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Overwatch marks a new low in Unlocking and Microtransaction systems that I'm aware of

RevenWolf

Member
Not really the skin means nothing from a distance, the audio cues and incoming attack. You know to get your ass out of doge when you hear It's high noon. If it didn't matter why have him announce it at all. The point is to warn other people to movie or get killed.


But then hey doesn't bug me much personally, just mentioned it to show that not all the unlocks are purely cosmetic some actually change the game.

Except the only time you hear enemy characters speaking is during their ultimates, so changing the phrase doesn't change the meaning.

Any other dialogue you hear will be ally ultimates, ally call ours such as "they have a teleported" or your own character having dynamic dialogue depending on who you kill, such as reaper saying "stupid monkey" when he kills winston.
 

Warnen

Don't pass gaas, it is your Destiny!
I agree, TF2 is clearly worse on every way and arguing that Overwatch is worse is incredibly stupid.

Time and again it's been shown that

1. You don't need to spend a cent to unlock EVERYTHING!

2. You unlock things FASTER as time progresses and you have dupes.

3. When you prestige your level literally resets and you're suddenly earning crates 20 times faster.

4. By YOUR OWN ADMISSION TF2 needs you to pay money!



This isn't even close to comparable tible, the TF2 is terrible and requires you to pay money. I don't care if it's $50, $10, or even .30 cents or less! It loses!

Not to mention to get random fee unlocks you need to spend a small amount of money.

The idea that a system that literally forces you to pay money is better than one that is completely free, offers only cosmetic items, and earns you stuff faster and faster as you play is simply ludicrous.


By this logic Plants vs Zombies 2 is better then Overwatch! The unlock system is almost identical but you don't get dupes.


Someone get him he hates Overwatch! Get the torches!! /sarcasm
 

Kssio_Aug

Member
"Oh shit!! We need Lucio guys. Hey lets play CTF on the China map."

"Sorry. I didn't buy any of that and none of it is on rotation this week."

Vs. "you have everyone unlocked, everyone coming in the future unlocked, amd never have to worry about having to buy a character, map or game mode. "

All because you guys want to bitch about paper hats.

For fuck sake.

Really? Show me one shooter where you have paid DLC where the user base has maintained or grown over many years. Why do you think the ones with paid DLC see new releases every 1-2 years?

Every shooter that has maintained its health over 4 or more years has done so on new game content for no additional charge. Period.

If the game could shape on Heroes of the Storm model, I'd prefer it. However, since it doesn't (and I get that, perfectly fine) I think what they're doing is pretty decent, indeed.

Better to pay once for all the content that matters, standard price tag, rather then buying content DLC later that only splits the user base. Cosmetics are cosmetics... if that means long term support (and I totally believe in that), it feels adequate to me.
 
If the game could shape on Heroes of the Storm model, I'd prefer it. However, since it doesn't (and I get that, perfectly fine) I think what they're doing is pretty decent, indeed.

Better to pay once for all the content that matters, standard price tag, rather then buying content DLC later that only splits the user base. Cosmetics are cosmetics... if that means long term support (and I totally believe in that), it feels adequate to me.

that model wouldn't work for this game since it is based off of switching characters on the fly. it would suck if someone couldn't switch to a different roll because they haven't unlocked or purchased many characters.
 
I agree, TF2 is clearly worse on every way and arguing that Overwatch is worse is incredibly stupid.

Time and again it's been shown that

1. You don't need to spend a cent to unlock EVERYTHING!

2. You unlock things FASTER as time progresses and you have dupes.

3. When you prestige your level literally resets and you're suddenly earning crates 20 times faster.

4. By YOUR OWN ADMISSION TF2 needs you to pay money!



This isn't even close to comparable tible, the TF2 is terrible and requires you to pay money. I don't care if it's $50, $10, or even .30 cents or less! It loses!

Not to mention to get random fee unlocks you need to spend a small amount of money.

The idea that a system that literally forces you to pay money is better than one that is completely free, offers only cosmetic items, and earns you stuff faster and faster as you play is simply ludicrous.

But you don't need to pay money. TF2 drops free currency several times a week.

You can grind for shit in both games. The difference comes down to how far your dollar goes if you decide to skip the grind. And a dollar in TF2 goes much, much further than a dollar in Overwatch.
 

Kssio_Aug

Member
that model wouldn't work for this game since it is based off of switching characters on the fly. it would suck if someone couldn't switch to a different roll because they haven't unlocked or purchased many characters.

Yup. My "and it doesn't" was referring about the impossibility of the game to shape on HotS format. That said, I think it's better the model they're applying. Much better than selling DLC content.
 
It's fucking dirty and I don't intend to ever spend a single cent buying RNG loot crates. I don't do it for Hearthstone. I don't do t for Clash Royale. I won't do it here.
 

RevenWolf

Member
But you don't need to pay money. TF2 drops free currency several times a week.

You can grind for shit in both games. The difference comes down to how far your dollar goes if you decide to skip the grind. And a dollar in TF2 goes much, much further than a dollar in Overwatch.

I disagree, especially since you keep ignoring that TF2 has weapons that affect gameplay. And not only that, but has tons of them.

It's more than just how far your dollar goes, it's how necessary that dollar is to get what you want, and tf2 because it sells weapons that affect gameplay automatically loses on that front.

*edit: and to Waren if that plant vs zombies 2 thing is true (I don't play it) then yeah it could potentially be better than Overwatch, which is great!

Overwatch isn't the best system ever made but it's nowhere near the worst or as bad as something like Csgo, TF2 etc.
 
I disagree, especially since you keep ignoring that TF2 has weapons that affect gameplay. And not only that, but has tons of them.

It's more than just how far your dollar goes, it's how necessary that dollar is to get what you want, and tf2 because it sells weapons that affect gameplay automatically loses on that front.

The weapons drop for free, though. You don't have to pay for them.

I don't deny that the weapon drops are dumb, but they really aren't an issue. I could make a new account, and within an hour I'd have access to pretty much any weapon I want.
 

RevenWolf

Member
The weapons drop for free, though. You don't have to pay for them.

I don't deny that the weapon drops are dumb, but they really aren't an issue. I could make a new account, and within an hour I'd have access to pretty much any weapon I want.

While that hasn't been my experience with it, I'll trust your judgement on that.

You still havnt regally acknowledged the other points I made earlier though.

Frankly Overwatch and Warframe share common ground on that they have micro transactions but both are completely unnecessary because of the rate you unlock stuff (and warframes currency is much more important than a skin).
 

Warnen

Don't pass gaas, it is your Destiny!
Anyone find it odd some poster defending Overwatch's MTs using examples from free to play games?

Overwatch, the best $60* free to play game ever.


*$40 on one out of the 3 platforms it's on
 

RevenWolf

Member
Anyone find it odd some poster defending Overwatch's MTs using examples from free to play games?

Overwatch, the best $60* free to play game ever.


*$40 on one out of the 3 platforms it's on

I find it odd that I provided numerical examples and you havnt really addressed any of them and instead start throwing out free to play claims ignoring how the model supports free figure content updates much like rainbow six siege does :p

And even then not really a good comparison because swigs locks operators which this game doesn't.
 
But you don't need to pay money. TF2 drops free currency several times a week

Free drops in tf2 are a joke. An unusual item can cost hundreds of keys.
1 key = 19 refined metal
19 refined metal = 57 reclaimed metal
57 reclaimed metal = 171 scrap metal
171 scrap metal = 342 weapons - (not just any weapons but 2 weapons for the same character to make 1 scrap)

Most people only receive 8 drops per week with a max of 12.

I've gotten two legendary skins from free boxes in Overwatch.
 

RevenWolf

Member
Free drops in tf2 are a joke. An unusual item can cost hundreds of keys.
1 key = 19 refined metal
19 refined metal = 57 reclaimed metal
57 reclaimed metal = 171 scrap metal
171 scrap metal = 342 weapons - (not just any weapons but 2 weapons for the same character to make 1 scrap)

Most people only receive 8 drops per week with a max of 12.

I've gotten two legendary skins from free boxes in Overwatch.

See that's what I thought! It's amazing how people are literally lying to prove a point!

*edit: assuming this post I quoted is accurate otherwise apologies.
 

TheYanger

Member
See that's what I thought! It's amazing how people are literally lying to prove a point!

*edit: assuming this post I quoted is accurate otherwise apologies.

No that's accurate. And the drop rate for 'good' items from crates that cost 2.50 each for the pleasure of opening? 1%
 

RevenWolf

Member
No that's accurate. And the drop rate for 'good' items from crates that cost 2.50 each for the pleasure of opening? 1%

Well then, I'm amazed he's allowed to do openly lie and tell me that in an hour/day of play I'll having everything I want!

Frankly spreading misinformation like that intentionally to tear down a game is despicable...,
 

borghe

Loves the Greater Toronto Area
By this logic Plants vs Zombies 2 is better then Overwatch! The unlock system is almost identical but you don't get dupes.

which creates a problem for a title that plans to release new cosmetics over its lifespan (along side gameplay content as well). This way as you hit level 100 a few times you have enough credits to purchase the new content. PvZ2 model....? You just start receiving random unlocks again?

PvZ2 model is fine for a game that just launched. This model is way better for a game that is going to be around for years. Allowing us to bank currency.

Yes buying outright would be great (because it always gets mentioned).. but in EVERY game that you can buy cosmetics outright, you have no way of earning them for free in the game. I'd have to believe players would bitch worse that they paid $40 for a game (or $60) and then couldn't get any other cosmetics except for paying cash money. Not to mention way lower revenue (which goes directly back into development) from that model.
 

RevenWolf

Member
which creates a problem for a title that plans to release new cosmetics over its lifespan (along side gameplay content as well). This way as you hit level 100 a few times you have enough credits to purchase the new content. PvZ2 model....? You just start receiving random unlocks again?

PvZ2 model is fine for a game that just launched. This model is way better for a game that is going to be around for years. Allowing us to bank currency.

Yes buying outright would be great (because it always gets mentioned).. but in EVERY game that you can buy cosmetics outright, you have no way of earning them for free in the game. I'd have to believe players would bitch worse that they paid $40 for a game (or $60) and then couldn't get any other cosmetics except for paying cash money. Not to mention way lower revenue (which goes directly back into development) from that model.

That's a very good point that I didn't even consider! Well said.
 
While that hasn't been my experience with it, I'll trust your judgement on that.

You still havnt regally acknowledged the other points I made earlier though.

Frankly Overwatch and Warframe share common ground on that they have micro transactions but both are completely unnecessary because of the rate you unlock stuff (and warframes currency is much more important than a skin).

I don't think prestiging gets you a higher drop rate post-beta. I mean, technically it does since it resets your XP and you only have to earn enough to get to level 2 again, but a guy with 50 prestige only gets as many drops as a guy with 1.

I also don't think it's realistic go say you can unlock everything for free. Dupes exist, and while they can be cashed in, it isn't even close to 1:1. It would probably take you tens of thousands of hours to unlock everything, at which point they likely will have added more things for you to spend tens of thousands of hours grinding for.

That said, I don't think looking at the how easy it is to unlock everything is a great metric, because most people don't care about unlocking everything. If you want a specific cosmetic in Overwatch, you have to participate in their gambling system. It isn't because Blizzard really loves gambling, it's because they know that somebody willing to pay real-life money for a skin will pay even more real-life money to gamble for it.
 
Well then, I'm amazed he's allowed to do openly lie and tell me that in an hour/day of play I'll having everything I want!

Frankly spreading misinformation like that intentionally to tear down a game is despicable...,

Gameplay effecting weapons drop at a rate of eight a week, and can be traded 1:1 in a matter of minutes. You do not have to pay for them, like I said. But sure mate, I'm lying to you.

Free drops in tf2 are a joke. An unusual item can cost hundreds of keys.
1 key = 19 refined metal
19 refined metal = 57 reclaimed metal
57 reclaimed metal = 171 scrap metal
171 scrap metal = 342 weapons - (not just any weapons but 2 weapons for the same character to make 1 scrap)

Most people only receive 8 drops per week with a max of 12.

I've gotten two legendary skins from free boxes in Overwatch.

It's almost like I've addressed this in almost every post I've made.
 

TheYanger

Member
I don't think prestiging gets you a higher drop rate post-beta. I mean, technically it does since it resets your XP and you only have to earn enough to get to level 2 again, but a guy with 50 prestige only gets as many drops as a guy with 1.

I also don't think it's realistic go say you can unlock everything for free. Dupes exist, and while they can be cashed in, it isn't even close to 1:1. It would probably take you tens of thousands of hours to unlock everything, at which point they likely will have added more things for you to spend tens of thousands of hours grinding for.

That said, I don't think looking at the how easy it is to unlock everything is a great metric, because most people don't care about unlocking everything. If you want a specific cosmetic in Overwatch, you have to participate in their gambling system. It isn't because Blizzard really loves gambling, it's because they know that somebody willing to pay real-life money for a skin will pay even more real-life money to gamble for it.

You have it literally backwrds. If you only want a specific thing this game makes it piss easy, BECAUSE of dupes and the cashing in of them. No, it's not 1:1 what they cost to unlock, but that's irrelevent because I'm not unlocking them, I'm just getting them. Due to this, even the worst possible crate you can get gives you 40 gold, an all dupe white white white blue box is 1/6th of an 'epic' drop. You don't have to gamble to get that shit, it's just there.

And yes, 8 a week for gameplay affecting weapons, assuming you play for 10 hours a week, and want to have to trade with other humans wasting time finding those opportunities, in a game that has over 160 to unlock, it takes 200 hours to get all of the GAMEPLAY AFFECTING items, assuming no dupes or that you trade dupes 1:1. That's fucking pathetic that you're trying to defend it frankly. Meanwhile in that amount of time? you'll earn like 2 hats. If you've spent money ont he game, otherwise you won't get hats at all, period.

Then the TRUE prestige items, like strange hats? Forget about it, you can't get them without spending money, period.

WHY DO YOU PERSIST IN ACTING LIKE THIS IS BETTER?! There is no logical explanation. It is provably, demonstrably, unequivocally worse in every single fucking way. You have to grind to get gameplay unlocks, as if OW locked entire characters behind crates, you have to spend 2.50 for a 1% chance to get the actual rare cosmetics, instead of getting 1 on average every 10-15 levels without spending a dime, plus being able to work towards specific ones with the in game currency you're always earning, and the drop rate for the 'bad' cosmetic unlocks (regular hats) is pathetically low and they're worth virtually nothing.
 
You have it literally backwrds. If you only want a specific thing this game makes it piss easy, BECAUSE of dupes and the cashing in of them. No, it's not 1:1 what they cost to unlock, but that's irrelevent because I'm not unlocking them, I'm just getting them. Due to this, even the worst possible crate you can get gives you 40 gold, an all dupe white white white blue box is 1/6th of an 'epic' drop. You don't have to gamble to get that shit, it's just there.

So if I want a low-cost 250 credit skins, I can afford that by unlocking a crate with 40 credits and a 25-credit voice line?

It literally takes two minutes to go to Scrap.tf and trade a bad weapon drop for a good one, 1:1. Two minutes.

I also want us to remember that Overwatch has a $40 buy-in fee. Maybe we should compare this to what $40 in TF2, DotA 2, or CS:GO will get you.
 

borghe

Loves the Greater Toronto Area
You have it literally backwrds. If you only want a specific thing this game makes it piss easy, BECAUSE of dupes and the cashing in of them. No, it's not 1:1 what they cost to unlock, but that's irrelevent because I'm not unlocking them, I'm just getting them. Due to this, even the worst possible crate you can get gives you 40 gold, an all dupe white white white blue box is 1/6th of an 'epic' drop. You don't have to gamble to get that shit, it's just there.
exactly.. people are freaking out.. but the f2p mechanism is identical to Hearthstone.. and freq
 

TheYanger

Member
exactly.. people are freaking out.. but the f2p mechanism is identical to Hearthstone.. and freq

It's not even the same as hearthstone. Hearthstone is F2P for a reason. You cannot realistically grind for what you want for free in Hearthstone unless you're an arena pro, you CAN get what you want for free in very reasonable amounts of time in OW.

So if I want a low-cost 250 credit skins, I can afford that by unlocking a crate with 40 credits and a 25-credit voice line?

It literally takes two minutes to go to Scrap.tf and trade a bad weapon drop for a good one, 1:1. Two minutes.

How many weapons do you have to trade to get a hat? Because that's what a blue skin in this game is equivi;lent to. A regular ass hat. You can't compare the time to get a Crit-a-cola to the time it takes to get a legendary Pharah skin and be taken seriously. IT SHOULD TAKE ZERO SECONDS TO GET A WEAPON. THEY SHOULD ALREADY BE THERE.
 

borghe

Loves the Greater Toronto Area
You have it literally backwrds. If you only want a specific thing this game makes it piss easy, BECAUSE of dupes and the cashing in of them. No, it's not 1:1 what they cost to unlock, but that's irrelevent because I'm not unlocking them, I'm just getting them. Due to this, even the worst possible crate you can get gives you 40 gold, an all dupe white white white blue box is 1/6th of an 'epic' drop. You don't have to gamble to get that shit, it's just there.
exactly.. people are freaking out.. but the f2p mechanism is identical to Hearthstone.. and frequent hearthstone players rarely complain about lack of dust (basically what credits are in this game). The same reason you see so many gold cards on streams :p They literally have nothing else to do with all of the dust.

That's what this game is going to be like.. if anything I am guessing blizz is going to put something in at some point to siphon all of the credits off.

below is after already spending about 2500 credits, after opening 120 boxes and currently level 13. Give me a sec and I'll count how many leg skins I have

edit - I have 10 skins on 133 boxes with enough credits to buy 4 more. Sadly 5 of those skins are on two characters (2 for bastion, 3 for soldier 76)

wFsPM73.jpg

It's not even the same as hearthstone. Hearthstone is F2P for a reason. You cannot realistically grind for what you want for free in Hearthstone unless you're an arena pro, you CAN get what you want for free in very reasonable amounts of time in OW.

nah that's not true. I have very competitive friends who used to be able to say they didn't spend more than $5. Now I think they've bought the pre-orders of the last two card expansions just because the price was so low ($1 per pack on pre-order). With the introduction of formats you can definitely be competitive in Standard Format being f2p. Now Wild.. heck no.. but then again you can only pseudo-buy in to wild.. I mean you can buy packs of current expansions and then using the known dust rates no about how much a deck will cost you to craft in wild.
 

RevenWolf

Member
It's not even the same as hearthstone. Hearthstone is F2P for a reason. You cannot realistically grind for what you want for free in Hearthstone unless you're an arena pro, you CAN get what you want for free in very reasonable amounts of time in OW.

But then the poster above says that doesn't matter and that what does is how far your money will take you....

Then now he's saying it's about how quickly you can get what you want specifically instead? I'm so confused right now as to what his argument is as to why this system is somehow bad? I even named a few other popular games and got ignored.

Then the crafting argument that he says you're incorrect and others say he is incorrect :/ I've lost all sense of what the actual debate as to why it's bad is anymore
 

borghe

Loves the Greater Toronto Area
I must be using Mcree's ultimate wrong because I get lit up instantly once I pop the ultimate.

yes, same with reaper for example. the second your opponents hear "it's high noon" they instantly focus fire on you. best use of mccree is definitely a ways out of combat.
 
How many weapons do you have to trade to get a hat? Because that's what a blue skin in this game is equivi;lent to. A regular ass hat. You can't compare the time to get a Crit-a-cola to the time it takes to get a legendary Pharah skin and be taken seriously. IT SHOULD TAKE ZERO SECONDS TO GET A WEAPON. THEY SHOULD ALREADY BE THERE.

12 weapons = pick between 90% of hats. Play an hour a day for a few days a week, and you'll have a hat in a week and a half. Considerably slower than in OW, admittedly, but not quite the "ZOMG lucky to get three hats a year!" you're playing it up as.

But again, let's remember OW's up-front cost. $40 in TF2 gets you hundreds of hats, which you get to choose. $40 in Overwatch gets you the basic game.
 

TheYanger

Member
exactly.. people are freaking out.. but the f2p mechanism is identical to Hearthstone.. and frequent hearthstone players rarely complain about lack of dust (basically what credits are in this game). The same reason you see so many gold cards on streams :p They literally have nothing else to do with all of the dust.

That's what this game is going to be like.. if anything I am guessing blizz is going to put something in at some point to siphon all of the credits off.

below is after already spending about 2500 credits, after opening 120 boxes and currently level 13. Give me a sec and I'll count how many leg skins I have

Yep, I've opened ~135 boxes, which is about as many as I had in closed beta before microtransactions existed, and I have roughly the same amount of shit now as I did then, which is to say: Everything I REALLY want and plenty more.

I have 3925 gold, 459 unlocks, 25 epics, 11 legendaries. I bought 2 of the legendaries, so 9 out of 135 boxes. plus like 6 thousand gold. I also bought a bunch of voice lines just to get the 40 unlock achivement, so those were kind of a waste but fuck it gold is o trivial to get who cares?

And my point in this isn't that I spent money, although we can come back to that, it's that this is a pretty reasonable amount of playtime for someone to get in a month to be totally honest, and have all of that EASILY, and not just 'randomly' those numbers, but easily buy what they want in those numbers. I could have 4 more legendary skins immediately if I wanted to, I just don't need any more.

Similarly, in terms of cost-value, I've spent 80 bucks on microtransactions and gotten effectively 10 legendary skins from them, plus all the other drops. that is unfucking beatable from a value proposition for this type of transaction. A skin would cost 10 bucks on its own if this were most games. Instead I've gotten those 10 skins, counting what I could buy with gold obviously, and ALSO 90 other fucknig drops, minus whatever dupes contributed to the gold. Let's be generously low and say I got 30 other drops that were real (in reality it has to be closer to 75), that's fucking fantastic.

12 weapons = pick between 90% of hats. Play an hour a day for a few days a week, and you'll have a hat in a week and a half. Considerably slower than in OW, admittedly, but not quite the "ZOMG lucky to get three hats a year!" you're playing it up as.

But again, let's remember OW's up-front cost. $40 in TF2 gets you hundreds of hats, which you get to choose. $40 in Overwatch gets you the basic game.

In terms of comparable drops for high end? literally zero.

This would be like if OW easily gave you blue skins (like it does now) analagous to regular hats, and you basically had no chance of acquiring a legendary skin without dropping 100+ bucks on the marketplace.

Let's make this even simpler:
TF2's drop system is the equivilent of if a Legendary skin in overwatch COULD NOT be gotten in the game for free, period, but you could open a crate for 2.50 and have a 1% chance of getting one.
Average price of a legendary skin being 250 dollars sounds dope as fuck sign me up.
 

Bluth54

Member
The weapons drop for free, though. You don't have to pay for them.

I don't deny that the weapon drops are dumb, but they really aren't an issue. I could make a new account, and within an hour I'd have access to pretty much any weapon I want.

To be fair people like you or I who know TF2 very well could probably get any weapon we want very quickly on a new account but new players wouldn't be able to do that.


Also you'll get them all for free eventually.



I do admit the TF2 system is not perfect. Giving a new player every weapon at once would be way too overwhelming for a new player, and honestly since most of the weapon models were created by the community you have to monetize them in some way to pay those people.

Honestly a better system would probably would of been for Valve to create all the weapon models and give out all the weapons over time through time played or achievments and just sell reskins, but even that wouldn't be perfect because Valve came up with at least one idea for a weapon (the BASE Jumper) after seeing someone create the model.
 

Saty

Member
I honestly don't even know how to answer that without laughing. You are comparing one liners to full voice acting (when each character already has their significant voice work already unlocked), what exactly do you want me to say? Do you want me to come up with an serious answer when you haven't even put in the minimal amount of effort to see just what it is you're complaining about?

Since you swatted away concerns regarding speech because 'it doesn't impact gameplay' then it stands to reason to ask your view for games locking away other elements that don't impact gameplay, such as soundtrack, dubbing and all the other things video games are comprised of that don't influence gameplay\mechanics.
 

Acerac

Banned
Since you swatted away concerns regarding speech because 'it doesn't impact gameplay' then it stands to reason to ask your view for games locking away other elements that don't impact gameplay, such as soundtrack, dubbing and all the other things video games are comprised of that don't influence gameplay\mechanics.

If they gave me a dozen or so options for soundtracks (as they do for voices) I wouldn't mind if they had another 8 or so locked away to eventually unlock.

Why would this be offensive to you? Smash does the same thing and nobody whines about that.
 

Aegus

Member
How much would it cost to get all the TF2 weapons? If it's less the RRP of Overwatch then I don't see why it's a con.
 

Bluth54

Member
How much would it cost to get all the TF2 weapons? If it's less the RRP of Overwatch then I don't see why it's a con.

To actually buy all the weapons from the TF2 store would be pretty expensive, most weapons cost $1-5 each, but every unique weapon is in the random drop system where you get a new random weapon every 40 minutes or so, plus you can trade or craft weapons. You can also unlock the first set of weapons Valve created for every character by getting achievements.

It's kinda weird system, it was designed before TF2 had a lot of weapons, though it's the same system TF2 had before it went F2P so they aren't locking out people because they didn't pay anything for the game.
 
Pretty impressive that this thread is still going. I didn't actually realise that some of the skins changed the audio cues for Ultimates. I love the game but I have to admit that's a bit uncool. It wouldn't take much time to adjust to it but the cues are there for a reason and it's a shame that people will have to learn multiple audio cues for this stuff. I don't think it's a big deal at the moment but when they start adding more legendary skins then who knows.
 

Keasar

Member
While I am having fun with Overwatch during the times I play, I am starting to feel like Blizzard is extremely overrated as a developer. I mean, the base of Overwatch is nice, but considering what I got when I bought the game it is starting to feel it costed way too much.

The modes are few and often too similar. The number of maps, while very varied in art, starts to feel small. The rate you get loot boxes is clearly designed to entice you after level 15 or so to start buying them cause the rate you get them quickly drags on for too long. This combined with a high starting price for the game, the boxes being randomized with loot you often don't care about (another box of 4 voice lines and sprays...wooo) for characters you don't want them for, I feel like people give Blizzard a pass just because they are Blizzard when other games doing the exact same thing gets a ton of shit for it.
 

Saty

Member
If they gave me a dozen or so options for soundtracks (as they do for voices) I wouldn't mind if they had another 8 or so locked away to eventually unlock.

Why would this be offensive to you? Smash does the same thing and nobody whines about that.

So you wouldn't take issues in a RPG where 90% of each character lines are voice acted with the rest 10% only accessible by random unlocking or purchasing?
 

Interfectum

Member
I feel like people give Blizzard a pass just because they are Blizzard when other games doing the exact same thing gets a ton of shit for it.

How many more threads do we need from people whining about Overwatch value before you feel like it meets the "other games" shit quota? Just curious.
 

DedValve

Banned
While I am having fun with Overwatch during the times I play, I am starting to feel like Blizzard is extremely overrated as a developer. I mean, the base of Overwatch is nice, but considering what I got when I bought the game it is starting to feel it costed way too much.

The modes are few and often too similar. The number of maps, while very varied in art, starts to feel small. The rate you get loot boxes is clearly designed to entice you after level 15 or so to start buying them cause the rate you get them quickly drags on for too long. This combined with a high starting price for the game, the boxes being randomized with loot you often don't care about (another box of 4 voice lines and sprays...wooo) for characters you don't want them for, I feel like people give Blizzard a pass just because they are Blizzard when other games doing the exact same thing gets a ton of shit for it.


I mean...your in a 44 page thead complaining about microtransactions.
 
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