GennadiyKorol ~ Lead Engineer at Moon Studios
Hey guys,
We're working on the patch as hard as we can but unfortunately the COVID situation isn't helping us in speeding things up. Here's hoping that the patch lands very soon this week on all platforms. The patch is going to be rather beefy and have a lot of great fixes (audio issues, achievements, progression blockers, etc) and performance improvements but I wanted to share a few things that were specifically asked on these boards.
We have added exclusive full screen mode for PC to hopefully avoid any potential stutter due to G-sync, dual monitor and other setups. We're also looking into better DX chain-swap methods that might make borderless-windowed full screen better (for those that might have had stutter issues on their setups) in a later patch with PC HDR support.
Motion blur can now be reduced or exaggerated as a percentage for those that like a nice in-between or want to have more of it.
We are also adding static resolution scaling that allows running the game at lower than native resolution for better performance, or higher resolution for super-sampling and sharper image quality if your machine can handle it on PC.
We will probably expose dynamic resolution scaling on PC in the next patch with a target framerate property to allow for less framerate variance for those cases where you are GPU bound (is is most likely the main bottleneck on PCs).
We are also adding the ability to fully hide the in game HUD or make it dynamic, which will automatically hide the UI after a few seconds if your energy/health values have not changed, which is probably best for those that like to play the game without the HUD but do not want to go into the options to toggle it on and off all the time. This will work and be the same on PC and console versions of the game.
Controller vibration is now also a % allowing you to tone it down or exaggerate to your liking, so you don't have to settle for having it full power or none at all