Comp
Ok, your friend is just cruel.
Comp
So he basically threw your games. I would have probably left the second game he was doing this.I lost 4 games in a row because a friend refused to switch from doomfist. I hate to be an ass to him but doomfist isn't Tracer. You can't go charge all alone with him with his tank like hitboxes.
Oh well. Juat another day with OW.
Ok, your friend is just cruel.
I lost 4 games in a row because a friend refused to switch from doomfist. I hate to be an ass to him but doomfist isn't Tracer. You can't go charge all alone with him with his tank like hitboxes.
Oh well. Juat another day with OW.
He did the same before with Hanzo. But his Hanzo was getting kills all the time so i didn't mind him. Plus again with Hanzo, he stays back with the team. DF is all over the place.
I use 100/100 dual-zone.
Might feel weird at the beginning but I would start there and adjust.
So he basically threw your games. I would have probably left the second game he was doing this.
I play with someone who's pretty stubborn too. Refuses to adapt no matter how poorly he's doing or what the opponent's composition is. It's all quick play though when we play together.
Unless he's amazing in QP with him, I dunno why he would play him in Comp. Sounds like he's practicing. Better off dumping him and go solo. Maybe you'll get a random who can actually play DF.
As a reliable way to wallop Evasive Tracers/Genjis/Lucios on console I forgive it.Speaking of his hitbox, fuck his Charge hitbox tbqh.
I think I'm almost getting the hang of using Hanzo.
Again, almost.
I'm in lower plat, seems cancerous this late in the season.
Went 0-2-1 last night because of throwers on my team. They state "bad comp = throw" but still throw regardless.
The most annoying way is by using Mei to block us off at the starting point or by blocking us out of reaching objectives. Frustrating af.
Damm, Doomfist one shooting full health supports its not cool at all
Roadhog is actually pretty good against DF. The hook can totally destroy him.
So far when I've played support vs Doomfist I haven't had too much trouble avoiding his charge. I don't think it's any different than learning how to bait Roadhog's hook. Once you learn where his larger-than-expected hit box will connect with you can juke and get him out of position.
I find avoiding Reinhardt's charge harder since he's way larger and can adjust mid-charge.
I've found if I'm zen and the enemy Doomfist uses meteor strike and guns for me it's hard to escape. Zen is so slow :c
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"
Just jump off the map.I've found if I'm zen and the enemy Doomfist uses meteor strike and guns for me it's hard to escape. Zen is so slow :c
Getting canceled by a Zen peekaboo volley is a laugh riot, what are you on about?
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"
I've found if I'm zen and the enemy Doomfist uses meteor strike and guns for me it's hard to escape. Zen is so slow :c
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"
Well, people keep saying "Blah, dying by Doomfist's Rocket Punch is a load of bull!" or "Damnit, I hate getting knocked off the ledge by Pharah's rocket." My point being, is that we generally don't like dying, but when is it generally fine?
Roadhog is actually pretty good against DF. The hook can totally destroy him.
Well, people keep saying "Blah, dying by Doomfist's Rocket Punch is a load of bull!" or "Damnit, I hate getting knocked off the ledge by Pharah's rocket." My point being, is that we generally don't like dying, but when is it generally fine?
Getting hacked by a Sombra while trying to use a skill to jump/fly over a pit, then fall into said pit. Always good for a laugh even if you're the victim.
Pharah. Seeing the rockets come zooming at you as you're desperately trying to Barry Sanders dodge them, or having a Pharah surprise Barrage you from behind. Can't get mad, badass way to die.
I was about to do a hype post about what could be the first new Overwatch League roster revealed but it's the Shanghai team and I know absolutely nothing about any of the players except that one was on the World Cup team.
Also I guess I should be technical here and say this isn't officially the roster, but rather a team owned by the same people to compete in the Pacific League. I would be surprised if this isn't the core for their future OWL team though.
Here's the link to the Reddit thread about the roster for a couple more details. https://www.reddit.com/r/Competitiveoverwatch
I know that at least the Seoul team is supposed to be revealed next week so hopefully I can report on that better.
When reading the topic about Kotaku's article on Roadhog, I was pondering about something. We usually talk about satisfying ways to eliminate a character, but I do ponder about the opposite: Aside from being outplayed, "Which character is fun to die to?"
I once got slept out of the air as Mercy right off the Eichenwalde bridge so that was hilarious
right now you can tell who the early df players are. like on oasis you can tell they are just wanting to fist straight down the middle. also someone ulted right in the hole on point on Oasis University LOL
You on this weekend?
Please fix DF's damage when the player barely charges his fist. Full charge should be full damage, less charge should be less damage
It is?
No, i think it's only the distance that he travels with it. More charge means you fly faster/further. I'm getting oneshot by a instant charge.
I'm playing a little more Mei in quickplay. As with all the other characters, revamping her controls has helped me enjoy her much more than I did on default.
Is it wrong that I'm kinda laughing at how tilted people get over me freezing them?
These are mine too. Their streams are very opposites though. Moon's is pretty hyper while her's pretty calm so you get the best of both worlds. Both are very funny and they are both really smart people.