Pachter was right about PS4 graphics

Care to explain what bold new gameplay we saw?

A new Killzone, a mascot platformer, a new Infamous? Pretty much everyone agrees that the games were the weakest part of the presentation. Go read the "rate the conference" thread. Everyone is high on the technology and low on the games shown.

Harker is saying that graphics are not the focus but new gameplay experiences are. Meanwhile everyone is spamming Killzone 4 gifs of on-rails sequences.
kz is a good series. i would say kz3 is better than crysis 2 and 3. and whats wrong with a new infamous? the series fucking rocks


maybe you should wait and learn more about these games before writing them off
 
Care to explain what bold new gameplay we saw?

A new Killzone, a mascot platformer, a new Infamous? Pretty much everyone agrees that the games were the weakest part of the presentation. Go read the "rate the conference" thread. Everyone is high on the technology and low on the games shown.

Harker is saying that graphics are not the focus but new gameplay experiences are. Meanwhile everyone is spamming Killzone 4 gifs of on-rails sequences.

You can say that crap about any conference line up. I cant stand when people twist things negatively without any content to back it up.


Oh is just going to show some heroic FPS, Same old Gears, Probably again some racing game, casual stuff or linear action adventure game blah blah blah.

If you go to individual threads about these game, you will find people very excited about it. Because they didnt just see a gif and proclaimed the game to be " just a mascot platformer" Obviously, not everyone will like every game. That conference was a PS4 announcement and some social game related improvements, with a touch of games teases. There are plenty of times for games.

And regarding Killzone gameplay. In that just a little glimpse, we saw platforming . Climbing walls (platforming) to go around as one path or take a direct over power route.
 
Care to explain what bold new gameplay we saw?

A new Killzone, a mascot platformer, a new Infamous? Pretty much everyone agrees that the games were the weakest part of the presentation. Go read the "rate the conference" thread. Everyone is high on the technology and low on the games shown.

Harker is saying that graphics are not the focus but new gameplay experiences are. Meanwhile everyone is spamming Killzone 4 gifs of on-rails sequences.

When you put things like that, every game can be made to sound boring.
 
I'm usually not easily impressed, and I will say everything looked damn good. Some things were beyond my expectations.

By the end of this console cycle, I expect us to finally reach the beginning of photorealistic graphics.

EDIT: And I just cannot wait to see what a next-generation Halo looks like.
 
So for early adopters to next gen consoles, will we suffer the same fate that PC gamers have suffered for years now and receive a lot of PS360 ports? Next COD game, I'm especially looking at you. Where as EA has already moved on with the BF series which will get inferior PS360 versions, we'll probably get the same ol' PS360 COD. Except a little prettier and at 1080p.
 
I don't even...

Tangent: Am I the only one here who's excited because of the huge leap in IQ in the stuff we've seen? I feel like that was like 75% of my "wow, this is next gen" hype watching the trailers.
You aren't the only one. The IQ was the first thing that made me smile. Far better than gigantic vistas or excessive use of sparks and particle effects.
 
I think there must be some people who need glasses but dont realize it. The PS4 games shown are worlds apart from PS3 games.
 
When you put things like that, every game can be made to sound boring.

That's true. That said I really didn't see an emphasis on new gameplay experiences at the presentation. I mean specifically what were the new gameplay systems and mechanics?

I didn't see anything that matched say the sheer volume of Dead Rising, the parkour of Assassin's Creed, the combat of Batman. Even say the cover-based shooting of Gears. (I realize Gears wasn't the first game with that) The 3D exploration of Mario 64.

My complaint is not that the games looked boring. I mean, they kind of did to me, but I get that if you like a set of mechanics or a type of game a new game of that type can be great. I just think it's fair to say that new gameplay experiences was not a large part of the presentation, unless you count MM stuff or sharing.
 
Honestly, watching the GameTrailers stream I thought the same thing. It wasn't until I saw the 1080p trailer, and then the 1.1GB Sony press site trailer that I realized how good it looked. It definitely looks next gen.

And by year 3 or 4 it will look even better.
 
If this was a Zelda remake and that was Link fighting the dragon in the first dungeon that would be amazing. I know this is a little off topic but this is why Nintendo fails. If we had a Zelda game that looked like this.....can you imagine?

People would still complain about Nintendo not making any new IPs
 
Also, why are people comparing press screens of KZ4 to screen grabs of early PS3 games. That's disingenuous and you know it. For example, this is what Resistance looks like using press shots.

resistance-fall-of-man-lg.jpg


The final KZ game will NOT look like the press shots given from Sony. We all know the tricks the marketing departments use to make the game look better. Let's not be demonic, friends.
 
The final KZ game will NOT look like the press shots given from Sony. We all know the tricks the marketing departments use to make the game look better.
I think the beauty of the next generation is that a lot of those tricks used to make bullshots will be possible in real time and games will genuinely be using them.
 
Also, why are people comparing press screens of KZ4 to screen grabs of early PS3 games. That's disingenuous and you know it. For example, this is what Resistance looks like using press shots.

resistance-fall-of-man-lg.jpg


The final KZ game will NOT look like the press shots given from Sony. We all know the tricks the marketing departments use to make the game look better. Let's not be demonic, friends.

There are live streams of the presentation demo showing the game in action and it looks pretty fucking sweet, why would anyone even go on just the press shots?
 
You aren't the only one. The IQ was the first thing that made me smile. Far better than gigantic vistas or excessive use of sparks and particle effects.

I'm reminded at what Carmack said about next gen at E3 2011 (?), how IQ will be the most apparent improvement.
 
I will never understand people just ragging on games that look goregous saying "but what new gameplay elements does it bring?"

some games are linear, its not a design flaw...thats the artistic and narrative direction of the game, lets look at the new killzone, its a pretty linear experience, but the new one did look like multiple paths are there, not every game needs to be open world, in all honestly I would stop playing alot of games if they went that route, most open worlds are empty, no emotion and no feeling to them, I like focused and cinematic experiences, I also like open world games, whether the game is known to be a graphical showcase, open world playbox, or cute platformer, I look forward to them providing the same key experience in a more attractive and fuller experience next gen, but i do not expect them to give up what the essence of the game is just to be "next gen"
 
For once, I'd have to agree with the guy.

The visuals, while definitely pretty, did not feel like a substantial leap over PS3.

Am I the only one that feels like we're truly getting diminishing returns?

Law of diminishing returns, I've been chanting this for multiple years.
The PS3 still has exceptionall looking games. Sure some jaded people may argue otherwise but even on a 50" TV at only 8' away, Uncharted 3, God of War 3, Journey and so on - they look great. I'm sure they could look even better but to complain they look bad in any way, really - to me is madness, pure madness.

I am getting older, I've been gaming for 20 years and perhaps I'm not as demanding as I used to be but honestly - I'm too busy enjoying a good game to notice that a small chest in the corner has a texture resolution mildly sub par. Just give me a consistent 30 at least (ideally 60 of course) and some nice graphics and I'm happy.

Hence, no intention of picking up PS4 for the first 6 to 12 months, not unless something exceptional comes out for it which might grab me.
 
I really want to know what people were expecting to not impressed with what was shown.
Nothing. There's not many more leaps that can be made with graphics. We're reaching a point where CG in games will be capable of being almost indistinguisable from real life. The uncanny valley is closing.

People aren't disappointed, we're just reaching a point where people can't get all that much more excited about better graphics. Where do you get when you reach the point that something 20 feet away looks indistinguishable from real life? Make photorealistic leaves that, if picked up, have identical veins and are indistinguishable from real leaves? Exact duplicates of fingerprints on video game characters?

And what then? We're running into a wall and graphics will no longer be able to improve. You cannot look more real than real life. The leap from the the 16-Bit generation to the 32-bit generation is one we lived though and the biggest that ever existed. Everything in comparison to that will always be comparatively smaller.

What I see is impressive but not mind-bending. Just a piece in the slow progression in hardware, not much different than when a new Intel or AMD consumer chip is announced. I'm experiencing a slow progression towards the Matrix. It's interesting, but no longer groundbreaking. We've been on a slow hedonistic treadmill in terms of graphical technology for years.
 
Nothing. There's not many more leaps that can be made with graphics. We're reaching a point where CG in games will be capable of being almost indistinguisable from real life. The uncanny valley is closing.

People aren't disappointed, we're just reaching a point where people can't get all that much more excited about better graphics. Where do you get when you reach the point that something 20 feet away looks indistinguishable from real life? Make photorealistic leaves that, if picked up, have identical veins and are indistinguishable from real leaves? Exact duplicates of fingerprints on video game characters?

And what then? We're running into a wall and graphics will no longer be able to improve. You cannot look more real than real life. The leap from the the 16-Bit generation to the 32-bit generation is one we lived though and the biggest that ever existed. Everything in comparison to that will always be comparatively smaller.

What I see is impressive but not mind-bending. Just a piece in the slow progression in hardware, not much different than when a new Intel or AMD consumer chip is announced. I'm experiencing a slow progression towards the Matrix. It's interesting, but no longer groundbreaking. We've been on a slow hedonistic treadmill in terms of graphical technology for years.
Graphics, physics, ai, shadows, polygon count, shaders, textures, aa, etc weren't anywhere close to being good enough for me. Ps4 will be able to close that gap i think. And then we are at the point that most things are possible. Finally we will be at the point that gameplay, originality and art direction will be the leading factors. Like in cgi.

But the leap shown allready is HUGE. And that's all just early stuff in a mich higher resolution than before. People just have bad memory when it comes to graphics.
 
Resistance is the worst example of a generational transition. I remember playing resistance and gears of war preview builds at digitalexpo and the difference was like a night & day.

Also oblivion made everyone go wow at the time. Not a launch game, but close enough.
 
I think the leap shown by certain titles is better than I expected by some margin for launch software. I expected something around BF3 on ultra settings, but from what I see of KZ it's a step beyond that. Really on par with the best I've seen from games like C3.
 
In terms of visuals? Yeah, I agree with you
In terms of gameplay? Definitely not.

I dont understand this, how do you show new gameplay?? and why is it up to sony to somehow invent this new gameplay?. Thats up to devs, guess what everyone is crying out for a pad with sticks and buttons, guess what thats limited in gameplay, you can boil those games down to your always moving sticks and pressing buttons if you want to be negative about it.
 
Also, why are people comparing press screens of KZ4 to screen grabs of early PS3 games. That's disingenuous and you know it. For example, this is what Resistance looks like using press shots.

resistance-fall-of-man-lg.jpg


The final KZ game will NOT look like the press shots given from Sony. We all know the tricks the marketing departments use to make the game look better. Let's not be demonic, friends.


Comparing to launch games of PS3 doesn't make sense either. It's not like the average person will compare PS4 to something from 7 years ago.
 
In all honestly I do not think that the Capcom trailer was CGI. People were all at disbelief at Capcoms Relevations trailer on the 3DS that appeared to be true. If there is one company that is offensive at showing bullshit it is Square Enix and Kojima Productions. I felt like those two didn't manage to quite capture the quality of their tech demos to begin with. Capcom can easily become masters with graphics as was proven this generation. I did actually see a huge leap from watching the Killzone trailer and Capcoms. However as some people have already stated they didn't show any innovations that we have not seen before especially when it comes to presentation and gameplay. Those incredible set pieces are controlling the player more than allowing more freedom.
 
Resistance is the worst example of a generational transition. I remember playing resistance and gears of war preview builds at digitalexpo and the difference was like a night & day.

Also oblivion made everyone go wow at the time. Not a launch game, but close enough.

Still resistance was a game that made people go wow especially compared to what ps2 had. It was just that sony at that time insisted that ps3 was more powerful than 360 and resistance did not back up that argument
 
The level of cynicism required to look at that and give it a meh is something I hope to never reach.


It looks better than any game I've ever seen, bar none.

It depends. Will you be able to go everywhere you see in that scrreenshot or will it be a pretty background. If the latter is true thats progress indeed. However just looking at the screens i dont see a big jump from what current gen titles offered. Obviously unlike some people here on gaf im not someone who can tell from a screen how many pixels are there and whhat shaders are used and how many fps that game will run on
 
Also, why are people comparing press screens of KZ4 to screen grabs of early PS3 games. That's disingenuous and you know it. For example, this is what Resistance looks like using press shots.

resistance-fall-of-man-lg.jpg


The final KZ game will NOT look like the press shots given from Sony. We all know the tricks the marketing departments use to make the game look better. Let's not be demonic, friends.

Resistance looks exactly like that. But who needs press shots when we have gameplay feeds? Lol.
 
The level of cynicism required to look at that and give it a meh is something I hope to never reach.


It looks better than any game I've ever seen, bar none.

Yea but it's not even a game at that point. You aren't actually doing anything but adjusting the camera. I've seen far better looking things in film.

It's aiming and shooting, if it's a QTE, so is every rail shooter and turret sequence ever made.

holy hell no. this is such a stretch. there's 2 small bits in the video where the dude is aiming and shooting and they're dead-center and obviously not supposed to be missed.
 
The final KZ game will NOT look like the press shots given from Sony. We all know the tricks the marketing departments use to make the game look better. Let's not be demonic, friends.

I don't think you know Guerilla Games too well. Usually their games look better than their press shots (which lack post processing, additional depth of field, and look overly static), and add to that, GG are one of the few devs who actually improve the visuals of their game continually up until it's finally released.
 
The lighting (including all those cool reflections), sheer amount of detail and all the stuff going on in the background in that killzone gif is unlike anything I've personally seen on current gen consoles. I'm not someone who pays a lot of attention to graphics but there's clearly a difference.

We ARE reaching a plateau when it comes to visuals, however, especially for the average consumer. I'm not sure your everyday John Doe will be as appreciative of glitter and shine as us gaffers, especially when it comes with a price tag that could very well be $200-300 above current gen offerings.
 
Care to explain what bold new gameplay we saw?

A new Killzone, a mascot platformer, a new Infamous? Pretty much everyone agrees that the games were the weakest part of the presentation. Go read the "rate the conference" thread. Everyone is high on the technology and low on the games shown.

Harker is saying that graphics are not the focus but new gameplay experiences are. Meanwhile everyone is spamming Killzone 4 gifs of on-rails sequences.


Enough with this bullshit. You just can't use your personal opinions as facts and then rate the conference based on these "facts" and wonder why people don't agree. So somehow you don't like any Sony first party game or franchise. Fine, but that's your opinion, an opinion many others do not share with you.
 
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