Overwatch marks a new low in Unlocking and Microtransaction systems that I'm aware of

Regardless, they still made some money off the auction house. Not many AAA developer still have this kind of support, is it wrong for Blizzard to ask for me re money now?

The content that they added came in loong after they closed the RMAH, though. I mean yes, it did at one time exist, but I think it's fair to note that they were providing the game with reasonably substantial free content updates, long after it had ceased to generate income beyond traditional sale.
 
They haven't earned a single dime from auction house since January 2014 and they have been consistently putting out major free content.

But not expansion level content. RoS wasn't free and that was extremely significant. You can't expect them to provide new characters, maps and modes for this game for free without some way of subsidizing. The MTs are completely harmless, like what is the big deal?
 
I don't care about the lenght of cosmetic unlocks or cosmetic microtransaction as long as upcoming heroes and maps are free.

Games with gameplay related content locked behing micro-transaction, DLC or Season Pass, THAT is the worst that can happen in a MP centered game, and a pathetic relic of the past.

I hope Blizzard succeeds on this.
 
I'm not opposed to voice lines being locked but this whole crate thing in games is lazy as fuck, they could have made interesting challenges that unlock voice lines and other stuff instead of just making crates which you either earn by leveling or cash.

I didn't really like Battleborn but it had the right idea of making those unlocks. Taunts and skins were locked behind different type of challenges and in some cases levels. System like that is a lot more engaging and interesting than just crates.
Battleborn-2016-05-07-23-37-51-014.png
 
It are just cosmetics. Jeez where has the time of the carrot being you becoming more proficient at the game gone to? The cosmetics in the game are just a bonus and if you want to have some quicker you can put money down.
 
It's a real sad state of affairs when companies get a carte blanche because they aren't charging for maps. It is possible to be critical of a cosmetic only business model without retorting how we should be grateful Blizzard isn't charging for maps.

It's not just maps. All future content. And that gotta be paid somehow at the end of the day. They can't just update the game for years for free. Sure, that's just an empty promise as of now, but i have no doubts blizzard will make good on it.

Have you heard of a small game called DOTA 2? Heroes of the Storm? League of Legends?

HotS and League don't hold up as compairson, those sell actual heroes for money.

Arguing p2w mtx like Uncharted's, well, just say I've seen people here flipflop on the subject.
Personally, if both, opposing players can buy the boosters with free currency, and the booster is only a slight advantage in which player skill still wins games, I think it's okay.

Actually, I remember Black Desert having GAF mods arguing that buying horses or stat costumes weren't p2w, even though I thought it was, but it's not too advantageous.

But it's still gameplay related content. It's still an advantage.
 
But not expansion level content. RoS wasn't free and that was extremely significant. You can't expect them to provide new characters, maps and modes for this game for free without some way of subsidizing. The MTs are completely harmless, like what is the big deal?

Yep, free major content with cosmetic transactions is a perfect way.
 
I just love these threads: microtransactions = I have to pay extra 60$/euros. It's there, there's a free alternative, end of discussion. It's not like developers will change it over night, and as long as there's a free alternative people (mostly) won't overreact like you just did. All the major updates will be free.

And you know what, aside from a select few, I really dig vanilla designs anyway.
 
Overwatch's unlock system is great. The only complain I have is that every skin can be earned through RNG or coins (that rely on RNG drops). I would like to see some legendary skins on really hard achievements or hero mastery or some sort.
 
I'm not opposed to voice lines being locked but this whole crate thing in games is lazy as fuck, they could have made interesting challenges that unlock voice lines and other stuff instead of just making crates which you either earn by leveling or cash.

I didn't really like Battleborn but it had the right idea of making those unlocks. Taunts and skins were locked behind different type of challenges and in some cases levels. System like that is a lot more engaging and interesting than just crates.

You unlock special sprays with achievements/trophies
 
and of course OP never returned after he got roasted and this silly thread backfired so hard.

It's always the same, next time inform yourself before you post bullshit like that.
 
Well you do know that you don't NEED to buy loot boxes right? That you get them for FREE just by levelling up, and that there is NO LEVEL CAP either? You can get all of this stuff by playing normally.
 
What? Why do you think you're entitled to anything more than what you paid for originally?

Your $60 bought the game as it exists at launch.

They said it will be "free". Of course you're entitled to it.

Because if it's not going to be "free", you better feel scammed because you paid $60 thinking that you will get those content eventually.

You paid $60 for the promise that all future content will not require additional cost. Would you say that the whole thing isn't $60, because it sure as hell sounds like it does to me.
 
Competitive multiplayer game need a revenue stream beyond the initial pricetag in order to keep updating the game. Cosmetic microtransactions are by far the best way to do this and as far as that goes Overwatch has one of the best systems I've tried to date.It's true that in valve games you can see stuff you get for money but as someone who has spent nearly 200 on keys I cant tell you 95% of the time you get something worth 5 cents and you need to pay to open every case. Unlike this game.
 
Cosmetics with no impact on gameplay whatsoever are somehow a "new low?" You should try playing games with microtransactions that actually impact gameplay and then come back and tell us again how bad Overwatch is for its implementation. Calling this implementation egregious is so far from reality I can hardly believe I'm actually reading it.
 
People actually cares about lines and writing in a MP game? I just choose a character and kill everybody, why would I care about his available lines?

It's an MP game, if the characters are well designed and balanced that's all that matter.
 
Well you do know that you don't NEED to buy loot boxes right? That you get them for FREE just by levelling up, and that there is NO LEVEL CAP either? You can get all of this stuff by playing normally.

Correct me if I am wrong, but as far as I understand from the datamined stuff there's a visual level cap of Level 19000ish since currently there are 190 level borders in the game and you get a new one which each 100 levels.

so yeah even if it capped out at that chances are by then through the 18999 loot boxes you would get with that level cap chances are you will have everything and if not more than enough in-game credits from duplicates/currency drops to buy it.
 
I mean let's even be real. The Skins, voices and whatnot. To me personally that's not even a "carrot". I don't play to level up and get these. They are just cosmetics anyway that don't change how you play the game, which is BTW a first person shooter. Most of the time you aren't even going to see what your character looks like.

Now if the micro transactions were for weapons, modes, etc? Then sure, I'd be really pissed.

Correct me if I am wrong, but as far as I understand from the datamined stuff there's a visual level cap of Level 19000ish since currently there are 190 level borders in the game and you get a new one which each 100 levels.

so yeah even if it capped out at that chances are by then through the 18999 loot boxes you would get with that level cap chances are you will have everything and if not more than enough in-game credits from duplicates/currency drops to buy it.

Here we go, thank you ^
 
I do hate loot crates.

I want specific unlocks for characters that I like, I hate when I get a ugly Soldier 76 legendary skin that I don't want. I want that Rheinhardt Stonehardt skin instead but no, here is a ugly Tracer punk skin or emo Zarya skin something similar because people today are addicted to gambling and don't wanna admit it.

This shit wouldn't fly if it was applied to anything else. Like if you buy a car you are supplied only with a specific colour and design. They ask you to buy boxes full of cards and hopefully if you are lucky you get a specific card with the design of car you want and turn it in. Because in the end, who gives a crap if your car is pink with green dots and sings Aqua's Barbie Girl when you honk, its only cosmetic right?
 
I am totally fine with speech unlockable system.

But the victory poses hidden behind a MT paywall is disgusting. I spent over $2000 on loot boxes, and still haven't gotten the Victory Pose #2 for Character #17.

That is a lot to spend on loot boxes that have no bearing on the gameplay whatsoever. To me the Loot Box content in this game does not exist to unlock *everything*, just give you good stuff for each character so you can personalize your play. Besides, they're going to add to the loot over time and "getting it all" would seem to me to be a losing battle.

I've spent $20 on boxes and got enough good stuff that I don't particularly feel I need to do it again. Plus I got enough good out of that plus earned loot boxes to get Mercy's devil skin which is the only one I *really* wanted. If you spent $2k on loot boxes and aren't using the extra gold from dupes to buy the things you want then you are doing it wrong. Way wrong.

Personally I really like the microtransaction system in Overwatch because it is entirely optional and you can't buy your way to better or more powerful gear or level progression.
 
Lol! But a few hours of playing and you unlock so much of that shite! Really? The voices are great, but I like that I have to play a little to experience all the good the game has to offer.
 
I gotta say the attempted backlashes at this game range from false equivalence to straight petty. If the ability to buy skins and lines is the micro transactions model instead, of characters and maps, I will take that lesser evil everyday. Especially when you can unlock everything by just playing AND the game gives you coins if loot boxes drop duplicates. This model is better than any other microtransactions model.
 
Well you do know that you don't NEED to buy loot boxes right? That you get them for FREE just by levelling up, and that there is NO LEVEL CAP either? You can get all of this stuff by playing normally.

There was a time when the sense of progression in multiplayer shooters was an internal one of the player's own skill, map knowledge and game sense.

I miss those days. Thanks callerdooty.
 
I'm happy that I can unlock little quips to then spam because they serve no other purpose. I honestly wish they weren't introduced in the pool and were only purchasable via coins because they are so worthless I would prefer a spray over them.

It could be worse, they could be charging you for a 10% faster ult booster that lasts an hour of real time.

I would prefer if I could pay up front for certain skins, but it's enjoyable to have a bonus to every level up so I'm not complaining.
 
I do hate loot crates.

I want specific unlocks for characters that I like, I hate when I get a ugly Soldier 76 legendary skin that I don't want. I want that Rheinhardt Stonehardt skin instead but no, here is a ugly Tracer punk skin or emo Zarya skin something similar because people today are addicted to gambling and don't wanna admit it.

Good thing gold drops are in there too. You'll probably have enough for that stonehardt skin within the first 40 hours of play. Which may SOUND like a lot, but to anyone who plans to play this game anything more than short term, it really really isn't.
 
and of course OP never returned after he got roasted and this silly thread backfired so hard.

It's always the same, next time inform yourself before you post bullshit like that.

Only issue I have is with the OP's title. I disagree with his opinion but I won't attack him like what you're doing right now.
 
Eh, seems like a missed opportunity to include more stuff in there.



And a lot of people don't, it is probably a great way to make money but in my opinion crates in games are one of the most boring ways to mark any kind of progression.

Im prefty sure they will make more skins and sprays. Wether those will be tied to any challenges I cant say. But there arent really challenges in the game anyway.
 
Personally, if both, opposing players can buy the boosters with free currency, and the booster is only a slight advantage in which player skill still wins games, I think it's okay.

And the majority of people think Overwatch's mtx is okay (or at least better than most), and you should too if for some reason you think UC4 is okay and this isn't.

Once again, everything except the Origins Edition skins can be unlocked for free through normal play, and all of it is cosmetic and doesn't do anything in regards to gameplay. If you're paying cash it's because you want certain skins or whatever right now, or you just like opening virtual boxes.

I think the prices for the boxes are awful, but it's all cosmetic.
 
*new low in AAA games.
Have there been AAA games with gameplay-affecting MTAs? Yes. Was it awful? Yes. But it was also the 'easy' choice.

The situation in Overwatch is worse precisely because it expands MTAs to elements of the game that while don't impact the gameplay, do impact humor ,characterization and personality. They are locking away freaking WRITING. I can tell you that i would have enjoyed TF2 less if it had speech lines that i had to arbitrarily unlock. I know of no other game that does that, especially not a $60 AAA video game. Hench, this is a new low.

They already lock and monetize everything else, which is largely fine (not sure about the spray system and if custom user ones are allowed). They will be making money hand over fist. Why the fuck can't they spare speech lines from this? Like, who thought about that? They have it covered with skins. If they didn't do it, no business man or game designer would have thought Blizzard should lock speech lines - no one would even think to go there when there's already established system with skins and hats and visual stuff.

This is why it's a new low. Writing and speech content join the treadmill. Even if the Microtransaction level isn't applicable, you're still left with what i said:

At best this is a new low in bullshit game design where more and more basic properties of a game are put on an unlock treadmill to give fake and artificial sense of progress (fucking lines!), to act as a cheap tactic to retain players' engagement instead of having confidence in the actual game and to mask what might be perceived as too-little content in the game.
As a player who dislikes these kinds of unlock system, Blizzard have set a new low in what can be locked away.
 
Only issue I have is with the OP's title. I disagree with his opinion but I won't attack him like what you're doing right now.

Oh come on, its not like the OP tried to inform himself, he just makes a completely hyperbolic thread and then never returns when he is called out on his bullshit. Not sure how that is an "attack"


Ah here he is lol talk about the devil

Above post seems to be anotger joke to me though.
 
Multiplayer progression in full priced games has been a prevalent thing since at least Cod 4. And it has almost never been just cosmetics like it is in Overwatch.

The reason for (incoming) mictotransactions in a full priced game is because they're planning on supporting the game for years with free content. I'll rather have others throwing money at useless shit and enjoy free maps and heroes than spend 50€ on a season pass.
 
I like challenges to unlock stuff but at the same time they can destroy the flow of a match. It's a careful balance.

I would love a system like the Dota 2 battle pass with quests and stuff to unlock skins. Something timed of sorts. And free since this is a full priced game of course.
 
The system is bullshit, but complain about one liners? It's a fucking MP shooter. People these days put focus their attenttion on very bizarre things.
 
I have never seen so many pointless frivolous complaints against a game before Overwatch. What is it about this game that is doing this?
 
There is literally nothing wrong with being addicted to gambling, I didn't need my shoes, anyway.

I think perhaps the chances of particular drops are limited here or there, to make it more tenable to purchase "just a few" loot boxes to get what you want, but also consider how you're given an incentive to play other characters when you get a skin for them. I wasn't even going to touch Mercy until I got her Devil skin and, oh, hey, she's pretty fun, look at my assists skyrocketing, we POTG now.

From the looks of it, the closer you get to 'filling up your loot crate unlockables,' the more money you'll be getting from doubles, and thus the more specific things you'll be able to buy. Once there are no more unlockables, you'll accrue currency until the next unlockables come out, and you'll just buy them all up.
 
*new low in AAA games.
Have there been AAA games with gameplay-affecting MTAs? Yes. Was it awful? Yes. But it was also the 'easy' choice.

The situation in Overwatch is worse precisely because it expands MTAs to elements of the game that while don't impact the gameplay, do impact humor ,characterization and personality. They are locking away freaking WRITING. I can tell you that i would have enjoyed TF2 less if it had speech lines that i had to arbitrarily unlock. I know of no other game that does that, especially not a $60 AAA video game. Hench, this is a new low.

They already lock and monetize everything else, which is largely fine (not sure about the spray system and if custom user ones are allowed). They will be making money hand over fist. Why the fuck can't they spare speech lines from this? Like, who thought about that? They have it covered with skins. If they didn't do it, no business man or game designer would have thought Blizzard should lock speech lines - no one would even think to go there when there's already established system with skins and hats and visual stuff.

This is why it's a new low. Writing and speech content join the treadmill. Even if the Microtransaction level isn't applicable, you're still left with what i said:


As a player who dislikes these kinds of unlock system, Blizzard have set a new low in what can be locked away.

They are voice lines that you equip so that you can spam it in game over and over. They have no barring on the actual gameplay and you can unlock them easily by just playing the game.
The writing of D.Va's character isn't hurt because you can't spam "lol" and "winky face" over and over in game right away.

Again, you are overreacting.
 
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