be used to make better, more interesting builds for not just bosses, but throughout the entire game. I struggle to see any value in it. It was the same shit with Hollow Knight with Gathering Swarm and the Compass.It is a strategic consideration to go for more money drops or more damage or easier traversal. I mean all these things affect your gameplay in different ways. The other abilities that we get for free like bash, dash, etc., are necessary upgrades required to progress. Triple Jump and others aren't.
I understand your point that any convenience should be auto enabled, but I can also see the value in not having it as such. See comment above of the person that doesn't find these necessary either.
That's not right. Both Triple Jump and Magnet have value in combat.Triple jump and magnet are very handy to have, but not so much as to warrant slot usage. They add absolutely nothing to a build strategically, they only work to preclude a better one for mere conveniences. That he doesn’t use them isn’t because they’re not useful, it’s because, compared to what he could do, they’re wasteful.
Agreed, but doubt that will happen as this isn't the first time people have complained about those sequences and if they haven't done it by now, I doubt they will. That one is a pain in the ass for sure, my first time I must've died fifty times. Been able to clear it on only a few on subsequent playthroughs though so it does get easier the more you do it.While they're getting a performance patch ready they really ought to
add a checkpoint to the Tremor chase sequence. It goes on way too long and restarting it from the beginning is bullshit. Gonna take a break and go back to DOOM before I get too pissed off.
Agreed, but doubt that will happen as this isn't the first time people have complained about those sequences and if they haven't done it by now, I doubt they will. That one is a pain in the ass for sure, my first time I must've died fifty times. Been able to clear it on only a few on subsequent playthroughs though so it does get easier the more you do it.
You can press pause and "Abandon Challange" and come back to that section later too.Agreed, but doubt that will happen as this isn't the first time people have complained about those sequences and if they haven't done it by now, I doubt they will. That one is a pain in the ass for sure, my first time I must've died fifty times. Been able to clear it on only a few on subsequent playthroughs though so it does get easier the more you do it.
Need to have the option to bind skills to the d-pad and analog clicks. What were they thinking leaving this out?I fought the boss in Mouldwood, and it annoyed me to have to switch my build from traversal to boss. Need to have an option to save builds.
With these games, I think it'd behoove Moon to consider a "skip challenge" option for players who really are not good at platformers. I don't know what it's like on easy as I haven't tried it yet and don't intend to, but the Ori games are amongst those that hold appeal to those not very interested or proficient in the particular genre (or even gaming in general). It'd be a nice option to include a skip option, even if after so many attempts. That worm chase had me tossing my controller a few times.You can press pause and "Abandon Challange" and come back to that section later too.
Dpad isn't a good option for mapping skills, because you have to release your left stick to be able to use it. I'm glad they didn't do that. But, it would have been good if we had more shortcut skills. Perhaps something like Lt+ XYB for another set of three skills? Assigning the abilities could be done via Lt+Rt to open the radial menu and assign from there.Need to have the option to bind skills to the d-pad and analog clicks. What were they thinking leaving this out?
I'm sorry I wasn't clear. I don't mean you would use the abilities with the d-pad, but select them.Dpad isn't a good option for mapping skills, because you have to release your left stick to be able to use it. I'm glad they didn't do that. But, it would have been good if we had more shortcut skills. Perhaps something like Lt+ XYB for another set of three skills? Assigning the abilities could be done via Lt+Rt to open the radial menu and assign from there.
Anyway, I'm sure devs will think about it in the future.
That's not a bad idea actually. Actually, you can just bind completely new ability sets for each dpad press. Like pressing Up switches to set B, which could be the same as set A without only B ability changed around, or it could be all three new abilities. Hell, it would work even better with Stick clicks as you won't have to lift your hand from the stick to press the dpad.I'm sorry I wasn't clear. I don't mean you would use the abilities with the d-pad, but select them.
Picture this set-up.
Your favorite 2 abilities are
X - Use Sword
Y - Use Bow
Then the 3rd ability is broken down as follows (just some possible examples):
B - Use 3rd ability
(Hold) B - heals
D-pad up - swaps 3rd ability to fire
D-pad down - swaps 3rd ability to hammer
D-pad left - swaps 3rd ability to sentry
D-pad right - swaps 3rd ability to spear
Click right thumbstick - swaps 3rd ability to blaze
Click left thumbstick - swaps 3rd ability to spirit star
Click both thumbsticks - activates light cloud around Ori
In this way you could hot-swap to whatever ability you wanted for the 3rd button on the fly without pausing the action and going to a selection wheel the breaks up the flow and the action. I thought it was really disappointing that when I was fighting bosses I had to constantly switch between hammer and healing with the pause weapon wheel. Ori 1 was a much smoother experience in this regard.
Edit:
And obviously you would just time your swap to when you were jumping or in some other animation or whatever. You could always use the default wheel and pause the game if you really wanted to.
Yeah, thats a good idea too. I would have liked any options at all. Really surprised Moon skimped on this given how many new tricks Ori has.That's not a bad idea actually. Actually, you can just bind completely new ability sets for each dpad press. Like pressing Up switches to set B, which could be the same as set A without only B ability changed around, or it could be all three new abilities. Hell, it would work even better with Stick clicks as you won't have to lift your hand from the stick to press the dpad.
+1.
I finished the game today. I almost 100%'d it. It had some absolutely horrendous slowdowns and crashes and freezes. I noticed it got worse the longer my play sessions went, so I'd quit and reload about every 2 hours and that helped some, but still not totally. The game was amazing though(slowdowns and freezing aside).
I love games like this because they're fun, but also have room for mastery and skill. For example, I had a lot of fun trying to jimmy rig my way to unreachable areas before I got the skills necessary to reach those areas. Doing little tiny tricks to boost myself a little higher on jumps, and even absorbing damage on thorny areas and climbing up the walls. It was kinda fun realizing later I got to areas I wasn't supposed to that early on.
The most challenging part to me was definitelythe sand worm. It was WAY harder than the final boss, and was unnecessarily frustrating and annoying. Could've done without it.
Also there was a part where you need a missile to follow you to blow up a wall and for some reason it never did, it took me like an hour to get it to follow me properly. The game should've been way less buggy, but it was amazing and will definitely be one of my best games of the year.
Dpad isn't a good option for mapping skills, because you have to release your left stick to be able to use it. I'm glad they didn't do that. But, it would have been good if we had more shortcut skills. Perhaps something like Lt+ XYB for another set of three skills? Assigning the abilities could be done via Lt+Rt to open the radial menu and assign from there.
Anyway, I'm sure devs will think about it in the future.
Why not at least give the option to stick users though (the majority, I'd guess)?I'm glad they don't use the dpad for that stuff because I really rather use the dpad for movement in my 2D platformers.