I really don't even want to engage in this conversation to be honest. And I have no idea what it is that infuriates me about the tick rate thing. But can someone explain this aspect of it to me:
If the tick rate is the same for everyone, why does it matter? It doesn't give you any advantage or disadvantage over another player. If everyone is on a level playing field, what's the problem?
Perception of game situation get skewed because clients are updated less frequently about actions and locations of other clients. You end up with situations where on your screen you die to behind solid cover, but your killer just shot you to the face as you were crossing the street. Location where you were ~3 seconds ago.
Rough example of "bullshit death".
If tickrate was higher all clients would get more frequent updates from server which would result in less situations like exampled above, or issues of similar kind.