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Overwatch marks a new low in Unlocking and Microtransaction systems that I'm aware of

Not Spaceghost

Spaceghost
I don't think the loot boxes are that bad to be honest.

However the game should definitely have more ways of getting them beyond just leveling up and paying for them.

Stuff like wining a game daily, or playing the weekly brawl.
 

vypek

Member
Is "full price" supposed to be synonymous with $60 or does it mean you paid the MSRP a shop had instead of a seemingly discounted figure?
 

Jito

Banned
So without the dripfeed of content to you, you would have no motivation to actually explore any of that yourself? You need the game to constantly surprise you with it?

I mean we've had games for literal decades and that was never a requirement. What changed at what point to make this almost a necessity for people?

By the way we should probably stop, we're about to have a discussion and apparently that's a no no in this thread. Unless you want to reconsider it's usefulness that is.

PS. I always see this exact argument pop up in the crutch of "Why League doesn't give you access to all the champions at once" in comparison to Dota. As to not "overwhelm" the players, or the allure of unlocking a new champion sort of pushes them along the grind to do so.

You're very good at twisting what I've said and talk in a patronising way, regardless of this being a no discussion thread, I wouldn't want to discuss anything with you. I like unlocking stuff in games, no I don't need it as a carrot on a stick to play the game, I'm enjoying the game regardless.
 

Trogdor1123

Member
They look similar but really are very different games. Battleborn's multiplayer is more akin to traditional MOBA games with lane and RPG mechanics, and it has coop PvE modes which Overwatch doesn't. But overall production value and quality wise Battleborn is not very impressive. If your kids want to play some coop PVE, get them Borderlands instead (though that might be not suitable for your kids' age).
Thanks, borderlands would not be appropriate lol.
 
I don't think the loot boxes are that bad to be honest.

However the game should definitely have more ways of getting them beyond just leveling up and paying for them.

Stuff like wining a game daily, or playing the weekly brawl.

Yeah I would hope to see a few more ways to receive them added in. Weekly challenges would be nice. Or even to reward currency for the challenges. We'll see what the future holds.
 

Kyuur

Member
Are you fucking kidding me? Of all the things to nitpick you are going after character 'lines' ?

Every piece of loot/upgrade or whatever in the game is 100% cosmetic and does not affect anything. If you are so mad about the line go into the wiki and hear them.

But this has got to be the most BS nitpick/complaint thread I have seen around these parts. It's as if you are looking for any reason to hate on a game that has mostly done thing well.

What's hilarious is you don't even need to do this. You can access and view all the content from the get-go. You just need it unlocked it actually use them in the match.

So without the dripfeed of content to you, you would have no motivation to actually explore any of that yourself? You need the game to constantly surprise you with it?

I mean we've had games for literal decades and that was never a requirement. What changed at what point to make this almost a necessity for people?

By the way we should probably stop, we're about to have a discussion and apparently that's a no no in this thread. Unless you want to reconsider it's usefulness that is.

PS. I always see this exact argument pop up in the crutch of "Why League doesn't give you access to all the champions at once" in comparison to Dota. As to not "overwhelm" the players, or the allure of unlocking a new champion sort of pushes them along the grind to do so.

Nothing has changed, the concept has existed for literal decades. It certainly isn't a 'requirement' (you came up with an example for this by yourself in DOTA) but plenty of people enjoy unlocking content as opposed to being presented with all of it.
 

Bulzeeb

Member
This is the personality, heart and soul of Lucio:

lucio1rioda.gif


lucio2ozoat.gif


lucio3jlpi6.gif


Not him saying "I could do this all day!", "Oh yeah!" or "Tinnitus" at nondescript points within the game(I actually still have no clue when the characters are supposed to say the voice lines you pick). This is easily the most stupid complaint about the game I've heard so far for a game that otherwise has things you could easily come up with some valid criticisms for.

you press C to open the emote whell and select voice line

emotewheeloverwatch.jpg


then the hero will speak the line you equiped in the menu, here is an example of the really complex lines

https://www.youtube.com/watch?v=o6Gu0PSgq6s

and thats it, thats all the important lore the OP was missing out and that had him totally outraged.
 

packy34

Member
The voice lines don't add any backstory; they're just fluff like everything else in the loot boxes. Blizzard is actually releasing backstory for all the characters for free on YouTube, so... It really seems like you're searching for a reason to be angry.
 
I don't think the loot boxes are that bad to be honest.

However the game should definitely have more ways of getting them beyond just leveling up and paying for them.

Stuff like wining a game daily, or playing the weekly brawl.

I'd be surprised if we didn't see something along those lines. Works really well in Hearthstone for the brawl and daily/weekly challenged. Might also inspire people to play characters they might not normally play, which would be cool (Assuming the quests are randomized of course, so you don't end up with a team all being the same person.)
 
I can't tell if this is serious or not, but... "Measure twice, cut once" is like, a carpentry proverb or something. As in 'make sure you don't fuck up that thing you're about to do'.

I'm not actually angry if thats the part you're unsure of

I know what Measure twice cut once means.

My point was that the game has the lore and character dialogues and world building stuff already in the game by default and relevant to the chosen characters, no unlocking required.

Genji is a guy who uses a sword so he has an unlockable quip based on cutting stuff.
 

BiggNife

Member
Not liking something and voicing that is fine.
Using rhetoric is also fine.

I dont agree with the op exactly, but your statement isnt really clarifying any either. Infact its also propigating the idea that instead of voicing opinions people should keep their mouths shut if it doesnt aline with the majority. And i think thats a whole pile of bullshit.

That's...definitely not what I was trying to say, and I apologize if my post actually came off that way.

Having a differing opinion is fine. Voicing that opinion and debating it with others is also fine. Getting angry that other people on the internet don't agree with your opinion is not fine, and that's something I'm seeing a lot of in this thread (please see every post by Freiya).
 

TheRed

Member
Sorry guys! Ow has so much content and I was so wrong about everything so sorry.



Yea no.
At least I don't have to spend $110 to get everything that matters for gameplay and all future support unlike every COD and BF I've wasted my $60 because I would have to grind out every little thing like weapons and even fucking flares for my jet, why the fuck wouldn't the jet have them, next they'll make me grind to have wings on my plane.

I bought one of the expansions for BF4 and tough shit finding a server that allows you to play just that one and doesn't require all of them because fuck me for not buying the $50 pass. Not to mention the 21 characters offers a ton of content to learn and get good at instead of everyone being the same soldier. Not saying every shooter has to be like this but you can't deny that's where the value comes from.

I vastly prefer the Overwatch cosmetics I can get just from playing than the shit in other shooters. I dread how much I'm gonna have to pay to get the full experience in BF1 and I'll likely still have to grind weapons unless I pay for that too. That system has almost ruined my favorite game series.
 

Jebusman

Banned
You're very good at twisting what I've said and talk in a patronising way, regardless of this being a no discussion thread, I wouldn't want to discuss anything with you. I like unlocking stuff in games, no I don't need it as a carrot on a stick to play the game, I'm enjoying the game regardless.

I'm asking the questions that your answers are begging.

If you don't need the carrot on a stick to play the game, why do we have the carrot on a stick in the game?

For business reasons? I can buy that. I even argued that.

Because you "like you unlock things"? That's less of a justifiable reason when it also impacts how other people used to play games. The status quo as it was. If everything was there, there is nothing stopping you from exploring it on your own time. There is literally no negative to you, but locking stuff is a negative to others.

Besides, don't want people to treat you like a child in a thread? Come into it with a bit less of a hostile attitude than "Why isn't this thread and "insert Overwatch thread I don't agree with" thread locked yet?"
 

borghe

Loves the Greater Toronto Area
I don't think the loot boxes are that bad to be honest.

However the game should definitely have more ways of getting them beyond just leveling up and paying for them.

Stuff like wining a game daily, or playing the weekly brawl.

daily would be ridiculous (akin to winning a pack from Hearthstone daily)

weekly would be similar to Hearthstone (which gives you a free pack for the weekly tavern brawl)

hopefully people realize....... that the likely influx of new cosmetic content will almost certainly outpace the ability to earn it. I mean it is really going to be a carrot on a stick (IF YOU CARE ABOUT COSMETIC CONTENT).

I honestly don't think anyone who plays the game is ultimately going to care about this. Cosmetics have been a staple part of competitive gaming for years now. Nothing being presented here is anything new. I think it's mostly as others are saying... the wide appeal (and massive marketing) of Overwatch is just putting this fake controversy into the forefront. It will pass by the end of this week just like every other fake controversy/concern trolling.
 
As i said before, having the ability to unlock everything given time doesn't nullify the problem with having something that i don't agree with being locked.
I get it, most of you put speech on the same level as cosmetic visuals. I don't. Which make it suck for me that this thing of value is needlessly locked away and thus can't ignore it like i would have is speech wasn't locked.

...But you can still hear the lines outside of a game. If all you actually care about is the lore/backstory/whatever of the characters, doesn't that...I dont know...completely nullify your argument?

Or are you actually mad that you can't unlock and use them (one at a time,btw) in a game? That you're somehow missing character development that way?

What about when a game has a different callout based on an attack that you have to unlock with a time commitment? What are your thoughts on that, since that's exactly the same thing you're going on about here?
 
From Software save us.

They seem to be the only semi-large studio capable of delivering games with both great single-player and great multi-player, with a business model that doesn't totally screw their fans over
 

Mechazawa

Member
you press C to open the emote whell and select voice line

emotewheeloverwatch.jpg


then the hero will speak the line you equiped in the menu, here is an example of the really complex lines

https://www.youtube.com/watch?v=o6Gu0PSgq6s

and thats it, thats all the important lore the OP was missing out and that had him totally outraged.

lol so it has to be one of those player triggered actions, not even something that happens naturally? I thought maybe they might have said it during a multi-kill or something along those lines looking at the voice samples.

What a thing to kill yourself over.
 

borghe

Loves the Greater Toronto Area
From Software save us.

They seem to be the only semi-large studio capable of delivering games with both great single-player and great multi-player, with a business model that doesn't totally screw their fans over

so now fans are being totally screwed over here?

this thread is over. blizz gives us one of the best competitive shooters in years, and promises continued season ladders, new characters, maps and game modes all for free. but some clips of audio are locked behind a playtime-grind and now fans are being totally screwed over.

wow.
 

packy34

Member
lol so it has to be one of those player triggered actions, not even something that happens naturally? I thought maybe they might have said it during a multi-kill or something along those lines looking at the voice samples.

What a thing to kill yourself over.

What makes it even worse is that you can go to each hero in the menu and listen to every single line, unlocked or not. OP is searching for reasons to be upset.
 

Jito

Banned
I'm asking the questions that your answers are begging.

If you don't need the carrot on a stick to play the game, why do we have the carrot on a stick in the game?

For business reasons? I can buy that. I even argued that.

Because you "like you unlock things"? That's less of a justifiable reason when it also impacts how other people used to play games. The status quo as it was. If everything was there, there is nothing stopping you from exploring it on your own time. There is literally no negative to you, but locking stuff is a negative to others.

Besides, don't want people to treat you like a child in a thread? Come into it with a bit less of a hostile attitude than "Why isn't this thread and "insert Overwatch thread I don't agree with" thread locked yet?"

Unlockables in games, serious business ay? Give them to me all over my face, I'll come clean I love the grind and getting unlockables. Sucks if you don't like it. Why should I care? Not every game should be designed to cater for your needs. It's pathetic you'd think they should.

Nah I'm good if that means I have to post differently to appease uptight asses like you, treat me like a child all you want.
 

Village

Member
That's...definitely not what I was trying to say, and I apologize if my post actually came off that way.

Having a differing opinion is fine. Voicing that opinion and debating it with others is also fine. Getting angry that other people on the internet don't agree with your opinion is not fine, and that's something I'm seeing a lot of in this thread (please see every post by Freiya).
Sure, thats fine.

Your statement came off a bit, mob mentality-ey.
And im not the biggest fan.

Sorry
 
Can someone give me an example of any voice lines that have actual missable lore in them?

I mean, the one I use for my Widowmaker is a quip about an aimbot. It's not even remotely lore-based.
 

BiggNife

Member
From Software save us.

They seem to be the only semi-large studio capable of delivering games with both great single-player and great multi-player, with a business model that doesn't totally screw their fans over

You're ignoring the fact that From screws over fans in other ways

A friend of mine is a hardcore Dark Souls fan who tells me constantly how frustrated he is over how slow From is to react to balance changes, bug fixes, and solutions to cheating/abuse
 

maouvin

Member
Then feel free to point me over them. The examples i saw were for Free 2 Play games. The voice lines are voice lines, doesn't matter if they are taunts. That some of the best speech online games tend to have.

Some CoDs (3 onwards?), some Street Fighter (SSF4?), Battleborn, Playstation All Star Battle Royale, Uncharted (on MP). Each with their own unlocking conditions, and I didn't play all of them so I don't know on which you can/must spend money to get, nor their relevance to character building (but let's not talk about such relevance here, since we have different opinions on the lore value of Voice Lines in OW).
But it's not a new thing brought up by Overwatch.
 
From Software save us.

They seem to be the only semi-large studio capable of delivering games with both great single-player and great multi-player, with a business model that doesn't totally screw their fans over

...Yeah... that's a pretty apt comparison. Sure... This is a meme or something, right?

lol so it has to be one of those player triggered actions, not even something that happens naturally? I thought maybe they might have said it during a multi-kill or something along those lines looking at the voice samples.

What a thing to kill yourself over.

I honestly didn't even know what key on my keyboard I was supposed to press to access them. Have only seen others use them a few times while waiting for the doors to open.
 

Village

Member
I feel like setting prices to individual items devalues having the item, IMO. There is value in diversity and uniqueness. If everyone could just buy the skin they want for $5-$10, everyone would be Mariachi Reaper by the end of the day. It takes the fun away. You don't have to buy shit; just keep playing the game.
I dont think so it all.

I think it does the opposite, it lets you know exactly what foks are and are not into. And you can create future content accordingly. And so what if a bunch of folks like one outfit. If your fun is taken away by folks enjoying a costume they payed money for. I feel no sympathy for you, stop playing
 

Kyuur

Member
I'm asking the questions that your answers are begging.

If you don't need the carrot on a stick to play the game, why do we have the carrot on a stick in the game?

For business reasons? I can buy that. I even argued that.

Because you "like you unlock things"? That's less of a justifiable reason when it also impacts how other people used to play games. The status quo as it was. If everything was there, there is nothing stopping you from exploring it on your own time. There is literally no negative to you, but locking stuff is a negative to others.

Besides, don't want people to treat you like a child in a thread? Come into it with a bit less of a hostile attitude than "Why isn't this thread and "insert Overwatch thread I don't agree with" thread locked yet?"

There is a negative because we enjoy unlocking stuff. Your argument works both ways.
 

BiggNife

Member
Sure, thats fine.

Your statement came off a bit, mob mentality-ey.
And im not the biggest fan.

Sorry

Fair enough.

I edited my post so hopefully it's a bit more clear that I'm not telling people to shut up if they disagree with the consensus. That's the last thing I want to do.
 
From Software save us.

They seem to be the only semi-large studio capable of delivering games with both great single-player and great multi-player, with a business model that doesn't totally screw their fans over
The hyperbole is so real.

This 'outrage' over different character taunts being in loot crates that you earn either by playing the game or through real money, is crazy. Are people literally just searching for reasons to be controversial?
 

CrazyHal

Member
I don't think the loot boxes are that bad to be honest.

However the game should definitely have more ways of getting them beyond just leveling up and paying for them.

Stuff like wining a game daily, or playing the weekly brawl.

The loot boxes rarely drop money (In my experience anyway) so I'm hoping that there will at least be another way to earn cash.
 
I honestly didn't even know what key on my keyboard I was supposed to press to access them. Have only seen others use them a few times while waiting for the doors to open.

It's something that makes the outrage even fucking stupider

as i've said

the characters already talk to eachother without having to unlock anything at all. It's relevant to what characters are on the map, the actual map, etc. It's good little dialogues of dudes chatting to eachother and you get some character that way

There is no character building, world building, or lore building in being able to pull up a wheel and have zenyatta say "I Will Not Juggle" (which is one of the unlockable voice lines that OP is incensed about)

More specifically, if I'm going to take my time to hit the button and select the wheel, It's going to be for me to let my team know my ultimate is ready. not to have McCree say "I'm Your Huckleberry"(one of his unlockable voice lines that the OP is incensed about)

That is not McCree character building. It's a reference to Tombstone because McCree is a cowboy and Tombstone is a western film. that's fucking it.
 

ResoRai

Member
OP, looking at all the comparisons you're making to TF2 it seems you really don't understand the one liners in Overwatch.

It isn't like TF2 where you have a list to choose from during a match to communicate with others or say random stuff.

The essential: "Hello", "Thanks", "Need healing", "Understood" etc., is not locked. The one liners: "cheers, love", "Keep Calm", etc., are bonus lines that can be equipped (only one at a time) to a character that are really only used by people in the spawn room at the beginning of a match.

And that's honestly probably because the characters already have tons of dialogue in-game and character interactions that actually flesh out the lore and character history. From using weapons, to getting kills, to using chars in certain locations, etc., the game produces a lot of character dialog. And ones from char interaction that just happen when certain characters are around each other, like so:


Zenyatta: I sense the rage in you that once consumed your brother.

Hanzo: I am nothing like him.

Or

Mercy: Your mother always wanted you to follow in her footsteps.

Pharah: Really? She never mentioned it to me.

Bonus one jus cuz:

Tracer 1: I think my quantum-stabilizer is on the fritz!

Tracer 2: I was just thinking the same thing! Spooky!

Your issue really isn't a big deal at all, and no where near a low.
 
Its cosmetic, it doesn't matter,

1024

latest

800

Some of the best (1st is the best) weapons in the game, locked into a random supply drop.

You can't even buy them separate at all.
 
I don't expect the model of the past, pay once get everything. I like additional content for good games. DLC is a good thing. The problem is there is no line in the sand. There is no cutoff beyond what customers decide they are willing to pay for, and people are willing to pay for just about anything. People spend hundreds on digital sofas for facebook games.
Charging for statistic tracking, charging for multiple OST's, charging for things included already, charging for unlocks, charging for ingame money...When does it becomes unexceptable and stop being a lesser evil, contextually speaking?

When you, the customer, decide that the asking price isn't worth it. There's no hard rules from where I'm sitting. The only real line in the sand that I'd draw is that core content should not exist behind the microtransaction paywalls because it segments the playerbase and/or creates an unlevel playing field.

The only time I can think of a real world exception in games to this was online passes. They took off but they also died as they bred contempt, but even they had people accepting and defending them to help launch them as a concept to begin with.

I was not aware that season passes had died.
 
I actually like it. I like opening the boxes and seeing what I'm gonna get. There isn't any cosmetic that I really need enough to be bummed when I don't get it, plus you can just save up currency from the boxes to buy something you want. I'm saving for that dope Devil Mercy skin.
 

chualie

Member
One thing this thread has reinforced for me is how people perceive value very differently. Personally, I don't mind the microtransactions in Overwatch. My $60 paid for the quality of the game and I don't regret it at all. That's not to say someone else is gonna look at OW and see that it should be $20 or $40 or whatever.

IMO charging for extra content, regardless of its importance to the game, that is already on the disk that I paid for upfront is wrong but I also know that the business of games has changed so much these past 5-10 years. I still remember people arguing about paid DLCs that were already on the disk that were sold shortly after the game was released.
 

borghe

Loves the Greater Toronto Area
Yeah this would be a nice alternative, if instead of awarding you loot crates you can just earn money.

I covered this earlier.. The problem is a misconception on what the "money" is in Overwatch.

People equate it to gold in Hearthstone, but it's not.

In Hearthstone you earn gold from playing that you can then spend on packs. In these packs you get cards, and when you get too many duplicates, those duplicates are then turned to dust which you can spend to get different cards.

In Overwatch you earn XP from playing that is then spent for you (upon leveling) on loot crates. In these loot crates you get cosmetics, and when you get too many duplicates, those duplicates are then turned to currency which you can spend to get different cosmetics.

the only two differences between Hearthstone and Overwatch microtransactions are a) you don't get to control when you spend your earned currency (XP). It is automatically spent for you at scheduled intervals (leveling), and b) you can't turn unwanted items (cosmetics) into dupe currency toward items you want instead. In Hearthstone you can dust one legendary for 25% of the cost toward a different one. If you don't like your legendary skin in Overwatch, you're still stuck with it.

With that being said.. obviously in Hearthstone this all goes towards items (cards) that directly affect your game.. So they give you more granular control over it. With Overwatch, it carries no gameplay impact at all, so apparently they give you a little less control over it.
 

maouvin

Member
OP, looking at all the comparisons you're making to TF2 it seems you really don't understand the one liners in Overwatch.

It isn't like TF2 where you have a list to choose from during a match to communicate with others or say random stuff.

The essential: "Hello", "Thanks", "Need healing", "Understood" etc., is not locked. The one liners: "cheers, love", "Keep Calm", etc., are bonus lines that can be equipped (only one at a time) to a character that are really only used by people in the spawn room at the beginning of a match.

And that's honestly probably because the characters already have tons of dialogue in-game and character interactions that actually flesh out the lore and character history. From using weapons, to getting kills, to using chars in certain locations, etc., the game produces a lot of character dialog. And ones from char interaction that just happen when certain characters are around each other, like so:


Zenyatta: I sense the rage in you that once consumed your brother.

Hanzo: I am nothing like him.

Or

Mercy: Your mother always wanted you to follow in her footsteps.

Pharah: Really? She never mentioned it to me.

Bonus one jus cuz:

Tracer 1: I think my quantum-stabilizer is on the fritz!

Tracer 2: I was just thinking the same thing! Spooky!

Your issue really isn't a big deal at all, and no where near a low.

Also, characters will automatically yell to the team things like "turret ahead!", "turret destroyed", "enemy has a teleporter/teleporter located", "sniper!", "behind you!", will thank when healed, and some other auto callouts that would require button presses on other games. Here, they're all automatic.

The real lore-rich dialogue happens automatically depending on the situation (location, which character is near). This lists most of them: https://www.reddit.com/r/Overwatch/comments/4feyw0/character_interaction_master_post/

Voice Lines could be scrapped from the game and, lore-wise, nothing would be lost.
 

luffxan

Member
OP and his supporters sound like an Onion article.

Behold the "Chat commands" and "user-initiated communication"
KeHU16a.png



I can't because most games lock actual gameplay content behind microtransactions and "DLC".

I'm dead. Riveting Bastion dialogue there. Man the fact that I have to play the game a couple hours to unlock that is truly tragic
 
I feel like setting prices to individual items devalues having the item, IMO. There is value in diversity and uniqueness. If everyone could just buy the skin they want for $5-$10, everyone would be Mariachi Reaper by the end of the day. It takes the fun away. You don't have to buy shit; just keep playing the game.

Implying that everyone will rock the same costume if they could buy it is working under the implication that everyone has the same taste. There is no value to the costumes period... regardless if you bought them or if you unlocked them.It's just luck. Its a shame when you have multiple skins for characters and deny the user the option of selecting the skins they feel suits them or their character just because the random number generator didnt work in their favor.

It's really an atrocious system.
 

MUnited83

For you.
From Software save us.

They seem to be the only semi-large studio capable of delivering games with both great single-player and great multi-player, with a business model that doesn't totally screw their fans over
....

....

By having a season pass and shitty ass covenants that you have to do insane grinds for go max out? Not sure thats quite an apt comparison, or how its supposed to be better. Shit, if they could sell recolors of armors, recolors that you could still unlock in-game, they could make season pass contents free for everyone. Not only that , you would get more expansions than you're getting with the season pass too. And if you wanted to unlock them colors, would still be less than half the grind the covenants are...
 
Implying that everyone will rock the same costume if they could buy it is working under the implication that everyone has the same taste. There is no value to the costumes period... regardless if you bought them or if you unlocked them.It's just luck. Its a shame when you have multiple skins for characters and deny the user the option of selecting the skins they feel suits them or their character just because the random number generator didnt work in their favor.

It's really an atrocious system.


I don't find it atrocious at all. Actually it's far better system then cod, BF, or SW:Battlefront has in place. Cosmetic unlockables that don't hinder gameplay experience are the best.
 
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