Oh well, my problems with this are a bit more complex.
For example:
- Popular streamers amassing wealth by asking fans fusings (yeah, it happens ALL THE TIME), and yeah, they get to the top easily
- Flipping and scamming is abhorrent, but there will be nothing to be done against it.
If it were up to me, simply increasing exalted droprates and removing eternals would be part of a good solution. I do not know what the internal vision for PoE is in the heads of GGG devs, but I surely think it is not "lets replicate real life marketplace situations".
It is a bit surreal that when you move into the territory of earning multiple EXALTEDS per day via "services" and flips and trades, then you get more by clicking a few times as opposed to someone unable to move to higher level maps who tries to grind constantly. That is simply unfair.
And as long as the difference between highend gear and entry level mapping gear is worth in the hundreds of exalts, the profits a rich player make a DAY equals several weeks of grinding for a "poor" player.
I am not saying fuck the rich, but that difference has to shrink considerably, imho.
For example:
- Popular streamers amassing wealth by asking fans fusings (yeah, it happens ALL THE TIME), and yeah, they get to the top easily
- Flipping and scamming is abhorrent, but there will be nothing to be done against it.
If it were up to me, simply increasing exalted droprates and removing eternals would be part of a good solution. I do not know what the internal vision for PoE is in the heads of GGG devs, but I surely think it is not "lets replicate real life marketplace situations".
It is a bit surreal that when you move into the territory of earning multiple EXALTEDS per day via "services" and flips and trades, then you get more by clicking a few times as opposed to someone unable to move to higher level maps who tries to grind constantly. That is simply unfair.
And as long as the difference between highend gear and entry level mapping gear is worth in the hundreds of exalts, the profits a rich player make a DAY equals several weeks of grinding for a "poor" player.
I am not saying fuck the rich, but that difference has to shrink considerably, imho.