Permanently A
Junior Member
blizzard save us from this thread and just release the game please
Who summoned me? :>
If the tick rate is the same for everyone, why does it matter? It doesn't give you any advantage or disadvantage over another player. If everyone is on a level playing field, what's the problem?
How big is the console patch?
Overwatch favors the shooter and has motion interpolation on the client side so wouldn't aiming/shooting between ticks be based on the client side interpolation anyway? If that's the case then the "running behind the wall to dodge the bullet" has nothing to do with tick rate and more about ping, right?
Im being sarcastic. But really, complaining about tickrate is such a nitpicky thing. Who cares if csgo is 60 tickrate? Overwatch isnt CSGO.
Why do they have a regulation for how much air needs to be in an NBA basketball? I mean if everyone in the game has to attempt to dribble a deflated ball, why does it matter? It doesn't give you any advantage or disadvantage over another player.
Last time I say that for today: guys it is not enough to write yourself into the spread sheet. You need to add people (like me. I'm a lovable European who plays on PC)
So add me, add others! ^_^
*clears throat*
this. also the average reaction time for someone is like .15 seconds. there's a few ticks that happen between you seeing something, and you hitting a button to react to that thing.
*clears throat*
*clears throat*
Again, none of this is how it works. The game doesn't send still states of where you're located, and the server doesn't interpret the data that way. They send information about where you are, but also where you're moving, what speed, what direction, etc. So everyhitng that isn't a CHANGE in direction is 100% accurate at all times. Even if you're spamming left/right as fast as a human is capable of the tickrate is only going to cause very very tiny windows of inaccuracy. All of these pictures are wrong. The only points in this entire screenshot setup where the tickrate could even POSSIBLY make a difference, are when the quake guy turns left, hits jump, and turns left again when he lands. That's it. Every other fraction of time represented there might as well be a blur/pure line with no gaps, in any of the screenshots no matter the tickrate.
Wanting consistent gameplay is nit picking? OK then. It's like some of you either have never played an online FPS before or you're just compelled to bury your head in the sand and make excuses when anything that's less than 100% positive is posted regarding the game. We're all hyped for the game, we all love it but it could definitely be a lot better in this area and putting your fingers in your ears while yelling "LA LA LA it's fine" isn't helping anyone nor the game itself.
Perfect.
*clears throat*
futalityWho summoned me? :>
daddy, no*clears throat*
*clears throat*
Day 1 servers gonna be stable and not laggy, right???
Amazon delivered PS4 version! Can't wait to get home. Servers go live at 7 eastern, correct?
Again, none of this is how it works. The game doesn't send still states of where you're located, and the server doesn't interpret the data that way. They send information about where you are, but also where you're moving, what speed, what direction, etc. So everyhitng that isn't a CHANGE in direction is 100% accurate at all times. Even if you're spamming left/right as fast as a human is capable of the tickrate is only going to cause very very tiny windows of inaccuracy. All of these pictures are wrong. The only points in this entire screenshot setup where the tickrate could even POSSIBLY make a difference, are when the quake guy turns left, hits jump, and turns left again when he lands. That's it. Every other fraction of time represented there might as well be a blur/pure line with no gaps, in any of the screenshots no matter the tickrate.
That's me as well.Didn't touch the beta, but I'll be picking this up today. I'm pretty much going in blind outside of seeing a few trailers and gameplay snippets a while back. Should be fun.
Day 1 servers gonna be stable and not laggy, right???
Day 1 servers gonna be stable and not laggy, right???
Day 1 servers gonna be stable and not laggy, right???
There weren't 9 million people playing at the same time though, they are more likely to get a surge of players when the game unlocks.
I think it'll be fine though. They've had a lot of time to stress test
Beta servers held up nicely with 9 million players. I kinda doubt there will be that many on launch day/night.
Let us hope!
Correct
The average reaction time for humans is 0.25 seconds to a visual stimulus, 0.17 for an audio stimulus, and 0.15 seconds for a touch stimulus.
At peak you an expect an extremely well trained reaction to visual stimulus in about 224ms, but this is rare and requires focus on one thing to the detriment of focus on other things.
I have played shooters over the Internet for over 20 years. Have you ever tried to play the original Unreal Tournament across the Atlantic using a 56K modem? I have. Don't talk to me about "bullshit deaths" in 2016 with your 50ms RTTs and 0% packet loss.Wanting consistent gameplay is nit picking? OK then. It's like some of you either have never played an online FPS before or you're just compelled to bury your head in the sand and make excuses when anything that's less than 100% positive is posted regarding the game. We're all hyped for the game, we all love it but it could definitely be a lot better in this area and putting your fingers in your ears while yelling "LA LA LA it's fine" isn't helping anyone nor the game itself.
Something I really love about it!the game has audio stimuli too, important audio stimuli, like hearing a reaper teleport noise when you're scoped in as widow. either way my point stands.
Ooooooh you guys are in trouble.
Your name intrigues and frightens me... This thread is delivering on many levels.
The average reaction time for humans is 0.25 seconds to a visual stimulus, 0.17 for an audio stimulus, and 0.15 seconds for a touch stimulus.
At peak you an expect an extremely well trained reaction to visual stimulus in about 224ms, but this is rare and requires focus on one thing to the detriment of focus on other things.
I see what you rhymed there.Not yet, but let's at least put the knives away while arguing about ticks, and maybe take it somewhere else to argue about dicks.
I see people complaining about the OT title, but are there any Game of Thrones fans who don't like it?
Not yet, but let's at least put the knives away while arguing about ticks, and maybe take it somewhere else to argue about dicks.
Just let him in.
It doesn't do anything for me on either level, but I'm not bothered by it either.I see people complaining about the OT title, but are there any Game of Thrones fans who don't like it?