SpiceMelange
Member
Op is so fundamentally wrong at this point it's misinformation on the game.
Um, are we going to pretend there were generations of consoles where you would buy a game, that was just a complete product for the money you paid, without any additional purchases encouraged or locking away content?
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Sure, if by "too long" you mean "since the beginning of capitalism".
These "I just want the world to change how it operates" posts are getting ridiculous.
Where did I say I don't own the game? I own it for ps4 psn:gatti-man I was playing it all week lol.
I didn't realize maps and modes took so long to design from a giant studio like blizzard. I guess there goes the argument for free content since by your estimates we won't get anything meaningful for 3 years. /s
And you paid $60 or more for a 5-10 hour game, for most of them.
Budgets are massive now. Staffs are huge and have to be paid. The industry is a completely different beast now.
Um, are we going to pretend there were generations of consoles where you would buy a game, that was just a complete product for the money you paid, without any additional purchases encouraged or locking away content?
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As ridiculous as your "The world never changes!" posts in defence of a game that changed how things work
Lots of games are still 5-10 hours buddy, and offer micro transactions.
I know the industry has changed, I'm not an idiot. I don't agree with the shift of finding additional revenue through these cheap and annoying means.
Why would they all be unlocked from the start though. Do you have any good arguments for that besides " ZOMG they want to sell microtransactions thats why everything is locked"
'just happen to be'. Right. And i'm sure future updates are going to add more lines to unlock\buy.The characters have plenty of chatter and banter and lines and stuff from the get go, there just happen to be a few more you can unlock randomly through loot.
I think they managed to make a system that is unobtrusive to the game itself, AND fill it with unlocks that are nice but not so important that you'd resent the randomness of the unlock system. Kudos to them.
I see we reached the part when users who have no relevant argument to share resort to mocking.
There is no flaw. I addressed that. Having available speech doesn't justify having locked speech. In fact, it only emphasizes the cynicism in locking some away.The main flaw in your argument is the assumption that character dialogue is limited to the purchased items, when it's not.
It would be preferable if you unlocked the costumes from playing with specific characters, but I do like earning (or even randomly unlocking) rare things that other people don't have. If they gave you everything up front they would see a bit less special. I personally am not bothered by micro-transactions if they are just for cosmetic items, but I can see why someone would be. Calling this a new low is certainly an exaggeration though. It is not new and certainly not near the lowest form of micro-transactions.
Game design is not an easy thing and yes, it takes years. It's bizarre that you're actually arguing against that.
Yes this free content. Pray tell what is the schedule for new modes and maps and all these bountiful free content I keep hearing about? Or should I just wait a year for my $60 game to actually be worth the $60 I paid in measure able content?
Lots of games are still 5-10 hours buddy, and offer micro transactions.
I know the industry has changed, I'm not an idiot. I don't agree with the shift of finding additional revenue through these cheap and annoying means.
It's hard to compare it to other games because it's so different.Why are you comparing a mp shooter to open world games? Let's compare it to COD, Destiny, Battlefield, Titanfall, TF2, it's contemporaries. All of which, minus titanfall, launched with and have far far more content and aren't soulless or filler laden.
I've already said I enjoy the game. It's not going to stop me from pointing out the obvious, glaring flaw of paltry content.
I find the random loot box incredibly distasteful as it can really affect people with gambling problems and it's obviously designed to milk people as much as possible. It's not new but it's distasteful just the same. Destiny does it COD does it and it makes me play those games less because of it.
Why are you comparing a mp shooter to open world games? Let's compare it to COD, Destiny, Battlefield, Titanfall, TF2, it's contemporaries. All of which, minus titanfall, launched with and have far far more content and aren't soulless or filler laden.
Yes this free content. Pray tell what is the schedule for new modes and maps and all these bountiful free content I keep hearing about? Or should I just wait a year for my $60 game to actually be worth the $60 I paid in measure able content?
So you are seriously saying we have 3 years before we see more modes and maps for over watch? That's what your argument is saying I just want to be clear. Because you're dead wrong and just pushing a bad defense here.
Because it doesn't benefit the player.
'just happen to be'. Right. And i'm sure future updates are going to add more lines to unlock\buy.
Game has a portion of character chatter locked. There's no pressing need to have it locked because they have other stuff there. I value chatter. I think it has more value than cosmetics. I dislike having to arbitrarily unlock stuff of value. Still nobody provided an example for a full-priced game doing the same. So i'm going to call out on Blizzard setting a bad precedent.
It's not hard to make an unobtrusive unlocking system. It's well documented. In my eyes Speech should be treated like any other element that isn't part of the unlock system.
I see we reached the part when users who have no relevant argument to share resort to mocking.
There is no flaw. I addressed that. Having available speech doesn't justify having locked speech. In fact, it only emphasizes the cynicism in locking some away.
Still frustrating, though, and sad that very few games will release as "whole" without trying to squeeze more out of paying customers.
There is no flaw. I addressed that. Having available speech doesn't justify having locked speech. In fact, it only emphasizes the cynicism in locking some away.
An FYI for those who haven't played the game yet. The unlockable voice lines are just one liners that are really just there for humour. The meaningful voices like Need Healing/Ultimate Charging/Group Up/Thanks are all available by default. The only exception is that some characters like Winston and Mei have a "Sorry" voice line you can unlock, so I can see how that can be useful in gameplay. Outside of that, it's all stuff that's just there for shits and giggles.
Oh fuck I want that line.Sheesh. The voice lines you buy are activated at will. God forbid you have to pay 25 coins so you can spam "Is this easy mode?" every time you play D.Va. All of the contextual voice lines are still there in the game and don't require unlocking.
There's absolutely 0% chance I spend real money in this game unless it's a new hero. I already bought the game, it doesn't tempt me at all to want to buy these chests. If the game was free, sure, but it isn't.
Please point out these other fighting games where voice samples and skins are locked the way things are locked in Overwatch. SFV is the only one because they haven't added Zenni and the store yet. Other than that, o can't think of any.
I find the random loot box incredibly distasteful as it can really affect people with gambling problems and it's obviously designed to milk people as much as possible. It's not new but it's distasteful just the same. Destiny does it COD does it and it makes me play those games less because of it.
Then you'd be okay with paying up to triple digits for a game? Because that's the only realistic alternative.
You should get your facts straight. TF2 had a handful of maps at launch and 9 characters. Battlefield launched with around 10 maps or so? No idea where you're getting that "far far more content" from. And soulless? That's the last thing Overwatch is.
I guess some people prefer the idiocy of map packs and such. Let's charge to fragment the userbase.
I find the random loot box incredibly distasteful as it can really affect people with gambling problems and it's obviously designed to milk people as much as possible. It's not new but it's distasteful just the same. Destiny does it COD does it and it makes me play those games less because of it.
Can I get a $/map, $/character, $/mode breakdown please?
Let's find the true value of Overwatch.
Where do people get this BS? This isn't even remotely true in spite of what some scumbag devs would have you believe.
You forgot to put a dollar value on their voiced lines.All the maps are shit, 0 dollars
All the modes are lame, 0 dollars
Half the characters are shit, others are anime, 200 dollars?
60 dollars is a steal
There can never be guns because the characters don#t have equipment. The character is the character.
with visual, gameplay and content expectations from us players at a FRACTION of what we expect from games now, and development teams 1/20th the size to make those games. I mean are you just going to ignore that?Um, are we going to pretend there weren't generations of consoles where you would buy a game, that was just a complete product for the money you paid, without any additional purchases encouraged or locking away content?
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Yup. Gamers standards are pretty low these days. I wonder what things we will defend in 5 or 10 years from now.Edit: Holy crap the apologists.
Nobody has real numbers and I don't think Blizzard will ever give them out. Just an estimate based on Hearthstone packs and what me and my friends got so far.
For reference I opened 48 boxes (beta + live combined) and have gotten 2 epic and zero legendary items. Other data points: 18 + 17 boxes with 4 epic 0 legendary, 21 + 16 didn't count epics but 1 legendary. Just because people in Hearthstone opened packs with 3 legendary cards or loot boxes in Overwatch with 2 legendary skins, doesn't mean that it is average. The huge grey average is most likely something like 5-10% for epic and around 1-2% for legendary.
It's hard to compare it to other games because it's so different.
But the closest game it could be compared to is TF2 which launched with 9 classes, 6 maps and 4 game modes.
Contrast this with Overwatch, which launched with 24 characters, 12 maps and 4 game modes.
Looks more reasonable doesn't it?
Yup. Gamers standards are pretty low these days. I wonder what things we will defend in 5 or 10 years from now.
You forgot to put a dollar value on their voiced lines.
They don't impact gameplay but they do add to the game and to my enjoyment. It's crap they are treated like something to lock away or sell.