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Overwatch |OT| My Onlywatch Has Ended

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Tovarisc

Member
I really don't even want to engage in this conversation to be honest. And I have no idea what it is that infuriates me about the tick rate thing. But can someone explain this aspect of it to me:

If the tick rate is the same for everyone, why does it matter? It doesn't give you any advantage or disadvantage over another player. If everyone is on a level playing field, what's the problem?

Perception of game situation get skewed because clients are updated less frequently about actions and locations of other clients. You end up with situations where on your screen you die to behind solid cover, but your killer just shot you to the face as you were crossing the street. Location where you were ~3 seconds ago.

Rough example of "bullshit death".

If tickrate was higher all clients would get more frequent updates from server which would result in less situations like exampled above, or issues of similar kind.
 

Babalu.

Member
Everytime I look at the OT title I die a little bit inside.

i think it was smart. put a crappy OT for OT1.

Do you really think this OT is going to last 24 hours?

we'll be on OT3 by the weekend. OT3 and 4 should be the good ones. they will last longer
 

MrHoot

Member
But... skill ceiling! They can't let the casuls be as good as me!

The fuck....

Yeah no that's exactly what this is about, muh elitism. Not just to possibly improve the QOL for everyone involved in the game

Not that it's killing the game in any way but it is noticeable and there would be nothing bad, for casuals to pro, to have a better one and I think it's fair to voice it to blizz who don't really have an excuse to not do that upgrade
 
people keep posting these tickrate images, and i don't think overwatch would be balanced with that many players in a map anyways

This post kind of exemplifies why tickrate conversation isn't very useful for most people...

It has nothing to do with how many people are on a map.


Think of it this way, you ever play a game where you KNOW you ran around a wall, but still somehow died to someone who shouldn't have been able to see you? This is because the tickrate was too low, so to the person shooting you, you hadn't reached the corner yet. Higher (faster) tickrate means that your position is updated sooner.
 

deoee

Member
Tickrate is a buzzword people use to discredit overwatch when they cant explain why its a bad game.

Usually when presented with questions on why some people think Overwatch is a bad game, they mumble about "muh tickrate."

Im being sarcastic. But really, complaining about tickrate is such a nitpicky thing. Who cares if csgo is 60 tickrate? Overwatch isnt CSGO.

You're right, OW is faster than CS:GO and with some heroes twitch-reactions become more important. So the Tickrate should be way higher or you're gonna get killed by a lot of bullshit as a Tracer.
 

Dance Inferno

Unconfirmed Member
Good thing Blizzard is on tracks to make a ton of money with game sales.

This logic is very flawed. A company's goal is to maximize profits. The key word there is maximize. $100 of profit is better than $10 of profit. Just because Blizzard will make a profit on the game, doesn't mean it's obliged to spend more money on servers than it needs to.
 
Perception of game situation get skewed because clients are updated less frequently about actions and locations of other clients. You end up with situations where on your screen you die to behind solid cover, but your killer just shot you to the face as you were crossing the street. Location where you were ~3 seconds ago.

If I actually did die based on being shot in a location I was 3 full seconds ago, that would be a real problem and I would understand it.

But my understanding is the time scales we're talking about here are way smaller than that, and some would argue they're imperceptible.
 

k4n3

Banned
Tickrate is a flavor of the month buzzword that people latch onto without understanding what it really means. The discussion of it makes no provision for how enjoyable the game actually is. People just harp on this one thing because they read somewhere that the tickrate is "bad".

and the award for most ignorant post of all time goes to....
 

LordofPwn

Member
Try more like .25 seconds for average reaction time.

for most visual stimuli, yes. but the game also has audio stimuli which is about .2 seconds. you also have to figure that playing the game should increase adrenalin and thus make people react a little bit quicker. my point still stands though.
 

Instro

Member
Didn't touch the beta, but I'll be picking this up today. I'm pretty much going in blind outside of seeing a few trailers and gameplay snippets a while back. Should be fun.
 
If I actually did die based on being shot in a location I was 3 full seconds ago, that would be a real problem and I would understand it.

But my understanding is the time scales we're talking about here are way smaller than that, and some would argue they're imperceptible.

Even a quarter of a second can feel completely BS.
 
You end up with situations where on your screen you die to behind solid cover, but your killer just shot you to the face as you were crossing the street. Location where you were ~3 seconds ago.
If you're getting shot where you were ~3 seconds ago, the problem is not tickrate; it's copper wire and porn torrents and a million other things. If you're getting shot where you were 0.035 seconds ago, okay, maybe it was "tickrate." Sort of. In a way. It's complicated, and there are other factors.

Things the brain is really, really bad at judging include increments of 0.035 seconds.

I think it's fair to voice it to blizz who don't really have an excuse to not do that upgrade
The higher the tickrate, the higher your bandwidth costs. It's expensive.
 

TheYanger

Member
Tick rate is the frequency with which the server updates the game state (player location, objects blabla). A lower tickrate increases latency in the synchronization of the game simulation between the server and clients.

In short: The tick rate is how fast your computer can receive and give information from the server basically.

Interpolation is smoothing out the movement of an object moving between two known points (ticks)

If you take 64 vs 20 the largest delay due to the difference in tick rate that you could possibly perceive is 35ms. The average would be 17.5ms. While average Joe probably wont notice it, more experienced player will notice the difference between 10, 20 and 60.

Here is 5
tr2_005.jpg


20
tr2_020.jpg


40
tr2_040.jpg


100
tr2_100.jpg

Again, none of this is how it works. The game doesn't send still states of where you're located, and the server doesn't interpret the data that way. They send information about where you are, but also where you're moving, what speed, what direction, etc. So everyhitng that isn't a CHANGE in direction is 100% accurate at all times. Even if you're spamming left/right as fast as a human is capable of the tickrate is only going to cause very very tiny windows of inaccuracy. All of these pictures are wrong. The only points in this entire screenshot setup where the tickrate could even POSSIBLY make a difference, are when the quake guy turns left, hits jump, and turns left again when he lands. That's it. Every other fraction of time represented there might as well be a blur/pure line with no gaps, in any of the screenshots no matter the tickrate.
 

Tovarisc

Member
If I actually did die based on being shot in a location I was 3 full seconds ago, that would be a real problem and I would understand it.

But my understanding is the time scales we're talking about here are way smaller than that, and some would argue they're imperceptible.

I don't really know what to tell you. Whole idea of "bullshit deaths" basically has come from low tickrate games where you die around corners etc. and death feels unfair, because in your point of view your were in solid cover and shooter had no line of sight to you. In OW I rarely notice low tickrate and feel cheated, but some heroes are more likely to make you notice it than others. Tracer is one of those heroes that can get kicked to teeth quite hard by low tickrate, getting killed to spot where she was 2 blinks ago or recall ago.

Lag also factors in if lobby has even one high latency player.

In BF4 it was painfully obvious that they rolled out with low tickrate. Bullet defined laws of physics and flew around corners constantly, so to say.
 
This post kind of exemplifies why tickrate conversation isn't very useful for most people...

It has nothing to do with how many people are on a map.


Think of it this way, you ever play a game where you KNOW you ran around a wall, but still somehow died to someone who shouldn't have been able to see you? This is because the tickrate was too low, so to the person shooting you, you hadn't reached the corner yet. Higher (faster) tickrate means that your position is updated sooner.

From my understanding tick rate would change nothing here, since the server is predicting where you are moving, so if you're holding D to move behind a wall to your right, the server predicts that you are continuing to move in that direction then checks after it receives an update from your client (then makes corrections if necessary). Seems like high latency (time it takes for client/server to communicate with eachother) would be the culprit in this example here since the game favours what the client/shooter sees.
 
D

Deleted member 325805

Unconfirmed Member
ok, let's recap, people get annoyed when you talk about fan art, cosplay, Bastion, waifus and now tickrate.... so are we even allowed to discuss anything in here anymore? or do you wanna see only "OMFG LESS THAN 5 HOURS LEFT BEST GAME EVER BLIZZGODZZ HYPEEEEE"? posts? because if the answer is yes THAT would be annoying but IMO tickrate discussion is perfectly fine.

Totally agree, it's getting pretty annoying how people are complaining about every single topic of discussion, it would just be easier if they stopped entering the thread.
 

Xeteh

Member
Totally agree, it's getting pretty annoying how people are complaining about every single topic of discussion, it would just be easier if they stopped entering the thread.

I'm getting annoyed about people getting annoyed about the people getting annoyed!
 
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