• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Path of Exile |OT| Loot 3.0

I'm going to try out the elemental buzzsaw build for the one month league. I'll roll a shadow.

Still bummed I didn't get to kill Dominus in Invasion. Lost my Templar a couple days ago; came back to try to do it before the league ended, so I took my lv40 Templar and joined a group to kill him. Died on the fire mob at the beginning - I got stuck in a door basically.
 

TheFatOne

Member
Started playing in the new league and so far my rng luck has been way way better than the last one. I'm trying out an arc build in the one month league, and an example of my way better rng this time would be, on my way to normal Piety a spell echo dropped for me. Nice dps increase to arc, and it's much much faster now so good.
 

TheFatOne

Member
Just made it to merciless using an arc witch. Right now I'm in good shape. I have 1 exalt and 6 chaos orbs, plus a bunch of different stacks of alt/chroms. Plenty of currency to gear for merciless and beyond. Arc is so damn nice with spell echo. Just get a +1 or +2 level to lightning gems wand and you are set.
 
I just died to Perpetus again on Endless Ledge. I'm going, gotta go fast, things are smooth, about to clump my next group, when I suddenly stop.

Desync? No, things are still zooming towards me. Where's my life? I swore I just refilled it. Dude rolls up on my backside, does that handclap crap, and BAM, end of race.
 

Rufus

Member
Sounds like you got beartrapped. That's what makes him dangerous. He chunks and roots you with Beartrap, then follows up with Ethereal Knives. Both heavy physical damage, which makes him scary to anyone without a lot of armour.
 
Enjoying the one month race (hardcore) so far. I've gotten about 6 unique items so far, largely thanks to the rogue exiles. Yesterday a helm dropped that increases rarity finds by 29%, so I've been using it to farm to good results.

I'd imagine people will return to the game in August for the next expansion pack/new leagues. ARPGs are easy to burn out on, hence why I'll play obsessively for weeks and then take a few weeks off.
 
Enjoying the one month race (hardcore) so far. I've gotten about 6 unique items so far, largely thanks to the rogue exiles. Yesterday a helm dropped that increases rarity finds by 29%, so I've been using it to farm to good results.

I'd imagine people will return to the game in August for the next expansion pack/new leagues. ARPGs are easy to burn out on, hence why I'll play obsessively for weeks and then take a few weeks off.

Yeah. I stopped half-way through Invasion, because I didn't want to burn out, and ended up not coming back! Got to level 70ish, with a Molten Strike build.

I'm really looking forward to the new league in a month.

Any GAFfer's want to party up in the new hardcore mode once it drops? I get bored running solo, and random parties, well, they are hit and miss.

We can get a TS server set up. I'll be on EST TZ, evenings, and maybe late afternoons, depending on workload.
 

TheFatOne

Member
Had a ton of fun with an arc build, but I'm going to move on from that. Don't like glass cannon characters especially in HC. It's super fun, but the investment to get the gear I need would be like 8-9 exalts,and I don't want to spend all that time farming when I can just make a new ele buzzsaw that won't cost as much and is just as effective.
 
Yeah. I stopped half-way through Invasion, because I didn't want to burn out, and ended up not coming back! Got to level 70ish, with a Molten Strike build.

I'm really looking forward to the new league in a month.

Any GAFfer's want to party up in the new hardcore mode once it drops? I get bored running solo, and random parties, well, they are hit and miss.

We can get a TS server set up. I'll be on EST TZ, evenings, and maybe late afternoons, depending on workload.

I'd like to play with a group too, for the next league, depending on work as well. Eastern time (Michigan).

I wonder if GGG plans on making multiplayer more appealing, viewer wise. It's rather ugly for viewing IMO because (low level) items cover the ground and it's essentially a zerg fest - at least from what I've seen in big multiplayer matches with 5-6 people. I'd love to see more strategy added, less white item drops, and less zerging. Having more items that negate ranged attacks with those forcefield shields for instance, larger bosses, etc.
 

KKRT00

Member
I'll maybe join, but i'm rarely in house lately and when i am, after 8-9 hours of using two monitors at work, i have little desire to look at one in home ;\

But i'll try, because i'm really looking forward to the new expansion.
I can use TS too.
 
Yeah, if we can get a group together, that would be sick. I want to actually make some serious progress this season. I've never been above 80 yet, because I always play multiple characters and get burned out. Or my buddies die, or just stop playing.

I've been so hyped for this season. Have some ideas, but waiting to see how the Passive Tree changes.
 
I wonder if GGG plans on making multiplayer more appealing, viewer wise. It's rather ugly for viewing IMO because (low level) items cover the ground and it's essentially a zerg fest - at least from what I've seen in big multiplayer matches with 5-6 people. I'd love to see more strategy added, less white item drops, and less zerging. Having more items that negate ranged attacks with those forcefield shields for instance, larger bosses, etc.

They kinda fixed it with Permanent Allocation. No zerging because it's instanced loot and less clutter cause you can only see your own.

I'd join you guys, but I'm playing with a friend who's not a guildie, so it'd be tough to split time. If he can join up though, I might convince him to join.
 

Krassus

Member
Is there a GAF clan? I'm looking for a clan for the upcoming 4 month leagues and most of the in game are <MEATTOUCH> <YSG6969>
 

syko de4d

Member
month league was fail for me. Started with the wrong class and now i am 2 weeks without my gaming pc :D

But 4 months should run better

First teaser image of the august expansion
augteaser1.jpg


And a good wallpaper for the expansion hype
http://www.reddit.com/r/pathofexile/comments/2bmqvk/my_new_wallpaper_i_came_up_with_using_the_new/
tqm79BR.jpg
 
http://www.pathofexile.com/forum/view-thread/985043

First news post for the new mini expansion. Really interested in the changes to the skill tree. Still have to wait to find what the new leagues will be. Some really interesting stuff. Seriously, PoE has to be the best free to play game there has ever been.

Btw I was the only person in the neogaf league online during the one month heh. Got a molten strike claw dualest to 83 before I hit a bit of a wall. Tried out hardcore 1 month, died at 44, 39, 35. Boo.
 

syko de4d

Member
http://www.pathofexile.com/forum/view-thread/985043

First news post for the new mini expansion. Really interested in the changes to the skill tree. Still have to wait to find what the new leagues will be. Some really interesting stuff. Seriously, PoE has to be the best free to play game there has ever been.

Btw I was the only person in the neogaf league online during the one month heh. Got a molten strike claw dualest to 83 before I hit a bit of a wall. Tried out hardcore 1 month, died at 44, 39, 35. Boo.
That looks pretty good for a mini expansion :)
16 new Unqiues
2 New Leagues
7 new NPCs each with multiple Quests and a reputation system (which i hope is account wide oO)
Each of this new NPC is specialises in different crafting techniques. edit: which looks like less RNG than old crafting.
A own hideout you can customize!! wow very suprising and great way to sell more micotransaction
New item Mods
New Support and skill gems
Revamped old Content
Updated passive tree

And they call this a mini expansion :>

And i was online in the one month league but only at the first 3 days and then i figured out i started with the wrong class for my build and i would be away from home for 2 weeks 5 days later so i just stopped :D
 
http://www.pathofexile.com/forum/view-thread/985043

First news post for the new mini expansion. Really interested in the changes to the skill tree. Still have to wait to find what the new leagues will be. Some really interesting stuff. Seriously, PoE has to be the best free to play game there has ever been.

Btw I was the only person in the neogaf league online during the one month heh. Got a molten strike claw dualest to 83 before I hit a bit of a wall. Tried out hardcore 1 month, died at 44, 39, 35. Boo.

Yeah, I sat out too, but I'm definitely excited to play again ... in a month ... =)
 

Valus

Member
I just started this game, going to roll a Marauder. I didn't even see Scion in the character select screen...

How is the Marauder? I'm not familiar with these types of games so I figured they wouldn't be all that complex.
 

syko de4d

Member
I just started this game, going to roll a Marauder. I didn't even see Scion in the character select screen...

How is the Marauder? I'm not familiar with these types of games so I figured they wouldn't be all that complex.
you get scion if you beat normal with one character... or was there a quest in the last act of normal... it was one of these two things.

Every class is complex. I think the best would be to beat normal to get scion and than wait for 20. August when the new Leagues start and the GAF guild is active again. You will get alot of help then :)

And we will get a new Passive Tree with the expansion, so tipps for the actual passive tree will get obsolete in 20 days.
 
lol someone spammed global on the 1month standard, saying he was going to attempt to 6link a shavs with 1050 fusings. He links his stream, I boot it up. He 6 links it in 8. EIGHT.
 

TheFatOne

Member
I'm about done with the new month race now. I remembered why I didn't like the older hc leagues. All the risk with none of the reward. Monsters attack faster, they have nememis mod, but there isn't another level of reward for defeating them. It's the same shit just a little harder. Just incredibly boring.
 

Rufus

Member
When I saw that they were going to put Onslaught into the rotation I decided to just wait for the next four/three (whichever it is) month league. Onslaught is just shit.
 
Characters from the hardcore leagues are moved to the regular hardcore league at the end of each 4-6 month season. I'm curious, how many people continue playing those characters? In the past I've just deleted my old characters and moved on to the new league with a new character. However I'm considering keeping my characters this time (although I will also make new characters in the new hardcore league). How is the population of the hardcore ladder?

I wish GGG would treat the hardcore like this recent one month league, which has specialty rotations (Invasion, Onslaught, Nemesis mods, etc) to spice it up.
 
the new leagues are 3months, with another round of them starting in december, then the next expansion after those end (which might be an act 4).

The problem with rotating mods is it kinda screws people over if they join at certain times, the 1months are slowing down and theres some hardcore players not really playing because of how dangerous Onslaught can be against certain rare combos/rogue exiles. If they were to do it in a 3 month, I kinda think they've had to have tiers depending on map level, so a level1 wouldn't have to deal with some of the same shit a lvl70 would.
 

Kalnos

Banned
Characters from the hardcore leagues are moved to the regular hardcore league at the end of each 4-6 month season. I'm curious, how many people continue playing those characters? In the past I've just deleted my old characters and moved on to the new league with a new character. However I'm considering keeping my characters this time (although I will also make new characters in the new hardcore league). How is the population of the hardcore ladder?

I wish GGG would treat the hardcore like this recent one month league, which has specialty rotations (Invasion, Onslaught, Nemesis mods, etc) to spice it up.


See chat. Not many.
 

TheFatOne

Member
the new leagues are 3months, with another round of them starting in december, then the next expansion after those end (which might be an act 4).

The problem with rotating mods is it kinda screws people over if they join at certain times, the 1months are slowing down and theres some hardcore players not really playing because of how dangerous Onslaught can be against certain rare combos/rogue exiles. If they were to do it in a 3 month, I kinda think they've had to have tiers depending on map level, so a level1 wouldn't have to deal with some of the same shit a lvl70 would.

Not only that, but what's the reward for even defeating the mobs? There is no incentive to beat them. Invaders sure, but regular supped up mobs no. They should have just kept invaders, strongboxes, and ambush. That's way better than the shit they have now. Players joining now are kinda fucked by the shitty mods. I could get way more items farming invaders, strongboxes, and ambush boses than I can right now in the regular maps. Right now there is zero incentive for me to play.

Edit: I also want to say 1500 fusing to guarantee a 6 link is still fucking bullshit. The cost to 6 link something is still way to fucking high. Basically if you don't trade you're fucked.
 
Rarity: Rare
Golem Skin
General's Brigandine
--------
Quality: +20% (augmented)
Armour: 1387 (augmented)
Evasion Rating: 600 (augmented)
--------
Sockets: G R-R-R-R-G
--------
Itemlevel: 78
--------
+14 to Dexterity
+388 to Armour
69% increased Armour and Evasion
+100 to maximum Life
+41% to Fire Resistance


With the 1 month over, this is prob the best item I got, managed to get a 5link when I 6 socketed it :D. Question is, should I eternal, exalt it for the last suffix. A high res (chaos pref) would be really nice. Don't really play on standard much so thought it would be fun to do, could afford to do it a few times as well.
 

V_Arnold

Member
I made a very short-lived (0 reply) thread about how both Diablo 3 and Path of Exile fails to have a dodge mechanic that can stand up on its own, when compared to the armor-based reliable mitigations.

Maybe in this thread, there will be more of a discussion about whether it is good or not to play favorites with your own mechanics:

So, let us talk about dodge chance, folks.

In a-RPG games, dodge is a binary thing. Which means you either get hit by an attack or you do not. The upside is? When you dodge that HUGE Hit. The downside? When you do not dodge, and potentially die.

Let us talk specifics. In both Diablo III and PoE, dodge is one part of the avoidance equation (one-third). The other being armor, and above all being resistances.

While the depth and skill variety - and the encounters - of Diablo III ROS and PoE differs vastly, imho they have both failed when it comes to dodge. Let us just look at the *current* state of the games:

1) In ROS, Dexterity-based classes complained about squishiness, and the latest change gets rid of dodge in favor of pure armor. Which means that your *agile* class will have armor, a percentage-based mitigation instead, as their dexterity scales upwards.

2) In Path Of Exile, things are a bit more complicated: there is dodge and avoidance (evade), but the thing is: one of the most popular keyword (think of it as a big talent in the talent tree) was - and still is - Iron Reflexes. Iron Reflexes turns your evasion rating into armor. Bam, just like that. Why is this good? Because you benefit from both armor and evasion rating (stats found not only on gear, but in talent tree AND from ingame auras as well).

In both games, the game is *clearly* designed around having three vastly different defense mechanics. In PoE, it is the red-blue-green triumvirate. You have armor, you have mitigation, you have magic res. You have dex, int, str. You are supposed to have fun trying to work out dodging. It even has an inverse entropy, making sure to get hit on averaged times, instead of in bursts. In D3, your dex-int-str made up quite an interesting triumvirate itself, where after you reached a certain high with one (all res/armor), it was more beneficial to get a few +dex offset stats or +str (if you lacked armor) due to diminishing returns.

Both developers failed - as it seems - to provide a gameplay where the endgame is not built around huge, huge, usually unavoidable hits, and environments where having a straight damage reduction would not be as beneficial as dodging the majority of hits. Why? Is it not going to be a thing in arpgs, moving forward?

Note to self and to anyone who has an insight about this: let us ignore the PoE vs D3 thing right now. Let us just look at what each can do right about this, and if there is a way out of this "predictable average vs uncontrollable mix of highs and lows" fight that is armor vs dodge. :D
 
Well I haven't played PoE in a while but I made a few dodge based chars back then and they worked fine until lvl 80. After that there's a lot of luck based death(or well bad luck), so having a non consistent form of survivability isn't really the best idea but the amount of avoidance you can get in PoE isn't anywhere what you could get in D3.

In D3, you had your dodge from dex, and maybe a bit more from passives or skills. For example Mantra of Evasion and that talent that increased dodge. Still you rarely got past like 50% dodge. In PoE, not only do you reach equal amounts with evasion, you can add dodge to it, block to it(which is a 100% avoidance unlike D3 which is a mitigation absorb x mechanic) as well as Blinding and Enfeebling enemies which reduces their chances to hit, leading to over 90% avoidance.

It's also important to note a major difference between the 2 games, in D3 armor mitigates all forms of damage and is basically a different form of resist all, they both do the same thing. In PoE, armor, which is what you give up for dodge, only mitigates physical damage only. Magical damage is still worked on with resists and health, and as such wether you have armor or dodge doesn't matter in this case. On that note you mention the "blue" mechanic to be resist, but the blue mechanic is ES, resist being a mechanic everyone needs equally. Pretty much everyone needs to be resist capped in PoE, there is no exception, due to resists being the only mitigation for magic damage(other than stuff like damage reduction but since they stack they don't replace each other).

Another major difference is armor in PoE isn't quite as efficient as it is in D3. In D3 armor is a flat damage reduction %. In PoE, armor scales based on the damage you take, it's more efficient at reducing smaller damage and less efficient at reducing bigger damage. Since bigger damage is generally what kills you, armor is only useful by stacking very large amounts of it and using other sources of damage reductions(endurance charges) to further reduces those big hits and increases armor effect.

Anyway both games have vastly major difference mechanics in regards to dodge, but I'd say in PoE dodge was a lot more viable overall, even though it was a bit less consistent for high end hardcore leveling. One of the big problem evasion based characters originally had was that the tree on the "green" side was weaker in terms of health nodes or utility nodes than the "red" side, leading to armor+health based build to be stronger overall regardless of the mechanics involved. They've improved the ranger and duellist tree a lot though and the shadow tree is also being changed this next patch, plus they've added the scion middle tree which added a lot of nice options. Also of note, don't know about know but last time I played, hybrid armor+evasion builds were pretty good too. You had a bit of armor to mitigate small hits and a good bit of evasion to mitigate larger hits, as well as block, spell block, endurance charges and debuffs.
 

KKRT00

Member
Dodge is hard thing to balance, because its flawed concept at its core.
The definition of dodge is a complete avoidance of an attack, but because is percentage based, no matter how high chance You have to dodge, You will be hit and because damage can spike drastically in aRPG, its not fully reliable.
So pure dodge, as a dodge by definition, is not viable solution for aRPG games.
However mechanic based around magic evasions or something similar in concept should be viable. I would personally see evasion as being distribution over few modes, for example we have 50% evasion on our character:
if we roll 0-25% we get 100% damage mitigation
if we roll 25-50% we get 50% damage mitigation
if we roll 50-75% we get 25% damage mitigation, damage is converted to DoT that lasts 1 second
if we roll 75-100% we get 0% mitigation, but damage is converted to DoT that lasts 2 seconds
DoT conversion only happens for characters with 30%+ dodge chance, so armor based character should not benefit from this boost.
Of course numbers are purely speculative and need tons of balancing to get them right, but You get the general idea.
 

V_Arnold

Member
Yeah, I do not understand when in the history of video games did dodges become a binary thing.

Whenever I read a well written combat scene in a book, fighters DO avoid otherwise deadly stabs and either completely dodge it OR they reduce that deadly slash to a small or not so significant cut.

Or even a heavy cut is preferrable to a warrior when the alternative is a beheading or a stab to the heart.

None of this gets translated to the Diablo-like genre.

Pyros_Eien: Yes, dodge is indeed much more viable early on in PoE, but it falls of the map just as soon as you start doing high level content. The same way back in vanilla D3 days, you could not rely on dodge as a mechanic with a demon hunter (let us say above MP3+), because you started to get oneshotted by almost everything.

I started the previous season with dodge-based chars, and they became heavily unrealiable around lv70+ maps. Not to mention that at the highest levels, they were *very* gear dependant. I am a masochistic to some extent because I think I will try it again in the next league as well. If it gets relegated to chaos farmer, then so be it. (In the latest temp league, I gave up on it though, because Searing Bond intrigued me. Had no idea how popular that one would turn out to be, hehe :D)
 
GAF, so we have about 10 days until the expansion.

Who is interested in playing the new HC league?

I want to organize a team, and I have a TeamSpeak server that we can use.

I personally play on EST servers, afternoons and evenings EST timezone.

If you interested in making a team, just reply with when you usually play and on what server/timezone your in.

Hopefully we can get a group together.
 

syko de4d

Member
Will play rampage, sry no hardcore.

We already have some infos about rampage

Built entirely around the notion of maintaining a kill-streak Rampage League players will grow faster in attacks, faster in movement, and stronger as they keep their Rampage alive. You'll have 5 seconds between kills to keep it going, and as you hit the many tiers of Rampage, different effects can be triggered. One that Chris mentioned were Novas: these can stun all enemies, explode all enemies, or even summon spirit weapons to defend you. But one o Chris' favorites is the Cyclone at kill-streak 325. If you manage to keep the streak alive for that many enemies, all nearby corpses will explode, creating a cacophony of gore that's just a sight to behold.

Sounds cool for 3months. No idea if i want it permanently but for 3months it should be fun and later it can be implement as a Shrine, Race Mode, Flask or what ever :)

Mhh no idea what build willl be the best to always kill something between 5sec. You need good runspeed for sure and maybe a single target attack could be good.
 

V_Arnold

Member
You know what will be a RAMPAGE? Constantly losing stacks due to freaking rollbacks (desynch!) that will NOT roll the timer back :D

Flicker strike imba!
 
Waiting for the new leagues, thought I'd finish leveling my one month char to 87. Trying out shrine maps solo for the first time ever (did my first 2 blue maps without dying hooray).

Alc'd this from a white ring that dropped.

Rarity: Rare
Behemoth Hold
Topaz Ring
--------
Requirements:
Level: 60
--------
Itemlevel: 78
--------
+30% to Lightning Resistance
--------
32% increased Elemental Damage with Weapons
+59 to maximum Life
17% increased Mana Regeneration Rate
23% increased Rarity of Items found
+22% to Fire Resistance
+40% to Cold Resistance

yolo exalted the fire res onto it.

Thats a damn nice ring. Infact, I can't find anything close to it for sale.
 

KKRT00

Member
GAF, so we have about 10 days until the expansion.

Who is interested in playing the new HC league?

I want to organize a team, and I have a TeamSpeak server that we can use.

I personally play on EST servers, afternoons and evenings EST timezone.

If you interested in making a team, just reply with when you usually play and on what server/timezone your in.

Hopefully we can get a group together.

I could play HC as usual, but in this league i want to play in bigger group, so probably just decide into Rampage, which btw sounds totally awesome.

Still want to hear what will be in HC league.
 

Quixzlizx

Member
I want to try a summoner, but I always end up frozen with analysis paralysis, especially since I played a summoner in closed beta that hit a wall in Act 1 Cruel.
 
I want to try a summoner, but I always end up frozen with analysis paralysis, especially since I played a summoner in closed beta that hit a wall in Act 1 Cruel.

Summoner is terrible early on but picks up more steam around act 3 cruel, however, that was before they buffed summons in general and now have more tools to use like: raging spirits, flesh offering, Convocation, bone offering, Desecrate summoner weapon and guardian. The summon updates half a year ago made skeletons and zombies tanker at the start, along with the extra armor/resist/hp regen inside the clusters have made the early parts better. While that's all nice and good, you'll still likely be backing up your team with fireball/firestorm till around the end of act 3 normal.
 
Top Bottom