Overwatch |OT10| That'll do pig, that'll do

I lost 4 games in a row because a friend refused to switch from doomfist. I hate to be an ass to him but doomfist isn't Tracer. You can't go charge all alone with him with his tank like hitboxes.

Oh well. Juat another day with OW.
So he basically threw your games. I would have probably left the second game he was doing this.
 
Ok, your friend is just cruel.

He did the same before with Hanzo. But his Hanzo was getting kills all the time so i didn't mind him. Plus again with Hanzo, he stays back with the team. DF is all over the place.
 
I lost 4 games in a row because a friend refused to switch from doomfist. I hate to be an ass to him but doomfist isn't Tracer. You can't go charge all alone with him with his tank like hitboxes.

Oh well. Juat another day with OW.

I play with someone who's pretty stubborn too. Refuses to adapt no matter how poorly he's doing or what the opponent's composition is. It's all quick play though when we play together.
 
He did the same before with Hanzo. But his Hanzo was getting kills all the time so i didn't mind him. Plus again with Hanzo, he stays back with the team. DF is all over the place.

Unless he's amazing in QP with him, I dunno why he would play him in Comp. Sounds like he's practicing. Better off dumping him and go solo. Maybe you'll get a random who can actually play DF.
 
So he basically threw your games. I would have probably left the second game he was doing this.

I play with someone who's pretty stubborn too. Refuses to adapt no matter how poorly he's doing or what the opponent's composition is. It's all quick play though when we play together.

Unless he's amazing in QP with him, I dunno why he would play him in Comp. Sounds like he's practicing. Better off dumping him and go solo. Maybe you'll get a random who can actually play DF.

I don't know. Maybe I should have left but I'd rather lose SR than a friend. We are all stubborn in our own way so I'm gonna stick around and see where this goes.
 
Speaking of his hitbox, fuck his Charge hitbox tbqh.
As a reliable way to wallop Evasive Tracers/Genjis/Lucios on console I forgive it.

I think I'm almost getting the hang of using Hanzo.

tumblr_nsiw9acXH31s02vreo1_250.gif


Again, almost.

SIMPLE GEOMETRY
 
I'm in lower plat, seems cancerous this late in the season.

Went 0-2-1 last night because of throwers on my team. They state "bad comp = throw" but still throw regardless.

The most annoying way is by using Mei to block us off at the starting point or by blocking us out of reaching objectives. Frustrating af.
 
I'm in lower plat, seems cancerous this late in the season.

Went 0-2-1 last night because of throwers on my team. They state "bad comp = throw" but still throw regardless.

The most annoying way is by using Mei to block us off at the starting point or by blocking us out of reaching objectives. Frustrating af.

Game is def not worthing playing comp wise still without a report feature if your on console. A basic concept still not on a AAA shooter is mind boggling.

The community also being shit is a reason comp and OW as it is right now is not worth it.
 
Damm, Doomfist one shooting full health supports its not cool at all

So far when I've played support vs Doomfist I haven't had too much trouble avoiding his charge. I don't think it's any different than learning how to bait Roadhog's hook. Once you learn where his larger-than-expected hit box will connect with you can juke and get him out of position.

I find avoiding Reinhardt's charge harder since he's way larger and can adjust mid-charge.
 
Roadhog is actually pretty good against DF. The hook can totally destroy him.

Which is, I'm hoping, the real reason for his nerf. They wanted to keep Doomfist as a threat, and Old Hog's damage would have deleted him.

And hopefully that means he will be coming back eventually. Though it's likelier they'll just keep nerfed hog and just give him shields or something.
 
So far when I've played support vs Doomfist I haven't had too much trouble avoiding his charge. I don't think it's any different than learning how to bait Roadhog's hook. Once you learn where his larger-than-expected hit box will connect with you can juke and get him out of position.

I find avoiding Reinhardt's charge harder since he's way larger and can adjust mid-charge.

I've found if I'm zen and the enemy Doomfist uses meteor strike and guns for me it's hard to escape. Zen is so slow :c
 
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"

Getting canceled by a Zen peekaboo volley is a laugh riot, what are you on about?
 
I was about to do a hype post about what could be the first new Overwatch League roster revealed but it's the Shanghai team and I know absolutely nothing about any of the players except that one was on the World Cup team.

Also I guess I should be technical here and say this isn't officially the roster, but rather a team owned by the same people to compete in the Pacific League. I would be surprised if this isn't the core for their future OWL team though.

Here's the link to the Reddit thread about the roster for a couple more details. https://www.reddit.com/r/Competitiveoverwatch

I know that at least the Seoul team is supposed to be revealed next week so hopefully I can report on that better.
 
Getting canceled by a Zen peekaboo volley is a laugh riot, what are you on about?

Well, people keep saying "Blah, dying by Doomfist's Rocket Punch is a load of bull!" or "Damnit, I hate getting knocked off the ledge by Pharah's rocket." My point being, is that we generally don't like dying, but when is it generally fine?
 
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"

Getting hacked by a Sombra while trying to use a skill to jump/fly over a pit, then fall into said pit. Always good for a laugh even if you're the victim.
 
I've found if I'm zen and the enemy Doomfist uses meteor strike and guns for me it's hard to escape. Zen is so slow :c

Yeah the ult is different, if he centers on you it's basically over. But I think the poster was talking about the charge one-hit KOs, which I've started to be able to dodge reliably if I see them coming.
 
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"

Pharah. Seeing the rockets come zooming at you as you're desperately trying to Barry Sanders dodge them, or having a Pharah surprise Barrage you from behind. Can't get mad, badass way to die.
 
Well, people keep saying "Blah, dying by Doomfist's Rocket Punch is a load of bull!" or "Damnit, I hate getting knocked off the ledge by Pharah's rocket." My point being, is that we generally don't like dying, but when is it generally fine?

About 6 months back, I would say that it was decent dying to most characters.

For me, Overwatch is a game that doesn't really go for mechanics that I tend to find annoying in FPS's. I hate pixel hunting, realistic military aesthetic, and playing faceless generic character models, so even dying in Overwatch is better relative to other games because the game is as a whole good.

But Overwatch is at this point the only MP game I play at all, so it doesn't feel like it's a fair point of comparison anymore. I don't often die anymore and think "Oh, that was cool". But I genuinely think that could just be the meta. It's too stale, I see the same comp over and over. The most I think is that some ways are more unfun to die to than others.

So idk. But regardless of anything else, "It's not fun to die to" shouldn't be a metric that people pay attention to, even if there are characters that are more fun to die to than others. But really, I think the overabundance of Mercy Rezzes are more annoying to have to deal with than dying to anyone in particular.
 
Honestly as Zen I don't fear Doomfist, he has to catch you off guard (and any attack character doing this has likely won) or else his charge time is basically leaving him hilariously vulnerable to discord shots. the lunging punch is perhaps problematic for Mercy maybe since she's the master of slippery escapes and doesn't have a reliable response during Doom's charge up (Ana can sleep, Lucio can bop or just speed out) but that's a good thing in my book because Mercy can be a right pain to nail down.

In general Genji and Tracer are still much more menacing to supports I'd say.
Still seeing a lot of people trying to play Doomfist like the above two characters to no avail, I find escort and vulture like tactics work a lot better for him.

Roadhog is actually pretty good against DF. The hook can totally destroy him.

Hog is excellent against Doomfist, the hook shuts him right down and outside of that Doom has to basically unload his entire kit to win a one on one encounter, which usually just involves him eating the shot gun since he's in your face.

I still advocate there's merit to Hog, to the point I'm almost afraid of what monster could be unleashed when the OW team decide to try and buff him with without reverting him back to ol' Hog.
But this could just be because QP is the land of enemy DPS trying to be one man armies where the hook still slaps them back down.
 
Well, people keep saying "Blah, dying by Doomfist's Rocket Punch is a load of bull!" or "Damnit, I hate getting knocked off the ledge by Pharah's rocket." My point being, is that we generally don't like dying, but when is it generally fine?

No, I agree with you. That is what I meant by my (sarcastic) response. There is no full to zero health in a heartbeat death that feels good. Period. Even if it's done by everybody's favorite psychotic robot murder-boy.
 
Getting hacked by a Sombra while trying to use a skill to jump/fly over a pit, then fall into said pit. Always good for a laugh even if you're the victim.

Or a Mei wall when you're trying to flank left over the water on Volskaya A.
Or when you chase down the Tracer after she stickies you and she dies too.
Or when you get booped into the well just after you hit Transcendence. Okay, maybe not that one, but it's funny later (much, much later).
 
Pharah. Seeing the rockets come zooming at you as you're desperately trying to Barry Sanders dodge them, or having a Pharah surprise Barrage you from behind. Can't get mad, badass way to die.

That's a good point- anytime I get solo-ulted as Zen it doesn't make me mad, just smugly satisfied.
I know the doubts that plague you, Pharah main. Believe me, I know
 
I was about to do a hype post about what could be the first new Overwatch League roster revealed but it's the Shanghai team and I know absolutely nothing about any of the players except that one was on the World Cup team.

Also I guess I should be technical here and say this isn't officially the roster, but rather a team owned by the same people to compete in the Pacific League. I would be surprised if this isn't the core for their future OWL team though.

Here's the link to the Reddit thread about the roster for a couple more details. https://www.reddit.com/r/Competitiveoverwatch

I know that at least the Seoul team is supposed to be revealed next week so hopefully I can report on that better.

Ok so apparently this is just a team owned by a department of the company and has nothing to do with the OWL. My apologies people.

Still, the Korean roster will be revealed approximately next week though!
 
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"

I once got slept out of the air as Mercy right off the Eichenwalde bridge so that was hilarious
 
right now you can tell who the early df players are. like on oasis you can tell they are just wanting to fist straight down the middle. also someone ulted right in the hole on point on Oasis University LOL

That's actually easy to do when you're not used to the cursor. I think zooming out with right click should put you back on the upper level if you accidentally make the cursor fall down the hole, but the zooming out thing isn't very apparent that it does that, and it still seems to not work half the time.
 
I'm playing a little more Mei in quickplay. As with all the other characters, revamping her controls has helped me enjoy her much more than I did on default.

Is it wrong that I'm kinda laughing at how tilted people get over me freezing them?
 
Please fix DF's damage when the player barely charges his fist. Full charge should be full damage, less charge should be less damage
 
I'm playing a little more Mei in quickplay. As with all the other characters, revamping her controls has helped me enjoy her much more than I did on default.

Is it wrong that I'm kinda laughing at how tilted people get over me freezing them?

Mei is a blast and is a great choice on some of the maps. Like Hanzo, I didn't like her at first, but then her playstyle clicked and now I play her often.

If you want to see people get mad, pick Hanzo in comp.. lol.
 
I'm trying to adjust to the onslaught of 4 DPS players for my comp teams, but I lost 250 SR this past week.

I think I'm quitting competitive until the dumb is lessened. Maybe I should take the initiative to play Soldier (and not be so heavily reliant on the Tanks and Supports I usually play), but it's not fun to play flex anymore when flexing means playing around people and not with people half the time.
 
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