Quick informal poll: What happens when you beat Merciless?
- You level the character as high as you can (maps)
- You try to level as hard as you can, but stop when it gets grindy (post-docks)
- You start a new character you've always wanted to build
Level and get 6-links, and play around on the tree. 91 on my LA ranger, and every level either gives more life or a little bit more damage, and it's fun to shift a few things around here and there to milk as much DPS as I can out of the tree. GGG screwed my build over with nerfs and tree changes twice, and I managed to make it even stronger by sticking to it and taking some chances (after a lot of bitching, though). Tried doing Atziri and got murdered, so next plan is to get copies of Alpha's Howl/Darkray Vectors so I can run alternate CWDT/aura setups just for this dungeon.
I have a CoC Quill Rain witch who was also doing terrible, since I wanted to experiment with Arctic Armour. Took a huge chance, respecced about 20 points into Iron Reflexes, and it was build-defining. Then took a further chance and specced out of life nodes to go into MoM, and that enabled my build to do even more stuff. But there's really nothing else I can do aside from get more life on the tree and get a 6L chest. I'm not sure if there's any AA/IR/MoM crit builds around, since acrobatics is the way to go on these, but I was just stubborn since I wanted to get use of my AA microtransaction.
I really don't agree with people who reroll at 75 or something, there's really so much more that you can do with the tree and a few pieces of optimal gear. Builds don't really shine until this point, and some of the most fun comes from actually optimizing them to not die in maps.
Also, hitting even 90 isn't that hard. The secret is to just pay to run high level maps in a group. If you're going to try it solo though, forget it, I spent 2 months unable to build past a pool of 74 and just dying to random garbage. Started grouping and in 3 weeks of casual mapping I went from 87 to 91.