So much dooming and glooming, it's amusing. Meanwhile just this year on my PC I finished
Dead Island 2
Ghostwire: Tokyo
Stray
Evil West
Resident Evil 4
Syberia: The World Before
Gotham Knights
Shadow Warrior 3
Atomic Heart
DIRT 5
Daymare: 1998
ELEX II
Midnight Fight Express
A Plague Tale: Requiem
High on Life
Marvel's Spider-Man: Miles Morales
No significant technical issues (and in games where there were, like some framedrops in horrible optimized Elex 2, the PC version was still vastly superior to console one).
Yeah sometimes you gotta wait a month or two for patches - like with Gotham Knights, which I got for 30 bucks in a bundle and it ran at stable 60 with RT enabled and max details when I played it.
But there are so many games that playing a game later (and often cheaper) does not present a problem for me.
Plus I get stuff like EA Pro, for 15 bucks I can finish both Jedi Survivor and Dead Space - that takes a lot of sting from the non-ideal performance.
All those people who are like "PS5 is better", well, not really, because the games that run badly on PC usually do not run great on console either. And I want my 60fps minimum everywhere, which I cannot get with consoles, so consoles do not solve any problem for me.
(and before someone starts about shader compilation stutter - yes, it is annoying when it happens, but usually it gets cleaned up fairly quickly - after some 30 minutes of playtime - and most games do not actually suffer from it, although each that does gets blown up by DF, deservedly so).
Overall though I agree that it would be nice if:
- nVidia provided better perf/money value
- some studios did better job on technical side of their games, particularly if they work with Unreal engine