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Overwatch marks a new low in Unlocking and Microtransaction systems that I'm aware of

'help me' carving - 20 proof of concord kept

'very good' carving - 20 proof of concord kept

'Well what is it' gesture -15 proof of concord kept

'Call over' gesture - 15 proof of concord kept

Boss soul weapons: 50 proof of concord kept per soul transmutation

Character re-spec - 10 proof of concept kept

Havel armor - 10 proof of concord kept per piece or 30 for the entire set

Desert sorceress armor - 20 proof of concord kept per piece or 60 for the entire set

Proof of concord kept can of course be obtained by in-game means. However, we recognize that some people have limited gaming time. As such, as a service to our loyal fans, we offer them at the low price of $0.09 each. Or you can take advantage of our special offer of 50 for $3.99

As we know that our fans crave content, we are happy to provide these amazing content packs from day one:

Expansion: Untended Graves - $9.90. (Or you can get it for free if you pre-order at gamestop today.)

Expansion: Archdragon Peak - $13.95

Treasure-seaker's pouch, containing 10 rusted gold coins - $0.99

We look forward to providing more content for you in the days and months ahead after launch. Please look forward to future announcements
 

Bulzeeb

Member
I covered this earlier.. The problem is a misconception on what the "money" is in Overwatch.

I covered this earlier.. The problem is a misconception on what the "money" is in Overwatch.

People equate it to gold in Hearthstone, but it's not.

In Hearthstone you earn gold from playing that you can then spend on packs. In these packs you get cards, and when you get too many duplicates, those duplicates are then turned to dust which you can spend to get different cards.

In Overwatch you earn XP from playing that is then spent for you (upon leveling) on loot crates. In these loot crates you get cosmetics, and when you get too many duplicates, those duplicates are then turned to currency which you can spend to get different cosmetics.

the only two differences between Hearthstone and Overwatch microtransactions are a) you don't get to control when you spend your earned currency (XP). It is automatically spent for you at scheduled intervals (leveling), and b) you can't turn unwanted items (cosmetics) into dupe currency toward items you want instead. In Hearthstone you can dust one legendary for 25% of the cost toward a different one. If you don't like your legendary skin in Overwatch, you're still stuck with it.

With that being said.. obviously in Hearthstone this all goes towards items (cards) that directly affect your game.. So they give you more granular control over it. With Overwatch, it carries no gameplay impact at all, so apparently they give you a little less control over it.

I wanted to clarify those 2 parts from my personal experience, so far I haven't seen anything like too many duplicates in OW because it automatically turns the first duplicate you get into money, so you are a bit misleading with that.

So is not that you cant turn unwanted duplicates into money because the games does that for you with teh first duplicate.
 

borghe

Loves the Greater Toronto Area
It's really an atrocious system.
I mean atrocious is pure hyperbole. With that being said, they already have pay-with-cash for cosmetics in WoW and HOTS. So it does seem odd that they locked away cosmetics behind RNG here.

My guess is it won't be before too long that we see flat out cash purchases.. if not on the existing content.. then on special content every once in a while (like the Red Cross promos they usually do with a new WoW pet).

I do think having VERY desirable costumes locked behind progression is fine (like Master costumes in HOTS).. but adding RNG to that is odd as well.

at the end of the day though.. this is really just concern trolling (the thread I mean). None of this affects the game negatively in the slightest. We are talking about absolutely the most ancillary of stuff here.

I wanted to clarify those 2 parts from my personal experience, so far I haven't seen anything like too many duplicates in OW because it automatically turns the first duplicate you get into money, so you are a bit misleading with that.

So is not that you cant turn unwanted duplicates into money because the games does that for you with teh first duplicate.

specifically you are correct. I simplified it to make my point (which still stands), but yes.. in HS you have to go through the act of dusting your extra cards, whereas in OW it dusts them for you. Although the "not too many because it dusts your first" is moot.. the same way that you can only have 1 copy of a legendary card in HS (not counting golden and non-golden versions)
 

maouvin

Member
That this went this many pages is embarrassing.

We got a few people to know that all future characters and maps will be included for free, so that's a plus!

I wanted to clarify those 2 parts from my personal experience, so far I haven't seen anything like too many duplicates in OW because it automatically turns the first duplicate you get into money, so you are a bit misleading with that.

So is not that you cant turn unwanted duplicates into money because the games does that for you with teh first duplicate.

I guess he meant that when you already have a bunch of unlocked stuff, the odds of getting dupes increase, so you're more likely to always get some money on each loot box.
 

Cabal

Member
From Software save us.

They seem to be the only semi-large studio capable of delivering games with both great single-player and great multi-player, with a business model that doesn't totally screw their fans over

Seriously? They have had season passes or paid DLC since the original Dark Souls.

What about Overwatch's business model "totally screws" over fans? You can unlock all of this stuff by playing, and it's all cosmetic, as opposed to locking playable content behind a paywall.
 

Bulzeeb

Member
'help me' carving - 20 proof of concord kept

'very good' carving - 20 proof of concord kept

'Well what is it' gesture -15 proof of concord kept

'Call over' gesture - 15 proof of concord kept

Boss soul weapons: 50 proof of concord kept per soul transmutation

Character re-spec - 10 proof of concept kept

Havel armor - 10 proof of concord kept per piece or 30 for the entire set

Desert sorceress armor - 20 proof of concord kept per piece or 60 for the entire set

Proof of concord kept can of course be obtained by in-game means. However, we recognize that some people have limited gaming time. As such, as a service to our loyal fans, we offer them at the low price of $0.09 each. Or you can take advantage of our special offer of 50 for $3.99

As we know that our fans crave content, we are happy to provide these amazing content packs from day one:

Expansion: Untended Graves - $9.90. (Or you can get it for free if you pre-order at gamestop today.)

Expansion: Archdragon Peak - $13.95

Treasure-seaker's pouch, containing 10 rusted gold coins - $0.99

We look forward to providing more content for you in the days and months ahead after launch. Please look forward to future announcements

if it were like overwatch you will be receiving a loot box every time you level up that can give you 4 of that random items, if you get a duplicate it will turn into an x amount fo proof of concord kept depending of the item that you can stock to purchase another item later
 
'help me' carving - 20 proof of concord kept

'very good' carving - 20 proof of concord kept

'Well what is it' gesture -15 proof of concord kept

'Call over' gesture - 15 proof of concord kept

Boss soul weapons: 50 proof of concord kept per soul transmutation

Character re-spec - 10 proof of concept kept

Havel armor - 10 proof of concord kept per piece or 30 for the entire set

Desert sorceress armor - 20 proof of concord kept per piece or 60 for the entire set

Proof of concord kept can of course be obtained by in-game means. However, we recognize that some people have limited gaming time. As such, as a service to our loyal fans, we offer them at the low price of $0.09 each. Or you can take advantage of our special offer of 50 for $3.99

As we know that our fans crave content, we are happy to provide these amazing content packs from day one:

Expansion: Untended Graves - $9.90. (Or you can get it for free if you pre-order at gamestop today.)

Expansion: Archdragon Peak - $13.95

Treasure-seaker's pouch, containing 10 rusted gold coins - $0.99

We look forward to providing more content for you in the days and months ahead after launch. Please look forward to future announcements


Actually that sounds like Dark Souls 3 made by From Software
 

Acerac

Banned
Wow, I didn't realize so many people would rather pay for a season pass instead of having unlockable cosmetics that didn't effect the game. Blizzard isn't going to support the game for years if they're not making money on it, and I'd much rather not be forced to spend more money on the game.
 

LiK

Member
'help me' carving - 20 proof of concord kept

'very good' carving - 20 proof of concord kept

'Well what is it' gesture -15 proof of concord kept

'Call over' gesture - 15 proof of concord kept

Boss soul weapons: 50 proof of concord kept per soul transmutation

Character re-spec - 10 proof of concept kept

Havel armor - 10 proof of concord kept per piece or 30 for the entire set

Desert sorceress armor - 20 proof of concord kept per piece or 60 for the entire set

Proof of concord kept can of course be obtained by in-game means. However, we recognize that some people have limited gaming time. As such, as a service to our loyal fans, we offer them at the low price of $0.09 each. Or you can take advantage of our special offer of 50 for $3.99

As we know that our fans crave content, we are happy to provide these amazing content packs from day one:

Expansion: Untended Graves - $9.90. (Or you can get it for free if you pre-order at gamestop today.)

Expansion: Archdragon Peak - $13.95

Treasure-seaker's pouch, containing 10 rusted gold coins - $0.99

We look forward to providing more content for you in the days and months ahead after launch. Please look forward to future announcements

Considering you need to trade in unique items for some of other unique items, not that far off.
 

manhack

Member
I wish some of you folks were defending Rainbow Six: Siege this much when it was getting raked over the coals for daring to add cosmetic microtransactions in a game that has been adding FREE maps and new characters as DLC.

You also had to earn in game credits to unlock weapon attachments and characters. (just like many other games), but people were up in arms and refused to buy one of the greatest FPS games of this generation because it was set-up like a free to play game and it was *GASP* Multiplayer-only *GASP*

So glad to have both Overwatch and Rainbow Six: Siege as my go to games for the next year or so despite the outcry.
 

MUnited83

For you.
'help me' carving - 20 proof of concord kept

'very good' carving - 20 proof of concord kept

'Well what is it' gesture -15 proof of concord kept

'Call over' gesture - 15 proof of concord kept

Boss soul weapons: 50 proof of concord kept per soul transmutation

Character re-spec - 10 proof of concept kept

Havel armor - 10 proof of concord kept per piece or 30 for the entire set

Desert sorceress armor - 20 proof of concord kept per piece or 60 for the entire set

Proof of concord kept can of course be obtained by in-game means. However, we recognize that some people have limited gaming time. As such, as a service to our loyal fans, we offer them at the low price of $0.09 each. Or you can take advantage of our special offer of 50 for $3.99

As we know that our fans crave content, we are happy to provide these amazing content packs from day one:

Expansion: Untended Graves - $9.90. (Or you can get it for free if you pre-order at gamestop today.)

Expansion: Archdragon Peak - $13.95

Treasure-seaker's pouch, containing 10 rusted gold coins - $0.99

We look forward to providing more content for you in the days and months ahead after launch. Please look forward to future announcements
Good try, but:

Overwatch gameplay content is available for everyone at no further cost. Every pieve of gameplay content is given to everyone. There's no "content packs" or walled off levels to pay for.

Furthermore, there's ZERO gameplay items you can unlock in Crates in Overwatch.



Once again, you show you literally know nothing about Overwatch.


You know what would be a actual equivalent of it in Dark Souls? Is if they sold recolors of armor, and they would still be available in-game too, and that by selling that they would give everyone expansions for several years to come.

Sounds a lot the fuck better than the current DS3 situation.
 
Explain to me how RNG unlocking vocal taunts is better than just having all of them available to you from the get go. I get that there's maybe 5 people on this earth (OP included with that) that actually care THAT MUCH about vocal taunts, which is why everyone has been dismissing him in the first place, but try and explain to me how RNG unlocking vocal taunts is actually better than just having them all from the get go.

Because I don't disagree that it's not that big of a deal, and I don't disagree that MTAs need to exist in order for modern games to be around, but I can totally buy in the abstract why it's silly we need to have those in the first place, and how something as simple as voice dialogue can get locked behind the grind.

Or don't because no one's actually having a discussion in this thread, amiright?

Edit: Like the OP is LEAGUES about this Freiya person in terms of temperment. At least he actually seemed to have basic knowledge of what Overwatch was.
While you might not consider it better it's pretty obvious why people like it. For decades video games have had progress to reward systems.

Whether it's something like Super Metroid where locking certain weapons away behind your progression of the story makes going back and revisiting areas more enjoyable because of the additional abilities you've gained, or the inclusion of things like cut scenes, which are nothing but rewards for progression that help you get into the story more.

I've seen you say multiple times that games went decades without the need to reward the player for just playing the game, but that's simply not true. Rewarding the player for incremental progression has been a fundamental part of game design for the majority of the mediums lifespan. Random loot drops in multiplayer games is just another way they're used. And it's not surprising that people enjoy it when it's essentially using the same system we've seen in game design for decades.

Play game -> unlock something that changes the game -> continue playing the game. It's a cycle pretty much as old as the medium itself.
 

Ferrio

Banned
You also had to earn in game credits to unlock weapon attachments and characters. (just like many other games), but people were up in arms and refused to buy one of the greatest FPS games of this generation because it was set-up like a free to play game and it was *GASP* Multiplayer-only *GASP*

That's not cosmetic.
 

oakenhild

Member
I like the loot box system. I would take this any day over having to buy map packs or new heroes, because that's the alternative. Developers aren't going to just build maps and heroes for years without some kind of way to make money on the game over that time period.

The loot boxes are also a good driver for leveling up. Without them, leveling up is pretty pointless.
 

Ferrio

Banned
Hence why I added it as a second line, but it was basically the same system as Battlefield 4 and Call of Duty in the sense that you unlocked attachments/"classes" as you played the game.

Kinda makes your point moot comparing it to overwatch then doesn't it?
 
My guess is it won't be before too long that we see flat out cash purchases..

I do think having VERY desirable costumes locked behind progression is fine (like Master costumes in HOTS).. but adding RNG to that is odd as well.

I agree with both these points. Id prefer to buy what I want or have a precise goal I need to achieve in-game to get a specific cosmetic. Either one of these sure beats playing the slot machine.
 

Darkmoon Ring - 10 proof of concord kept

Darkmoon Blade Miracle - 20 proof of concord kept

Great Deep Soul - 10 human dregs

Archdeacon's Great Staff - 30 human dregs

Sacred Oath - 10 sunlight medals

Greater Lightning Spear - 30 sunlight medals

ect.

If you're going to take that approach, From Software themselves are objectively worse for locking gameplay relevant items behind the grinds you're seemingly trying to criticize.
 

Saty

Member
...But you can still hear the lines outside of a game. If all you actually care about is the lore/backstory/whatever of the characters, doesn't that...I dont know...completely nullify your argument?

Or are you actually mad that you can't unlock and use them (one at a time,btw) in a game? That you're somehow missing character development that way?

What about when a game has a different callout based on an attack that you have to unlock with a time commitment? What are your thoughts on that, since that's exactly the same thing you're going on about here?

I care about being able to use the lines inside the game. Pull off a great kill, press the button and do the callout. Being able to play the lines in the menu doesn't mean anything. It will actually make me shake my head if i hear a line that i like and then need to remind myself i don't get use it because the devs decided this content is part of their lame unlocking strategy.

I'm not sure i understood your other questions but if i understood it right, i will be against that.

Some CoDs (3 onwards?), some Street Fighter (SSF4?), Battleborn, Playstation All Star Battle Royale, Uncharted (on MP). Each with their own unlocking conditions, and I didn't play all of them so I don't know on which you can/must spend money to get, nor their relevance to character building (but let's not talk about such relevance here, since we have different opinions on the lore value of Voice Lines in OW).
But it's not a new thing brought up by Overwatch.

I'll take your word on it and will later edit my OP to reflect that. Thanks.
 
Maybe I'm missing the point but if you don't like how a game does something, why not just ignore it and don't buy it? Play something else, while letting people who are enjoying Overwatch(I am) play the game in peace?
 
'help me' carving - 20 proof of concord kept

'very good' carving - 20 proof of concord kept

'Well what is it' gesture -15 proof of concord kept

'Call over' gesture - 15 proof of concord kept

Boss soul weapons: 50 proof of concord kept per soul transmutation

Character re-spec - 10 proof of concept kept

Havel armor - 10 proof of concord kept per piece or 30 for the entire set

Desert sorceress armor - 20 proof of concord kept per piece or 60 for the entire set

Proof of concord kept can of course be obtained by in-game means. However, we recognize that some people have limited gaming time. As such, as a service to our loyal fans, we offer them at the low price of $0.09 each. Or you can take advantage of our special offer of 50 for $3.99

As we know that our fans crave content, we are happy to provide these amazing content packs from day one:

Expansion: Untended Graves - $9.90. (Or you can get it for free if you pre-order at gamestop today.)

Expansion: Archdragon Peak - $13.95

Treasure-seaker's pouch, containing 10 rusted gold coins - $0.99

We look forward to providing more content for you in the days and months ahead after launch. Please look forward to future announcements
"Imagine: Dark Souls III made by a Western AAA studio"

LMAO. As if Japanese devs don't nickel and dime for the stupidest shit.
 
I care about being able to use the lines inside the game. Pull off a great kill, press the button and do the callout. Being able to play the lines in the menu doesn't mean anything. It will actually make me shake my head if i hear a line that i like and then need to remind myself i don't get use it because the devs decided this content is part of their lame unlocking strategy.

I'm not sure i understood your other questions but if i understood it right, i will be against that.

So you're against essentially any sort of in-game progression that could potentially lock out 1 to 2 word callouts from characters? Am I understanding this correctly?

And to clarify, I'm talking about an RPG for instance where you would level up and earn a new ability, and your character shouts out something while using the ability. Diablo comes to mind.
 

Haunted

Member
F2P games have to be monetised, they can't just give these games away.

It's not like you're paying full price for it.
 

Acerac

Banned
Maybe I'm missing the point but if you don't like how a game does something, why not just ignore it and don't buy it? Play something else, while letting people who are enjoying Overwatch(I am) play the game in peace?

People seem to be angry that Overwatch is reviewing so well and is generally loved. I don't quite understand this anger, but you can see it in the review threads and most of the threads discussing the game other than the OT. Most people, like you said, just don't give a fuck if a game they don't like or care about is being successful, but there are those special few who couldn't be more upset about this.
 

Hyun Sai

Member
People seem to be angry that Overwatch is reviewing so well and is generally loved. I don't quite understand this anger, but you can see it in the review threads and most of the threads discussing the game other than the OT. Most people, like you said, just don't give a fuck if a game they don't like or care about is being successful, but there are those special few who couldn't be more upset about this.

Heeh, that's always a mistery to me. I don't give a fuck about Call of Duty for exemple, I'm nowhere to be seen in any CoD thread related.

Time is too precious to waste it on something I don't care about.
 
I wish some of you folks were defending Rainbow Six: Siege this much when it was getting raked over the coals for daring to add cosmetic microtransactions in a game that has been adding FREE maps and new characters as DLC.

You also had to earn in game credits to unlock weapon attachments and characters. (just like many other games), but people were up in arms and refused to buy one of the greatest FPS games of this generation because it was set-up like a free to play game and it was *GASP* Multiplayer-only *GASP*

So glad to have both Overwatch and Rainbow Six: Siege as my go to games for the next year or so despite the outcry.

I saw a lot people defending Rainbow Six Siege, which I thought DID deserve a ton of criticism for having pay to unlock characters.
 
People seem to be angry that Overwatch is reviewing so well and is generally loved. I don't quite understand this anger, but you can see it in the review threads and most of the threads discussing the game other than the OT. Most people, like you said, just don't give a fuck if a game they don't like or care about is being successful, but there are those special few who couldn't be more upset about this.

It's fucking strange.

as someone else said in this thread earlier, you don't see this too often with other games

Uncharted: 10/10
UGH MY HYPE IS MAX
uncharted: 8/10
FUCKIN CLICKBAIT SHIT

DOOM: 10/10
doom is back baby
or
wow pleasantly surprised definitely going to pick this up


Overwatch: 10/10
HOW IS THIS GETTING 10s THERES NO CONTENT
 
I bet publishers (specially Blizzard) are delighted reading the responses in this thread.

Good, I hope more developers implement a system like this rather then forcing people to buy map packs and splitting up the community.

So...a win all around.

It's fucking strange.

as someone else said in this thread earlier, you don't see this too often with other games

Uncharted: 10/10
UGH MY HYPE IS MAX
uncharted: 8/10
FUCKIN CLICKBAIT SHIT

DOOM: 10/10
doom is back baby
or
wow pleasantly surprised definitely going to pick this up


Overwatch: 10/10
HOW IS THIS GETTING 10s THERES NO CONTENT

Ahhh thanks for reminding me just how amazing these last few weeks of gaming have been :3
Three amazing games back to back to back.
 
I do like the concept that the games most devoted and/or best players get certain special items as a reward. When you see a character in a certain skin you know he's a badass, etc. I agree on the sprays though. Stupid.
 

MrPanic

Member
The only thing I find scummy about the loot box system is that you can get duplicates, it basically transforms the micro-transactions into a gambling system with no guarantee of you getting what you wanna pay for. If there was any guarantee or consistency about the loot boxes it wouldn't be so bad, but there's just way too much junk to unlock and since you get duplicates, it never gets better. The credits system is there to alleviate some of the problems, but the conversion rate is way too skewed to call that fair either.

It's not the worst version of micro-transactions I've seen, but it certainly is one of the most dissatisfying ones I've experienced in a while.
 
The only thing I find scummy about the loot box system is that you can get duplicates, it basically transforms the micro-transactions into a gambling system with no guarantee of you getting what you wanna pay for. If there was any guarantee or consistency about the loot boxes it wouldn't be so bad, but there's just way too much junk to unlock and since you get duplicates, it never gets better. The credits system is there to alleviate some of the problems, but the conversion rate is way too skewed to call that fair either.

It's not the worst version of micro-transactions I've seen, but it certainly is one of the most dissatisfying ones I've experienced in a while.



You must not play many multiplayer games then because what Blizzard is doing with OW unlockables and leveling is far better then any game released this gen. Hell, even Uncharted 4 has a worse system in place.


OW making only cosmetic items unlockables and making every dlc post game support free is FAR and away better then any game that charges you full price and still charges you for a season pass....
 
I'm really trying to find the problem with this. I don't see it as them trying to hide deep lore behind a paywall rather than just giving players options to make a set cast of characters their own. If you play regularly, you'll get these things for free regardless. Its not much different than putting several hours into a single player game and unlocking model viewers and voice galleries, which you can do from the start in this game in the Hero Gallery. As far as microtranasactions go, Overwatch is pretty benign to me.
 

Sesuadra

Unconfirmed Member
I'm really trying to find the problem with this. I don't see it as them trying to hide deep lore behind a paywall rather than just giving players options to make a set cast of characters their own. If you play regularly, you'll get these things for free regardless. Its not much different than putting several hours into a single player game and unlocking model viewers and voice galleries, which you can do from the start in this game in the Hero Gallery. As far as microtranasactions go, Overwatch is pretty benign to me.

"D.VA 1 : Bad Guys 0"

yeah big lore. like you said it's a really strange complaint.
 

FairFight

Banned
I wish some of you folks were defending Rainbow Six: Siege this much when it was getting raked over the coals for daring to add cosmetic microtransactions in a game that has been adding FREE maps and new characters as DLC.

You also had to earn in game credits to unlock weapon attachments and characters. (just like many other games), but people were up in arms and refused to buy one of the greatest FPS games of this generation because it was set-up like a free to play game and it was *GASP* Multiplayer-only *GASP*

So glad to have both Overwatch and Rainbow Six: Siege as my go to games for the next year or so despite the outcry.
This a thousand times over. Can't believe the hate that game still gets. Best multiplayer experience I've had in years. It still hasn't gotten old. Wish more people would give it a shot.
 
I sort of feel like "getting a free pass" is becoming meaningless jargon.

It always has been. Nobody's gets a "free pass" because to most, nobody's done anything wrong.

People like getting acknowledged, and blizzard filled their game to the brim with meaningless unlocks that dont have a reason to exist beyond that one reason. It's like getting mad at titles in call of duty.
 

CrackedNutz

Neo Member
Blizzard should have added 20 chest rolls to the $59 editions instead of giving items for other games... IMO this would have added more value than giving other game unlocks.
 
Eh, someone seems unacquainted with how gross random unlocks a free to play stuff has gotten. Overwatch is positively reasonable in comparison.

My main gripe is, instead of a cool progression system where we personalize our favourite characters, it's just a slot machine. I understand why, it's so they can fund future content, but there's really nothing to it other than that.

Edit: I hate how credits are random drop. Instead of giving us the ability to grind towards a desired unlock, it's up to chance still. ALL FOR THE SLOT MACHINE.
 

Apathy

Member
Blizzard should have added 20 chest rolls to the $59 editions instead of giving items for other games... IMO this would have added more value than giving other game unlocks.

All their games bonuses are always for their other games, as incentives to get them to play the other games. It's been like this for a long long time, and the fans are happy, why would they change it if it works?
 
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